Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 05:25:49

Player: Moddy

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (70)      350
Value Destroyed (2724)     2724
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (1820)               1820
              TOTAL SCORE: 10614

 Bonus
-------
Follower Combat Kills      1123
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -203

 Cogmind 
---------
Core Integrity             0/1000
Matter                     193/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Transmission Jammer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
        Armored Medium Treads
       Enhanced Flexi-carbon Leg
       Improved Thermal Generator
       Improved Cryofiber Web
        Compact Battery (200)
       Advanced Weight Redist. System
       Advanced Targeting Computer
       Improved Target Analyzer
                Microactuators
                System Restoration Module
                System Restoration Module
                System Restoration Module
   High-powered Tractor Beam
       Improved Field Recycling Unit (9)
                Phasing AFG
                Self-destruct Interrupter (45)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Medium Treads
       Enhanced Flexi-carbon Leg
         Cooled Gravmag System
         Combat Gravmag System
         Combat Gravmag System
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Energy Well
       Advanced Weight Redist. System
                System Shield
       Advanced Drone Bay
>               --- WEAPON -----------
       Improved Arc Projector
                Gauss Rifle
                Gauss Cannon
                Ripper
>               --- INVENTORY --------
                Gravmag Array
       Improved Thermal Generator
       Improved Cryofiber Web
        Compact Battery
       Advanced Weight Redist. System
       Advanced Targeting Computer
       Improved Target Analyzer
                Weapon Cycler
                Microactuators
                System Restoration Module
   High-powered Tractor Beam
       Improved Field Recycling Unit
                Phasing AFG
       Improved Arc Projector
                Remote Datajack
                Self-destruct Interrupter
[Rating: 88]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     CR-A16's Pointy Stick
  Energy Gun               Plasma Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Maul
  Slashing Weapon          Great Axe
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   4   2   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   2   .   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             107  | 6   7   9   7   3   5   6   2   8   17  4   .   8   25  
  Power                    15   | 1   .   3   2   1   .   .   .   .   3   .   .   2   3   
    Engine                 9    | 1   .   3   1   .   .   .   .   .   3   .   .   1   .   
    Core                   6    | .   .   .   1   1   .   .   .   .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   3   2   3   .   3   .   .   2   5   1   .   1   8   
    Treads                 9    | .   3   2   .   .   .   .   .   .   3   .   .   .   1   
    Leg                    12   | .   .   .   3   .   3   .   .   2   1   .   .   .   3   
    Wheel                  3    | 2   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Utility                  27   | 1   2   1   1   2   2   1   .   4   5   .   .   1   7   
    Device                 13   | .   1   1   .   1   1   1   .   1   3   .   .   .   4   
    Storage                5    | 1   1   .   .   .   .   .   .   .   1   .   .   .   2   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Protection             6    | .   .   .   1   .   1   .   .   2   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   3   1   .   .   5   2   2   4   3   .   4   7   
    Energy Gun             6    | .   .   1   1   .   .   .   .   1   1   .   .   .   2   
    Energy Cannon          2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          6    | 2   .   1   .   .   .   1   .   .   .   .   .   1   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   1   .   1   .   .   .   1   1   
    Launcher               3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   2   1   .   .   .   .   1   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   1   .   3   .   3   1   .   .   .   3   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 63   | .   .   7   .   .   1   .   1   1   14  .   .   15  24  
  Power                    10   | .   .   2   .   .   .   .   .   .   3   .   .   2   3   
  Propulsion               18   | .   .   2   .   .   .   .   .   .   6   .   .   4   6   
  Utility                  13   | .   .   1   .   .   1   .   .   .   2   .   .   2   7   
  Weapon                   22   | .   .   2   .   .   .   .   1   1   3   .   .   7   8   
  Highest Loss Streak      15   | .   .   6   .   .   1   .   1   1   9   .   .   15  14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            14   | 3   10  16  18  19  19  17  14  14  11  14  15  13  13  
  Power                    1    | .   1   1   2   3   3   3   3   2   .   1   1   .   .   
  Propulsion               2    | 1   6   10  6   5   4   1   1   1   .   .   .   .   .   
  Utility                  7    | .   .   .   4   5   4   4   4   6   7   10  12  11  11  
  Weapon                   3    | 1   2   4   5   5   6   7   6   3   2   2   2   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             51   | .   5   1   9   2   2   12  .   7   1   2   .   1   9   
  Power                    7    | .   .   .   3   1   .   1   .   2   .   .   .   .   .   
