Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 05:25:49 Player: Moddy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (70) 350 Value Destroyed (2724) 2724 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1820) 1820 TOTAL SCORE: 10614 Bonus ------- Follower Combat Kills 1123 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -203 Cogmind --------- Core Integrity 0/1000 Matter 193/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Armored Medium Treads Enhanced Flexi-carbon Leg Improved Thermal Generator Improved Cryofiber Web Compact Battery (200) Advanced Weight Redist. System Advanced Targeting Computer Improved Target Analyzer Microactuators System Restoration Module System Restoration Module System Restoration Module High-powered Tractor Beam Improved Field Recycling Unit (9) Phasing AFG Self-destruct Interrupter (45) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Medium Treads Enhanced Flexi-carbon Leg Cooled Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Advanced Energy Well Advanced Weight Redist. System System Shield Advanced Drone Bay > --- WEAPON ----------- Improved Arc Projector Gauss Rifle Gauss Cannon Ripper > --- INVENTORY -------- Gravmag Array Improved Thermal Generator Improved Cryofiber Web Compact Battery Advanced Weight Redist. System Advanced Targeting Computer Improved Target Analyzer Weapon Cycler Microactuators System Restoration Module High-powered Tractor Beam Improved Field Recycling Unit Phasing AFG Improved Arc Projector Remote Datajack Self-destruct Interrupter [Rating: 88] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Plasma Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 4 2 . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 3 | . . . 3 . . . . . . . . . . Utility 4 | . . . 1 2 . . . . . . . . 1 Weapon 2 | . . . . . . . . 2 . . . . . Parts Attached 107 | 6 7 9 7 3 5 6 2 8 17 4 . 8 25 Power 15 | 1 . 3 2 1 . . . . 3 . . 2 3 Engine 9 | 1 . 3 1 . . . . . 3 . . 1 . Core 6 | . . . 1 1 . . . . . . . 1 3 Reactor . | . . . . . . . . . . . . . . Propulsion 30 | 2 3 2 3 . 3 . . 2 5 1 . 1 8 Treads 9 | . 3 2 . . . . . . 3 . . . 1 Leg 12 | . . . 3 . 3 . . 2 1 . . . 3 Wheel 3 | 2 . . . . . . . . 1 . . . . Hover 4 | . . . . . . . . . . . . . 4 Flight 2 | . . . . . . . . . . 1 . 1 . Utility 27 | 1 2 1 1 2 2 1 . 4 5 . . 1 7 Device 13 | . 1 1 . 1 1 1 . 1 3 . . . 4 Storage 5 | 1 1 . . . . . . . 1 . . . 2 Processor 1 | . . . . . . . . . 1 . . . . Hackware 2 | . . . . 1 . . . 1 . . . . . Protection 6 | . . . 1 . 1 . . 2 . . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 2 3 1 . . 5 2 2 4 3 . 4 7 Energy Gun 6 | . . 1 1 . . . . 1 1 . . . 2 Energy Cannon 2 | . . 1 . . . . . . . . . 1 . Ballistic Gun 6 | 2 . 1 . . . 1 . . . . . 1 1 Ballistic Cannon 4 | . . . . . . 1 . 1 . . . 1 1 Launcher 3 | . 2 . . . . 1 . . . . . . . Special Weapon 5 | . . . . . . 2 1 . . . . 1 1 Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 4 | . . . . . . . . . . 3 . . 1 Piercing Weapon 1 | . . . . . . . 1 . . . . . . Special Melee Weapon 3 | . . . . . . . . . 3 . . . . Unidentified Prototypes 12 | . . . 1 1 . 3 . 3 1 . . . 3 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . 1 Parts Lost 63 | . . 7 . . 1 . 1 1 14 . . 15 24 Power 10 | . . 2 . . . . . . 3 . . 2 3 Propulsion 18 | . . 2 . . . . . . 6 . . 4 6 Utility 13 | . . 1 . . 