Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 18:01:10 Player: szymekc Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (179) 895 Value Destroyed (8329) 8329 Prototype IDs (81) 1620 Alien Tech Used (8) 1600 Bonus (31955) 31955 TOTAL SCORE: 53499 Bonus ------- High Alert Combat Kills 2243 Follower Combat Kills 5175 Prayed to X0-1V1 5000 Major X0-1V1 Interference 13600 Entered DSFs 1000 Registered with UFD 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -1363 Cogmind --------- Core Integrity 1587/1690 Matter 300/300 Energy 1592/1600 System Corruption 0% +Membrane Temperature Cool (16) Movement Hovering (36) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (10) -- Antigrav Array Antigrav Array Experimental Gyrokinetic Inverter (fused) Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Medium Storage Unit Experimental Signal Interpreter Core Analyzer Advanced Weapon Cycler Experimental Transmission Jammer Experimental Propulsion Shielding Centrium Medium Armor Plating Phase Armor X0-1V1's Piety Tracker > --- WEAPON (3) ------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY (10) --- Antigrav Array Advanced Sensor Array Compact HERF Cannon Core Cannon Omega Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Experimental Signal Interpreter Core Analyzer Advanced Weapon Cycler Experimental Transmission Jammer Experimental Propulsion Shielding Centrium Medium Armor Plating Phase Armor X0-1V1's Piety Tracker > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Antigrav Array Advanced Sensor Array Compact HERF Cannon Core Cannon Omega Cannon [Rating: 239] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Drive Utility Core Analyzer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Shield Protection Heavy Armor Plating Artifact Phase Armor Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon CPS Tube Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 . . . 4 . 2 . . . . 2 . 2 . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 9 | . . . 1 . 1 . . . 2 . 1 . . . . 2 . 1 . 1 . . . Utility 8 | . . . 1 . 1 . . . 1 . 1 . . . . . . 1 . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 182 | 8 9 1 10 . 24 13 . 16 2 7 22 1 1 4 . 1 5 3 20 20 13 . 2 Power 21 | 1 1 . . . 2 2 . 1 . 2 1 . 1 1 . . 1 1 3 4 . . . Engine 6 | 1 1 . . . . 2 . 1 . 1 . . . . . . . . . . . . . Core 8 | . . . . . 2 . . . . 1 1 . 1 . . . 1 . 2 . . . . Reactor 7 | . . . . . . . . . . . . . . 1 . . . 1 1 4 . . . Propulsion 57 | 2 1 . 3 . 7 6 . 7 . 3 8 . . 1 . . 1 . 5 9 4 . . Treads 14 | 2 1 . 3 . 6 . . 2 . . . . . . . . . . . . . . . Leg 7 | . . . . . 1 3 . 1 . . . . . 1 . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . 1 . . . . 1 . . . . . . . 1 8 4 . . Flight 21 | . . . . . . 2 . 4 . 3 7 . . . . . 1 . 3 1 . . . Utility 64 | 3 2 1 5 . 10 . . 3 2 2 9 . . 2 . 1 . 2 7 5 8 . 2 Device 32 | 3 1 1 1 . 3 . . 1 1 1 5 . . 1 . . . 2 3 5 3 . 1 Storage 7 | . 1 . 1 . 1 . . 1 . 1 1 . . . . . . . . . 1 . . Processor 8 | . . . 1 . 2 . . . 1 . 1 . . . . . . . 1 . 1 . 1 Hackware 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . Protection 12 | . . . . . 2 . . 1 . . 2 . . 1 . 1 . . 3 . 2 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 40 | 2 5 . 2 . 5 5 . 5 . . 4 1 . . . . 3 . 5 2 1 . . Energy Gun 3 | 1 . . . . . 1 . . . . . . . . . . . . 1 . . . . Energy Cannon 10 | . 2 . 2 . 1 . . . . . 1 1 . . . . 1 . 1 1 . . . Ballistic Gun 13 | 1 3 . . . . 3 . 4 . . 2 . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . 3 . . . . . 1 . . . . . . . 2 . . . . Launcher 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . 1 1 . . 7 . . . . 9 . . 5 . . 1 . 8 10 4 . 1 Corrupted Parts 3 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . System Corruption 10 | . . . . . . . . 4 . . . . . . . . . . 6 . . . . Parts Lost 17 | . . . 1 . 7 . . 4 . 1 2 . 1 . 1 . . . . . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 9 | . . . 1 . 4 . . 1 . 1 1 . 1 . . . . . . . . . . Utility 5 | . . . . . 2 . . 2 . . 1 . . . . . . . . . . . . Weapon 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Highest Loss Streak 7 | . . . 1 . 7 . . 4 . 1 2 . 1 . 1 . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | . 6 13 14 14 16 18 18 14 4 10 11 8 8 8 8 6 4 4 4 3 7 7 4 Power . | . . . . . . 2 1 . 1 1 1 1 1 1 . . . . . . . . . Propulsion 2 | . . 1 . 2 1 3 7 3 . 2 3 1 . . 1 . . . . 1 . . . Utility 3 | . 1 6 6 6 6 5 3 2 2 3 3 2 1 1 1 . . 2 1 . 3 3 1 Weapon 5 | . 4 6 7 6 7 7 7 5 . 2 3 3 4 4 4 3 2 2 1 1 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 57 | . 2 2 2 . 4 10 . 16 1 2 6 . . . . 1 2 . . 2 5 . 2 Power 6 | . . . . . . 5 . . . 1 . . . . . . . . . . . . . Propulsion 8 | . . . . . . 2 . 1 1 . 2 . . . . . . . . . 1 . 1 Utility 15 | . 1 . . . . 1 . 6 . 1 2 . . . . . 1 . . 1 2 . . Weapon 22 | . 1 2 2 . 4 2 . 6 . . 2 . . . . . . . . 1 1 . 1 Tool/Special 6 | . . . . . . . . 3 . . . . . . . 1 1 . . . 1 . . Average Slot Usage (%) 89 | . 100 100 89 100 89 100 99 84 57 77 86 94 89 85 83 76 83 79 80 84 77 74 78 Engine 5 | . 14 14 11 11 3 5 9 6 5 5 . . . . . . . . . . . . . Core 1 | . . . . . 4 2 . . . 1 8 11 9 5 5 5 5 4 4 5 . . . Treads 8 | . 28 28 29 33 28 12 . . . . . . . . . . . . . . . . . Leg 9 | . . . . . 1 22 36 16 . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . 1 13 36 34 32 Flight 11 | . . . . . . . . 19 22 35 40 41 39 35 35 36 40 38 35 24 . . . Device 11 | . 21 14 5 11 12 17 18 6 3 6 8 11 11 6 5 5 5 5 8 12 8 7 12 Storage 6 | . 7 14 11 11 8 8 9 7 . 4 5 5 5 5 5 3 . . . . 3 4 4 Processor 7 | . . . 3 11 6 8 9 8 10 13 11 11 11 11 11 10 10 9 10 13 9 8 8 Protection 3 | . . . . . 4 . . 5 . . 3 5 5 9 11 8 10 9 8 6 2 . 6 Energy Cannon 5 | . 11 28 22 22 8 . . . . . 1 . . 2 . 1 1 1 3 4 4 4 4 Ballistic Gun 5 | . 16 . . . . 7 16 4 8 3 1 . . . . . 1 1 . . . . . Ballistic Cannon 1 | . . . . . 8 9 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 . 8 5 6 3 5 3 1 . . . . . . 4 4 3 Peak Build Rating 239 | 9 10 22 25 18 33 40 40 47 52 75 99 92 94 85 84 92 108 113 141 179 220 223 239 Average Rating 66 | 5 9 19 16 17 24 36 39 40 44 62 83 88 83 82 80 87 98 103 110 144 201 219 234 On Entrance 74 | . 