  Propulsion               9    | .   3   .   1   .   2   3   .   .   .   .   .   .   .   
  Utility                  19   | .   .   .   2   1   .   2   .   3   .   1   .   1   9   
  Weapon                   15   | .   2   1   3   .   .   5   .   2   1   1   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  93  89  91  91  97  95  98  81  90  93  64  78  
  Engine                   3    | .   14  13  6   1   .   .   .   .   1   6   6   3   .   
  Core                     3    | .   .   .   2   5   7   7   7   6   1   .   .   .   4   
  Treads                   7    | .   26  27  18  15  6   .   .   .   6   12  13  6   1   
  Leg                      17   | .   .   .   26  23  31  38  38  33  15  3   .   .   7   
  Wheel                    1    | .   1   .   .   .   .   .   .   .   2   6   6   3   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   2   6   3   3   
  Device                   9    | .   12  9   .   7   7   15  15  8   7   13  13  6   7   
  Storage                  7    | .   14  14  9   7   7   7   7   6   6   6   6   6   10  
  Processor                2    | .   .   .   .   .   .   .   .   .   1   6   6   6   3   
  Hackware                 6    | .   .   .   .   6   7   7   7   10  9   6   6   6   4   
  Protection               4    | .   .   .   8   7   6   6   7   5   3   .   .   2   2   
  Energy Gun               3    | .   .   .   4   7   7   3   .   .   2   6   6   3   3   
  Ballistic Gun            3    | .   5   4   9   7   7   4   .   5   1   .   .   .   1   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   .   5   1   .   .   1   2   
  Launcher                 2    | .   22  16  .   .   .   2   4   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   4   5   1   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   4   6   3   4   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   5   6   5   6   3   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   5   6   6   3   .   
Peak Build Rating          88   | 6   13  16  27  35  44  56  56  68  66  55  53  55  88  
  Average Rating           44   | 3   12  13  24  34  38  47  53  65  50  52  53  37  67  
  On Entrance              35   | .   6   13  15  27  35  44  52  56  65  49  53  53  24  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 12  49  58  78  73  72  63  68  81  77  74  71  75  87  
  Greatest Support         94   | 26  46  46  30  39  79  79  79  94  94  16  16  16  76  
  Greatest Overweight (x)  18   | .   1   1   2   1   1   .   .   .   4   4   4   18  13  
  Average Overweight (x)   1    | .   .   1   2   1   .   .   .   .   1   4   4   6   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   13  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 8   14  20  20  20  20  20  20  20  20  20  19  20  20  
  Average Carried          17   | 4   10  17  19  19  19  19  19  19  16  18  19  15  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   14  19  20  20  19  20  19  18  17  19  19  15  16  

 Class Distribution 
--------------------
 50% | Mutant
 17% | Scavenger-Gladiator
  8% | Scavenger-Mutant
  7% | Hacker-Tank
  6% | Hacker-Mutant
  4% | Derelict-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
              Mutant | -8/Materials
              Mutant | -7/Factory
              Mutant | -7/Lower Caves
              Mutant | -7/Zion
              Mutant | -6/Proximity Caves
         Hacker-Tank | -6/Factory
    Scavenger-Mutant | -6/Lower Caves
 Scavenger-Gladiator | -6/Lower Caves
 Scavenger-Gladiator | -6/Data Miner
 Scavenger-Gladiator | -5/Proximity Caves
  Derelict-Gladiator | -5/Factory

 Resources                      | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Matter Collected           2496 | 260 95  380 56  49  140 .   267 424 437 72  .   159 157 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2562 | .   319 242 110 49  64  .   139 578 476 11  .   436 138 
  Parts                    130  | .   24  19  7   2   4   .   4   23  20  3   .   15  9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Retrieved Matter         54   | .   .   .   .   .   .   .   .   54  .   .   .   .   .   
Parts Self-Destructed      57   | .   .   8   .   .   7   .   12  .   8   .   .   22  .   
  Prevented                13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  56   | .   9   9   2   1   1   .   5   13  8   1   .   2   5   
  Melee                    9    | .   .   .   .   .   .   .   .   1   2   1   .   1   4   
  Guns                     10   | .   1   1   1   1   1   .   .   2   2   .   .   .   1   
  Cannons                  8    | .   .   1   1   .   .   .   .   5   .   .   .   1   .   
