Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 12:06:15 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2674) 2674 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (269) 269 TOTAL SCORE: 6438 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 37 Met Imprinter 300 Friendly Fire -117 Cogmind --------- Core Integrity 15/700 Matter 248/300 Energy 18/100 System Corruption 11% Temperature Cool (9) Movement Walking (90) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg > --- UTILITY (5) ------ 0b10 Decoder Chip [Skirmisher] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Improved Utility Shielding Hacking Drone Bay Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Makeshift Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Makeshift Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- HERF Cannon Minigun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Improved Titanium Leg Improved VSS Leg Improved VSS Leg High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Improved Sensor Array Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Drone Bay Rocket Launcher Axe [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon HERF Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . 2 . 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 102 | . 9 19 13 33 . 7 21 Power 12 | . 1 3 1 2 . 1 4 Engine 8 | . 1 3 1 . . 1 2 Core 4 | . . . . 2 . . 2 Reactor . | . . . . . . . . Propulsion 27 | . 4 1 3 10 . 2 7 Treads . | . . . . . . . . Leg 20 | . . . 1 10 . 2 7 Wheel 7 | . 4 1 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | . 2 10 4 8 . 3 5 Device 10 | . 1 2 2 3 . . 2 Storage 4 | . . 2 . 1 . . 1 Processor 5 | . . 2 . 1 . 2 . Hackware . | . . . . . . . . Protection 13 | . 1 4 2 3 . 1 2 Artifact . | . . . . . . . . Weapon 31 | . 2 5 5 13 . 1 5 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 21 | . 2 4 4 7 . 1 3 Ballistic Cannon 2 | . . 1 1 . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . 5 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 28 | . 3 5 4 1 . . 15 Power 6 | . 1 . 1 1 . . 3 Propulsion 8 | . 2 . 2 . . . 4 Utility 9 | . . 4 1 . . . 4 Weapon 5 | . . 1 . . . . 4 Highest Loss Streak 9 | . 2 2 2 1 . . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 88 93 99 99 100 100 84 Engine 6 | . 9 11 9 . . 5 6 Core 2 | . . . . 6 7 1 . Leg 18 | . 14 . 1 29 30 30 27 Wheel 8 | . 12 21 25 . . . . Device 6 | . 4 6 7 9 7 1 5 Storage 8 | . 14 11 9 7 7 7 6 Processor 7 | . . 5 4 4 7 13 12 Protection 13 | . 3 14 15 15 15 15 5 Ballistic Gun 18 | . 22 12 18 18 23 23 16 Ballistic Cannon 3 | . . 9 8 . . . . Slashing Weapon 1 | . . . . 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 97 | 10 13 97 68 74 66 69 72 Greatest Support 80 | 20 24 24 36 80 73 75 75 Greatest Overweight (x) 4 | . . 4 2 1 . . 1 Average Overweight (x) . | . . 2 1 . . . . Largest Inventory Capacity 25 | . 8 25 20 20 20 20 20 Average Capacity 19 | . 8 22 20 20 20 20 19 Most Carried 22 | . 8 22 20 20 20 20 20 Average Carried 17 | . 6 14 19 19 20 19 16 Final Capacity 20 | 8 8 20 20 20 20 20 5 Final Carried 20 | 6 7 20 17 20 20 20 4 Class Distribution -------------------- 49% | Mutant 19% | Tank 13% | Skirmisher 11% | Derelict-Tank 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Derelict-Tank | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Matter Collected 3413 | 200 112 864 386 1031 . 116 704 Remotely . | . . . . . . . . Salvage Created 3232 | . 295 1055 637 686 . . 559 Parts 195 | . 17 72 28 58 . . 20 Haulers Intercepted 5 | . . 3 1 1 . . . Recyclers Shooed 3 | . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 26 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 63 | . 10 19 14 11 . . 9 Melee 1 | . . . . . . . 1 Guns 45 | . 10 10 6 11 . . 8 Cannons 17 | . . 9 8 . . . . Classes Destroyed 12 | . 2 6 1 1 . . 2 Worker 4 | . . 1 . 3 . . . Hauler 5 | . . 3 1 1 . . . Recycler 4 | . . 2 . 2 . . . Watcher 6 | . . 4 . 2 . . . Swarmer 13 | . 6 . . 6 . . 1 Saboteur 1 | . . . . . . . 1 Grunt 28 | . 4 11 9 1 . . 3 Brawler 3 | . . 