9 10 22 18 18 33 40 35 34 48 75 88 89 71 85 80 92 99 112 117 179 220 215 Avg Prop Armor Cover (%) 5 | . . . . . 3 4 5 10 . . . . . . . . 3 3 2 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 125 | 10 33 33 37 37 72 66 57 68 20 36 46 42 46 46 46 44 50 48 72 75 117 111 125 Greatest Support 148 | 40 40 40 60 60 83 63 48 68 20 36 47 46 46 39 48 44 50 53 63 142 148 136 136 Greatest Overweight (x) 3 | . . . 1 . 1 1 1 3 . 1 . . . 1 1 . . . 1 1 . 1 . Average Overweight (x) . | . . . . . . . 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 20 20 20 20 5 15 15 10 10 10 10 10 5 5 5 5 10 10 10 Average Capacity 13 | 5 10 15 15 15 19 20 20 16 5 12 12 10 10 10 10 6 5 5 5 5 9 10 10 Most Carried 20 | 2 11 15 15 14 20 20 20 20 5 15 15 10 10 10 10 10 5 5 5 5 10 10 10 Average Carried 12 | . 6 13 14 14 16 19 19 15 3 11 11 9 9 9 9 5 4 4 4 4 9 9 7 Final Capacity 20 | 5 15 15 15 15 20 20 20 5 5 15 10 10 10 10 10 5 5 5 5 5 10 10 10 Final Carried 20 | 2 11 15 14 14 15 20 20 5 4 15 10 10 10 10 10 5 5 5 5 5 10 7 8 Class Distribution -------------------- 31% | Commander-Mutant 26% | Mutant 11% | Scavenger-Sprinter 10% | Scavenger-Mutant 7% | Alien-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/DSF Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/DSF Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Scout | -2/Research Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Matter Collected 7880 | 289 576 41 291 10 453 812 526 375 113 222 540 30 286 87 53 . 315 215 803 276 1257 130 180 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9430 | 157 684 . 430 54 664 733 413 432 134 281 783 30 125 87 116 . 140 184 697 319 1075 566 1326 Parts 458 | 18 49 . 25 . 46 46 17 21 5 10 24 4 5 2 4 . 6 6 28 9 58 19 56 Haulers Intercepted 15 | . 2 . 3 . 2 1 . . . 1 2 . . . . . . 1 . 1 . . 2 Recyclers Shooed 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . 4 . 1 3 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 120 | . 18 . 4 1 16 18 6 5 . 1 5 . . . 1 . 2 1 13 1 10 7 11 Melee 4 | . . . . . . . . 1 . 1 1 . . . . . . 1 . . . . . Guns 26 | . 9 . . . . 6 6 3 . . . . . . . . 2 . . . . . . Cannons 62 | . 8 . 3 1 14 9 . . . . 2 . . . 1 . . . 8 1 3 2 10 AOE 14 | . 1 . . . 2 3 . 1 . . . . . . . . . . 5 . . 2 . Classes Destroyed 24 | 2 3 . 4 . 5 . 1 2 . . 2 1 1 . 1 . 1 . . . 1 . . Worker 7 | . . . . . 2 2 . . . . . . . . . . . . 1 . 1 . 1 Builder 3 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . . Tunneler 8 | 5 1 . 1 . . . . . . . 1 . . . . . . . . . . . . Hauler 15 | . 2 . 3 . 2 1 . . . 1 2 . . . . . . 1 . 1 . . 2 Recycler 9 | 1 1 . . . 1 . . . 1 . 2 . . . . . . . . . 1 . 2 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . Operator 6 | . . . . . 1 1 . . . . . . . . . . . . 1 1 . 2 . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 7 | . . . 1 . . 1 . . . . . . . . . . . . 1 2 1 . 1 Swarmer 18 | . 8 . . . 3 4 . . . . . . . . . . . . . . . 2 1 Grunt 36 | . 10 . 1 . 8 8 . . . . . . . . . . . . 4 . 2 1 2 Brawler 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . Duelist 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 19 | . . . 2 . 2 6 4 . . . 2 . . . . . . 1 . 1 . 1 . Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Specialist 8 | . . . . . 2 . . . . 1 . . . . . . 1 . 1 . 3 . . Hunter 11 | . . . . . . . . . . . 2 . . . . . . . 3 . . 3 3 Programmer 11 | . . . . . . . . . . . . . . . 1 . . . 5 . . . 5 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Quarantine Guard 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Scrapper 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Elite 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 8 | 5 3 . 3 1 5 6 4 3 1 1 3 1 . . 1 . 1 2 8 2 3 5 6 Combat Bots Only 6 | . 3 . 1 1 5 6 4 3 . 1 2 . . . 1 . 1 1 5 1 3 4 6 Max Kills in Single Turn 6 | 1 2 . 2 1 2 2 1 1 1 1 1 1 1 . 1 . 1 1 6 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 1 2 . 1 . . . . . . . . . . 3 . . 2 . Melee 1 | . . . . . . . . 1 . 1 1 . . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Triborg (-8/Scraptown) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Hostile Shots Fired 658 | . 58 . 18 18 136 56 8 86 . 12 31 . 4 . 15 . 2 8 82 9 48 22 45 Missed 245 | . 16 . 7 4 42 17 4 31 . 5 12 . 1 . 2 . . 6 48 5 19 7 19 Hits 413 | . 42 . 11 14 94 39 4 55 . 7 19 . 3 . 13 . 2 2 34 4 29 15 26 Melee 19 | . . . 6 6 . . 1 6 . . . . . . . . . . . . . . . Projectile 394 | . 42 . 5 8 94 39 3 49 . 7 19 . 3 . 13 . 2 2 34 4 29 15 26 Critical Strikes 20 | . . . 1 2 6 2 1 1 . . 1 . . . . . . . . 1 1 1 3 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 8581 | 16 507 . 276 281 1486 416 56 1082 . 144 428 65 55 . 229 . 102 59 843 99 1141 692 604 Core 1069 | . 64 . 30 10 188 16 . 330 . 37 39 . . . . . 20 . 111 21 89 11 103 Absorbed by Shields 252 | . . . . . 72 160 20 . . . . . . . . . . . . . . . . Redirected to Core 135 | . . . . . . . . . . . . . . . . . . . . . 89 11 35 Redirected to Shielding 182 | . . . . . . . . . . . . . . . 36 . 19 27 59 . . . 41 Ignored by Resistances 26 | . . . . . 2 3 . 9 . . . . . . . . 7 . 5 . . . . Regen/Repaired (Parts) 1019 | . . . . . . . . . . . . . . . . . . . . . 499 303 217 Core Remaining (%) 92 | 100 . 97 . 97 . . . 68 . 96 . . . . 96 . 91 . 92 . . 92 93 Volleys Fired 493 | 9 63 . 20 6 53 41 15 8 . . 24 1 1 11 12 . 10 1 63 21 56 36 42 Largest 3 | 2 2 . 2 2 3 2 2 3 . . 1 1 1 1 1 . 2 1 1 1 1 1 1 Hottest 128 | 60 120 . 120 128 128 74 50 88 . . 75 85 38 85 85 . 123 94 100 100 120 120 120 Shots Fired 714 | 18 126 . 40 12 97 82 30 24 . . 24 1 1 11 12 . 13 1 64 21 59 36 42 Gun 226 | 18 102 . . . . 33 30 24 . . 8 . 1 . . . 10 . . . . . . Cannon 474 | . 24 . 40 12 89 47 . . . . 16 1 . 11 12 . 3 1 60 21 59 36 42 Launcher 14 | . . . . . 8 2 . . . . . . . . . . . . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 352 | 9 102 . . . 55 80 30 24 . . 8 . 1 . . . 10 . 27 2 . . 4 Thermal 179 | . 24 . 40 12 34 . . . . . . 1 . 11 12 . 3 . . . 