Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 18:12:11 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (26) 130 Value Destroyed (916) 916 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5006 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 650/700 Matter 260/300 Energy 23/100 System Corruption 5% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (6) ------ Hardened Medium Armor Plating > --- WEAPON (2) ------- AWS/Gauss > --- INVENTORY (5) ---- Sensor Drone Bay (20/20) PSU Rigger Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Shield Generator Hacking Suite > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Titanium Leg Hardened Medium Armor Plating Sensor Drone Bay Army-in-a-Box PSU Rigger [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Backup Plating I Weapon AWS/Gauss Energy Gun Medium Laser Ballistic Gun AWS/Gauss Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . . . 3 1 . Weapon . | . . . . . . . . Parts Attached 27 | 6 1 2 3 . 13 . 2 Power 2 | 1 . . . . 1 . . Engine 2 | 1 . . . . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 . . . . 6 . 1 Treads 1 | . . . . . 1 . . Leg 8 | 2 . . . . 5 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 2 1 . 6 . 1 Device 3 | . . 2 . . 1 . . Storage 2 | 1 . . 1 . . . . Processor 2 | . 1 . . . 1 . . Hackware 1 | . . . . . 1 . . Protection 4 | . . . . . 3 . 1 Artifact . | . . . . . . . . Weapon 4 | 2 . . 2 . . . . Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 7 | . 1 . . . 3 . 3 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . . . 2 Utility 4 | . 1 . . . 2 . 1 Weapon . | . . . . . . . . Highest Loss Streak 3 | . 1 . . . 2 . 3 To Critical Strikes . | . . . . . . . . Average Backups 4 | 2 2 5 3 4 4 5 4 Power . | 1 1 1 . . . . . Propulsion . | . . . . . . 1 1 Utility 2 | . . . 2 3 3 4 3 Weapon 1 | 1 1 2 1 1 . . . Tool/Special . | . . . . . . . . Unused Backups 6 | . . . 3 . 1 . 2 Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 3 | . . . 2 . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 83 | . 86 85 87 85 81 69 61 Engine 10 | . 14 14 14 14 5 . . Leg 26 | . 28 28 28 28 25 23 19 Device 10 | . . . 14 14 12 15 12 Storage 11 | . 14 14 14 14 9 7 6 Processor 1 | . 1 . . . 2 7 7 Hackware 2 | . . . . . 7 7 6 Protection 3 | . . . . . 9 . . Energy Gun 3 | . 14 14 2 . . . . Ballistic Gun 11 | . 14 14 11 14 9 7 7 Peak Build Rating 50 | 6 7 16 36 36 50 50 50 Average Rating 31 | 3 6 7 31 36 45 49 46 On Entrance 25 | . 6 6 16 36 36 50 50 Naked Turns . | . . . . . . . . Heaviest Build 34 | 13 13 14 26 26 34 23 23 Greatest Support 45 | 20 20 20 20 20 45 15 44 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 9 Most Carried 10 | 5 3 7 9 9 10 10 10 Average Carried 7 | 2 2 5 7 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 2 3 6 9 9 10 10 2 Class Distribution -------------------- 52% | Mutant 47% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 512 | 219 74 13 . 40 166 . . Remotely . | . . . . . . . . Salvage Created 1016 | . 187 29 . . 800 . . Parts 57 | . 10 2 . . 45 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 20 | . 5 2 . . 13 . . Guns 20 | . 5 2 . . 13 . . Classes Destroyed 7 | . 3 . . . 4 . . Operator 1 | . . . . . 1 . . Watcher 5 | . 2 . . . 3 . . Swarmer 5 | . 3 2 . . . . . Grunt 7 | . 2 . . . 5 . . Sentry 5 | . . . . . 5 . . Specialist 2 | . . . . . 2 . . Heavy 1 | . . . . . 1 . . Best Kill Streak 4 | . 4 2 . . 4 . . Combat Bots Only 4 | . 3 2 . . 4 . . Max Kills in Single Turn 1 | . 1 1 . . 1 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 97 | . 34 7 . . 50 . 6 Missed 34 | . 14 1 . . 18 . 1 Hits 63 | . 20 6 . . 32 . 5 Melee 5 | . . . . . . . 5 Projectile 58 | . 20 6 . . 32 . . Critical Strikes 6 | . . . . . 2 . 4 Damage Taken 1160 | . 196 55 . . 657 . 252 Core 237 | . 47 10 . . 130 . 50 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . . . 77 76 . . Volleys Fired 31 | . 28 3 . . . . . Largest 2 | . 2 2 . . . . . Hottest 70 | . 70 70 . . . . . Shots Fired 158 | . 56 6 . . 94 . 2 Gun 158 | . 56 6 . . 94 . 2 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 127 | . 28 3 . . 94 . 2 Thermal 31 | . 28 3 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | . 15 4 . . 27 . 6 Robot Miss Streak 3 | . 3 1 . . 3 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Autonomous 96 | . . . . . 94 . 2 Shots Hit Robots 117 | . 34 4 3 . 74 . 2 Core Hits 36 | . 