Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 02:20:29 Player: RX86 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (205) 205 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 660 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Transport Network Coupler > --- WEAPON (2) ------- Heavy Hammer Heavy Hammer > --- INVENTORY (8) ---- Improved Aluminum Leg Flight Unit Flight Unit Sensor Array Medium Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Transport Network Coupler > --- WEAPON ----------- Heavy Hammer Heavy Hammer > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Flight Unit Flight Unit Sensor Array Medium Laser Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Transport Network Coupler Weapon Small Laser Energy Gun Small Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 18 | 6 11 1 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 7 | 2 5 . Treads . | . . . Leg 5 | 2 3 . Wheel . | . . . Hover . | . . . Flight 2 | . 2 . Utility 3 | 1 2 . Device 1 | . 1 . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 3 | 2 1 . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . 2 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 2 1 Power 1 | . 1 . Propulsion 2 | . 1 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Slot Usage (%) 92 | . 92 92 Engine 11 | . 11 14 Leg 27 | . 27 21 Device 8 | . 8 . Storage 14 | . 14 14 Processor 2 | . 2 14 Energy Gun 18 | . 19 . Impact Weapon 9 | . 8 28 Naked Turns . | . . . Heaviest Build 14 | 10 14 14 Greatest Support 26 | 20 26 26 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 4 8 6 Average Carried 4 | 1 4 6 Final Capacity 8 | 8 8 8 Final Carried 7 | 2 7 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 346 | 170 176 . Remotely . | . . . Salvage Created 358 | . 354 4 Parts 22 | . 22 . Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 7 | . 6 1 Melee 1 | . 1 . Guns 3 | . 3 . Classes Destroyed 5 | . 5 . Hauler 2 | . 2 . Recycler 1 | . 1 . Watcher 1 | . 1 . Swarmer 3 | . 2 1 Grunt 4 | . 4 . Best Kill Streak 5 | . 5 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 951 | . 812 139 Core 250 | . 212 38 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 21 | . 21 . Largest 2 | . 2 . Hottest 90 | . 90 . Shots Fired 42 | . 42 . Gun 42 | . 42 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 42 | . 42 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | . 13 . Robot Miss Streak 2 | . 2 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 39 | . 35 4 Core Hits 14 | . 14 . Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . . 1 Critical Strikes 4 | . 3 1 Burn 2 | . 2 . Smash 2 | . 1 1 Melee Attacks 17 | . 11 6 Impact 17 | . 11 6 Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . 2 . Combat Hostiles . | . . . Follow-up Attacks 2 | . 1 1 Damage Inflicted 868 | . 696 172 Guns 305 | . 305 . Cannons . | . . . Explosions . | . . . Melee 558 | . 386 172 Ramming 5 | . 5 . Kinetic . | . . . Thermal 305 | . 305 . Explosive . | . . . Electromagnetic . | . . . Impact 558 | . 386 172 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 150 | . 41 109 Projectiles . | . . . Explosions . | . . . Melee 150 | . 41 109 Knockbacks 2 | . 1 1 Impact 2 | . 1 1 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 2 | . 2 . Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 150 | . 150 . Average Temperature 53 | . 53 . Received Heat Transfer 282 | . 282 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 2 . Impact Corruptions 8 | . 4 4 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 942 | . 942 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 252 | . 252 54 Initial 19 | . . 19 Average 75 | . 90 40 Maximum Alert Level 1 | . 1 . Low Security (%) 86 | 100 83 100 Level 1 13 | . 16 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 19 3 Peak Tracking Total 7 | . 7 3 Tactical Retreats 3 | . 3 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 10 . Successful 1 | . 1 . Failed 9 | . 9 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 8 | . 8 . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Assimilate 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 495 | 67 406 22 Spaces Moved 296 | 48 244 4 Core 3 | 3 . . Treads . | . . . Legs 286 | 45 237 4 Wheels . | . . . Hover . | . . . Flight 7 | . 7 . Fastest Speed 37 | 50 37 120 Average Speed 118 | 115 117 155 Slowest Speed 190 | 120 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 4 48 7 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 368 | 57 301 10 Wait 1 | . 1 . Move 294 | 47 243 4 Hop . | . . . Pick Up 10 | 4 6 . Fast Attach 10 | 4 6 . Attach 6 | 2 3 1 Detach 4 | . 4 . Swap 2 | . 2 . Drop 3 | . 3 . Fire 21 | . 21 . Melee 15 | . 10 5 Ram . | . . . Kick 2 | . 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 35 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 335 | -10/Materials | Core integrity fell below 50% 418 | -10/Materials | Discovered new exit (range 8) 469 | -10/Materials | Core integrity fell below 20% 474 | -10/Materials | Entered Mines 496 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00448_ G-34 Mercenary destroyed. 00468_ Triggered Blade Trap. 00468_ Massive razor-sharp blades shoot up from within the floor. 00468_ Imp. Aluminum Leg severed. 00468_ Lgt. Ion Engine severed. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 00483_ Destroyed Flight Unit. 00483_ Destroyed Lgt. Ion Engine. 00483_ S-10 Pest system corrupted by crushing effect. 00483_ Hvy. Hammer follow-up attack on S-10 Pest. 00483_ Destroyed Flight Unit. 00483_ S-10 Pest system corrupted by crushing effect. 00484_ S-10 Pest system terminally corrupted. 00485_ Imp. Aluminum Leg destroyed. 00491_ S-10 Pest suffers critical hit (Smash). 00491_ Destroyed Lgt. Ion Engine. 00491_ S-10 Pest system corrupted by crushing effect. 00491_ S-10 Pest knocked back. 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