Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 13:35:08 Player: Lolterzard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (324) 1620 Value Destroyed (10498) 10498 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3390) 3390 TOTAL SCORE: 18908 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2890 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 69/100 System Corruption 23% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weapon Mount Improved Medium Armor Plating Layered Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Armored Huge Wheel Matter Compressor Matter Filter Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Hypervelocity Gauss Rifle Heavy Machine Gun Advanced Assault Cannon Advanced Assault Cannon Long-range Missile Launcher Long-range Missile Launcher Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array [Rating: 67] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . 1 . 1 Utility 4 | . . 2 . 1 . 1 Weapon 1 | . . . . . 1 . Parts Attached 163 | 7 6 21 3 37 40 49 Power 18 | 1 . 5 . 3 6 3 Engine 15 | 1 . 5 . 3 4 2 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 32 | 2 3 3 . 10 10 4 Treads 14 | 2 1 2 . 8 1 . Leg . | . . . . . . . Wheel 18 | . 2 1 . 2 9 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 62 | 2 1 6 2 14 14 23 Device 22 | 1 . 1 2 4 4 10 Storage 5 | 1 1 . . . . 3 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 35 | . . 5 . 10 10 10 Artifact . | . . . . . . . Weapon 51 | 2 2 7 1 10 10 19 Energy Gun 2 | . 1 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 20 | 2 1 5 1 4 1 6 Ballistic Cannon 21 | . . 1 . 6 7 7 Launcher 8 | . . . . . 2 6 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 3 1 1 2 3 Parts Lost 102 | . 3 7 2 18 28 44 Power 13 | . . 2 . 2 3 6 Propulsion 20 | . 2 . . 5 9 4 Utility 37 | . . 2 1 7 9 18 Weapon 32 | . 1 3 1 4 7 16 Highest Loss Streak 10 | . 1 2 1 4 9 10 To Critical Strikes 2 | . . . . 1 1 . Average Backups 15 | 5 6 17 17 18 14 14 Power 1 | . 1 2 4 3 1 1 Propulsion 1 | 3 2 1 3 1 1 . Utility 6 | . 2 7 5 6 7 6 Weapon 5 | . . 5 5 7 4 6 Tool/Special . | . . . . . . . Unused Backups 24 | . 2 7 . 1 3 11 Power 1 | . . 1 . . . . Propulsion 4 | . 2 . . . 2 . Utility 10 | . . 1 . 1 1 7 Weapon 9 | . . 5 . . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 98 99 100 97 85 78 Engine 9 | . 14 10 11 8 11 5 Core 1 | . . . . . . 5 Treads 13 | . 20 15 22 24 6 . Wheel 6 | . 7 6 . . 8 12 Device 12 | . 14 8 11 17 7 14 Storage 9 | . 14 11 11 8 7 7 Protection 17 | . . 24 22 18 21 11 Ballistic Gun 9 | . 21 18 22 1 3 7 Ballistic Cannon 9 | . . 2 . 15 16 8 Peak Build Rating 67 | 7 8 20 27 42 46 67 Average Rating 31 | 5 6 16 23 31 32 58 On Entrance 19 | . 7 8 20 27 29 46 Avg Prop Armor Cover (%) 7 | . 26 . . 6 2 . Naked Turns 3 | . . . . . . 3 Heaviest Build 110 | 14 48 62 60 75 92 110 Greatest Support 69 | 40 40 46 46 69 66 56 Greatest Overweight (x) 25 | 4 3 3 1 24 25 9 Average Overweight (x) 1 | . . 1 1 1 3 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 11 20 20 19 20 19 Most Carried 20 | 7 10 20 19 20 20 20 Average Carried 15 | 5 6 17 17 18 15 15 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 7 10 19 19 20 20 . Class Distribution -------------------- 63% | Mutant 23% | Tank 6% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 13276 | 297 300 1465 97 2717 2559 5841 Remotely 7460 | . . . . 1318 1909 4233 Salvage Created 11210 | 121 565 1930 199 1654 1987 4754 Parts 519 | 10 32 91 12 115 91 168 Haulers Intercepted 22 | . 1 6 . 6 4 5 Recyclers Shooed 20 | . 1 3 . 2 3 11 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 209 | . 11 35 6 43 36 78 Guns 75 | . 11 27 6 9 1 21 Cannons 108 | . . 8 . 34 35 31 AOE 26 | . . . . . . 