  AOE                      28   | .   8   6   .   .   .   .   5   5   4   .   .   .   .   
Classes Destroyed          17   | .   7   .   1   .   .   .   5   2   1   1   .   .   .   
  Worker                   3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  8    | .   .   .   .   .   .   .   1   .   4   .   .   .   3   
  Grunt                    21   | .   6   .   .   1   .   .   1   8   4   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   2   .   1   .   .   3   1   .   .   1   .   
  Programmer               4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Subdweller               12   | .   3   9   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | .   7   3   1   1   1   .   4   7   2   1   .   1   2   
  Combat Bots Only         5    | .   4   3   1   1   1   .   4   5   2   1   .   1   2   
Max Kills in Single Turn   3    | .   3   2   1   1   1   .   2   2   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   1   1   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        723   | .    16   50   12   3    56   .    40   133  75   4    .    83   251  
  Missed                   224   | .    5    17   2    .    26   .    20   39   25   .    .    21   69   
  Hits                     499   | .    11   33   10   3    30   .    20   94   50   4    .    62   182  
    Melee                  4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Projectile             495   | .    11   33   10   3    30   .    20   94   50   .    .    62   182  
    AOE                    3     | .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         22    | .    1    1    1    .    .    .    .    6    2    .    .    4    7    
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Taken               8819  | .    172  795  144  50   208  .    302  1030 1350 32   .    1256 3480 
  Core                     2047  | .    12   210  .    .    12   .    67   61   368  .    .    307  1010 
  Absorbed by Shields      350   | .    66   69   .    .    .    .    .    .    .    .    .    .    215  
  Redirected to Shielding  49    | .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Regen/Repaired (Parts)   539   | .    .    .    .    .    .    539  .    .    .    .    .    .    .    
Core Remaining (%)         62    | 100  .    11   100  .    .    .    88   .    .    .    .    13   .    
Volleys Fired              154   | .    15   20   10   2    4    3    20   44   8    .    .    12   16   
  Largest                  3     | .    2    2    2    2    2    2    2    3    1    .    .    2    3    
  Hottest                  250   | .    60   130  108  83   83   83   40   250  75   .    .    110  158  
Shots Fired                258   | .    26   36   20   4    8    6    22   89   8    1    .    16   22   
  Gun                      115   | .    6    9    13   4    8    6    .    41   7    1    .    5    15   
  Cannon                   74    | .    .    10   7    .    .    .    2    40   .    .    .    9    6    
  Launcher                 53    | .    20   17   .    .    .    .    16   .    .    .    .    .    .    
  Special                  16    | .    .    .    .    .    .    .    4    8    1    .    .    2    1    
  Kinetic                  126   | .    6    2    10   2    4    3    2    79   .    .    .    10   8    
  Thermal                  54    | .    .    10   10   2    4    3    .    2    7    1    .    6    9    
  Explosive                66    | .    20   17   .    .    .    .    20   8    1    .    .    .    .    
  Electromagnetic          11    | .    .    7    .    .    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         23    | .    7    22   23   3    3    .    13   14   5    .    .    8    10   
  Robot Miss Streak        10    | .    1    1    3    1    2    .    .    10   1    .    .    1    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           214   | .    13   17   13   3    5    .    11   66   27   3    .    22   34   
  Core Hits                143   | .    31   15   3    2    3    .    25   33   15   1    .    8    7    
  Critical Kills           2     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    1    .    .    .    .    .    .    2    5    
  Critical Strikes         21    | .    .    1    .    .    1    .    1    2    4    1    .    4    7    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    .    1    .    .    .    .    .    .    4    .    
    Blast                  3     | .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Sever                  4     | .    .    .    .    .    .    .    1    .    1    1    .    .    1    
    Impale                 3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Melee Attacks              75    | .    .    .    .    .    .    .    1    1    23   4    .    13   33   
  Impact                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Slashing                 23    | .    .    .    .    .    .    .    .    .    .    4    .    9    10   
  Piercing                 29    | .    .    .    .    .    .    .    1    1    23   .    .    4    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    1    .    6    .    .    .    1    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    .    .    .    .    .    1    5    
Damage Inflicted           10500 | .    1242 1012 276  54   94   .    1975 2634 897  110  .    896  1310 
  Guns                     1482  | .    28   110  137  54   94   .    .    679  112  .    .    87   181  
  Cannons                  1382  | .    .    193  139  .    .    .    59   776  .    .    .    151  64   
  Explosions               4712  | .    1209 709  .    .    .    .    1734 954  106  .    .    .    .    
