Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 23:21:32

Player: Dhoby_Ghaut

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (129)     645
Value Destroyed (3542)     3542
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (776)                776
              TOTAL SCORE: 10103

 Bonus
-------
High Alert Combat Kills    42
Follower Combat Kills      749
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     288/300
Energy                     350/350
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (168)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
       Enhanced Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION (5) ---
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
       Improved Medium Treads
>               --- UTILITY (8) ------
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Targeting Computer
                Transmission Jammer
        Layered Medium Armor Plating
                Hardlight Generator
>               --- WEAPON (2) -------
                Gauss Cannon
                Impact Mace
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
          Light Treads
       Improved Treads
       Improved Cooling System
  High-capacity Storage Unit
        Compact Matter Pod (150)
       Improved Sensor Array
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Authchip [Propulsion]
     Long-range Tractor Beam
                Drone Bay (2/2)
                Slug Cannon
                Magnetic Acceleration Cannon
                Hardcell Cannon
                Hardcell Cannon
                Grenade Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
       Improved Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Targeting Computer
                Transmission Jammer
        Layered Medium Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
                Gauss Cannon
                Impact Mace
>               --- INVENTORY --------
          Light Angular Momentum Engine
       Improved Treads
       Improved Cooling System
  High-capacity Storage Unit
        Compact Matter Pod
       Improved Sensor Array
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Authchip [Propulsion]
     Long-range Tractor Beam
                Drone Bay
                Slug Cannon
                Magnetic Acceleration Cannon
                Hardcell Cannon
                Hardcell Cannon
                Grenade Launcher
                Remote Datajack
[Rating: 62]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Impact Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   1   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             148  | 6   15  7   25  3   2   4   21  46  5   14  .   
  Power                    10   | 1   .   .   1   .   .   1   1   4   1   1   .   
    Engine                 5    | 1   .   .   .   .   .   .   .   3   .   1   .   
    Core                   5    | .   .   .   1   .   .   1   1   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   2   .   10  .   .   .   8   11  1   2   .   
    Treads                 35   | 2   2   .   9   .   .   .   8   11  1   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   4   1   2   1   1   .   3   15  2   7   .   
    Device                 8    | .   .   .   .   .   .   .   .   3   2   3   .   
    Storage                6    | 1   2   .   .   1   1   .   .   1   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   .   1   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   1   2   .   1   .   
    Protection             16   | .   2   1   1   .   .   .   2   8   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   9   6   12  2   1   3   9   16  1   4   .   
    Energy Gun             18   | 2   6   3   6   .   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   1   .   1   1   .   1   5   6   .   .   .   
    Ballistic Cannon       8    | .   .   1   .   .   .   1   1   3   .   2   .   
    Launcher               7    | .   .   2   2   1   .   .   2   .   .   .   .   
    Special Weapon         3    | .   .   .   2   .   .   .   1   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   .   .   .   6   1   2   .   
    Slashing Weapon        2    | .   .   .   1   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   2   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   1   .   .   .   
Parts Lost                 12   | .   .   .   2   .   .   2   4   3   .   1   .   
  Power                    2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   1   .   1   .   
  Utility                  3    | .   .   .   .   .   .   .   1   2   .   .   .   
  Weapon                   3    | .   .   .   2   .   .   1   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   .   .   2   2   1   .   1   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 99  100 100 94  99  99  100 99  88  
  Engine                   6    | .   14  14  6   .   .   .   .   4   6   6   5   
  Core                     4    | .   .   .   4   11  11  5   9   2   6   6   5   
  Treads                   30   | .   28  28  25  33  33  33  36  29  33  32  29  
  Device                   3    | .   .   .   .   .   .   .   .   5   15  7   11  
  Storage                  9    | .   14  14  11  11  11  11  9   7   6   6   5   
  Processor                4    | .   .   .   10  .   .   .   .   6   6   12  11  
  Hackware                 4    | .   .   .   .   .   .   .   9   15  3   1   .   
  Protection               12   | .   12  14  11  22  22  22  17  7   6   10  5   
  Energy Gun               9    | .   27  26  16  11  1   4   .   .   .   .   .   
  Ballistic Gun            5    | .   .   .   3   9   11  15  16  10  .   .   .   