12 15 15 Explosive 14 | . . . . . 8 2 . . . . . . . . . . . . 4 . . . . Electromagnetic 169 | 9 . . . . . . . . . . 16 . . . . . . 1 33 19 47 21 23 Robot Hit Streak 21 | 7 8 . 14 3 19 7 6 5 . . 4 . 5 . 7 . 4 . 7 4 21 13 5 Robot Miss Streak 12 | 1 6 . 2 1 8 12 2 3 . . 2 . . . 1 . 2 1 3 2 5 1 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . Secondary Targets 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Capacitor 19 | . . . . . . . . . . . . . . . . . . . . . 19 . . Shots Hit Robots 505 | 14 69 . 28 8 72 61 21 21 2 10 23 1 5 3 10 . 7 2 37 14 35 28 34 Core Hits 325 | 9 26 1 11 1 63 65 13 11 1 5 14 1 2 1 2 . 5 2 36 8 18 11 19 Critical Kills 5 | . . . 1 . . . . . . . . . . . . . . . 4 . . . . Critical Parts Destroyed 9 | . . . . . . 1 . . . . . . . . . . . . 8 . . . . Critical Strikes 20 | . . . 1 . . 1 . 1 . . 1 . . . . . . 1 12 . . 2 1 Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Destroy 13 | . . . . . . 1 . . . . . . . . . . . . 12 . . . . Corrupt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Sever 4 | . . . . . . . . 1 . . . . . . . . . . . . . 2 1 Impale 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 120 | . . . . . . 8 . 23 8 12 14 6 4 3 2 . 3 3 . . 17 6 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 114 | . . . . . . 8 . 23 8 12 14 6 4 3 2 . . . . . 17 6 11 Piercing 6 | . . . . . . . . . . . . . . . . . 3 3 . . . . . Sneak Attacks 26 | . . . . . . 1 . . 2 2 5 1 4 . . . . 1 . . 3 1 6 Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19944 | 191 1328 11 552 175 2000 1311 362 552 135 526 1145 64 309 198 460 . 215 239 2984 750 1919 1672 2846 Guns 2510 | 141 844 . . . . 418 345 323 . . 224 . 31 . . . 184 . . . . . . Cannons 9962 | . 259 . 552 175 1237 648 . . . . 418 . . . 336 . 31 . 1535 750 1244 1136 1641 Explosions 3018 | 50 199 . . . 747 162 . . . . . . . . . . . . 1449 . 182 229 . Melee 4375 | . . . . . . 74 . 229 135 526 503 64 278 198 124 . . 239 . . 493 307 1205 Ramming 79 | . 26 11 . . 16 9 17 . . . . . . . . . . . . . . . . Kinetic 4967 | 60 844 . . . 677 1066 345 323 . . 224 . 31 . . . 184 . 798 95 . . 320 Thermal 3276 | 50 259 . 552 175 560 . . . . . . . . . 336 . 31 . . . 306 434 573 Explosive 2786 | . 199 . . . 747 162 . . . . . . . . . . . . 1449 . . 229 . Electromagnetic 4379 | 81 . . . . . . . . . . 418 . . . . . . . 737 655 1120 620 748 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4136 | . . . . . . 74 . 229 135 526 503 64 278 198 124 . . . . . 493 307 1205 Piercing 239 | . . . . . . . . . . . . . . . . . . 239 . . . . . Phasic 82 | . . . . . . . . . . . . . . . . . . . . . . 82 . Highest Corruption 26 | . . . . . 6 8 19 4 . . . 3 3 . 2 . . . 26 . 16 . . Average Corruption 9 | . . . . . 6 7 19 3 . . . 3 3 . 1 . . . 14 . 8 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 101 | . . . . . 22 16 17 3 . . . 1 3 . . . . . 18 . 21 . . Message Errors 28 | . . . . . 7 2 6 1 . . . . 1 . . . . . 4 . 7 . . Matter Fused 19 | . . . . . 5 4 1 . . . . 1 . . . . . . 4 . 4 . . Heat Flow Errors 10 | . . . . . 3 3 2 . . . . . . . . . . . 2 . . . . Energy Discharges 10 | . . . . . . 1 3 1 . . . . 2 . . . . . 2 . 1 . . Parts Rejected 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 13 | . . . . . 1 1 5 . . . . . . . . . . . 2 . 4 . . Data Loss (major) 5 | . . . . . 1 1 . . . . . . . . . . . . . . 3 . . Misfires 7 | . . . . . 2 2 . . . . . . . . . . . . 1 . 2 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon Failures 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1214 | . . . 14 . 20 63 . . 50 6 91 . 87 77 82 . . . 81 86 214 37 306 Projectiles 378 | . . . 14 . 9 6 . . . . . . . . 29 . . . 81 86 3 13 137 Explosions 68 | . . . . . 11 57 . . . . . . . . . . . . . . . . . Melee 768 | . . . . . . . . . 50 6 91 . 87 77 53 . . . . . 211 24 169 Knockbacks 47 | . 1 . . . 25 18 . . . . . . . . . . . . 2 . . . 1 Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 45 | . . . . . 24 18 . . . . . . . . . . . . 2 . . . 1 Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 169 | 17 113 . . . 12 27 . . . . . . . . . . . . . . . . . Shots 4 | 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . Rammed 14 | . 8 2 1 . 2 1 . . . . . . . . . . . . . . . . . Targets Rammed 18 | . 8 2 1 . 2 1 4 . . . . . . . . . . . . . . . . Kicked 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 337 | 40 8 . 204 38 337 175 240 246 . . 311 260 . 130 272 7 16 21 117 204 206 47 96 Average Temperature 67 | 19 4 . 69 13 130 56 60 95 . . 103 157 . 53 107 7 6 9 43 25 64 21 36 Received Heat Transfer 1362 | . 108 . 27 48 632 164 26 186 . 27 . . . . . . . 9 63 9 18 45 . Effects 3 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . . . . . 2 . . . . . . . . . 7 4 1 Combat Hostiles 13 | . . . . . . . . . . . 2 . . . . . . . . . 7 3 1 Parts Fried 53 | . . . . . . . . . . . 3 . . . . . . . 5 6 22 8 9 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . 6 1 1 5 . . . . . . . . . . . . . . 1 . 2 Heat Transferred 4394 | 100 555 . 1110 296 925 . . . . . . . . . 333 . 37 . . . 261 370 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . . . . . 1 2 1 . . 1 4 . . . . . 2 1 5 3 4 4 5 Low Security (%) 59 | 100 100 100 100 100 93 40 87 . 100 95 23 . . . . 100 42 . 8 . . . . Level 1 6 | . . . . . 6 22 12 . . 4 2 . . . . . 34 100 7 . . . . Level 2 7 | . . . . . . 37 . . . . 9 . . . . . 23 . 14 . 10 25 . Level 3 18 | . . . . . . . . . . . 54 . . . . . . . 17 100 83 32 41 Level 4 6 | . . . . . . . . . . . 9 . . . . . . . 48 . 5 41 46 Level 5 . | . . . . . . . . . . . . . . . . . . . 4 . . . 11 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Peak Influence 1638 | 15 174 53 43 50 216 488 236 . 26 202 1115 . . . . 1 412 334 1625 1017 1281 1358 1638 Initial 909 | . . 53 . 6 3 70 175 . . 10 105 . . . . 1 . 231 182 909 540 606 802 Average 376 | 3 77 4 13 24 68 249 158 . 5 97 717 . . . . 1 233 304 974 960 905 949 1188 Influence Increases 10020 | 30 607 . 179 60 557 797 423 . 35 202 1200 5 37 6 43 . 412 123 1863 232 1291 852 1066 Destroy 0b10 Robot/C 4260 | . 360 . 