Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 18:39:46

Player: VC94

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (831)      831
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 2803

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/550
Matter                     262/300
Energy                     88/100
System Corruption          0%
Temperature                Hot (286)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Core Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Signal Interpreter
  Advanced Terrain Scan Processor
           Core Analyzer
           Core Analyzer
  Advanced Assault Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
           Beam Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Visual Processing Unit
           Signal Interpreter
  Advanced Terrain Scan Processor
           Core Analyzer
           Core Analyzer
           Core Analyzer
           Core Analyzer
           Beam Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Improved Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 6   1   9   14  9   
  Power                    6    | 1   .   2   2   1   
    Engine                 6    | 1   .   2   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   .   4   7   4   
    Treads                 4    | .   .   .   .   4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 11   | .   .   4   7   .   
  Utility                  5    | 1   1   .   1   2   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   3   4   2   
    Energy Gun             3    | 1   .   .   2   .   
    Energy Cannon          2    | .   .   .   1   1   
    Ballistic Gun          3    | 1   .   2   .   .   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   .   4   4   11  
  Power                    3    | .   .   1   .   2   
  Propulsion               9    | .   .   2   4   3   
  Utility                  3    | .   .   .   .   3   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      11   | .   .   4   1   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  82  97  82  
  Engine                   12   | .   14  13  11  13  
  Treads                   3    | .   .   .   .   19  
  Wheel                    3    | .   28  5   .   .   
  Flight                   24   | .   .   20  41  8   
  Storage                  12   | .   14  14  11  8   
  Processor                5    | .   .   .   11  9   
  Protection               1    | .   .   .   .   6   
  Energy Gun               4    | .   14  5   3   .   
  Energy Cannon            3    | .   .   .   5   8   
  Ballistic Gun            13   | .   14  21  9   .   
  Ballistic Cannon         2    | .   .   .   3   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 11  16  16  20  32  
  Greatest Support         92   | 26  26  26  16  92  
  Greatest Overweight (x)  5    | .   .   3   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 6   8   10  10  9   
  Most Carried             10   | 5   3   6   9   10  
  Average Carried          3    | 2   2   3   3   6   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            5    | 2   2   2   5   5   