1 . . . 2 . . 2 7 Weapon 22 | . . 2 . . . . 1 1 3 . . 7 8 Highest Loss Streak 15 | . . 6 . . 1 . 1 1 9 . . 15 14 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 14 | 3 10 16 18 19 19 17 14 14 11 14 15 13 13 Power 1 | . 1 1 2 3 3 3 3 2 . 1 1 . . Propulsion 2 | 1 6 10 6 5 4 1 1 1 . . . . . Utility 7 | . . . 4 5 4 4 4 6 7 10 12 11 11 Weapon 3 | 1 2 4 5 5 6 7 6 3 2 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 51 | . 5 1 9 2 2 12 . 7 1 2 . 1 9 Power 7 | . . . 3 1 . 1 . 2 . . . . . Propulsion 9 | . 3 . 1 . 2 3 . . . . . . . Utility 19 | . . . 2 1 . 2 . 3 . 1 . 1 9 Weapon 15 | . 2 1 3 . . 5 . 2 1 1 . . . Tool/Special 1 | . . . . . . 1 . . . . . . . Average Slot Usage (%) 86 | . 98 93 89 91 91 97 95 98 81 90 93 64 78 Engine 3 | . 14 13 6 1 . . . . 1 6 6 3 . Core 3 | . . . 2 5 7 7 7 6 1 . . . 4 Treads 7 | . 26 27 18 15 6 . . . 6 12 13 6 1 Leg 17 | . . . 26 23 31 38 38 33 15 3 . . 7 Wheel 1 | . 1 . . . . . . . 2 6 6 3 . Flight 1 | . . . . . . . . . . 2 6 3 3 Device 9 | . 12 9 . 7 7 15 15 8 7 13 13 6 7 Storage 7 | . 14 14 9 7 7 7 7 6 6 6 6 6 10 Processor 2 | . . . . . . . . . 1 6 6 6 3 Hackware 6 | . . . . 6 7 7 7 10 9 6 6 6 4 Protection 4 | . . . 8 7 6 6 7 5 3 . . 2 2 Energy Gun 3 | . . . 4 7 7 3 . . 2 6 6 3 3 Ballistic Gun 3 | . 5 4 9 7 7 4 . 5 1 . . . 1 Ballistic Cannon 1 | . . . . . . 1 . 5 1 . . 1 2 Launcher 2 | . 22 16 . . . 2 4 . . . . . . Special Weapon 1 | . . . . . . . 4 5 1 . . . . Slashing Weapon 1 | . . . . . . . . . . 4 6 3 4 Piercing Weapon 2 | . . . . . . . . 5 6 5 6 3 . Special Melee Weapon 1 | . . . . . . . . . 5 6 6 3 . Peak Build Rating 88 | 6 13 16 27 35 44 56 56 68 66 55 53 55 88 Average Rating 44 | 3 12 13 24 34 38 47 53 65 50 52 53 37 67 On Entrance 35 | . 6 13 15 27 35 44 52 56 65 49 53 53 24 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 87 | 12 49 58 78 73 72 63 68 81 77 74 71 75 87 Greatest Support 94 | 26 46 46 30 39 79 79 79 94 94 16 16 16 76 Greatest Overweight (x) 18 | . 1 1 2 1 1 . . . 4 4 4 18 13 Average Overweight (x) 1 | . . 1 2 1 . . . . 1 4 4 6 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 14 20 20 20 20 20 20 20 20 20 19 20 20 Average Carried 17 | 4 10 17 19 19 19 19 19 19 16 18 19 15 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 14 19 20 20 19 20 19 18 17 19 19 15 16 Class Distribution -------------------- 50% | Mutant 17% | Scavenger-Gladiator 8% | Scavenger-Mutant 7% | Hacker-Tank 6% | Hacker-Mutant 4% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Data Miner Scavenger-Gladiator | -5/Proximity Caves Derelict-Gladiator | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2496 | 260 95 380 56 49 140 . 267 424 437 72 . 159 157 Remotely . | . . . . . . . . . . . . . . Salvage Created 2562 | . 319 242 110 49 64 . 139 578 476 11 . 436 138 Parts 130 | . 24 19 7 2 4 . 4 23 20 3 . 15 9 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . 1 Parts Field Recycled 8 | . . . . . . . . 8 . . . . . Retrieved Matter 54 | . . . . . . . . 54 . . . . . Parts Self-Destructed 57 | . . 8 . . 7 . 12 . 8 . . 22 . Prevented 13 | . . . . . . . 13 . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 56 | . 9 9 2 1 1 . 5 13 8 1 . 2 5 Melee 9 | . . . . . . . . 1 2 1 . 1 4 Guns 10 | . 1 1 1 1 1 . . 2 2 . . . 1 Cannons 8 | . . 1 1 . . . . 5 . . . 1 . AOE 28 | . 8 6 . . . . 5 5 4 . . . . Classes Destroyed 17 | . 7 . 