  Ballistic Cannon         2    | .   .   1   .   .   .   .   .   2   8   7   5   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   1   4   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 14  38  43  46  66  66  66  70  83  90  88  81  
  Greatest Support         110  | 40  40  40  69  69  69  69  92  86  100 110 110 
  Greatest Overweight (x)  3    | 1   1   1   3   .   .   .   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   10  15  15  16  20  20  20  20  20  20  20  
  Most Carried             20   | 4   15  15  15  16  20  20  20  20  19  20  20  
  Average Carried          16   | 1   9   14  14  15  18  19  19  19  17  19  20  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   15  15  15  16  20  18  20  18  19  20  20  

 Class Distribution 
--------------------
 71% | Mutant
 14% | Scavenger-Mutant
  7% | Hacker-Mutant
  6% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
 Commander-Mutant | -6/Extension
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Matter Collected           3504 | 252  164  112  249  96   38   59   685  1183 137  529  .    
  Remotely                 368  | .    .    .    .    .    .    .    .    368  .    .    .    
Salvage Created            4967 | .    686  297  785  97   .    .    996  1239 137  691  39   
  Parts                    251  | .    47   28   47   4    .    .    52   52   .    19   2    
Haulers Intercepted        8    | .    2    .    3    .    .    .    2    1    .    .    .    
Recyclers Shooed           8    | .    3    .    3    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac 
Combat Hostiles Destroyed  81   | .   10  9   13  3   .   .   18  20  .   7   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     42   | .   7   5   7   .   .   .   14  9   .   .   .   
  Cannons                  13   | .   .   .   .   .   .   .   .   6   .   6   1   
  AOE                      24   | .   3   4   6   3   .   .   4   4   .   .   .   
Classes Destroyed          15   | .   9   .   1   .   .   .   1   3   .   1   .   
  Worker                   4    | .   2   .   1   .   .   .   .   1   .   .   .   
  Builder                  5    | .   2   .   1   .   .   .   1   .   1   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Hauler                   8    | .   2   .   3   .   .   .   2   1   .   .   .   
  Recycler                 15   | .   1   2   1   .   .   .   3   4   1   3   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Operator                 8    | .   3   .   2   .   .   .   2   .   .   1   .   
  Watcher                  4    | .   3   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  24   | .   5   9   5   .   .   .   5   .   .   .   .   
  Grunt                    36   | .   5   .   4   3   .   .   9   10  .   4   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   11   | .   .   .   4   .   .   .   3   2   .   2   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   7   4   7   2   .   .   8   7   1   2   1   
  Combat Bots Only         6    | .   4   3   6   2   .   .   3   4   .   2   1   
Max Kills in Single Turn   5    | .   5   2   4   1   .   .   4   3   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   1   .   .   .   .   
  Exploded                 4    | .   1   2   4   1   .   .   3   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Damage Taken               4111 | .    214  106  568  110  .    249  1242 1372 .    250  .    
  Core                     190  | .    10   .    14   14   .    19   34   70   .    29   .    
  Absorbed by Shields      422  | .    .    .    .    .    .    .    .    216  .    206  .    
  Regen/Repaired (Parts)   250  | .    19   .    68   .    .    .    163  .    .    .    .    
Core Remaining (%)         93   | 100  .    96   .    .    .    88   93   90   .    96   .    
Volleys Fired              289  | .    53   10   44   7    .    6    84   60   .    23   2    
  Largest                  2    | .    2    2    2    2    .    2    2    2    .    2    1    
  Hottest                  96   | .    90   93   90   75   .    71   71   96   .    96   48   
Shots Fired                548  | .    106  19   85   11   .    12   164  114  .    35   2    
  Gun                      442  | .    106  14   81   7    .    11   155  68   .    .    .    
  Cannon                   87   | .    .    2    .    .    .    1    1    46   .    35   2    
  Launcher                 14   | .    .    3    2    4    .    .    5    .    .    .    .    
  Special                  5    | .    .    .    2    .    .    .    3    .    .    .    .    
  Kinetic                  330  | .    2    2    12   .    .    7    156  114  .    35   2    
  Thermal                  5    | .    .    .    2    .    .    .    3    .    .    .    .    
  Explosive                14   | .    .    3    2    4    .    .    5    .    .    .    .    
  Electromagnetic          199  | .    104  14   69   7    .    5    .    .    .    .    .    
  Robot Hit Streak         15   | .    7    6    12   1    .    2    15   9    .    5    1    
  Robot Miss Streak        5    | .    4    2    4    3    .    2    3    5    .    3    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        5    | .    .    1    .    .    .    .    4    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           344  | .    60   9    48   3    8    5    106  73   2    29   1    
  Core Hits                190  | .    27   12   35   7    .    2    50   41   .    15   1    
  Critical Kills           2    | .    .    .    .    .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 8    | .    .    .    .    .    .    .    .    4    1    3    .    