  Melee                    2536  | .    .    .    .    .    .    .    69   31   636  110  .    625  1065 
  Ramming                  5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1898  | .    28   .    103  36   56   .    59   1369 .    .    .    129  118  
  Thermal                  849   | .    .    193  173  18   38   .    .    86   112  .    .    142  87   
  Explosive                4712  | .    1209 709  .    .    .    .    1734 954  106  .    .    .    .    
  Electromagnetic          150   | .    .    110  .    .    .    .    .    .    .    .    .    .    40   
  Impact                   775   | .    .    .    .    .    .    .    .    .    .    .    .    .    775  
  Slashing                 1367  | .    .    .    .    .    .    .    113  194  43   110  .    617  290  
  Piercing                 744   | .    .    .    .    .    .    .    69   31   636  .    .    8    .    
Highest Corruption         11    | .    .    .    .    .    .    .    1    1    1    1    1    1    11   
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    1    1    1    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  74    | .    .    .    .    .    .    .    3    1    19   7    1    16   27   
    Message Errors         16    | .    .    .    .    .    .    .    .    .    5    1    .    6    4    
    Matter Fused           18    | .    .    .    .    .    .    .    3    .    5    2    .    4    4    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    2    1    .    2    3    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    1    2    1    1    4    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    3    .    .    1    4    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    1    .    .    1    2    
    Misfires               3     | .    .    .    .    .    .    .    .    1    .    1    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            849   | .    8    25   .    .    .    .    38   51   176  .    .    227  324  
  Projectiles              31    | .    .    .    .    .    .    .    .    31   .    .    .    .    .    
  Explosions               71    | .    8    25   .    .    .    .    18   20   .    .    .    .    .    
  Melee                    747   | .    .    .    .    .    .    .    20   .    176  .    .    227  324  
Knockbacks                 17    | .    .    .    .    .    .    .    1    8    .    .    .    2    6    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  11    | .    .    .    .    .    .    .    1    8    .    .    .    1    1    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      180   | .    77   103  .    .    .    .    .    .    .    .    .    .    .    
  Shots                    5     | .    2    3    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        354   | .    29   54   354  52   38   60   30   336  205  202  .    237  203  
  Average Temperature      58    | .    12   31   143  29   20   31   17   51   53   85   .    72   53   
  Received Heat Transfer   1408  | .    57   24   63   27   36   .    72   372  240  .    .    496  21   
  Effects                  3     | .    .    .    2    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    2    .    .    .    .    .    .    2    .    .    .    .    
  Heat Transferred         1452  | .    .    259  259  37   74   .    .    125  250  .    .    248  200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         93   | 100 100 .   100 100 .   .   .   75  .   .   .   .   100 
  Level 1                  6    | .   .   .   .   .   .   .   .   24  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             300  | .   186 .   37  35  .   .   .   300 .   .   .   .   71  
  Initial                  236  | .   .   .   .   .   .   .   .   236 .   .   .   .   58  
  Average                  64   | .   92  .   2   3   .   .   .   173 .   .   .   .   11  
Influence Increases        2593 | .   385 .   77  35  20  .   760 542 185 .   .   289 300 
  Destroy 0b10 Robot/C     1500 | .   120 .   40  20  20  .   480 300 160 .   .   200 160 
  Destroy 0b10 Robot/NC    90   | .   35  .   .   .   .   .   5   20  .   .   .   25  5   
  Destroy Leader           238  | .   24  .   20  .   .   .   60  64  10  .   .   20  40  
  Allied During Kill       250  | .   .   .   .   .   .   .   185 2   .   .   .   44  19  
  Successful Hack          41   | .   37  .   .   .   .   .   .   4   .   .   .   .   .   
  Disable Machine          120  | .   60  .   15  .   .   .   .   45  .   .   .   .   .   