2 . . . . 1 Duelist 3 | . . . . . . . 3 Sentry 11 | . . 6 4 . . . 1 Hunter 1 | . . . 1 . . . . Programmer 4 | . . . . 4 . . . Best Kill Streak 6 | . 6 6 4 5 . . 5 Combat Bots Only 6 | . 6 4 4 5 . . 5 Max Kills in Single Turn 2 | . 2 1 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Damage Taken 5911 | . 436 1051 1023 686 . . 2715 Core 1070 | . 66 199 120 81 . . 604 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 62 | . . . 9 29 . . 24 Regen/Repaired (Parts) 155 | . . 88 . . . 67 . Core Remaining (%) 75 | 100 73 50 78 . . . . Volleys Fired 204 | . 18 80 37 36 . . 33 Largest 3 | . 2 2 3 3 . . 3 Hottest 138 | . 60 64 94 138 . . 138 Shots Fired 499 | . 36 160 106 105 1 . 91 Gun 394 | . 36 96 70 103 1 . 88 Cannon 103 | . . 64 36 2 . . 1 Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 490 | . 32 160 106 103 1 . 88 Thermal 4 | . 4 . . . . . . Explosive 2 | . . . . . . . 2 Electromagnetic 3 | . . . . 2 . . 1 Robot Hit Streak 19 | . 16 19 19 9 . . 10 Robot Miss Streak 8 | . 3 5 5 4 . . 8 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 Shots Hit Robots 320 | . 26 110 69 63 . . 52 Core Hits 171 | . 16 43 53 28 . . 31 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 4 | . . 1 1 2 . . . Destroy 3 | . . 1 1 1 . . . Sever 1 | . . . . 1 . . . Melee Attacks 26 | . . . . 26 . . . Impact . | . . . . . . . . Slashing 26 | . . . . 26 . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . 8 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5971 | . 229 1716 1360 1603 . . 1063 Guns 3806 | . 229 966 663 986 . . 962 Cannons 1342 | . . 750 577 15 . . . Explosions 221 | . . . 120 . . . 101 Melee 602 | . . . . 602 . . . Ramming . | . . . . . . . . Kinetic 5120 | . 216 1716 1240 986 . . 962 Thermal 44 | . 13 . 31 . . . . Explosive 101 | . . . . . . . 101 Electromagnetic 104 | . . . 89 15 . . . Impact . | . . . . . . . . Slashing 602 | . . . . 602 . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . 2 . 8 8 8 11 Average Corruption 4 | . . 1 . 5 8 8 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 70 | . . 13 . 45 2 1 9 Message Errors 13 | . . 4 . 8 . . 1 Matter Fused 20 | . . 3 . 14 . . 3 Heat Flow Errors 6 | . . 2 . 3 1 . . Energy Discharges 12 | . . 1 . 7 . 1 3 Parts Rejected 2 | . . . . 1 . . 1 Data Loss (minor) 7 | . . 2 . 5 . . . Data Loss (major) 6 | . . 1 . 5 . . . Misfires 3 | . . . . 2 1 . . Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 83 | . . 2 4 77 . . . Projectiles 2 | . . 2 . . . . . Explosions 4 | . . . 4 . . . . Melee 77 | . . . . 77 . . . Knockbacks 22 | . . 8 14 . . . . Impact . | . . . . . . . . Kinetic 19 | . . 7 12 . . . . Secondary 3 | . . 1 2 . . . . Self-Inflicted Damage 49 | . . . . . . . 49 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 302 | . 39 302 265 266 188 . 220 Average Temperature 74 | . 12 53 96 82 85 . 92 Received Heat Transfer 1645 | . 213 384 495 . . . 553 Effects 7 | . . . 6 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 6 | . . . 6 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 125 | . 25 . 100 . . . . Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Peak Influence 429 | . 260 429 402 312 . . . Initial 177 | . . 109 80 177 . . . Average 183 | . 118 265 250 105 . . . Maximum Alert Level 2 | . 1 2 2 1 . . . Low Security (%) 49 | . 61 25 24 77 . . . Level 1 48 | . 38 69 75 22 . . . Level 2 1 | . . 5 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 1 4 6 . . 1 Investigation 2 | . . 1 1 . . . . Extermination 3 | . . . . 3 . . . Reinforcement 5 | . 1 . 1 3 . . . Assault 1 | . . . . . . . 1 Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Distress Signals 7 | . 1 3 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 15 27 21 20 . . 19 Peak Tracking Total 10 | . 6 4 8 5 . . 10 Tactical Retreats 8 | . 2 . 3 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Traps Triggered 3 | . . . . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Machines Disabled 5 | . . 2 2 . . . 1 Max in Single Turn 2 | . . 1 2 . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Machines Accessed 23 | . 