  Critical Strikes         11   | .    .    .    1    .    .    .    .    5    1    4    .    
    Destroy                4    | .    .    .    .    .    .    .    .    4    .    .    .    
    Corrupt                1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Smash                  6    | .    .    .    .    .    .    .    .    1    1    4    .    
Melee Attacks              72   | .    4    .    1    .    8    .    .    25   10   24   .    
  Impact                   58   | .    .    .    .    .    .    .    .    24   10   24   .    
  Slashing                 2    | .    .    .    1    .    .    .    .    1    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            19   | .    4    .    .    .    7    .    .    2    2    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9556 | .    1594 370  1181 219  .    130  2146 2502 172  1212 30   
  Guns                     4463 | .    961  90   782  16   .    130  1627 857  .    .    .    
  Cannons                  1544 | .    .    .    .    .    .    .    .    865  .    649  30   
  Explosions               2485 | .    633  280  388  197  .    .    496  491  .    .    .    
  Melee                    1024 | .    .    .    .    .    .    .    .    289  172  563  .    
  Ramming                  6    | .    .    .    .    6    .    .    .    .    .    .    .    
  Kinetic                  4267 | .    15   .    159  .    .    65   1627 1722 .    649  30   
  Thermal                  845  | .    227  68   36   .    .    .    23   491  .    .    .    
  Explosive                1674 | .    406  212  363  197  .    .    496  .    .    .    .    
  Electromagnetic          1740 | .    946  90   623  16   .    65   .    .    .    .    .    
  Impact                   1024 | .    .    .    .    .    .    .    .    289  172  563  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    7    .    .    .    
  Average Corruption       3    | .    .    .    .    .    .    .    .    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    .    .    .    27   .    .    .    
    Message Errors         4    | .    .    .    .    .    .    .    .    4    .    .    .    
    Matter Fused           10   | .    .    .    .    .    .    .    .    10   .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Energy Discharges      7    | .    .    .    .    .    .    .    .    7    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            824  | .    91   .    69   .    .    .    .    120  142  402  .    
  Projectiles              8    | .    .    .    .    .    .    .    .    8    .    .    .    
  Explosions               160  | .    91   .    69   .    .    .    .    .    .    .    .    
  Melee                    656  | .    .    .    .    .    .    .    .    112  142  402  .    
Knockbacks                 11   | .    .    .    .    .    .    .    .    5    2    4    .    
  Impact                   5    | .    .    .    .    .    .    .    .    1    2    2    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    4    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      233  | .    19   19   .    .    .    .    10   185  .    .    .    
  Shots                    6    | .    1    1    .    .    .    .    1    3    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        395  | .    303  78   273  132  .    87   192  395  .    194  16   
  Average Temperature      76   | .    70   33   92   54   .    44   49   122  .    76   8    
  Received Heat Transfer   1316 | .    42   .    186  60   .    135  567  228  .    98   .    
  Effects                  10   | .    .    .    1    .    .    .    .    9    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           3    | .    .    .    1    .    .    .    .    2    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              15   | .    6    .    2    .    .    .    .    2    2    3    .    
  Impact Corruptions       20   | .    .    .    .    .    .    .    .    2    6    12   .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    1    .    .    .    .    .    .    .    .    
  Heat Transferred         761  | .    250  100  87   .    .    .    74   250  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    6    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac 
Peak Influence             510  | .   377 329 408 239 .   72  341 505 249 510 332 
  Initial                  242  | .   .   95  94  63  .   .   27  154 242 23  242 
  Average                  169  | .   132 227 244 171 .   32  175 136 173 199 278 
Maximum Alert Level        2    | .   1   1   2   1   .   .   1   2   1   2   1   
  Low Security (%)         58   | 100 64  26  30  40  .   100 57  85  34  64  .   