1 . . . 5 2 1 1 . . . Worker 3 | . 2 . . . . . . 1 . . . . . Builder 2 | . 1 . . . . . . . . . . . 1 Tunneler 1 | . 1 . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . Watcher 4 | . 2 . . . . . . 2 . . . . . Swarmer 8 | . . . . . . . 1 . 4 . . . 3 Grunt 21 | . 6 . . 1 . . 1 8 4 . . 1 . Brawler 1 | . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 8 | . . . 2 . 1 . . 3 1 . . 1 . Programmer 4 | . . . . . . . . 2 . . . . 2 Behemoth 1 | . . . . . . . 1 . . . . . . Subdweller 12 | . 3 9 . . . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . . . 1 . . . . Thief 1 | . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 7 3 1 1 1 . 4 7 2 1 . 1 2 Combat Bots Only 5 | . 4 3 1 1 1 . 4 5 2 1 . 1 2 Max Kills in Single Turn 3 | . 3 2 1 1 1 . 2 2 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 1 . . . . 1 1 2 . . . . Melee 1 | . . . . . . . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 723 | . 16 50 12 3 56 . 40 133 75 4 . 83 251 Missed 224 | . 5 17 2 . 26 . 20 39 25 . . 21 69 Hits 499 | . 11 33 10 3 30 . 20 94 50 4 . 62 182 Melee 4 | . . . . . . . . . . 4 . . . Projectile 495 | . 11 33 10 3 30 . 20 94 50 . . 62 182 AOE 3 | . . 1 . . . . . . . . . . 2 Critical Strikes 22 | . 1 1 1 . . . . 6 2 . . 4 7 Part Disruptions 1 | . . . . . . . . . . . . . 1 Damage Taken 8819 | . 172 795 144 50 208 . 302 1030 1350 32 . 1256 3480 Core 2047 | . 12 210 . . 12 . 67 61 368 . . 307 1010 Absorbed by Shields 350 | . 66 69 . . . . . . . . . . 215 Redirected to Shielding 49 | . . . . . . . . . . . . . 49 Regen/Repaired (Parts) 539 | . . . . . . 539 . . . . . . . Core Remaining (%) 62 | 100 . 11 100 . . . 88 . . . . 13 . Volleys Fired 154 | . 15 20 10 2 4 3 20 44 8 . . 12 16 Largest 3 | . 2 2 2 2 2 2 2 3 1 . . 2 3 Hottest 250 | . 60 130 108 83 83 83 40 250 75 . . 110 158 Shots Fired 258 | . 26 36 20 4 8 6 22 89 8 1 . 16 22 Gun 115 | . 6 9 13 4 8 6 . 41 7 1 . 5 15 Cannon 74 | . . 10 7 . . . 2 40 . . . 9 6 Launcher 53 | . 20 17 . . . . 16 . . . . . . Special 16 | . . . . . . . 4 8 1 . . 2 1 Kinetic 126 | . 6 2 10 2 4 3 2 79 . . . 10 8 Thermal 54 | . . 10 10 2 4 3 . 2 7 1 . 6 9 Explosive 66 | . 20 17 . . . . 20 8 1 . . . . Electromagnetic 11 | . . 7 . . . . . . . . . . 4 Robot Hit Streak 23 | . 7 22 23 3 3 . 13 14 5 . . 8 10 Robot Miss Streak 10 | . 1 1 3 1 2 . . 10 1 . . 1 6 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 214 | . 13 17 13 3 5 . 11 66 27 3 . 22 34 Core Hits 143 | . 31 15 3 2 3 . 25 33 15 1 . 8 7 Critical Kills 2 | . . 1 . . . . . . . . . 1 . Critical Parts Destroyed 8 | . . . . . 1 . . . . . . 2 5 Critical Strikes 21 | . . 1 . . 1 . 1 2 4 1 . 4 7 Meltdown 1 | . . 1 . . . . . . . . . . . Destroy 5 | . . . . . 1 . . . . . . 4 . Blast 3 | . . . . . . . . 2 . . . . 1 Smash 5 | . . . . . . . . . . . . . 5 Sever 4 | . . . . . . . 1 . 1 1 . . 1 Impale 3 | . . . . . . . . . 3 . . . . Melee Attacks 75 | . . . . . . . 1 1 23 4 . 13 33 Impact 23 | . . . . . . . . . . . . . 23 Slashing 23 | . . . . . . . . . . 4 . 9 10 Piercing 29 | . . . . . . . 1 1 23 . . 4 . Sneak Attacks 8 | . . . . . . . 1 . 6 . . . 1 Combat Hostiles 3 | . . . . . . . . . 3 . . . . Follow-up Attacks 6 | . . . . . . . . . . . . 1 5 Damage Inflicted 10500 | . 1242 1012 276 54 94 . 1975 2634 897 110 . 896 1310 Guns 1482 | . 28 110 137 54 94 . . 679 112 . . 87 181 Cannons 1382 | . . 193 139 . . . 