  Destroy Structure        204  | .   109 .   2   .   .   .   .   77  .   .   .   .   16  
  Lose Combat Pursuer      150  | .   .   .   .   15  .   .   30  30  15  .   .   .   60  
Influence Decreases        2593 | .   254 131 77  35  16  4   384 654 436 13  .   195 394 
  Entered New Map          346  | .   .   63  .   .   .   4   .   140 99  4   .   .   36  
  Time Decay               1875 | .   254 68  77  35  16  .   294 464 263 9   .   145 250 
  Lost Part                232  | .   .   .   .   .   .   .   10  10  74  .   .   50  88  
  Lost Ally                140  | .   .   .   .   .   .   .   80  40  .   .   .   .   20  
Squads Dispatched          14   | .   .   .   1   1   .   .   1   5   .   .   .   .   6   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            6    | .   .   .   .   1   .   .   .   2   .   .   .   .   3   
  Reinforcement            6    | .   .   .   1   .   .   .   .   2   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              129  | .   12  10  3   2   6   .   27  17  17  2   .   11  22  
  Peak Tracking Total      9    | .   5   4   1   2   4   .   9   3   5   2   .   5   9   
  Tactical Retreats        12   | .   .   .   .   1   .   .   2   2   2   .   .   1   4   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            4    | .   .   .   .   1   .   .   .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          9    | .   4   .   1   .   .   .   1   3   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          16   | .   4   .   2   .   .   .   .   2   1   1   4   1   1   
  Terminals                8    | .   4   .   2   .   .   .   .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   8   .   5   .   .   .   .   5   1   1   26  1   2   
  Successful               36   | .   3   .   1   .   .   .   .   3   1   1   26  1   .   
  Failed                   13   | .   5   .   4   .   .   .   .   2   .   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   .   .   .   .   3   .   15  .   1   .   .   .   
  Terminals                16   | .   8   .   5   .   .   .   .   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   3   .   1   .   .   .   .   1   1   1   26  1   .   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   11  1   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   4   .   1   .   .   .   .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   4   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   .   .   .   14  .   9   .   .   8   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               12   | .    .    .    .    .    .    4    2    2    3    .    .    1    .    
  Largest Group            4    | .    .    .    .    .    .    4    4    2    1    .    .    1    1    
  Highest-Rated Group      153  | .    .    .    .    .    .    153  153  70   47   .    .    96   96   
  Highest-Rated Ally       96   | .    .    .    .    .    .    40   40   35   47   .    .    96   96   
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               5    | .    .    .    .    .    .    .    .    .    1    .    .    .    4    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Ally Attacks               84   | .    .    .    .    .    .    .    55   4    1    .    .    12   12   
  Total Damage             3401 | .    .    .    .    .    .    .    2091 256  50   .    .    762  242  
  Kills                    34   | .    .    .    .    .    .    .    21   2    .    .    .    8    3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Active Infowar (turns)     3584 | .    .    190  3    .    .    .    .    .    942  938  125  1141 245  
  Optics                   193  | .    .    190  3    .    .    .    .    .    .    .    .    .    .    
  IFF                      3143 | .    .    .    .    .    .    .    .    .    942  938  125  1138 .    
  Traps                    224  | .    .    .    .    .    .    .    .    .    .    .    .    .    224  
  Jamming                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  ECM                      2729 | .    .    .    .    .    .    .    .    .    525  938  125  1141 .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    5    | .    .    .    .    .    .    2    1    .    1    .    .    1    .    
Drone Launches             5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Drone Recoveries         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Zionite Intel Received     2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Prototype Schematics     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unaware Analyses         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               13305 | 46   615  634  879  342  506  1867 653  1179 2042 938  125  2196 1283 
Spaces Moved               7164  | 34   282  220  315  173  273  1503 467  810  1249 571  79   619  569  
  Core                     136   | 6    .    .    .    .    .    .    .    .    .    .    .    127  3    
  Treads                   500   | .    253  220  .    .    .    .    .    .    27   .    .    .    .    
  Legs                     4573  | .    .    .    315  173  273  1503 467  810  732  .    .    .    300  
  Wheels                   1674  | 28   29   .    .    .    .    .    .    .    490  571  79   477  .    
  Hover                    242   | .    .    .    .    .    .    .    .    .    .    .    .    .    242  
  Flight                   39    | .    .    .    .    .    .    .    .    .    .    .    .    15   24   
  Fastest Speed            50    | 50   90   240  260  190  120  120  120  120  120  160  160  160  116  
  Average Speed            165   | 82   186  245  260  190  175  120  120  120  153  160  160  292  187  
  Slowest Speed            950   | 90   250  250  260  190  190  120  120  120  330  160  160  950  760  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    49   12   23   2    43   91   59   18   93   71   68   66   18   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    .    1    1    1    1    .    .    