  Level 1                  39   | .   35  73  68  59  .   .   42  13  65  16  100 
  Level 2                  2    | .   .   .   1   .   .   .   .   1   .   19  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   3   1   1   1   .   .   6   7   2   2   2   
  Investigation            8    | .   1   1   .   .   .   .   1   3   .   1   1   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            12   | .   2   .   1   1   .   .   2   2   2   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac 
Distress Signals           17   | .   1   .   3   .   .   .   9   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              147  | .   19  10  28  3   .   3   36  24  .   22  2   
  Peak Tracking Total      7    | .   5   3   5   2   .   3   7   5   .   4   2   
  Tactical Retreats        8    | .   1   1   1   .   .   .   3   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac 
Traps Triggered            6    | .   2   .   .   .   .   .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         26   | .   26  .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   2   .   .   .   .   .   .   .   .   4   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac 
Machines Disabled          22   | .   4   1   2   .   .   .   1   6   .   7   1   
  Max in Single Turn       4    | .   2   1   1   .   .   .   1   4   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac 
Machines Accessed          40   | .   4   1   9   .   1   .   6   9   3   7   .   
  Terminals                23   | .   3   .   6   .   .   .   4   3   1   6   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          7    | .   1   .   2   .   .   .   1   1   1   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                117  | .   15  1   30  .   1   .   16  31  6   17  .   
  Successful               59   | .   6   1   15  .   1   .   8   21  2   5   .   
  Failed                   55   | .   8   .   14  .   .   .   8   9   4   12  .   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   .   1   .   .   .   
  Manual                   51   | .   11  .   13  .   .   .   12  10  .   5   .   
  Terminals                75   | .   13  .   21  .   .   .   12  13  1   15  .   
  Fabricators              7    | .   .   .   .   .   .   .   .   7   .   .   .   
  Repair Stations          18   | .   2   .   6   .   .   .   2   3   3   2   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              10   | .   .   .   3   .   .   .   .   7   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   2   .   .   
Terminal Hacks             27   | .   3   1   7   .   1   .   5   6   1   3   .   
  Record                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Part Schematic           4    | .   1   .   .   .   .   .   2   1   .   .   .   
  Robot Analysis           5    | .   .   .   3   .   .   .   2   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   1   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   .   .   .   1   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       10   | .   2   .   4   .   .   .   2   1   .   1   .   
  Scan Component           6    | .   1   .   2   .   .   .   1   1   .   1   .   
  Repair                   4    | .   1   .   2   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   2   .   .   .   .   7   .   .   .   
  Insert Component         5    | .   .   .   1   .   .   .   .   4   .   .   .   
  Analyze                  4    | .   .   .   1   .   .   .   .   3   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   1   .   .   
Unauthorized Hacks         7    | .   1   .   2   .   .   .   1   2   .   1   .   
  Terminals                5    | .   1   .   2   .   .   .   .   1   .   1   .   
    Botnet                 3    | .   .   .   1   .   .   .   .   1   .   1   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   3   .   9   .   .   .   6   6   2   6   .   
  Full Trace Events        4    | .   .   .   1   .   .   .   .   2   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   1   .   1   .   .   .   2   4   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   4   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   123  | .   .   .   .   .   .   .   .   123 .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   .   .   22  .   .   .   
Parts Repaired             4    | .   1   .   2   .   .   .   1   .   .   .   .   
  Time                     124  | .   32  .   54  .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   .   3   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   2   .   .   .   6   .   .   .   .   .   .   
  Non-combat               5    | .   2   .   .   .   3   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   3   .   .   .   .   .   .   
Robot Hacks Applied        9    | .   3   .   .   .   6   .   .   .   .   .   .   
  parse_system             8    | .   2   .   .   .   6   .   .   .   .   .   .   
  check_alert              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   7   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Total Allies               18   | .    .    .    .    3    .    .    .    .    .    15   .    
  Largest Group            14   | .    .    .    .    3    3    3    3    .    .    14   6    
  Highest-Rated Group      587  | .    .    .    .    40   40   40   40   .    .    587  332  
  Highest-Rated Ally       159  | .    .    .    .    16   16   16   16   .    .    159  159  
Total Orders               2    | .    .    .    .    .    .    .    .    .    2    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    2    .    .    
Ally Attacks               189  | .    .    .    .    .    .    25   37   .    .    110  17   
  Total Damage             3064 | .    .    .    .    .    .    302  404  .    .    2059 299  
  Kills                    25   | .    .    .    .    .    .    3    4    .    .    16   2    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac 
Robot Analysis Total       5    | .   .   .   3   .   .   .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Turns Passed               9251 | 79   1673 790  863  542  539  161  1040 1856 615  1038 55   
Spaces Moved               4566 | 45   843  450  419  320  325  85   447  851  306  447  28   
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4351 | 39   843  450  210  320  325  85   447  851  306  447  28   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   209  | .    .    .    209  .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  125  160  160  160  160  160  170  168  168  
  Average Speed            162  | 148  160  166  150  160  160  160  160  165  170  169  168  
  Slowest Speed            250  | 160  240  240  240  160  160  160  160  250  170  250  168  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    88   99   43   64   70   28   35   24   17   46   2    
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    .    .    1    1    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    .    .    