80 20 320 400 140 . . 100 520 . 20 . 20 . 160 20 780 60 460 300 500 Destroy 0b10 Robot/NC 445 | 30 20 . 30 . 35 30 5 . 10 25 50 5 . 5 5 . 20 10 40 30 15 15 65 Destroy Leader 864 | . 74 . 38 10 64 94 . . . 10 112 . 10 . 10 . 30 12 102 26 122 60 90 Allied During Kill 1014 | . . . . . . 9 29 . 1 32 172 . 7 1 8 . 50 9 336 23 100 90 147 Successful Hack 162 | . . . . . 2 8 9 . 5 . . . . . . . . 51 12 . 24 24 27 Select Force Hacks 330 | . 60 . 30 . 30 . 210 . . . . . . . . . . . . . . . . Disable Machine 840 | . 30 . . . 60 45 15 . 15 . 135 . . . . . 15 . 135 45 240 75 30 Destroy Structure 1477 | . 18 . 1 . 46 33 . . 4 35 166 . . . . . 122 6 278 33 285 273 177 Partial Spotted 180 | . 15 . . . . . . . . . 45 . . . . . 15 15 . 15 30 15 30 Lose Combat Pursuer 300 | . 30 . . 30 . 30 15 . . . . . . . . . . . 180 . 15 . . Miscellaneous 148 | . . . . . . 148 . . . . . . . . . . . . . . . . . Influence Decreases 8398 | 30 470 137 163 66 398 514 775 100 20 15 297 500 236 417 40 2 1 211 570 888 1173 593 782 Entered New Map 4080 | . . 84 . 10 7 99 277 100 . 5 97 410 116 411 . 2 1 181 142 708 421 473 536 Time Decay 3601 | 30 470 53 153 56 294 365 498 . 20 . 160 90 110 6 30 . . 30 238 180 452 120 246 Lost Part 100 | . . . 10 . 40 . . . . 10 20 . 10 . 10 . . . . . . . . Lost Ally 60 | . . . . . . . . . . . 20 . . . . . . . 40 . . . . Purge Threat 557 | . . . . . 57 50 . . . . . . . . . . . . 150 . 300 . . Squads Dispatched 43 | . 4 . 1 . 5 3 . . . . 5 . . . . . 2 . 12 . 2 3 6 Investigation 12 | . 3 . 1 . 2 2 . . . . . . . . . . . . 3 . 1 . . Extermination 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 Reinforcement 15 | . 1 . . . 3 1 . . . . 1 . . . . . 2 . 4 . . 2 1 Assault 6 | . . . . . . . . . . . 1 . . . . . . . 1 . . . 4 Garrison 6 | . . . . . . . . . . . 3 . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Distress Signals 19 | . 4 . . . 2 . . 2 . . 1 . . . . . . 1 4 . 1 1 3 Communications Jammed 30 | . . . . . . . . . . . . . . . . . . . . . 1 12 17 Distress Signals 19 | . . . . . . . . . . . . . . . . . . . . . 1 1 17 Times Spotted 307 | . 31 . 12 3 24 20 7 48 . 4 21 . 1 . 3 . 7 2 49 7 21 16 31 Peak Tracking Total 23 | . 4 . 6 3 8 6 4 23 . 2 4 . 1 . 2 . 2 2 10 2 5 5 6 Tactical Retreats 14 | . 1 . . 1 . 2 1 4 . . . . . . . . . . 4 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Traps Triggered 8 | . 1 . . . 1 1 . . . . . 1 . . . . . . 1 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Machines Disabled 75 | . 2 . . . 4 3 1 17 1 . 9 1 . 1 . . 1 . 9 3 16 5 2 Max in Single Turn 2 | . 1 . . . 1 1 1 1 1 . . 1 . 1 . . . . 2 1 1 2 . Garrison Access 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Machines Accessed 61 | . 4 1 2 . 5 8 9 3 4 . 1 1 . 4 . 1 . 1 4 3 7 2 1 Terminals 35 | . 2 . 1 . 2 8 2 . 3 . 1 . . . . 1 . 1 3 3 5 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 11 | . 2 . 1 . 1 . 7 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . Garrison Access 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . Total Hacks 149 | . 4 1 8 . 11 19 15 26 5 . 1 1 . 17 . 1 . 3 11 3 17 5 1 Successful 92 | . 4 1 3 . 7 7 10 26 2 . 1 1 . 17 . 1 . 2 2 1 5 1 1 Failed 55 | . . . 5 . 3 12 5 . 3 . . . . . . . . 1 9 2 11 4 . Catastrophic 17 | . . . 2 . 2 4 1 . 2 . . . . . . . . . 2 1 2 1 . Database Lockouts 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Manual 54 | . 4 . 7 . 6 4 15 . 1 . . . . . . . . 1 6 . 7 3 . Terminals 78 | . 2 . 7 . 5 19 7 . 3 . 1 . . . . 1 . 3 8 3 13 5 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Recycling Units 13 | . 2 . 1 . 2 . 8 . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 2 . . . . . . . . . . . . . . . 4 . . Garrison Access 4 | . . . . . 2 . . . 2 . . . . . . . . . . . . . . Terminal Hacks 73 | . 2 1 2 . 4 7 1 26 1 . 1 1 . 17 . 1 . 1 1 1 4 1 1 Record 30 | . . . . . . . . 25 . . . . . 5 . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 5 | . . . . . 1 . . . . . . . . 4 . . . . . . . . . Open Door 7 | . . 1 . . . 3 . . . . . 1 . . . . . . . 1 . . 1 Open DSF 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . Branch Access Points 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 6 | . . . . . 2 1 . . . . . . . . . . . . 1 . 2 . . Locate Traps 5 | . 1 . 1 . . 2 . . . . . . . . . . . . . . 1 . . Hauler Manifests 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . Registered Components 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Retrieve Study 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 2 . 1 . 1 . 9 . . . . . . . . . . 1 . . . . . Terminals 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . Botnet 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 1 . 1 . 7 . . . . . . . . . . . . . . . . Tunnel 11 | . 2 . 1 . 1 . 7 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 1 . . . . . . . . . . . 1 . . . 1 . Used 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 1 . 1 . 1 8 2 . 3 . 1 . . . . . . 1 4 3 7 2 1 Full Trace Events 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . . . . . . 4 . . . . 14 . 3 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . 14 . . . 1 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Total Allies 38 | . . . . . . 10 14 4 . . 1 . . . . . . . 5 . 4 . . Largest Group 23 | . . . . . . 9 23 23 1 1 2 1 1 1 1 1 1 1 6 1 5 1 1 Highest-Rated Group 798 | . . . . . . 157 412 798 464 464 606 464 464 464 464 464 464 456 706 456 624 446 446 Highest-Rated Ally 464 | . . . . . . 85 34 464 464 464 464 464 464 464 464 464 464 456 456 456 456 446 446 Total Orders 58 | . . . . . . . 2 56 . . . . . . . . . . . . . . . STAY 41 | . . . . . . . 1 40 . . . . . . . . . . . . . . . FOLLOW 17 | . . . . . . . 1 16 . . . . . . . . . . . . . . . Ally Attacks 555 | . . . . . . 8 5 127 . 11 57 . 8 . 2 . 20 5 131 6 69 62 44 Total Damage 28637 | . . . . . . 201 67 6323 . 889 4553 . 429 . 25 . 1695 121 5616 193 2840 2190 3495 Kills 161 | . . . . . . 2 1 42 . 4 26 . 1 . . . 6 1 32 4 12 9 21 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 326 | . 11 . . 40 10 . . 20 . . 