11 3 . . 22 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . 1 . . . . . . Burn 1 | . 1 . . . . . . Melee Attacks 3 | . . . 3 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 3 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2626 | . 331 39 . . 2198 . 58 Guns 2533 | . 331 39 . . 2105 . 58 Cannons . | . . . . . . . . Explosions 93 | . . . . . 93 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2317 | . 139 15 . . 2105 . 58 Thermal 216 | . 192 24 . . . . . Explosive 93 | . . . . . 93 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 . 5 Average Corruption 1 | . . . . . 1 . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . 9 . . Message Errors 3 | . . . . . 3 . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 2 | . . . . . 2 . . Parts Rejected 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 226 | . 176 70 . . 226 . . Average Temperature 67 | . 65 34 . . 100 . . Received Heat Transfer 207 | . 72 . . . 135 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 703 | . 629 74 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 199 | . 57 40 . . 199 32 . Initial 32 | . . 7 . . . 32 . Average 44 | . 18 4 . . 87 10 . Influence Increases 762 | . 149 40 . . 563 10 . Destroy 0b10 Robot/C 400 | . 100 40 . . 260 . . Destroy 0b10 Robot/NC 30 | . 10 . . . 20 . . Destroy Leader 120 | . 24 . . . 96 . . Successful Hack 55 | . . . . . 45 10 . Disable Machine 60 | . . . . . 60 . . Destroy Structure 67 | . . . . . 67 . . Lose Combat Pursuer 30 | . 15 . . . 15 . . Influence Decreases 762 | . 130 39 20 . 492 81 . Entered New Map 71 | . . 12 20 . . 39 . Time Decay 651 | . 120 27 . . 462 42 . Lost Part 40 | . 10 . . . 30 . . Squads Dispatched 11 | . 1 . . . 8 2 . Investigation 4 | . . . . . 2 2 . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . 2 . . Assault . | . . . . . . . . Garrison 4 | . . . . . 4 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 34 | . 10 3 . . 17 . 4 Peak Tracking Total 4 | . 4 3 . . 3 . 4 Tactical Retreats 2 | . 1 . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled 4 | . . . . . 4 . . Max in Single Turn 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 15 | . 2 1 2 . 8 2 . Terminals 7 | . 2 . . . 5 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 2 1 . Garrison Access 1 | . . . . . 1 . . Total Hacks 39 | . 2 1 4 . 26 6 . Successful 22 | . . 1 4 . 14 3 . Failed 17 | . 2 . . . 12 3 . Catastrophic 6 | . 2 . . . 3 1 . Database Lockouts . | . . . . . . . . Manual 8 | . 1 . 1 . 6 . . Terminals 17 | . 2 . . . 15 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . . . . 9 3 . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 15 | . . 1 4 . 10 . . Record 3 | . . . 3 . . . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . Security Status 1 | . . . . . 1 . . Surveillance Status 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . . 4 2 . Insert Component 4 | . . . . . 3 1 . Analyze 2 | . . . . . 1 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 11 | . 2 . . . 7 2 . Full Trace Events 5 | . . . . . 3 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . 3 . . . . Non-combat 2 | . . . 2 . . . . Combat 1 | . . . 1 . . . . Robot Hacks Applied 3 | . . . 3 . . . . parse_system 3 | . . . 3 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Active Infowar (turns) 2357 | . . 14 795 440 932 123 53 Optics 517 | . . . . . 341 123 53 Sensors 1840 | . . 14 795 440 591 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 3521 | 58 424 378 795 440 1248 123 55 Spaces Moved 2085 | 33 257 302 455 226 714 64 34 Core 17 | 17 . . . . . . . Treads . | . . . . . . . . Legs 2068 | 16 257 302 455 226 714 64 34 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 105 190 113 Average Speed 149 | 83 120 120 171 190 146 190 125 Slowest Speed 200 | 120 120 120 190 190 190 190 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 51 70 71 43 40 2 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 78 | . . . . . 78 . . Melee . | . . . . . . . . Projectile 57 | . . . . . 57 . . AOE 21 | . . . . . 21 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 2438 | 63 322 312 472 237 917 68 47 Wait 242 | 18 35 1 . 12 169 . 7 Move 2079 | 32 256 301 454 225 713 64 34 Hop . | . . . . . . . . Pick Up 23 | 7 2 4 3 . 5 1 1 Fast Attach 10 | 1 . . . . 9 . . Attach 15 | 5 1 2 1 . 2 1 3 Detach 6 | . . 1 2 . 2 1 . Swap 8 | . . . 2 . 