26 Classes Destroyed 17 | 2 4 4 1 2 2 2 Worker 21 | . . 3 . 4 5 9 Builder 16 | . 1 . . 4 3 8 Tunneler 7 | 4 . . . 1 1 1 Hauler 22 | . 1 6 . 6 4 5 Recycler 30 | 1 . 3 . 2 9 15 Mechanic 3 | . . . . . 1 2 Operator 1 | . . . . 1 . . Watcher 15 | . 2 4 . 3 3 3 Swarmer 31 | . . 6 3 8 3 11 Saboteur 1 | . . . . . . 1 Grunt 102 | . 11 18 2 23 14 34 Brawler 11 | . . . 1 . 2 8 Duelist 7 | . . 1 . 1 1 4 Protector 1 | . . . . . . 1 Sentry 32 | . . 10 . 10 5 7 Hunter 8 | . . . . 1 4 3 Programmer 16 | . . . . . 7 9 Best Kill Streak 12 | 2 2 5 3 6 12 11 Combat Bots Only 9 | . 2 4 3 5 5 9 Max Kills in Single Turn 6 | 1 1 2 1 2 1 6 Gunslinging . | . . . . . . . Exploded 4 | . . . . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 1801 | . 75 187 29 367 452 691 Missed 543 | . 18 55 7 121 142 200 Hits 1258 | . 57 132 22 246 310 491 Melee 34 | . . . 3 3 10 18 Projectile 1224 | . 57 132 19 243 300 473 AOE 1 | . . . . . 1 . Critical Strikes 51 | . 2 2 . 18 16 13 Actively Blocked 3 | . . . . 1 1 1 Damage Taken 17710 | . 745 1494 173 3570 4477 7251 Core 2118 | . 110 171 9 414 562 852 Absorbed by Shields 1712 | . . 182 66 229 . 1235 Redirected to Shielding 519 | . . 78 11 6 88 336 Regen/Repaired (Parts) 361 | . . 173 . 161 . 27 Core Remaining (%) 50 | 100 56 . 55 24 19 . Volleys Fired 859 | 11 73 148 11 185 176 255 Largest 3 | 2 2 2 2 2 3 3 Hottest 150 | 40 60 70 46 80 111 150 Shots Fired 1937 | 22 144 286 23 360 452 650 Gun 819 | 22 144 234 23 66 64 266 Cannon 1082 | . . 52 . 294 387 349 Launcher 36 | . . . . . 1 35 Special . | . . . . . . . Kinetic 1860 | 22 124 265 23 360 451 615 Thermal 41 | . 20 21 . . . . Explosive 36 | . . . . . 1 35 Electromagnetic . | . . . . . . . Robot Hit Streak 25 | 6 8 25 4 8 17 16 Robot Miss Streak 10 | 4 3 6 2 7 6 10 Penetration Max 3 | . . . . . . 3 Secondary Targets 8 | . . 4 2 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 1196 | 12 93 189 16 209 248 429 Core Hits 762 | 7 39 80 7 90 98 441 Critical Kills 8 | . . . . . . 8 Critical Parts Destroyed 12 | . 1 1 . . . 10 Critical Strikes 60 | . 1 3 . 12 20 24 Destroy 20 | . 1 1 . . . 18 Blast 40 | . . 2 . 12 20 6 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 31024 | 125 901 2973 252 5318 6349 15106 Guns 7982 | 125 874 2465 252 642 463 3161 Cannons 16641 | . . 493 . 4610 5862 5676 Explosions 6141 | . . . . . . 6141 Melee . | . . . . . . . Ramming 260 | . 27 15 . 66 24 128 Kinetic 24326 | 125 696 2839 252 5252 6325 8837 Thermal 933 | . 178 119 . . . 636 Explosive 5430 | . . . . . . 5430 Electromagnetic 75 | . . . . . . 75 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . 2 5 9 . 20 23 Average Corruption 8 | . 2 3 8 . 9 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 246 | . 5 53 15 . 63 110 Message Errors 58 | . . 12 3 . 18 25 Matter Fused 58 | . 1 11 4 . 13 29 Heat Flow Errors 27 | . 2 9 1 . 5 10 Energy Discharges 22 | . . 5 2 . 4 11 Parts Rejected 2 | . . 1 . . . 1 Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 21 | . . 7 2 . 6 6 Data Loss (major) 8 | . . 2 . . 3 3 Misfires 11 | . . 3 1 . 4 3 Alerts 11 | . 2 2 2 . 2 3 Misdirections 4 | . . . . . 1 3 Weapon Failures 22 | . . 1 . . 6 15 Overload Shots . | . . . . . . . Overflow Damage 526 | . . 6 . 26 94 400 Projectiles 165 | . . 6 . 26 94 39 Explosions 355 | . . . . . . 355 Melee 6 | . . . . . . 6 Knockbacks 202 | . 1 5 . 49 48 99 Impact 1 | . 1 . . . . . Kinetic 187 | . . 5 . 44 43 95 Secondary 14 | . . . . 5 5 4 Self-Inflicted Damage 1210 | . 8 . . . 6 1196 Shots 34 | . . . . . . 34 Rammed 24 | . 5 2 . 7 3 7 Targets Rammed 25 | . 5 2 . 8 3 7 Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 582 | . 256 239 198 340 582 482 Average Temperature 103 | . 34 53 71 76 135 108 Received Heat Transfer 5770 | . 