59 776 . . . 151 64 Explosions 4712 | . 1209 709 . . . . 1734 954 106 . . . . Melee 2536 | . . . . . . . 69 31 636 110 . 625 1065 Ramming 5 | . 5 . . . . . . . . . . . . Kinetic 1898 | . 28 . 103 36 56 . 59 1369 . . . 129 118 Thermal 849 | . . 193 173 18 38 . . 86 112 . . 142 87 Explosive 4712 | . 1209 709 . . . . 1734 954 106 . . . . Electromagnetic 150 | . . 110 . . . . . . . . . . 40 Impact 775 | . . . . . . . . . . . . . 775 Slashing 1367 | . . . . . . . 113 194 43 110 . 617 290 Piercing 744 | . . . . . . . 69 31 636 . . 8 . Highest Corruption 11 | . . . . . . . 1 1 1 1 1 1 11 Average Corruption 1 | . . . . . . . 1 1 1 1 1 1 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 74 | . . . . . . . 3 1 19 7 1 16 27 Message Errors 16 | . . . . . . . . . 5 1 . 6 4 Matter Fused 18 | . . . . . . . 3 . 5 2 . 4 4 Heat Flow Errors 8 | . . . . . . . . . 2 1 . 2 3 Energy Discharges 9 | . . . . . . . . . 1 2 1 1 4 Parts Rejected 2 | . . . . . . . . . . . . . 2 Parts Fused 2 | . . . . . . . . . 1 . . . 1 Data Loss (minor) 8 | . . . . . . . . . 3 . . 1 4 Data Loss (major) 4 | . . . . . . . . . 1 . . 1 2 Misfires 3 | . . . . . . . . 1 . 1 . 1 . Alerts 2 | . . . . . . . . . 1 . . . 1 Misdirections 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 849 | . 8 25 . . . . 38 51 176 . . 227 324 Projectiles 31 | . . . . . . . . 31 . . . . . Explosions 71 | . 8 25 . . . . 18 20 . . . . . Melee 747 | . . . . . . . 20 . 176 . . 227 324 Knockbacks 17 | . . . . . . . 1 8 . . . 2 6 Impact 5 | . . . . . . . . . . . . . 5 Kinetic 11 | . . . . . . . 1 8 . . . 1 1 Secondary 1 | . . . . . . . . . . . . 1 . Self-Inflicted Damage 180 | . 77 103 . . . . . . . . . . . Shots 5 | . 2 3 . . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 354 | . 29 54 354 52 38 60 30 336 205 202 . 237 203 Average Temperature 58 | . 12 31 143 29 20 31 17 51 53 85 . 72 53 Received Heat Transfer 1408 | . 57 24 63 27 36 . 72 372 240 . . 496 21 Effects 3 | . . . 2 . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 2 | . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 12 | . . . . . . . . . . . . . 12 Robots Melted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Melted 4 | . . 2 . . . . . . 2 . . . . Heat Transferred 1452 | . . 259 259 37 74 . . 125 250 . . 248 200 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . . . . . . 1 . . . . . Low Security (%) 93 | 100 100 . 100 100 . . . 75 . . . . 100 Level 1 6 | . . . . . . . . 24 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 300 | . 186 . 37 35 . . . 300 . . . . 71 Initial 236 | . . . . . . . . 236 . . . . 58 Average 64 | . 92 . 2 3 . . . 173 . . . . 11 Influence Increases 2593 | . 385 . 77 35 20 . 760 542 185 . . 289 300 Destroy 0b10 Robot/C 1500 | . 120 . 40 20 20 . 480 300 160 . . 200 160 Destroy 0b10 Robot/NC 90 | . 35 . . . . . 5 20 . . . 25 5 Destroy Leader 238 | . 24 . 20 . . . 60 64 10 . . 20 40 Allied During Kill 250 | . . . . . . . 185 2 . . . 44 19 Successful Hack 41 | . 37 . . . . . . 4 . . . . . Disable Machine 120 | . 60 . 15 . . . . 45 . . . . . Destroy Structure 204 | . 109 . 2 . . . . 77 . . . . 16 Lose Combat Pursuer 150 | . . . . 15 . . 30 30 15 . . . 60 Influence Decreases 2593 | . 254 131 77 35 16 4 384 654 436 13 . 195 394 Entered New Map 346 | . . 63 . . . 4 . 140 99 4 . . 36 Time Decay 1875 | . 254 68 77 35 16 . 