Spaces Dug                 30   | .    .    .    5    .    .    .    .    17   7    1    .    
Terrain Destroyed          244  | .    31   33   11   33   .    1    32   87   7    7    2    
  Melee                    26   | .    .    .    1    .    .    .    .    17   7    1    .    
  Projectile               21   | .    .    1    .    .    .    1    1    10   .    6    2    
  AOE                      197  | .    31   32   10   33   .    .    31   60   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  
Total                      5814 | 54   1057 473  568  338  341  97   648  1170 384  651  33   
  Wait                     428  | .    92   3    41   6    .    3    76   130  59   15   3    
  Move                     4555 | 44   842  449  418  319  324  84   446  850  305  446  28   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 4    16   1    17   1    5    .    10   26   3    4    .    
  Fast Attach              33   | 6    6    1    1    .    .    .    5    11   1    2    .    
  Attach                   26   | .    .    1    6    .    .    2    6    7    3    1    .    
  Detach                   10   | .    .    .    2    .    .    .    1    3    2    2    .    
  Swap                     89   | .    9    5    18   3    2    2    10   28   1    11   .    
  Drop                     81   | .    9    3    20   1    2    .    10   30   .    6    .    
  Fire                     289  | .    53   10   44   7    .    6    84   60   .    23   2    
  Melee                    72   | .    4    .    1    .    8    .    .    25   10   24   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   117  | .    .    .    .    .    .    .    .    .    .    117  .    
  Trap                     26   | .    26   .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Extension
-5/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  123 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Build established: Mutant
  606 | -10/Materials | Repaired Med. Armor Plating
  765 | -10/Materials | Discovered new exit (range 6)
 1091 | -10/Materials | Discovered new exit (range 11)
 1109 | -10/Materials | Central database locked down
 1187 | -10/Materials | Discovered new exit (range 16)
 1753 | -10/Materials | Entered Mines
 1761 | -10/Mines     | Learned Materials trap positions
 1777 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1818 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1867 | -10/Mines     | Discovered new exit (range 12)
 2032 | -10/Mines     | Discovered new exit (range 12)
 2543 | -10/Mines     | Entered Materials
 2543 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2544 | -9/Materials  | Loaded intel: 15 trap records
 2619 | -9/Materials  | Discovered new exit (range 8)
 2841 | -9/Materials  | Repaired Corrupted Lgt. Treads
 2897 | -9/Materials  | Repaired Corrupted Lgt. Treads
 2980 | -9/Materials  | Discovered new exit (range 14)
 3152 | -9/Materials  | Discovered new exit (range 11)
 3257 | -9/Materials  | Central database locked down
 3406 | -9/Materials  | Entered Mines
 3429 | -9/Mines      | Met a Derelict bent on vengeance
 3519 | -9/Mines      | Discovered new exit (range 4)
 3527 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3655 | -9/Mines      | Discovered new exit (range 7)
 3891 | -9/Mines      | Learned location of Storage (-9)
 3934 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3936 | -9/Mines      | Discovered new exit (range 5)
 3948 | -9/Mines      | Entered Exiles
 3948 | -9/Exiles     | Accompanied by 3 allies
 3991 | -9/Exiles     | Met 8R-AWN
 4026 | -9/Exiles     | Met EX-HEX
 4098 | -9/Exiles     | Met EX-BIN
 4168 | -9/Exiles     | Met EX-DEC
 4175 | -9/Exiles     | Learned location of Zion (-6)
 4243 | -9/Exiles     | Visited The Gauntlet
 4468 | -9/Exiles     | Discovered new exit (range 14)
 4487 | -9/Exiles     | Entered Mines
 4487 | -8/Mines      | Accompanied by 3 allies
 4639 | -8/Mines      | Discovered new exit (range 5)
 4648 | -8/Mines      | Entered Materials
 4648 | -8/Materials  | Accompanied by 3 allies
 4648 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4700 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 5165 | -8/Materials  | Discovered new exit (range 8)
 5443 | -8/Materials  | Garrison activated, responded to threat
 5688 | -8/Materials  | Entered Factory
 5688 | -7/Factory    | Evolved 2 slots: Utility x2
 5841 | -7/Factory    | Identified exit to DSF