 Class Distribution 
--------------------
 54% | Mutant
 33% | Scavenger-Mutant
 11% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           764  | 157 .   151 303 153 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            982  | .   .   177 638 167 
  Parts                    67   | .   .   20  38  9   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  31   | .   .   11  16  4   
  Guns                     20   | .   .   10  10  .   
  Cannons                  10   | .   .   1   6   3   
Classes Destroyed          8    | .   .   2   3   3   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  15   | .   .   9   6   .   
  Grunt                    12   | .   .   2   9   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   1    | .   .   .   1   .   
  Specialist               1    | .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   .   3   7   4   
  Combat Bots Only         4    | .   .   3   4   4   
Max Kills in Single Turn   2    | .   .   2   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        257  | .    .    47   75   135  
  Missed                   61   | .    .    15   25   21   
Damage Taken               2741 | .    .    279  562  1900 
  Core                     684  | .    .    33   89   562  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         87   | 100  .    86   77   .    
Volleys Fired              94   | .    1    24   53   16   
  Largest                  2    | .    2    2    2    2    
  Hottest                  120  | .    70   120  99   108  
Shots Fired                184  | .    2    47   106  29   
  Gun                      117  | .    2    41   74   .    
  Cannon                   61   | .    .    .    32   29   
  Launcher                 .    | .    .    .    .    .    
  Special                  6    | .    .    6    .    .    
  Kinetic                  123  | .    1    34   75   13   
  Thermal                  52   | .    1    13   22   16   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          9    | .    .    .    9    .    
  Robot Hit Streak         27   | .    .    6    27   8    
  Robot Miss Streak        6    | .    2    3    6    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           116  | .    .    26   74   16   
  Core Hits                50   | .    .    13   31   6    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         2    | .    .    1    .    1    
    Meltdown               1    | .    .    .    .    1    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1556 | .    .    299  941  316  
  Guns                     708  | .    .    227  481  .    
  Cannons                  769  | .    .    .    453  316  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    .    7    .    
  Kinetic                  854  | .    .    177  568  109  
  Thermal                  591  | .    .    122  262  207  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          104  | .    .    .    104  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    .    4    .    .    
  Projectiles              4    | .    .    4    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    .    .    4    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    4    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    3    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             2    | .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        705  | .    30   127  242  705  
  Average Temperature      127  | .    18   48   63   406  
  Received Heat Transfer   891  | .    .    36   189  666  
  Effects                  10   | .    .    .    .    10   
    Energy Bleed           1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
    Matter Decay           3    | .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         1298 | .    .    298  556  444  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             441  | .   15  217 441 195 
  Initial                  150  | .   .   5   18  150 
  Average                  147  | .   3   87  250 155 
Maximum Alert Level        2    | .   .   1   2   .   
  Low Security (%)         69   | 100 100 80  35  100 
  Level 1                  26   | .   .   19  52  .   
  Level 2                  4    | .   .   .   12  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   1   3   1   
  Investigation            2    | .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   1   11  26  10  
  Peak Tracking Total      9    | .   1   3   5   9   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          5    | .   .   2   3   .   
  Terminals                5    | .   .   2   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   .   4   5   .   
  Successful               6    | .   .   4   2   .   
  Failed                   3    | .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   .   4   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   .   4   2   .   
  Record                   3    | .   .   3   .   .   
  Robot Analysis           1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Dispatch Records         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   1   1   .   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1411 | 38  69  592 482 230 
Spaces Moved               1063 | 33  71  442 415 102 
  Core                     39   | 13  .   3   .   23  
  Treads                   48   | .   .   .   .   48  
  Legs                     .    | .   .   .   .   .   
  Wheels                   209  | 20  71  118 .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   767  | .   .   321 415 31  
  Fastest Speed            29   | 50  90  90  29  50  
  Average Speed            93   | 74  90  110 63  150 
  Slowest Speed            300  | 90  90  200 114 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            2    | .   .   .   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 3   22  75  42  7   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          4    | .   .   2   .   2   
  Melee                    .    | .   .   .   .   .   
  Projectile               4    | .   .   2   .   2   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1301 | 46  74  496 535 150 
  Wait                     43   | .   .   6   31  6   
  Move                     1055 | 32  70  441 410 102 
  Hop                      2    | .   .   .   2   .   
  Pick Up                  47   | 8   1   10  16  12  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   25   | 6   .   7   6   6   
  Detach                   .    | .   .   .   .   .   
  Swap                     14   | .   1   2   8   3   
  Drop                     19   | .   1   6   7   5   
  Fire                     94   | .   1   24  53  16  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   19 | -11/Scrapyard | Discovered new exit (range 15)
   39 | -11/Scrapyard | Entered Materials
   69 | -10/Materials | Discovered new exit (range 13)
  108 | -10/Materials | Entered Mines
  318 | -10/Mines     | Build established: Mutant
  406 | -10/Mines     | Learned Materials emergency access door positions
  458 | -10/Mines     | Discovered new exit (range 9)
  637 | -10/Mines     | Lost 4 parts (1p2n1w)
  700 | -10/Mines     | Entered Materials
  700 | -9/Materials  | Evolved 2 slots: Propulsion x2
  864 | -9/Materials  | Discovered new exit (range 16)
 1172 | -9/Materials  | Discovered new exit (range 9)
 1182 | -9/Materials  | Build established: Scavenger-Mutant
 1182 | -9/Materials  | Entered another Materials area
 1182 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1388 | -8/Materials  | Core integrity fell below 50%
 1398 | -8/Materials  | Core integrity fell below 20%
 1412 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
Penetrated by Slug.
Acquired 79 matter.
Overheating: Broken Adv. Assault Cannon damaged
  (-9).
Penetrated by Slug.
Overheating: Matter decay (-27).
K-01 Serf collects debris.
Dropped Broken Adv. Assault Cannon.
Acquired 74 matter.
Overheating: Core Analyzer damaged (-13).
Overheating: Med. Storage Unit damaged (-52).
Penetrated by Slug.
Overheating: System interference.
Core Analyzer temporarily disabled.
Med. Storage Unit destroyed.
Critical hit (Burn: +37).
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete. <x4>
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|       ???????????????????????????????????????????? |
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|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ??????????????????????? ???????????????????? |
|       ?????????????????????? #???????????????????? |
|       ?????????????????????? #???????????????????? |
|       ?????????????######??? #???????????????????? |
|       ?????#########;;;;#### #???????????????????? |
|       ????##"     k          #???????????????????? |
|       ???## #x               #???????????????????? |
|       ####!##  g             #???????????????????? |
|       #=%!!!#                #???????????????????? |
|       #%][==#                #???????????????????? |
|       #==%[%#  !!u           #???????????????????? |
|       #  !" #  !!            ####+######?????????? |
|       #  "" #  !     !   %              r????????? |
|       #  "" g       %                    ????????? |
|       #     #            @               ????????? |
|       # """ #   #      ##########/####???????????? |
|       #  "  #   #      #?????????????????????????? |
|       # """ #   #    !!#?????????????????????????? |
|       #  "  #   #  ]] !#?????????????????????????? |
|       #     #   ########?????????????????????????? |
|       #######   #????????????????????????????????? |
|       ??????#   #????????????????????????????????? |
|       ??????#   #????????????????????????????????? |
|       ??????#   #????????????????????????????????? |
|       ??????#   #????????????????????????????????? |
|       ??????#   #????????????????????????????????? |
|       ??????#####????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                64
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingTimingPod
  Manual?         0
Play Time         00:22:38
  Cumulative      4.5 hours
  Start           2024.04.03 @ 18:16:55
  End             2024.04.03 @ 18:39:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a67f5a0-b6ad-4b21-99ee-6b06d49a749d