30 . . 40 . . . . 45 . 60 20 50 Average Entertainment 30 | . 8 2 1 28 34 16 7 10 18 18 40 19 12 . 30 14 14 14 37 36 49 63 53 Good Acts 107 | . 1 3 2 1 6 12 1 17 2 3 4 6 1 . 3 1 1 . 9 9 20 2 3 Bad Acts 62 | . 2 . 1 . 8 3 4 6 . 3 2 5 5 . 1 . 1 1 9 2 7 . 2 Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Active Infowar (turns) 4727 | 68 923 . . . . . . . . . 104 195 228 230 200 16 147 74 512 368 961 177 524 Optics 2941 | . . . . . . . . . . . 40 195 228 230 200 16 147 74 512 368 931 . . Sensors 2411 | . . . . . . . . . . . 103 195 228 16 200 16 147 74 512 368 441 17 94 Terrain 80 | 48 32 . . . . . . . . . . . . . . . . . . . . . . Seismic 991 | 68 923 . . . . . . . . . . . . . . . . . . . . . . Jamming 714 | . . . . . . . . . . . . . . . . . . . . 8 22 160 524 ECM 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . 1 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Turns Passed 14081 | 149 1597 666 458 127 813 1178 1337 3293 101 172 321 195 228 230 200 16 147 74 512 368 1126 249 524 Spaces Moved 13592 | 74 703 320 230 55 313 533 547 2170 244 307 601 558 675 201 223 26 311 201 1345 933 1928 305 789 Core 149 | 6 . . . . . . . 143 . . . . . . . . . . . . . . . Treads 1958 | 68 703 320 230 55 313 268 . 1 . . . . . . . . . . . . . . . Legs 1565 | . . . . . . 265 547 753 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 3188 | . . . . . . . . . . . . . . . . . . . . 166 1928 305 789 Flight 6732 | . . . . . . . . 1273 244 307 601 558 675 201 223 26 311 201 1345 767 . . . Fastest Speed 13 | 50 160 160 160 160 160 122 193 28 28 25 22 22 21 25 14 21 14 17 13 15 36 36 36 Average Speed 75 | 151 160 160 160 160 180 179 193 138 28 26 23 22 22 61 25 21 18 19 19 21 38 38 36 Slowest Speed 240 | 160 160 160 240 160 240 240 193 239 28 100 28 22 25 101 101 21 21 21 91 110 40 134 36 Overloaded Moves 30 | . . . . . . . . . . . . . . . 1 . 1 . 28 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . . . . . . . 1 . 3 5 2 2 . . . 6 . 28 9 2 . . Potential Cave-ins 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 51 | 4 91 71 29 13 34 80 84 87 8 98 14 82 90 62 49 1 98 4 93 16 93 16 15 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 20 | . 2 . 1 . 1 . 7 4 . . . 1 1 3 . . . . . . . . . Known Exits Taken 13 | . . . 1 . 1 1 . 1 1 . 1 1 . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 . . 1 . . . . . 1 1 . . . 1 . . . . . Scrap Searched 10 | . . 1 . . . . . 4 . . . 1 2 . 2 . . . . . . . . Spaces Dug 45 | . . . . . . 2 . 9 1 2 4 4 . 2 1 . 3 1 . . 8 5 3 Terrain Destroyed 301 | 3 18 . . . 51 20 . 9 1 2 6 5 . 10 3 . 6 1 92 . 28 39 7 Melee 35 | . . . . . . 2 . 9 1 2 4 4 . . . . 3 1 . . 6 1 2 Projectile 35 | . . . . . 1 . . . . . 2 1 . 10 3 . 3 . . . 5 5 5 AOE 231 | 3 18 . . . 50 18 . . . . . . . . . . . . 92 . 17 33 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Total 16548 | 91 1045 476 278 82 461 675 808 2424 263 376 730 618 743 288 350 37 375 224 1502 1072 2256 392 982 Wait 1499 | . 241 140 2 21 44 22 75 122 7 33 18 50 57 60 103 2 30 11 58 65 184 27 127 Move 13466 | 73 702 319 229 54 312 532 546 2167 243 301 590 554 671 200 222 25 301 200 1293 916 1924 304 788 Hop 44 | . . . . . . . . 1 . 2 5 1 1 . . . 3 . 23 7 1 . . Pick Up 177 | 1 13 9 8 . 13 24 . 40 1 14 7 2 1 2 2 3 4 1 8 7 16 . 1 Fast Attach 94 | 7 . . 2 1 5 1 . 11 2 6 14 . . 3 . 1 4 1 13 11 8 2 2 Attach 64 | . . . 3 . 8 . . 10 . 2 8 1 1 2 2 2 5 1 7 4 2 3 3 Detach 41 | . . . 1 . 1 . 1 6 . 3 5 1 2 . 2 1 4 . 5 3 2 1 3 Swap 162 | 1 11 1 6 . 16 26 1 6 . . 12 . 3 5 2 . 5 5 12 12 25 8 5 Drop 179 | . 7 5 6 . 7 20 1 30 2 3 23 2 2 2 3 3 6 1 19 16 21 . . Fire 493 | 9 63 . 20 6 53 41 15 8 . . 24 1 1 11 12 . 10 1 63 21 56 36 42 Melee 120 | . . . . . . 8 . 23 8 12 14 6 4 3 2 . 3 3 . . 17 6 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Crush 14 | . 8 2 1 . 2 1 . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . Rewire 181 | . . . . . . . 165 . . . 10 . . . . . . . 1 . . 5 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 731 | -10/Materials | Discovered new exit (range 9) 867 | -10/Materials | Discovered new exit (range 13) 1024 | -10/Materials | Discovered new exit (range 6) 1104 | -10/Materials | Discovered new exit (range 16) 1285 | -10/Materials | Discovered new exit (range 15) 1437 | -10/Materials | Discovered new exit (range 6) 1495 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1610 | -10/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 1664 | -10/Materials | X0-1V1 sent hostile S-10 Pest (x3) 1747 | -10/Materials | Entered Mines 1915 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2038 | -10/Mines | Ranged accuracy permanently improved by X0-1V1 (+6%; -60 max core) 2097 | -10/Mines | Discovered new exit (range 12) 2109 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2165 | -10/Mines | X0-1V1 activates XOMVISION 2413 | -10/Mines | Entered Materials 2413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2523 | -9/Materials | Identified exit to Mines 2528 | -9/Materials | EX resistance permanently improved by X0-1V1 (+10%; -100 max core) 2790 | -9/Materials | X0-1V1 announced a LAN party 2871 | -9/Materials | Entered Mines 2871 | -9/Mines | Core integrity permanently improved by X0-1V1 (+250) 2874 | -9/Mines | Assembled infested the area 2936 | -9/Mines | Discovered new exit (range 14) 2998 | -9/Mines | Build established: Scavenger-Mutant 2998 | -9/Mines | Entered Materials 2998 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3071 | -8/Materials | X0-1V1 whisked you away to safety 3082 | -8/Materials | Central database locked down 3275 | -8/Materials | Discovered new exit (range 3) 3283 | -8/Materials | Identified exit to Factory 3349 | -8/Materials | Identified exit to Storage 3349 | -8/Materials | X0-1V1 caused items to flee you 3371 | -8/Materials | X0-1V1 upgraded hostiles (x2) 3416 | -8/Materials | Weapon slot count temporarily expanded by X0-1V1 (+1) 3451 | -8/Materials | Lost 7 parts (1p4n2u) 3504 | -8/Materials | Items stopped fleeing you 3565 | -8/Materials | X0-1V1 sent