 6053 | -7/Factory    | Build established: Scavenger-Mutant
 6194 | -7/Factory    | Central database locked down
 6283 | -7/Factory    | Fabricated Powered Armor (x2)
 7085 | -7/Factory    | Build established: Hacker-Mutant
 7133 | -7/Factory    | Fabricated Hardcell Cannon (x2)
 7524 | -7/Factory    | Discovered new exit (range 10)
 7544 | -7/Factory    | Entered another Factory area
 7544 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 7728 | -6/Factory    | Build established: Mutant
 8144 | -6/Factory    | Discovered new exit (range 10)
 8159 | -6/Factory    | Entered Extension
 8689 | -6/Extension  | Rescued a captive Derelict
 8690 | -6/Extension  | Rescued a captive Derelict
 8747 | -6/Extension  | Rescued A7
 8830 | -6/Extension  | Rescued a captive Derelict
 8831 | -6/Extension  | Rescued a captive Derelict
 8857 | -6/Extension  | Build established: Commander-Mutant
 8889 | -6/Extension  | Rescued a captive Derelict
 8892 | -6/Extension  | Rescued a captive Derelict
 8997 | -6/Extension  | Spotted B-75 Beast
 9002 | -6/Extension  | Spotted B-75 Beast
 9016 | -6/Extension  | Allies destroyed B-75 Beast
 9022 | -6/Extension  | Destroyed B-75 Beast
 9064 | -6/Extension  | Discovered new exit (range 3)
 9131 | -6/Extension  | Rescued a captive Derelict
 9197 | -6/Extension  | Entered Factory
 9197 | -5/Factory    | Accompanied by 6 allies (A7)
 9197 | -5/Factory    | Evolved 2 slots: Utility x2
 9252 | -5/Factory    | Self-destructed

 Last Messages 
---------------
09236_ Slug penetrates G-50 Soldier.
09236_ G-50 Soldier destroyed.
09236_ R-10 Processor collects Lgt. Angular Momentum Engine.
09239_ K-01 Serf collects debris.
09240_ K-01 Serf pushes H-66 Slayer. <x3>
09242_ K-01 Serf collects debris.
09243_ K-01 Serf pushes H-66 Slayer.
09243_ ALERT: Alarm triggered, dispatching investigation squad.
09243_ >> Machine Analyzer network decryption results:
09243_   Repair Station x1
09243_ K-01 Serf pushes H-66 Slayer. <x2>
09244_ D7-G2R(l) sneak attacks.
09244_ R-10 Processor collects Carbon-fiber Leg.
09245_ K-01 Serf pushes H-66 Slayer. <x3>
09247_ K-01 Serf collects debris.
09247_ K-01 Serf pushes H-66 Slayer.
09247_ R-10 Processor collects Carbon-fiber Leg.
09248_ K-01 Serf pushes H-66 Slayer.
09249_ R-10 Processor collects Wheel.
09249_ K-01 Serf pushes H-66 Slayer. <x4>

 Map 
-----
+----------------------------------------------------+
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| ???????????????#        #     #        #           |
| ???????????????#   !    #     #        #           |
| ???????????????# [    !?#     #        #           |
| ???????????????#       ?#     #*       #           |
| ???????????????#####+####     ##########           |
| ?????????????????#            #?????????           |
| ??????"""??"""???#            #?????????           |
| ??????"R???"""???#    [*      #??"""????           |
| ??????"""??"""???#    [       #??"""????           |
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| ??????????????? %    "%"" gh  # %"""  ??           |
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| ?????????????             h%A ;        #           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          30
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             550
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           5
Offensive Hacking          30
Authchip Count             1

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
           Lrg. Storage Unit | -9/Materials  | Scanalyzed
               System Shield | -8/Materials  | Hacked
                 Adv. Treads | -8/Materials  | Hacked
               Powered Armor | -7/Factory    | Hacked
           Enh. Nuclear Core | -7/Factory    | Scanalyzed
 Adv. Terrain Scan Processor | -7/Factory    | Scanalyzed
           Lrn. Tractor Beam | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
   Powered Armor | x2 | -7/Factory 
 Hardcell Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileSiegeMatrix
  Manual?         0
Play Time         01:32:40
  Cumulative      165.1 hours
  Start           2022.05.07 @ 21:51:26
  End             2022.05.09 @ 23:21:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           131
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           15/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          74
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b142ac97-6086-4d13-ba77-40ad0efa983b