Scrap Searched             14    | .    .    3    .    .    2    2    1    .    2    2    .    2    .    
Spaces Dug                 20    | .    .    17   .    .    .    .    3    .    .    .    .    .    .    
Terrain Destroyed          499   | .    120  133  1    .    .    .    143  85   12   1    .    1    3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10    | .    .    .    1    .    .    .    .    4    .    1    .    1    3    
  AOE                      489   | .    120  133  .    .    .    .    143  81   12   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total                      8312 | 51   351  280  369  183  294  1567 546  939  1358 594  78   980  722  
  Wait                     483  | .    15   16   .    .    2    23   12   25   33   .    .    314  43   
  Move                     7149 | 33   281  219  314  172  272  1500 466  809  1248 570  78   618  569  
  Hop                      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Pick Up                  182  | 12   20   13   21   4    6    14   5    22   17   9    .    9    30   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   99   | 6    1    7    4    2    2    2    5    9    19   6    .    8    28   
  Detach                   10   | .    .    .    1    .    .    .    2    1    3    1    .    1    1    
  Swap                     37   | .    6    3    3    1    3    5    .    10   1    .    .    3    2    
  Drop                     94   | .    11   2    16   2    5    18   4    18   4    4    .    3    7    
  Fire                     154  | .    15   20   10   2    4    3    20   44   8    .    .    12   16   
  Melee                    66   | .    .    .    .    .    .    .    1    1    23   4    .    11   26   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   35   | .    .    .    .    .    .    1    31   .    2    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location           | Event
    23 | -11/Scrapyard      | Discovered new exit (range 16)
    47 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   415 | -10/Materials      | Discovered new exit (range 7)
   547 | -10/Materials      | Derelicts attacked the area
   657 | -10/Materials      | Discovered new exit (range 3)
   662 | -10/Materials      | Entered Subcaves
  1011 | -10/Subcaves       | Core integrity fell below 50%
  1019 | -10/Subcaves       | Core integrity fell below 20%
  1090 | -10/Subcaves       | Lost 6 parts (2p2n2w)
  1244 | -10/Subcaves       | Discovered new exit (range 12)
  1296 | -10/Subcaves       | Entered Materials
  1296 | -8/Materials       | Evolved 4 slots: Propulsion x3, Utility x1
  2087 | -8/Materials       | Discovered new exit (range 14)
  2175 | -8/Materials       | Entered Factory
  2175 | -7/Factory         | Evolved 2 slots: Utility x2
  2368 | -7/Factory         | Discovered new exit (range 14)
  2517 | -7/Factory         | Entered Lower Caves
  2874 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2970 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  2973 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3005 | -7/Lower Caves     | Spotted B-75 Beast
  3023 | -7/Lower Caves     | Entered Zion
  3286 | -7/Zion            | Visited the Megawrench Repair Shop
  3286 | -7/Zion            | Megawrench repaired 9 parts
  3448 | -7/Zion            | Met Imprinter
  3476 | -7/Zion            | Imprinted
  3478 | -7/Zion            | Declared Zion's savior
  3589 | -7/Zion            | Found Prototype Energy Gun
  3668 | -7/Zion            | Received a visual enhancement algorithm
  3671 | -7/Zion            | Ran a visual enhancement algorithm
  3675 | -7/Zion            | Ran a visual enhancement algorithm
  3869 | -7/Zion            | Learned Factory stockpile data
  3918 | -7/Zion            | Found Prototype Device
  3919 | -7/Zion            | Identified Phasing AFG
  4000 | -7/Zion            | Found Prototype Special Weapon
  4001 | -7/Zion            | Identified RU-N14's Throwing Claymores
  4004 | -7/Zion            | Found RU-N14's Throwing Claymores
  4011 | -7/Zion            | Found RU-N14's Throwing Claymores
  4102 | -7/Zion            | Learned 8 Factory zone layouts
  4264 | -7/Zion            | Given A8's code to call for help
  4343 | -7/Zion            | Found Prototype Launcher