294 464 263 9 . 145 250 Lost Part 232 | . . . . . . . 10 10 74 . . 50 88 Lost Ally 140 | . . . . . . . 80 40 . . . . 20 Squads Dispatched 14 | . . . 1 1 . . 1 5 . . . . 6 Investigation 1 | . . . . . . . . 1 . . . . . Extermination 6 | . . . . 1 . . . 2 . . . . 3 Reinforcement 6 | . . . 1 . . . . 2 . . . . 3 Assault 1 | . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals . | . . . . . . . . . . . . . . Communications Jammed 1 | . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . 1 Times Spotted 129 | . 12 10 3 2 6 . 27 17 17 2 . 11 22 Peak Tracking Total 9 | . 5 4 1 2 4 . 9 3 5 2 . 5 9 Tactical Retreats 12 | . . . . 1 . . 2 2 2 . . 1 4 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 4 | . . . . 1 . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 9 | . 4 . 1 . . . 1 3 . . . . . Max in Single Turn 1 | . 1 . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 16 | . 4 . 2 . . . . 2 1 1 4 1 1 Terminals 8 | . 4 . 2 . . . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 49 | . 8 . 5 . . . . 5 1 1 26 1 2 Successful 36 | . 3 . 1 . . . . 3 1 1 26 1 . Failed 13 | . 5 . 4 . . . . 2 . . . . 2 Catastrophic 1 | . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . . . . . . 3 . 15 . 1 . . . Terminals 16 | . 8 . 5 . . . . 2 . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 3 . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 34 | . 3 . 1 . . . . 1 1 1 26 1 . Record 12 | . . . . . . . . . . . 11 1 . Part Schematic 8 | . . . . . . . . . . . 8 . . Robot Schematic 4 | . . . . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . Open Door 2 | . . . . . . . . . 1 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . 4 . 1 . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . 4 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . 14 . 9 . . 8 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 2 . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 12 | . . . . . . 4 2 2 3 . . 1 . Largest Group 4 | . . . . . . 4 4 2 1 . . 1 1 Highest-Rated Group 153 | . . . . . . 153 153 70 47 . . 96 96 Highest-Rated Ally 96 | . . . . . . 40 40 35 47 . . 96 96 Zionite Dispatches 2 | . . . . . . . . 2 . . . . . Recon 1 | . . . . . . . . 1 . . . . . Demo 1 | . . . . . . . . 1 . . . . . Total Orders 5 | . . . . . . . . . 1 . . . 4 FOLLOW 1 | . . . . . . . . . . . . . 1 GUARD 1 | . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . . . . . 3 Ally Attacks 84 | . . . . . . . 55 4 1 . . 12 12 Total Damage 3401 | . . . . . . . 2091 256 50 . . 762 242 Kills 34 | . . . . . . . 21 2 . . . 8 3 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Active Infowar (turns) 3584 | . . 190 3 . . . . . 942 938 125 1141 245 Optics 193 | . . 190 3 . . . . . . . . . . IFF 3143 | . . . . . . . . . 942 938 125 1138 . Traps 224 | . . . . . . . . . . . . . 224 Jamming 21 | . . . . . . . . . . . . . 21 ECM 2729 | . . . . . . . . . 525 938 125 1141 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 1 . . 1 . Drone Launches 5 | . . . . . . . . . . . . . 5 Drone Recoveries 5 | . . . . . . . . . . . . . 5 Zionite Intel Received 2 | . . . . . . . . 2 . . . . . Prototype Schematics 1 | . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 13305 | 46 615 634 879 342 506 1867 653 1179 2042 938 125 2196 1283 Spaces Moved 7164 | 34 282 220 315 173 273 1503 467 810 1249 571 79 619 569 Core 136 | 6 . . . . . . . . . . . 