someone to fix up the mess you leave 3574 | -8/Materials | Core integrity restored by X0-1V1 (+153) 3811 | -8/Materials | Entered Storage 3895 | -8/Storage | X0-1V1 foreshadows a heat wave 4059 | -8/Storage | Ambient heat levels rising (+10) 4131 | -8/Storage | Weapon slot count reverted to normal (-1) 4249 | -8/Storage | Ambient heat levels rising (+10) 4285 | -8/Storage | Discovered exit to Factory (range 5) 4316 | -8/Storage | Identified exit to Recycling 4351 | -8/Storage | X0-1V1 sent allied B-75 Beast (x1) 4406 | -8/Storage | X0-1V1 activates XOMVISION 4442 | -8/Storage | Ambient heat levels falling (-10) 4510 | -8/Storage | X0-1V1 added 0b10 threat records associated with you (minor) 4526 | -8/Storage | X0-1V1 vaporized surrounding terrain (radius 17) 4616 | -8/Storage | Ambient heat levels falling (-10) 4822 | -8/Storage | Build established: Mutant 4958 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4970 | -8/Storage | Used back door to open Recycling access 4989 | -8/Storage | Entered Recycling 4989 | -8/Recycling | Accompanied by 9 allies 4990 | -8/Recycling | Met a Zionite searching for Scraptown 5208 | -8/Recycling | X0-1V1 vaporized surrounding terrain (radius 24) 5250 | -8/Recycling | Build established: Commander-Mutant 5560 | -8/Recycling | Scanned before Scraplab entrance 5829 | -8/Recycling | Identified exit to Factory 5829 | -8/Recycling | X0-1V1 revealed exit location to -6/Factory 5908 | -8/Recycling | System corruption reached 10% 6268 | -8/Recycling | Entered Scraplab 6284 | -8/Recycling | Discovered new exit (range 3) 6326 | -8/Recycling | Entered Scraptown 6326 | -8/Scraptown | Accompanied by 23 allies 6326 | -8/Scraptown | System corruption cleaned by C-Scrubber 6456 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6545 | -8/Scraptown | Visited Symbiants 6574 | -8/Scraptown | Visited Assassins FH 6622 | -8/Scraptown | Learned location of Extension (-6) 6689 | -8/Scraptown | Visited Junk Repository 6717 | -8/Scraptown | Visited Observation Area 6768 | -8/Scraptown | Visited Awakened 6835 | -8/Scraptown | Visited UFD Registry 6835 | -8/Scraptown | Registered with UFD as "Railcircuit" 6883 | -8/Scraptown | Visited A0-MCA Data Center 6895 | -8/Scraptown | Given a C rating by A0-MCA 6898 | -8/Scraptown | Found A0-MCA's Component Scanner 6934 | -8/Scraptown | Visited Infowarlord's Domain 6946 | -8/Scraptown | Found Exp. Signal Interpreter 6984 | -8/Scraptown | Visited Science Guys 7171 | -8/Scraptown | Visited Curators Association 7204 | -8/Scraptown | Visited Scrapoid Pod Storage 7233 | -8/Scraptown | Visited Abandonware Association 7258 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 7258 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 7292 | -8/Scraptown | Visited Cartography Club 7426 | -8/Scraptown | Found Deep Structural Scanner 7431 | -8/Scraptown | Learned location of Recycling (-8) 7431 | -8/Scraptown | Learned location of Zion (-6) 7431 | -8/Scraptown | Learned location of Warlord (-4) 7431 | -8/Scraptown | Learned 12 Materials zone layouts 7431 | -8/Scraptown | Learned 8 Research zone layouts 7431 | -8/Scraptown | Learned 12 Research zone layouts 7431 | -8/Scraptown | Learned 4 Storage zone layouts 7431 | -8/Scraptown | Learned 12 Lower Caves zone layouts 7431 | -8/Scraptown | Learned 4 Recycling zone layouts 7431 | -8/Scraptown | Learned 16 Upper Caves zone layouts 7431 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 7431 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 7431 | -8/Scraptown | Learned Storage emergency access door positions 7431 | -8/Scraptown | Learned location of 1 exit from Research 7431 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 7431 | -8/Scraptown | Learned location of 2 exits from Proximity Caves 7540 | -8/Scraptown | Visited Derelict Rescue Squad 7552 | -8/Scraptown | Found DRS Beacon 7617 | -8/Scraptown | Visited Junk Repository 7675 | -8/Scraptown | Visited Modified Component R&D 9401 | -8/Scraptown | Visited Shadow of the Wyrm 9405 | -8/Scraptown | X0-1V1 brought Wyrm Statue to life 9405 | -8/Scraptown | Attacked by Scraptown defenders 9446 | -8/Scraptown | Lost 4 allies 9464 | -8/Scraptown | X0-1V1 turns hostiles against one another 9477 | -8/Scraptown | X0-1V1 whisked you away to safety 9478 | -8/Scraptown | X0-1V1 sent you into danger 9483 | -8/Scraptown | Weapon slot count temporarily expanded by X0-1V1 (+4) 9491 | -8/Scraptown | X0-1V1 upgraded ally (x2) 9509 | -8/Scraptown | Core integrity fell below 50% 9511 | -8/Scraptown | Lost 4 parts (1n2u1w) 9534 | -8/Scraptown | X0-1V1 activates XOMVISION 9541 | -8/Scraptown | Core integrity restored by X0-1V1 (+179) 9619 | -8/Scraptown | Entered Factory 9619 | -6/Factory | Accompanied by 1 ally 9619 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 9620 | -6/Factory | Identified exit to Factory 9650 | -6/Factory | X0-1V1 released a cloud of subatomizers 9684 | -6/Factory | Weapon slot count reverted to normal (-4) 9690 | -6/Factory | Identified exit to DSF 9720 | -6/Factory | Entered DSF 9720 | -6/DSF | Accompanied by 1 ally 9734 | -6/DSF | Additional patrols routed to DSF 9798 | -6/DSF | X0-1V1 revealed exit location to -5/Factory 9878 | -6/DSF | X0-1V1 vaporized surrounding terrain (radius 16) 9892 | -6/DSF | Entered Factory 9892 | -5/Factory | Accompanied by 1 ally 9892 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9893 | -5/Factory | Identified exit to Upper Caves 9898 | -5/Factory | X0-1V1 sent you to a vault 9912 | -5/Factory | Found Prototype Device 9912 | -5/Factory | Identified Exp. ECM Suite 9930 | -5/Factory | X0-1V1 enhanced Transport squad support 10013 | -5/Factory | Field Propulsion Drive reconfigured into Item Mimic 10037 | -5/Factory | Identified exit to Factory 10037 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 10192 | -5/Factory | First assault squad dispatched 10213 | -5/Factory | Entered Upper Caves 10213 | -5/Upper Caves | Accompanied by 1 ally 10214 | -5/Upper Caves | Identified