4 12 2 5 . . . Terminals 18 | . 4 10 2 2 . . . Fabricators 3 | . . . . 3 . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 72 | . 12 38 11 11 . . . Successful 29 | . 4 16 5 4 . . . Failed 43 | . 8 22 6 7 . . . Catastrophic 6 | . 1 3 . 2 . . . Database Lockouts . | . . . . . . . . Manual 28 | . 7 15 3 3 . . . Terminals 58 | . 12 32 11 3 . . . Fabricators 8 | . . . . 8 . . . Repair Stations 6 | . . 6 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 4 14 4 . . . . Robot Analysis 3 | . 2 1 . . . . . Prototype ID Bank 5 | . 1 3 1 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Alert Level 2 | . . 1 1 . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 4 | . . 3 1 . . . . Transport Status 1 | . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks 3 | . . . . 3 . . . Network Status 1 | . . . . 1 . . . Build 2 | . . . . 2 . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . . Terminals 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators 1 | . . . . 1 . . . Prioritize 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 4 12 2 4 . . . Full Trace Events 5 | . . 4 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . 3 . . . Authchips . | . . . . . . . . Time 134 | . . . . 134 . . . Total Robot Build Rating 12 | . . . . 12 . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 58 | . . . . 58 . . . Total Part Build Rating 7 | . . . . 7 . . . Parts Repaired 1 | . . 1 . . . . . Time 16 | . . 16 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 3 3 3 Highest-Rated Group 90 | . . . . 90 90 90 90 Highest-Rated Ally 30 | . . . . 30 30 30 30 Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . . 6 Total Damage 130 | . . . . . . . 130 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Robot Analysis Total 3 | . 2 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Turns Passed 5675 | . 365 1391 592 1654 38 1213 422 Spaces Moved 3466 | 1 258 758 360 824 31 989 245 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 2217 | 1 127 . . 824 31 989 245 Wheels 1249 | . 131 758 360 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 120 80 90 105 117 117 117 90 Average Speed 119 | 120 103 126 106 124 117 120 118 Slowest Speed 192 | 120 120 150 120 192 117 122 192 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 2 46 72 33 23 6 86 38 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 7 | . . . . . . 4 3 Spaces Dug 10 | . . . . 10 . . . Terrain Destroyed 33 | . . 1 4 10 . . 18 Melee 10 | . . . . 10 . . . Projectile 1 | . . 1 . . . . . AOE 22 | . . . 4 . . . 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Total 4629 | . 328 1047 517 1363 32 1014 328 Wait 713 | . 31 157 83 410 2 6 24 Move 3459 | . 257 757 359 823 30 988 245 Hop . | . . . . . . . . Pick Up 55 | . 5 19 13 14 . 3 1 Fast Attach 25 | . 4 7 1 7 . 2 4 Attach 26 | . 2 3 6 2 . . 13 Detach 9 | . 2 1 1 1 . 1 3 Swap 52 | . 3 9 6 25 . 5 4 Drop 60 | . 6 14 11 19 . 9 1 Fire 204 | . 18 80 37 36 . . 33 Melee 26 | . . . . 26 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 15) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x2 1168 | -9/Materials | Discovered new exit (range 12) 1348 | -9/Materials | Identified exit to Mines 1372 | -9/Materials | Repaired Arm. Wheel 1742 | -9/Materials | Discovered new exit (range 10) 1757 | -9/Materials | Entered another Materials area 1757 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1780 | -8/Materials | Identified exit to Factory 2166 | -8/Materials | Garrison activated, responded to threat 2182 | -8/Materials | Build established: Tank 2297 | -8/Materials | Garrison activated, responded to threat 2349 | -8/Materials | Entered Factory 2349 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2983 | -7/Factory | Build established: Mutant 3443 | -7/Factory | Fabricated HERF Cannon (x1) 3863 | -7/Factory | Discovered new exit (range 5) 3868 | -7/Factory | Identified exit to Lower Caves 3974 | -7/Factory | Fabricated L-41 Fighter? 