6 . . Drop 21 | . . . 7 . 11 1 2 Fire 31 | . 28 3 . . . . . Melee 3 | . . . 3 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 14) 483 | -10/Materials | Entered Mines 487 | -10/Mines | Found the Drone Emporium 492 | -10/Mines | Found Prototype Device 493 | -10/Mines | Identified Sensor Drone Bay 523 | -10/Mines | Learned location of Zion (-7) 535 | -10/Mines | Discovered new exit (range 8) 547 | -10/Mines | Discovered new exit (range 13) 666 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 792 | -10/Mines | Discovered new exit (range 5) 840 | -10/Mines | Assembled infested the area 843 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 845 | -10/Mines | Found Prototype Device 846 | -10/Mines | Identified Exp. Sensor Array 856 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 856 | -10/Mines | Discovered new exit (range 5) 861 | -10/Mines | Entered Exiles 893 | -10/Exiles | Met 8R-AWN 914 | -10/Exiles | Met EX-HEX 950 | -10/Exiles | Met EX-BIN 966 | -10/Exiles | Aligned with FarCom system 967 | -10/Exiles | Given EX-Vault access code 996 | -10/Exiles | Opened EX-Vault 1007 | -10/Exiles | Found AWS/Gauss 1016 | -10/Exiles | Found Army-in-a-Box 1055 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1118 | -10/Exiles | Met EX-DEC 1471 | -10/Exiles | Found PSU Rigger 1637 | -10/Exiles | Discovered new exit (range 11) 1656 | -10/Exiles | Stole three prototypes: AWS/Gauss, Army-in-a-Box, PSU Rigger 1656 | -10/Exiles | Entered Mines 1657 | -9/Mines | Learned location of Storage (-7) 1732 | -9/Mines | Learned Materials emergency access door positions 1767 | -9/Mines | Discovered new exit (range 6) 1805 | -9/Mines | Discovered new exit (range 9) 1960 | -9/Mines | Build established: Skirmisher 2096 | -9/Mines | Entered Materials 2096 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2161 | -8/Materials | Garrison activated, responded to threat 2288 | -8/Materials | Garrison activated, responded to threat 2484 | -8/Materials | Identified exit to Factory 3344 | -8/Materials | Entered Factory 3344 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3346 | -7/Factory | FarCom data flow suspended 3467 | -7/Factory | Sucked down chute 3467 | -7/Factory | Entered Waste 3477 | -7/Waste | Spotted C-40 Crusher 3478 | -7/Waste | Spotted C-40 Crusher 3480 | -7/Waste | Spotted C-40 Crusher 3482 | -7/Waste | EMP discharged 3510 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3511 | -7/Waste | Spotted C-40 Crusher 3513 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3516 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3519 | -7/Waste | Crushed by Compactor (1 part destroyed) 3522 | -7/Waste | Self-destructed Last Messages --------------- Investigation squad. 03467_ Triggered Chute Trap. 03467_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03472_ ALERT: Foreign system detected. Charging EMP. 03482_ Broken Imp. Component Analysis Suite fried beyond repair. 03482_ Transmission Jammer fried beyond repair. 03482_ System corrupted (+5). 03510_ Carbon-fiber Leg crushed. 03510_ Shield Generator crushed. 03510_ VSS Leg crushed. 03513_ Titanium Leg crushed. 03516_ Med. Storage Unit crushed. 03516_ Broken Exp. Sensor Array crushed. 03517_ Acquired Titanium Leg. 03518_ Discarded Hacking Suite. 03519_ Titanium Leg crushed. 03520_ Discarded Adv. Visual Processing Unit. 03520_ Broken Exp. Sensor Array crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????#[ #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??????????????????????? | | ???????# CCCC#??????????????????????? | | ???????# CCCC#??????????????????????? | | ???????# CC!#??????????????????????? | | ???????# #### CC #??????????????????????? | | ???????# #??# @#??????????????????????? | | ???????# #??# CC#??????????????????????? | | ???????############??# CC#??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# ???????????????????? | | ???????????????????### #####??????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????## ???????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 230 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisBombardmentCoupler Manual? 0 Play Time 00:24:08 Cumulative 135.8 hours Start 2025.05.19 @ 23:14:43 End 2025.05.20 @ 18:12:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 200 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bca4d3c-9b48-412d-a100-5041b7da61d5