456 573 6 1900 1434 1401 Effects 43 | . . 1 . 4 20 18 Shutdowns 10 | . . . . . 2 8 Energy Bleed 7 | . . 1 . 1 3 2 Interference 15 | . . . . 3 7 5 Matter Decay 2 | . . . . . 2 . Short Circuit 2 | . . . . . 1 1 Damage (minor) 3 | . . . . . 1 2 Damage (major) 2 | . . . . . 2 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 1125 | . 400 275 . . . 450 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 5 | . . 1 1 2 2 5 Low Security (%) 28 | 100 100 24 96 16 21 . Level 1 39 | . . 75 3 30 62 16 Level 2 16 | . . . . 53 16 6 Level 3 6 | . . . . . . 30 Level 4 3 | . . . . . . 19 Level 5 3 | . . . . . . 16 High Security 1 | . . . . . . 9 Max Security . | . . . . . . . Peak Influence 2584 | 10 101 318 200 577 593 2584 Initial 287 | . . 5 120 . 249 287 Average 447 | 1 30 216 109 371 319 1212 Influence Increases 7707 | 25 373 1053 140 1415 1336 3365 Destroy 0b10 Robot/C 4160 | . 220 700 120 860 720 1540 Destroy 0b10 Robot/NC 580 | 25 20 80 . 105 130 220 Destroy Leader 1104 | . 66 210 20 248 214 346 Successful Hack 48 | . 22 16 . 2 4 4 Disable Machine 630 | . . 15 . . 45 570 Destroy Structure 435 | . . 2 . 95 28 310 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 735 | . 45 30 . 105 195 360 Influence Decreases 5177 | 25 359 758 447 869 1298 1421 Entered New Map 798 | . . 9 189 2 299 299 Time Decay 3369 | 25 329 689 238 687 719 682 Lost Part 1010 | . 30 60 20 180 280 440 Squads Dispatched 68 | . 2 4 . 9 14 39 Investigation 8 | . . 2 . 2 1 3 Extermination 12 | . . . . . 5 7 Reinforcement 22 | . 2 2 . 4 5 9 Assault 16 | . . . . . 3 13 Garrison 10 | . . . . 3 . 7 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . . . 2 1 3 Haulers Reinforced 3 | . . . . . 1 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 13 | . 1 5 . 6 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 359 | . 26 48 7 63 73 142 Peak Tracking Total 11 | . 5 6 4 9 9 11 Tactical Retreats 30 | . 2 1 . 7 7 13 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 15 | . 3 2 . 2 4 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 42 | . . 1 . . 3 38 Max in Single Turn 5 | . . 1 . . 1 5 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 23 | . 5 7 . 4 4 3 Terminals 14 | . 5 4 . 3 2 . Fabricators 3 | . . . . . 2 1 Repair Stations 4 | . . 2 . 1 . 1 Recycling Units 2 | . . 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 51 | . 10 15 . 10 5 11 Successful 19 | . 3 8 . 3 2 3 Failed 32 | . 7 7 . 7 3 8 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 21 | . 9 6 . 6 . . Terminals 25 | . 10 6 . 6 3 . Fabricators 3 | . . . . . 2 1 Repair Stations 16 | . . 6 . 4 . 6 Recycling Units 7 | . . 3 . . . 4 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . . 1 . Locate Traps 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 9 | . . 3 . 3 . 3 Scan Component 6 | . . 2 . 2 . 2 Repair 3 | . . 1 . 1 . 1 Recycling Unit Hacks 2 | . . 2 . . . . Retrieve Components 2 | . . 2 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 3 . . . . Terminals 5 | . 2 3 . . . . Botnet 5 | . 2 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 17 | . 5 6 . 3 1 2 Full Trace Events 7 | . . 4 . 1 . 2 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . 1 . 1 . 1 Time 96 | . . 32 . 26 . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . 3 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 3678 | 42 1458 623 276 1279 . . Sensors 1555 | . . . 276 1279 . . Seismic 2123 | 42 1458 623 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 14965 | 243 1458 3073 505 3322 3373 2991 Spaces Moved 6445 | 127 771 1259 194 1193 1253 1648 Core 88 | 23 13 . . 2 43 7 Treads 3011 | 104 441 810 194 1113 349 . Legs . | . . . . . . . Wheels 3346 | . 317 449 . 