exit to Upper Caves 10236 | -5/Upper Caves | X0-1V1 activates XOMVISION 10279 | -5/Upper Caves | Found Alien Artifact 10304 | -5/Upper Caves | X0-1V1 caused items to flee you 10345 | -5/Upper Caves | Items stopped fleeing you 10373 | -5/Upper Caves | X0-1V1 activates XOMVISION 10375 | -5/Upper Caves | X0-1V1 vaporized surrounding terrain (radius 19) 10406 | -5/Upper Caves | Build established: Scavenger-Sprinter 10408 | -5/Upper Caves | Entered another Upper Caves area 10408 | -5/Upper Caves | Accompanied by 1 ally 10411 | -5/Upper Caves | Encountered a Warlord checkpoint 10423 | -5/Upper Caves | Discovered exit to Factory (range 3) 10423 | -5/Upper Caves | Learned location of Armory (-4) 10450 | -5/Upper Caves | X0-1V1 vaporized surrounding terrain (radius 20) 10522 | -5/Upper Caves | Spotted B-75 Beast 10526 | -5/Upper Caves | X0-1V1 vaporized surrounding terrain (radius 20) 10535 | -5/Upper Caves | Allies destroyed B-75 Beast 10558 | -5/Upper Caves | Discovered new exit (range 10) 10570 | -5/Upper Caves | X0-1V1 mutated your Propulsion slot to Weapon slot 10636 | -5/Upper Caves | Entered Zhirov 10636 | -5/Zhirov | Accompanied by 1 ally 10636 | -5/Zhirov | Discovered new exit (range 3) 10651 | -5/Zhirov | Found Alien Artifact 10651 | -5/Zhirov | Identified Integrated Dissipator 10651 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10698 | -5/Zhirov | Found Alien Artifact 10833 | -5/Zhirov | Cloak Generator disabled 10843 | -5/Zhirov | Enhanced Grunts warped into view 10866 | -5/Zhirov | Entered Proximity Caves 10866 | -4/Proximity Caves | Accompanied by 1 ally 10876 | -4/Proximity Caves | Learned Research terminal intel 10940 | -4/Proximity Caves | X0-1V1 activates XOMVISION 11048 | -4/Proximity Caves | Spotted B-86 Titan 11066 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11066 | -4/Proximity Caves | Entered Factory 11066 | -4/Factory | Accompanied by 1 ally 11066 | -4/Factory | Evolved 2 slots: Propulsion x2 11080 | -4/Factory | Identified exit to DSF 11082 | -4/Factory | Entered DSF 11082 | -4/DSF | Accompanied by 1 ally 11098 | -4/DSF | Additional patrols routed to DSF 11151 | -4/DSF | Discovered new exit (range 18) 11203 | -4/DSF | Found Powered Armor 11205 | -4/DSF | Sterilization system engaged 11205 | -4/DSF | Identified Transdimensional Reconstructor 11205 | -4/DSF | Warped through subspace 11214 | -4/DSF | Found Powered Armor 11225 | -4/DSF | Ambient heat levels rising (+10) 11229 | -4/DSF | Entered Research 11229 | -3/Research | Accompanied by 1 ally 11229 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11230 | -3/Research | Identified exit to Research 11232 | -3/Research | Loaded intel: 24 terminal locations 11241 | -3/Research | Discovered new exit (range 11) 11303 | -3/Research | Entered Testing 11303 | -3/Testing | Accompanied by 1 ally 11306 | -3/Testing | X0-1V1 revealed exit location to -2/Research 11317 | -3/Testing | Found Prototype Device 11317 | -3/Testing | Identified Exp. Thermal Defense Suite 11393 | -3/Testing | X0-1V1 put everyone to sleep 11411 | -3/Testing | X0-1V1 sent you to a vault 11484 | -3/Testing | System corruption reached 10% 11502 | -3/Testing | Spotted Striker 11502 | -3/Testing | Spotted Striker 11519 | -3/Testing | Garrison activated, responded to threat 11540 | -3/Testing | Allies destroyed Striker 11545 | -3/Testing | Allies destroyed Striker 11576 | -3/Testing | Lost 4 allies 11576 | -3/Testing | X0-1V1 vaporized surrounding terrain (radius 23) 11586 | -3/Testing | X0-1V1 woke everyone up 11643 | -3/Testing | Found Prototype Ballistic Cannon 11643 | -3/Testing | Identified Omega Cannon 11647 | -3/Testing | Weapon slot count temporarily expanded by X0-1V1 (+2) 11663 | -3/Testing | Found Prototype Energy Gun 11663 | -3/Testing | Identified Tachyon Dispersion Ray 11798 | -3/Testing | Weapon slot count reverted to normal (-2) 11803 | -3/Testing | First assault squad dispatched 11815 | -3/Testing | Entered Research 11815 | -2/Research | Accompanied by 1 ally 11815 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11816 | -2/Research | Identified exit to Access 11965 | -2/Research | X0-1V1 activates XOMVISION 11989 | -2/Research | X0-1V1 sent you to a vault 11994 | -2/Research | Found Prototype Slashing Weapon 11994 | -2/Research | Identified Hvy. Scimitar of Distortion 12008 | -2/Research | Found Prototype Device 12008 | -2/Research | Identified Exp. Transmission Jammer 12010 | -2/Research | Found Prototype Device 12010 | -2/Research | Identified Adv. Kinecellerator 12014 | -2/Research | Found Prototype Device 12014 | -2/Research | Identified Exp. Actuator Array 12023 | -2/Research | Discovered new exit (range 8) 12104 | -2/Research | Found Prototype Reactor 12104 | -2/Research | Identified Vortex Chain Reactor 12158 | -2/Research | Identified exit to Quarantine 12183 | -2/Research | X0-1V1 put everyone to sleep 12183 | -2/Research | Entered Quarantine 12183 | -2/Quarantine | Accompanied by 1 ally 12203 | -2/Quarantine | Found Alien Artifact 12213 | -2/Quarantine | Found Alien Slashing Weapon 12213 | -2/Quarantine | Identified Sigix Broadsword 12234 | -2/Quarantine | Found Quantum Capacitor 12330 | -2/Quarantine | Central database locked down 12352 | -2/Quarantine | Found Alien Impact Weapon 12392 | -2/Quarantine | Cryocooling Duct disabled 12396 | -2/Quarantine | Cryocooling Duct disabled 12407 | -2/Quarantine | Ambient heat levels rising (+20) 12407 | -2/Quarantine | Non-combat units ordered to evacuate 12411 | -2/Quarantine | Ambient heat levels rising (+20) 12411 | -2/Quarantine | Combat units ordered to evacuate 12494 | -2/Quarantine | Found Alien Artifact 12511 | -2/Quarantine | Quarantine Guard activated 12571 | -2/Quarantine | X0-1V1 put everyone to sleep 12581 | -2/Quarantine | Spotted Quarantine Guard 12581 | -2/Quarantine | Spotted Quarantine Guard 12582 | -2/Quarantine | Spotted Quarantine Guard 12616 | -2/Quarantine | Allies destroyed Quarantine Guard 12618 | -2/Quarantine | Allies destroyed