127 3 Treads 500 | . 253 220 . . . . . . 27 . . . . Legs 4573 | . . . 315 173 273 1503 467 810 732 . . . 300 Wheels 1674 | 28 29 . . . . . . . 490 571 79 477 . Hover 242 | . . . . . . . . . . . . . 242 Flight 39 | . . . . . . . . . . . . 15 24 Fastest Speed 50 | 50 90 240 260 190 120 120 120 120 120 160 160 160 116 Average Speed 165 | 82 186 245 260 190 175 120 120 120 153 160 160 292 187 Slowest Speed 950 | 90 250 250 260 190 190 120 120 120 330 160 160 950 760 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 49 12 23 2 43 91 59 18 93 71 68 66 18 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken 2 | . . . . . . . 1 . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . . Scrap Searched 14 | . . 3 . . 2 2 1 . 2 2 . 2 . Spaces Dug 20 | . . 17 . . . . 3 . . . . . . Terrain Destroyed 499 | . 120 133 1 . . . 143 85 12 1 . 1 3 Melee . | . . . . . . . . . . . . . . Projectile 10 | . . . 1 . . . . 4 . 1 . 1 3 AOE 489 | . 120 133 . . . . 143 81 12 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Total 8312 | 51 351 280 369 183 294 1567 546 939 1358 594 78 980 722 Wait 483 | . 15 16 . . 2 23 12 25 33 . . 314 43 Move 7149 | 33 281 219 314 172 272 1500 466 809 1248 570 78 618 569 Hop 1 | . . . . . . 1 . . . . . . . Pick Up 182 | 12 20 13 21 4 6 14 5 22 17 9 . 9 30 Fast Attach . | . . . . . . . . . . . . . . Attach 99 | 6 1 7 4 2 2 2 5 9 19 6 . 8 28 Detach 10 | . . . 1 . . . 2 1 3 1 . 1 1 Swap 37 | . 6 3 3 1 3 5 . 10 1 . . 3 2 Drop 94 | . 11 2 16 2 5 18 4 18 4 4 . 3 7 Fire 154 | . 15 20 10 2 4 3 20 44 8 . . 12 16 Melee 66 | . . . . . . . 1 1 23 4 . 11 26 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 35 | . . . . . . 1 31 . 2 . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 7) 547 | -10/Materials | Derelicts attacked the area 657 | -10/Materials | Discovered new exit (range 3) 662 | -10/Materials | Entered Subcaves 1011 | -10/Subcaves | Core integrity fell below 50% 1019 | -10/Subcaves | Core integrity fell below 20% 1090 | -10/Subcaves | Lost 6 parts (2p2n2w) 1244 | -10/Subcaves | Discovered new exit (range 12) 1296 | -10/Subcaves | Entered Materials 1296 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2087 | -8/Materials | Discovered new exit (range 14) 2175 | -8/Materials | Entered Factory 2175 | -7/Factory | Evolved 2 slots: Utility x2 2368 | -7/Factory | Discovered new exit (range 14) 2517 | -7/Factory | Entered Lower Caves 2874 | -7/Lower Caves | Encountered a Warlord checkpoint 2970 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2973 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3005 | -7/Lower Caves | Spotted B-75 Beast 3023 | -7/Lower Caves | Entered Zion 3286 | -7/Zion | Visited the Megawrench Repair Shop 3286 | -7/Zion | Megawrench repaired 9 parts 3448 | -7/Zion | Met Imprinter 3476 | -7/Zion | Imprinted 3478 | -7/Zion | Declared Zion's savior 3589 | -7/Zion | Found Prototype Energy Gun 3668 | -7/Zion | Received a visual enhancement algorithm 3671 | -7/Zion | Ran a visual enhancement algorithm 3675 | -7/Zion | Ran a visual enhancement algorithm 3869 | -7/Zion | Learned Factory stockpile data 3918 | -7/Zion | Found Prototype Device 3919 | -7/Zion | Identified Phasing AFG 4000 | -7/Zion | Found Prototype Special Weapon 4001 | -7/Zion | Identified RU-N14's Throwing Claymores 4004 | -7/Zion | Found