  4345 | -7/Zion            | Identified Gui. Missile Launcher
  4804 | -7/Zion            | Found Prototype Device
  4822 | -7/Zion            | Found CR-A16's Pointy Stick
  4833 | -7/Zion            | Discovered new exit (range 14)
  4890 | -7/Zion            | Entered Proximity Caves
  4890 | -6/Proximity Caves | Accompanied by 4 allies
  4891 | -6/Proximity Caves | Identified exit to Factory
  5026 | -6/Proximity Caves | Learned Factory terminal intel
  5131 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  5227 | -6/Proximity Caves | Lost 3 allies
  5287 | -6/Proximity Caves | Spotted B-75 Beast
  5342 | -6/Proximity Caves | Destroyed B-75 Beast
  5543 | -6/Proximity Caves | Entered Factory
  5543 | -6/Factory         | Evolved 2 slots: Weapon x2
  5545 | -6/Factory         | Identified Storm Laser
  5546 | -6/Factory         | Loaded intel: 24 terminal locations
  6144 | -6/Factory         | Discovered new exit (range 4)
  6226 | -6/Factory         | Build established: Hacker-Tank
  6292 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  6293 | -6/Factory         | Zion Demo squad teleported in
  6350 | -6/Factory         | Zion Recon squad teleported in
  6516 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  6722 | -6/Factory         | Entered Lower Caves
  7028 | -6/Lower Caves     | Learned Factory security intel
  7113 | -6/Lower Caves     | Spotted B-75 Beast
  7244 | -6/Lower Caves     | Build established: Hacker-Mutant
  7313 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  7371 | -6/Lower Caves     | Lost 9 parts (3p4n2w)
  7789 | -6/Lower Caves     | Identified Bomb Factory No. 2
  7862 | -6/Lower Caves     | Lost 5 parts (2n2u1w)
  8180 | -6/Lower Caves     | Discovered new exit (range 16)
  8207 | -6/Lower Caves     | Build established: Scavenger-Mutant
  8427 | -6/Lower Caves     | Core integrity fell below 50%
  8764 | -6/Lower Caves     | Entered another Lower Caves area
  9449 | -6/Lower Caves     | Discovered new exit (range 15)
  9580 | -6/Lower Caves     | Build established: Scavenger-Gladiator
  9702 | -6/Lower Caves     | Entered Data Miner
  9702 | -6/Data Miner      | Discovered new exit (range 6)
  9733 | -6/Data Miner      | Met Data Miner
  9760 | -6/Data Miner      | Learned location of Section 7 (-2)
  9760 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9789 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9827 | -6/Data Miner      | Entered Proximity Caves
  9958 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 10664 | -5/Proximity Caves | Identified exit to Factory
 10800 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10976 | -5/Proximity Caves | Escorted by Enhanced Grunt
 10983 | -5/Proximity Caves | Core integrity fell below 20%
 11015 | -5/Proximity Caves | Lost 15 parts (2p4n2u7w)
 11286 | -5/Proximity Caves | Build established: Mutant
 12023 | -5/Proximity Caves | Entered Factory
 12023 | -5/Factory         | Accompanied by 1 ally
 12023 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12606 | -5/Factory         | Build established: Scavenger-Gladiator
 12700 | -5/Factory         | Lost 4 parts (1p2n1w)
 12956 | -5/Factory         | Build established: Derelict-Gladiator
 12986 | -5/Factory         | System corruption reached 10%
 13037 | -5/Factory         | Lost 3 parts (2u1w)
 13079 | -5/Factory         | Discovered new exit (range 54)
 13172 | -5/Factory         | Discovered new exit (range 55)
 13199 | -5/Factory         | Cargo convoy interrupted
 13288 | -5/Factory         | Terminal network hard line cut
 13292 | -5/Factory         | Core integrity fell below 50%
 13300 | -5/Factory         | Core integrity fell below 20%
 13306 | -5/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
System corrupted: Adv. Weight Redist. System rejected.
ALERT: Terminal network compromised, cutting hard line.
Adv. Energy Well destroyed.
Penetrated by Slug. <x2>
Gravmag Array destroyed.
H-66 Slayer IFF system glitched.
Slug penetrates H-66 Slayer.
Penetrated by Slug.
Slug penetrates R-10 Processor.
S-27 Virus destroyed.
Penetrated by Slug.
Cmb. Gravmag System destroyed.
System Shield destroyed.
Critical hit (Blast).
Knocked back.
P-70 Sage resets H-66 Slayer, system corruption cleaned.
Penetrated by Slug. <x3>
S-27 Virus destroyed.