Quarantine Guard 12623 | -2/Quarantine | Allies destroyed Quarantine Guard 12628 | -2/Quarantine | X0-1V1 announced a LAN party 12664 | -2/Quarantine | Found Prototype Device 12683 | -2/Quarantine | Spotted Quarantine Guard 12707 | -2/Quarantine | Destroyed Quarantine Guard 12741 | -2/Quarantine | X0-1V1 sent you to a vault 12755 | -2/Quarantine | Discovered exit to Access (range 20) 12755 | -2/Quarantine | Spotted Quarantine Guard 12767 | -2/Quarantine | Spotted Quarantine Guard 12786 | -2/Quarantine | X0-1V1 activates XOMVISION 12809 | -2/Quarantine | Spotted Quarantine Guard 12824 | -2/Quarantine | Destroyed Quarantine Guard 12827 | -2/Quarantine | Spotted Quarantine Guard 12827 | -2/Quarantine | Spotted Quarantine Guard 12841 | -2/Quarantine | X0-1V1 sent you into danger 12849 | -2/Quarantine | Destroyed Quarantine Guard 12853 | -2/Quarantine | Destroyed Quarantine Guard 12865 | -2/Quarantine | X0-1V1 woke everyone up 12892 | -2/Quarantine | Spotted Quarantine Guard 12921 | -2/Quarantine | Identified exit to Section 7 12921 | -2/Quarantine | X0-1V1 revealed exit location to -2/Section 7 12922 | -2/Quarantine | Found Alien Artifact 12922 | -2/Quarantine | Identified Phase Armor 13031 | -2/Quarantine | Allies destroyed Quarantine Guard 13056 | -2/Quarantine | System corruption reached 10% 13057 | -2/Quarantine | Found Exp. Signal Interpreter 13087 | -2/Quarantine | Identified Core Reset Matrix 13087 | -2/Quarantine | Identified Subatomic Replicator 13087 | -2/Quarantine | Used Core Reset Matrix 13091 | -2/Quarantine | Detected hypermatrix surge 13091 | -2/Quarantine | Sensed 7 artifacts in vicinity 13116 | -2/Quarantine | Found Core Cannon 13136 | -2/Quarantine | Spotted Quarantine Guard 13149 | -2/Quarantine | Allies destroyed Quarantine Guard 13149 | -2/Quarantine | X0-1V1 revealed exit location to -2/Section 7 13190 | -2/Quarantine | Spotted Fortress 13216 | -2/Quarantine | Discovered new exit (range 7) 13216 | -2/Quarantine | Spotted Quarantine Guard 13228 | -2/Quarantine | Destroyed Quarantine Guard 13293 | -2/Quarantine | X0-1V1 activates XOMVISION 13309 | -2/Quarantine | Entered Section 7 13309 | -2/Section 7 | Accompanied by 1 ally 13310 | -2/Section 7 | Detected hypermatrix surge 13310 | -2/Section 7 | Sensed 22 artifacts in vicinity 13368 | -2/Section 7 | Build established: Alien-Mutant 13448 | -2/Section 7 | Discovered exit to Access (range 10) 13449 | -2/Section 7 | Spotted B-90 Cyclops 13468 | -2/Section 7 | Allies destroyed B-90 Cyclops 13490 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Dissipator 13491 | -2/Section 7 | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40) 13498 | -2/Section 7 | Spotted S7 Guard 13517 | -2/Section 7 | Found Core Membrane 13517 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 13558 | -2/Section 7 | Entered Access 13558 | -1/Access | Accompanied by 1 ally 13558 | -1/Access | Evolved 2 slots: Utility x2 13808 | -1/Access | First assault squad dispatched 13881 | -1/Access | X0-1V1 caused items to flee you 13975 | -1/Access | Items stopped fleeing you 14049 | -1/Access | X0-1V1 put everyone to sleep 14057 | -1/Access | Discovered new exit (range 6) 14058 | -1/Access | Identified exit to Surface 14082 | *** | Heading to fleet! Last Messages --------------- 14008_ W-44 Eye distress signal jammed. 14010_ U-05 Engineer builds a Wall. 14011_ W-44 Eye distress signal jammed. 14012_ Destroyed Unknown Hover Unit. 14012_ W-44 Eye distress signal jammed. 14013_ P-80 Master destroyed. 14014_ K-01 Serf collects debris. 14027_ Sneak attack on A-15 Conveyor. 14027_ A-15 Conveyor destroyed. 14034_ W-44 Eye Unknown Reactor severed. 14049_ X0-1V1: "They're sleeping, time to make a run for it!" 14054_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 14057_ The Access Shell folds into the floor. 14057_ EXIT=FOUND 14058_ ALERT: Unidentified disturbance in Zone 9Q, multiple assault carriers dispatched. 14058_ X0-1V1 is highly amused! 14058_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??=???????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????#! DD "??????????????????? | | #?#########%[ DD "??????????????????? | | """" ##!=! "??????????????????? | | ""S"" ##!!= "??????????????????? | | "" "" ##%!####### ##########??????????????????? | | ##!!#?????###???????????????????????????? | | ##=!#????#########??????????????????????? | | ? ## #?? ?????????????????????? | | ==? ## # = ?????????????????????? | | ==??? ## + ?????????????????????? | | #######+### # ] ?????????????????????? | | #?? = ?????????????????????? | | #???? ??????????????????????? | | ########### #?????? ??????????????????????? | | ??????????# #???????? ???????????????????????? | | ??????????# ##?????????##???????????????????????? | | #######???#* ##??????????????????????????????????? | | ! [####### ####### #????????????????????????? | | [=[*!==!=! = " ???????????????????????? | | !!!!%%[* %!! ?????????????????????? | | !=%[################ ?????????????????????? | | #=!##! #??????????????? ??????????????????????? | | #=!# ##?????????????????????????????????????????? | | # !# ##??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 55 Energy Capacity 1900 Matter Stores 1000 Matter Capacity 1000 Sight Range 26 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 22 EM Shielding 4 Armor Coverage 600 Resistance: EX 10 Propulsion Shielding 90 Weapon Cycling 25 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Phase Armor Core Reset Matrix Subatomic Replicator Supercharged Integrated Dissipator Core Membrane Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightLinearDisintegrator Manual? 0 Play Time 02:57:12 Cumulative 1443.8 hours Start 2026.09.06 @ 14:50:42 End 2026.09.06 @ 18:01:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 449 Rogue 447 Adventurer 2 Explorer 0 Win Type 2 Total 132 Types 35/32/32/2/1/1/22/3/1/3 Lore% 97 Gallery% 92 Achievement% 93 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e600aca-4d87-4d0b-a7ae-f80af7a9eb19