78 861 1641 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 115 115 240 120 105 50 Average Speed 176 | 154 143 195 240 216 205 118 Slowest Speed 1300 | 250 320 240 240 1250 1300 215 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 5 98 94 41 83 34 47 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 508 | . . . . 88 27 393 Melee . | . . . . . . . Projectile 121 | . . . . 88 19 14 AOE 387 | . . . . . 8 379 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 8361 | 151 994 1591 212 1569 1676 2168 Wait 576 | . 124 110 2 80 152 108 Move 6439 | 126 770 1258 193 1192 1252 1648 Hop . | . . . . . . . Pick Up 148 | 7 9 31 2 39 25 35 Fast Attach 63 | 7 4 2 1 11 15 23 Attach 97 | . 4 11 2 20 23 37 Detach 1 | . . . . . . 1 Swap 43 | . 1 11 . 12 10 9 Drop 110 | . 4 18 1 22 20 45 Fire 859 | 11 73 148 11 185 176 255 Melee . | . . . . . . . Ram 11 | . 2 . . . 2 7 Kick . | . . . . . . . Crush 14 | . 3 2 . 8 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 244 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 658 | -10/Materials | Discovered new exit (range 14) 1113 | -10/Materials | Discovered new exit (range 7) 1320 | -10/Materials | Discovered new exit (range 3) 1396 | -10/Materials | Discovered new exit (range 15) 1534 | -10/Materials | Discovered new exit (range 13) 1702 | -10/Materials | Entered another Materials area 1702 | -9/Materials | Evolved 2 slots: Utility x2 2184 | -9/Materials | Discovered new exit (range 15) 2699 | -9/Materials | Discovered new exit (range 15) 3034 | -9/Materials | Discovered new exit (range 8) 3242 | -9/Materials | Discovered new exit (range 7) 3376 | -9/Materials | Repaired Hrd. Light Armor Plating? 3477 | -9/Materials | Discovered new exit (range 16) 3996 | -9/Materials | Discovered new exit (range 14) 4775 | -9/Materials | Entered Mines 4978 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5003 | -9/Mines | Found Prototype Device 5003 | -9/Mines | Identified Exp. Sensor Array 5135 | -9/Mines | Learned Materials terminal intel 5142 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5246 | -9/Mines | Discovered new exit (range 10) 5280 | -9/Mines | Entered Materials 5280 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5281 | -8/Materials | Loaded intel: 12 terminal locations 5331 | -8/Materials | Garrison activated, responded to threat 6038 | -8/Materials | Lost 4 parts (1p1n1u1w) 6659 | -8/Materials | Core integrity fell below 50% 6877 | -8/Materials | Lost 4 parts (1n1u2w) 7879 | -8/Materials | Discovered new exit (range 16) 7941 | -8/Materials | Repaired Hcp. Storage Unit 8602 | -8/Materials | Entered Factory 8602 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 8897 | -7/Factory | Build established: Tank 9616 | -7/Factory | Lost 3 parts (1n1u1w) 9806 | -7/Factory | Core integrity fell below 50% 9866 | -7/Factory | Lost 9 parts (1p2n4u2w) 10709 | -7/Factory | Build established: Mutant 11262 | -7/Factory | Build established: Scavenger-Tank 11544 | -7/Factory | System corruption reached 10% 11672 | -7/Factory | Core integrity fell below 20% 11702 | -7/Factory | Lost 4 parts (1n3u) 11802 | -7/Factory | First assault squad dispatched 11864 | -7/Factory | Discovered new exit (range 15) 11975 | -7/Factory | Entered another Factory area 11975 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11999 | -6/Factory | Build established: Tank 12175 | -6/Factory | Garrison activated, responded to threat 12186 | -6/Factory | Found Prototype Launcher 12186 | -6/Factory | Identified Scatter Rocket Array 12194 | -6/Factory | Found Scatter Rocket Array 12198 | -6/Factory | Found Scatter Rocket Array 12646 | -6/Factory | System corruption reached 10% 12712 | -6/Factory | Lost 3 parts (3u) 12882 | -6/Factory | Garrison activated, responded to threat 13180 | -6/Factory | Repaired Imp. Heat Sink 13375 | -6/Factory | First assault squad dispatched 13418 | -6/Factory | Lost 4 parts (3u1w) 13767 | -6/Factory | Build established: Gunner 13877 | -6/Factory | Lost 3 parts (1p1u1w) 13901 | -6/Factory | Destroyed 7 combat bots 14273 | -6/Factory | Destroyed 9 combat bots 14623 | -6/Factory | Garrison activated, responded to threat 14661 | -6/Factory | Lost 5 parts (1p1n1u2w) 14663 | -6/Factory | Core integrity fell below 50% 14688 | -6/Factory | High security lockdown imminent 14706 | -6/Factory | Lost 3 parts (2u1w) 14768 | -6/Factory | High security lockdown engaged 14781 | -6/Factory | Lost 3 parts (1p1n1w) 14959 | -6/Factory | Core integrity fell below 20% 14966 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14954_ G-67 Veteran knocked back. 14955_ Acquired 13 matter. 14955_ C-45 Heavy ARC bursts open, deploying its payload. 14955_ G-67 Veteran unfolds itself. 14955_ G-50 Soldier unfolds itself. 14955_ M-28 Smith unfolds itself. 14956_ System corrupted: Matter fused (-8). 14956_ Imp. Heat Sink destroyed. 14957_ Acquired 3 matter. 14957_ G-50 Soldier knocked back. 14957_ G-50 Soldier Carbon-fiber Leg blasted off. 14958_ Acquired 5 matter. 14958_ Acquired 1 matter. 14958_ Hvy. Flak Cannon destroyed. 14960_ G-50 Soldier knocked back. 14960_ Adv. Assault Cannon destroyed. 14961_ Acquired 1 matter. 14962_ Dropped Hcp. Storage Unit. 14962_ Hpw. Tractor Beam destroyed. 14963_ Dropped Matter Compressor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????# +???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# = #???????????????????? | | ?????????????????????+ +???????????????????? | | ?????????????????????# !! #???????????????????? | | ?????????????????????# !! #???????????????????? | | ?????????????????????# !! #???????????????????? | | ?????????????????????# #???????????????????? | | ??????????????????#### !!! #???????????????????? | | ??????????????????# !!! #???????????????????? | | ??????????????????# !!! #???????????????????? | | ??????????????????# #???????????????????? | | ##????????????????# ! ?????????????????????? | | #????????????????# @#??????????????????????? | | #????????????????# #?#######??????????????? | | # ?????????????# #?! ] =#??????????????? | | # ?????????????# # #??????????????? | | # ?????????????# # #??????????????? | | # ###########??# !+ #??????????????? | | # # """ #?#######!!# #??????????????? | | # # """ #?# ;g/########??????????????? | | # # """ #?# * gge % ????????? | | ## # #?# *=#p##"#####???????????????? | | # """#?# ! #g#?##???????????????????? | | # Y"#?# #p#??????????????????????? | | #[! ""???# #m#????????????????????? " | | #?! ?????########p#??????????????????? | | ####+####??????????#b#????????????????? | | #??????????#g#???????????????? | | ! ! #??????????#"#???????????????? | | = #??????#####%########???????? | | * #??????# " #???????? | | #??????# " " " " " #??????? | | " #??????# " " " " " #?????? | | " ######## " " " " " #?????# | | T" #! " " " " " ## | | "" # " " " " " + | | "" + " " " " " ## = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 490 Matter Stores 548 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 20 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 3% | -9/Materials Hcp. Storage Unit | 67% | -8/Materials Imp. Heat Sink | 32% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter Challenges ------------ None Game ------ Seed ChipHybridPod Manual? 0 Play Time 01:16:41 Cumulative 58.4 hours Start 2026.06.29 @ 12:19:29 End 2026.06.29 @ 13:35:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2b81c12-674c-4384-acb8-b4d86236e3a2