4003 | -7/Factory | Entered Lower Caves 4003 | -7/Lower Caves | Accompanied by 3 allies 4004 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4009 | -7/Lower Caves | Identified exit to Zion 4041 | -7/Lower Caves | Entered Zion 4041 | -6/Zion | Accompanied by 3 allies 4056 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4091 | -6/Zion | System corruption cleaned by Quarantine Array 4108 | -6/Zion | Learned location of Armory (-3) 4160 | -6/Zion | Given the Hacking Drone Bay 4163 | -6/Zion | Found Prototype Device 4183 | -6/Zion | Build established: Skirmisher 4327 | -6/Zion | Learned Factory trap positions 4542 | -6/Zion | Build established: Tank 4740 | -6/Zion | Given A8's code to call for help 4953 | -6/Zion | Build established: Derelict-Tank 5226 | -6/Zion | Discovered new exit (range 16) 5235 | -6/Zion | Learned Factory trap positions 5252 | -6/Zion | Identified exit to Proximity Caves 5254 | -6/Zion | Entered Proximity Caves 5254 | -5/Proximity Caves | Accompanied by 3 allies 5355 | -5/Proximity Caves | Learned 4 Factory zone layouts 5451 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5521 | -5/Proximity Caves | Lost 3 parts (1n2w) 5569 | -5/Proximity Caves | System corruption reached 10% 5587 | -5/Proximity Caves | Core integrity fell below 50% 5614 | -5/Proximity Caves | Lost 9 parts (1p2n4u2w) 5660 | -5/Proximity Caves | Core integrity fell below 20% 5676 | -5/Proximity Caves | Self-destructed Last Messages --------------- 05606_ Acquired Neutrino Core. 05608_ Acquired 41 matter. 05619_ System corrupted: Energy discharge (-31). 05627_ Searching scrap... 05627_ Found Com. Battery. 05627_ Found Energy Filter. 05627_ Found 31 Matter. 05628_ Acquired 31 matter. 05632_ Imp. VSS Leg severed. 05632_ Acquired Imp. VSS Leg. 05637_ System corrupted: Matter fused (-8). 05643_ Deuterium Engine destroyed. 05653_ Imp. VSS Leg destroyed. 05654_ Dropped Hcp. Storage Unit. 05655_ Imp. Titanium Leg severed. 05658_ Acquired Imp. Titanium Leg. 05660_ Imp. Titanium Leg severed. 05670_ Neutrino Core destroyed. 05670_ Critical hit (Burn: +50). 05675_ System corrupted: Energy discharge (-13). Map ----- +----------------------------------------------------+ | ??# ! #????? #???????????????????????????????? | | ??# #????? #????????????????????????????????? | | ??# ##???# #?????????????????????????????????? | | ??## #### #????####?????????????????????????? | | ??## ##### ?????????????????????????? | | ??# ????????????????????????? | | ?## ### ????????????????????????? | | ## ###?# ????????????????????????? | | # #???# #??????????????????????????? | | #?### ##??????????????????????????? | | ### ##???????????????????????????? | | ##????????????????????????????? | | ! #?????????????????????????????? | | ###### ##????????????????????????????? | | ##????# #????????????????????????????? | | #????## !!/ #????????????????????????????? | | #???## !!! #????????????????????????????? | | ##### !!= ##????????????????????????????? | | ## $ b gg##????????????????????????????? | | # ##g ###??????????????????????????? | | ### ## ##?????????????????????????? | | ??## ### ##????????????????????????? | | ???# ##?## l ####?????????????????????? | | ???# ????## l #?????????????????????? | | ?? ?????# #?????????????????????? | | ? ?????# ###@##?????????????????????? | | ? #?###??????????????????????? | | ? #??????????????????????????? | | ? ?? #??????????????????????????? | | ??????? ??????????????????????????? | | ??????? ?????????????????????????? | | ??????? ### #????????????????????????? | | ???????###??# ### ????????????????????????? | | ???????????# ??### ???????????????????????? | | ???????????# ????## ????????????????????????? | | ???????????# ??????# ????????????????????????? | | ????????????? ??????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x1 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanSensorDetector Manual? 0 Play Time 00:48:19 Cumulative 182.5 hours Start 2023.11.18 @ 11:19:55 End 2023.11.18 @ 12:06:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 645075f2-c370-4d2f-af09-29eea235ae47