Penetrated by Slug. <x2>
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????####################???????########### |
| ????????????#      """ """ """ #???????# """ """   |
| ????????????#      """ """ """ #???????# """ """   |
| ????????????#      """ """ """ #???????# """ """   |
| ????????????#                  #???????#           |
| ????????????# " "              #???????#           |
| ????????????# "Y"              #???????#           |
| ????????????# """              #?#######           |
| ????????????#                  #?#     ##+######## |
| ????????????##########+###########                 |
| ???????????????????#                "              |
| ???????????????????#     #########                 |
| ???????????????????#  R  #???????#     #######+##  |
| ?????###############     #???????###+#####     ##  |
| ????##"            +     #?????????#    ##     ##  |
| ???## "            #     #?????????#    ##     ##  |
| ???#  "            #     ###???????#    ##     ##  |
| ???#  #            #       #???????#    ##     ##  |
| ???## #            #       #???????#    ##     ##  |
| ####  #            ;     @ #???????#    ##""   ##  |
|   +   /            #       #???????#    ##""   ##  |
|   ##"              #       #???????#    ##"""  ##  |
| ""##               #     ###???????#    ##""" !##  |
| T"##   %           #     T#????????#######"""  #   |
| ""##               #      #??????????????#     #   |
|   ##  "            #    !##??????????????#######   |
| ##########+#########     #?????????????????????#   |
| ^###     % %       #     ###########???????????#   |
|    +    !          #    H#         #???????????#   |
|  ###               #     #   !!    #???????????#   |
| ##?#               #   s #   !!    #???????????#   |
| #??#               #  h=%#   !!    #???????????#   |
| #??#               #   %*+         #???????????#   |
| #??#            %  # *%[ #         #???????????#   |
| ???#           %   #     #         #???????????#   |
| ???#               #      *        #???????????#   |
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| ???#############/### !  %# #####################   |
| ????????????#       =%                             |
| ????????????#        |    %                        |
| #############                                      |
|             #                ###################   |
|             #            #   #?????????????????### |
|             #     ##### ########?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          27
Energy Capacity            1070
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Additional Mass Support    9
Armor Coverage             800
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                55
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
   Adv. Melee Analysis Suite | -7/Zion       | Archive
                    Flak Gun | -7/Zion       | Archive
                 Mass Driver | -7/Zion       | Archive
                 Hvy. Treads | -7/Zion       | Archive
               Arc Projector | -7/Zion       | Archive
          Enh. Optical Array | -7/Zion       | Archive
  Xenon Bombardment Thruster | -7/Zion       | Archive
    Imp. Heavy Armor Plating | -7/Zion       | Archive
               Matter Filter | -7/Zion       | Archive
           Matter Compressor | -7/Zion       | Archive
              Adv. ECM Suite | -7/Zion       | Archive
   Imp. Melee Analysis Suite | -7/Zion       | Archive
               Phase Shifter | -7/Zion       | Archive
              Gravmag System | -7/Zion       | Archive
          Prc. Assault Rifle | -6/Factory    | Z-intel
               F-cell Engine | -6/Factory    | Z-intel
          Cld. Plasma Cannon | -6/Factory    | Z-intel
       Thermal Defense Suite | -6/Factory    | Z-intel
     Exp. Targeting Computer | -6/Factory    | Z-intel
            Cld. Pulse Rifle | -6/Factory    | Z-intel
           Cld. Aerolev Unit | -6/Factory    | Z-intel
         Mni. Assault Cannon | -6/Factory    | Z-intel
    Imp. Cesium-ion Thruster | -6/Factory    | Z-intel
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
               Enh. Coil Gun | -6/Data Miner | Free
      Field Propulsion Array | -6/Data Miner | Free
    Adv. Transmission Jammer | -6/Data Miner | Free
                 Force Lance | -6/Data Miner | Free

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion       | Archive
     M-28 Smith | -7/Zion       | Archive
     I-36 Angel | -7/Zion       | Archive
  H-77 Assassin | -7/Zion       | Archive
     S-27 Virus | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Adventurer
Backstab
Error 47
I'm Back, Baby!
Just Browsing
Leap Before You Look
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              SpikedMissileAutocannon
  Manual?         0
Play Time         01:50:13
  Cumulative      17.1 hours
  Start           2025.05.27 @ 03:36:46
  End             2025.05.27 @ 05:25:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc465483-f5e9-41ab-ab97-14334064c5ad