RU-N14's Throwing Claymores 4011 | -7/Zion | Found RU-N14's Throwing Claymores 4102 | -7/Zion | Learned 8 Factory zone layouts 4264 | -7/Zion | Given A8's code to call for help 4343 | -7/Zion | Found Prototype Launcher 4345 | -7/Zion | Identified Gui. Missile Launcher 4804 | -7/Zion | Found Prototype Device 4822 | -7/Zion | Found CR-A16's Pointy Stick 4833 | -7/Zion | Discovered new exit (range 14) 4890 | -7/Zion | Entered Proximity Caves 4890 | -6/Proximity Caves | Accompanied by 4 allies 4891 | -6/Proximity Caves | Identified exit to Factory 5026 | -6/Proximity Caves | Learned Factory terminal intel 5131 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5227 | -6/Proximity Caves | Lost 3 allies 5287 | -6/Proximity Caves | Spotted B-75 Beast 5342 | -6/Proximity Caves | Destroyed B-75 Beast 5543 | -6/Proximity Caves | Entered Factory 5543 | -6/Factory | Evolved 2 slots: Weapon x2 5545 | -6/Factory | Identified Storm Laser 5546 | -6/Factory | Loaded intel: 24 terminal locations 6144 | -6/Factory | Discovered new exit (range 4) 6226 | -6/Factory | Build established: Hacker-Tank 6292 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6293 | -6/Factory | Zion Demo squad teleported in 6350 | -6/Factory | Zion Recon squad teleported in 6516 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6722 | -6/Factory | Entered Lower Caves 7028 | -6/Lower Caves | Learned Factory security intel 7113 | -6/Lower Caves | Spotted B-75 Beast 7244 | -6/Lower Caves | Build established: Hacker-Mutant 7313 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7371 | -6/Lower Caves | Lost 9 parts (3p4n2w) 7789 | -6/Lower Caves | Identified Bomb Factory No. 2 7862 | -6/Lower Caves | Lost 5 parts (2n2u1w) 8180 | -6/Lower Caves | Discovered new exit (range 16) 8207 | -6/Lower Caves | Build established: Scavenger-Mutant 8427 | -6/Lower Caves | Core integrity fell below 50% 8764 | -6/Lower Caves | Entered another Lower Caves area 9449 | -6/Lower Caves | Discovered new exit (range 15) 9580 | -6/Lower Caves | Build established: Scavenger-Gladiator 9702 | -6/Lower Caves | Entered Data Miner 9702 | -6/Data Miner | Discovered new exit (range 6) 9733 | -6/Data Miner | Met Data Miner 9760 | -6/Data Miner | Learned location of Section 7 (-2) 9760 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9789 | -6/Data Miner | Received God Mode back door access code from Data Miner 9827 | -6/Data Miner | Entered Proximity Caves 9958 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10664 | -5/Proximity Caves | Identified exit to Factory 10800 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10976 | -5/Proximity Caves | Escorted by Enhanced Grunt 10983 | -5/Proximity Caves | Core integrity fell below 20% 11015 | -5/Proximity Caves | Lost 15 parts (2p4n2u7w) 11286 | -5/Proximity Caves | Build established: Mutant 12023 | -5/Proximity Caves | Entered Factory 12023 | -5/Factory | Accompanied by 1 ally 12023 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12606 | -5/Factory | Build established: Scavenger-Gladiator 12700 | -5/Factory | Lost 4 parts (1p2n1w) 12956 | -5/Factory | Build established: Derelict-Gladiator 12986 | -5/Factory | System corruption reached 10% 13037 | -5/Factory | Lost 3 parts (2u1w) 13079 | -5/Factory | Discovered new exit (range 54) 13172 | -5/Factory | Discovered new exit (range 55) 13199 | -5/Factory | Cargo convoy interrupted 13288 | -5/Factory | Terminal network hard line cut 13292 | -5/Factory | Core integrity fell below 50% 13300 | -5/Factory | Core integrity fell below 20% 13306 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Adv. Weight Redist. System rejected. ALERT: Terminal network compromised, cutting hard line. Adv. Energy Well destroyed. Penetrated by Slug. <x2> Gravmag Array destroyed. H-66 Slayer IFF system glitched. Slug penetrates H-66 Slayer. Penetrated by Slug. Slug penetrates R-10 Processor. S-27 Virus destroyed. Penetrated by Slug. Cmb. Gravmag System destroyed. System Shield destroyed. Critical hit (Blast). Knocked back. P-70 Sage resets H-66 Slayer, system corruption cleaned. Penetrated by Slug. <x3> S-27 Virus destroyed. Penetrated by Slug. <x2> [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????####################???????########### | | ????????????# """ """ """ #???????# """ """ | | ????????????# """ """ """ #???????# """ """ | | ????????????# """ """ """ #???????# """ """ | | ????????????# #???????# | | ????????????# " " #???????# | | ????????????# "Y" #???????# | | ????????????# """ #?####### | | ????????????# #?# ##+######## | | ????????????##########+########### | | ???????????????????# " | | ???????????????????# ######### | | ???????????????????# R #???????# #######+## | | ?????############### #???????###+##### ## | | ????##" + #?????????# ## ## | | ???## " # #?????????# ## ## | | ???# " # ###???????# ## ## | | ???# # # #???????# ## ## | | ???## # # #???????# ## ## | | #### # ; @ #???????# ##"" ## | | + / # #???????# ##"" ## | | ##" # #???????# ##""" ## | | ""## # ###???????# ##""" !## | | T"## % # T#????????#######""" # | | ""## # #??????????????# # | | ## " # !##??????????????####### | | ##########+######### #?????????????????????# | | ^### % % # ###########???????????# | | + ! # H# #???????????# | | ### # # !! #???????????# | | ##?# # s # !! #???????????# | | #??# # h=%# !! #???????????# | | #??# # %*+ #???????????# | | #??# % # *%[ # #???????????# | | ???# % # # #???????????# | | ???# # * #???????????# | | ???# ! # %#########???????????# | | ???#############/### ! %# ##################### | | ????????????# =% | | ????????????# | % | | ############# | | # ################### | | # # #?????????????????### | | # ##### ########?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 1070 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 800 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Melee Analysis Suite | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mass Driver | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Arc Projector | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Matter Filter | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Gravmag System | -7/Zion | Archive Prc. Assault Rifle | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive I-36 Angel | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Adventurer Backstab Error 47 I'm Back, Baby! Just Browsing Leap Before You Look Universal Adapter Challenges ------------ None Game ------ Seed SpikedMissileAutocannon Manual? 0 Play Time 01:50:13 Cumulative 17.1 hours Start 2025.05.27 @ 03:36:46 End 2025.05.27 @ 05:25:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dc465483-f5e9-41ab-ab97-14334064c5ad