Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 12:04:10 Player: Cog on my mind Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (160) 800 Value Destroyed (4578) 4578 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 10803 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 604 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -705 Cogmind --------- Core Integrity 0/850 Matter 180/300 Energy 99/100 System Corruption 14% Temperature Critical (666) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Improved Cryofiber Web Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Sensor Drone Bay (9/20) > --- WEAPON (3) ------- Heavy Plasma Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (15) --- High-capacity Matter Pod (200) 0b10 Decoder Chip [Skirmisher] Faulty Experimental Targeting Computer Makeshift Transmission Jammer Improved Reaction Control System Improved Light Armor Plating Improved Medium Armor Plating Force Field Remote Shield Heavy Laser Gatling Laser Gauss Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Target Analyzer Sensor Drone Bay > --- WEAPON ----------- Heavy Laser Plasma Rifle Plasma Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Compact Wheel High-capacity Matter Pod Advanced Terrain Scanner Experimental Targeting Computer Core Analyzer Improved Reaction Control System Improved Shield Generator Force Field Z-Drone Bay Heavy Laser Mini Assault Cannon Mini Assault Cannon Heavy Rocket Launcher [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 4 | . . . 2 . . . 2 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 182 | 5 32 3 14 10 . 15 54 30 14 3 2 Power 16 | 1 3 . 2 . . 1 5 2 2 . . Engine 13 | 1 3 . 2 . . 1 4 2 . . . Core 3 | . . . . . . . 1 . 2 . . Reactor . | . . . . . . . . . . . . Propulsion 45 | 2 9 . 3 3 . 1 19 6 2 . . Treads . | . . . . . . . . . . . . Leg 26 | . . . . . . . 19 5 2 . . Wheel 13 | 2 3 . 3 3 . 1 . 1 . . . Hover 3 | . 3 . . . . . . . . . . Flight 3 | . 3 . . . . . . . . . . Utility 61 | . 8 1 6 4 . 6 15 15 4 . 2 Device 44 | . 4 1 2 2 . 5 12 13 3 . 2 Storage 2 | . . . 2 . . . . . . . . Processor 9 | . 4 . . . . . 3 1 1 . . Hackware . | . . . . . . . . . . . . Protection 6 | . . . 2 2 . 1 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 60 | 2 12 2 3 3 . 7 15 7 6 3 . Energy Gun 18 | 2 3 . . . . 1 10 2 . . . Energy Cannon 6 | . 3 . . . . . . . 2 1 . Ballistic Gun 18 | . 5 1 1 1 . 4 5 1 . . . Ballistic Cannon 8 | . . . . . . . . 3 3 2 . Launcher 10 | . 1 1 2 2 . 2 . 1 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 . . . Parts Lost 55 | . 5 . 1 2 . 5 18 19 1 . 4 Power 10 | . . . . . . 1 4 3 . . 2 Propulsion 14 | . 2 . . 1 . 1 3 5 1 . 1 Utility 14 | . 1 . 1 . . 1 4 6 . . 1 Weapon 17 | . 2 . . 1 . 2 7 5 . . . Highest Loss Streak 10 | . 3 . 1 1 . 2 6 10 1 . 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 91 100 99 99 100 94 89 84 80 76 86 Engine 8 | . 13 14 11 11 11 10 6 8 . . . Core 2 | . . . . . . . 1 . 12 13 13 Leg 10 | . . . . . . . 25 21 13 20 16 Wheel 10 | . 11 28 22 21 22 19 . . . . . Device 15 | . 10 14 20 13 11 16 16 16 15 13 13 Storage 7 | . . . 10 11 11 11 6 6 6 6 6 Processor 11 | . 11 14 11 11 11 11 9 11 13 20 16 Protection 2 | . . . 1 8 11 2 1 . . . . Energy Gun 5 | . 17 . . . . . 11 13 . . . Energy Cannon 1 | . 3 12 . . . . . . 4 . 6 Ballistic Gun 10 | . 4 1 15 21 22 20 7 1 . . . Ballistic Cannon 1 | . . . . . . . . 2 11 2 13 Launcher 1 | . . 13 6 . . 1 . . . . . Peak Build Rating 72 | 5 7 12 22 26 22 27 69 72 69 66 69 Average Rating 36 | 4 6 7 19 22 21 23 54 56 62 53 64 On Entrance 28 | . 5 7 12 22 21 21 24 65 38 66 66 Naked Turns . | . . . . . . . . . . . . Heaviest Build 77 | 7 12 12 40 48 41 46 72 73 77 63 70 Greatest Support 66 | 20 20 20 20 20 20 26 66 66 51 51 51 Greatest Overweight (x) 4 | . 2 . 1 4 2 3 1 2 2 1 1 Average Overweight (x) . | . . . . 1 2 1 . . 1 . 1 Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 5 5 5 14 15 15 15 15 15 15 15 15 Most Carried 15 | 2 5 5 15 15 15 14 15 15 15 15 15 Average Carried 11 | . 4 4 10 14 14 12 11 13 12 15 14 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 5 5 15 15 14 12 15 11 15 15 13 Class Distribution -------------------- 60% | Mutant 17% | Scavenger-Gunner 13% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 4121 | 250 368 80 637 302 . 381 1076 373 654 . . Remotely . | . . . . . . . . . . . . Salvage Created 5480 | 150 644 96 784 240 . 318 2198 759 256 . 35 Parts 296 | 12 55 5 64 33 . 16 87 9 14 . 1 Haulers Intercepted 8 | . 2 . 4 . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 23 . 8 13 . . Prevented 7 | . . . . . . 7 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 111 | 1 14 2 18 13 . 10 32 13 7 . 1 Guns 69 | 1 11 . 13 7 . 5 26 6 . . . Cannons 9 | . . 1 . . . . . 2 5 . 1 AOE 24 | . 3 1 5 6 . 5 . 2 2 . . Classes Destroyed 16 | 3 5 . 1 . . . 4 2 1 . . Worker 10 | 1 1 1 2 2 . . 3 . . . . Builder 5 | . 2 . 1 1 . . 1 . . . . Tunneler 7 | 3 . 1 . . . . 3 . . . . Hauler 8 | . 2 . 4 . . . 2 . . . . Recycler 2 | . . . . . . . 2 . . . . Operator 5 | . 3 . 2 . . . . . . . . Drone 1 | . . . . . . . . . 1 . . Watcher 10 | . 3 . 5 . . . 2 . . . . Swarmer 42 | . 9 . 11 10 . 6 3 . 3 . . Grunt 43 | 1 5 2 5 3 . 2 15 7 3 . . Brawler 2 | . . . . . . . . 2 . . . Duelist 4 | . . . . . . . 3 1 . . . Sentry 12 | . . . 3 . . 2 5 1 1 . . Hunter 2 | . . . . . . . 2 . . . . Programmer 6 | . . . . . . . 4 1 . . 1 Behemoth 1 | . . . . . . . . 1 . . . Thug 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | 4 4 4 4 6 . 4 5 4 3 . 1 Combat Bots Only 4 | 1 3 2 4 4 . 4 4 4 3 . 1 Max Kills in Single Turn 4 | 1 2 2 4 4 . 2 2 2 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . 2 1 3 3 . 2 . 2 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 782 | 1 40 7 72 41 . 63 364 133 41 . 20 Missed 249 | . 10 2 26 11 . 21 120 36 18 . 5 Damage Taken 7449 | 12 339 70 408 325 . 738 3081 1725 290 . 461 Core 1232 | . 54 11 67 41 . 188 420 239 18 . 194 Absorbed by Shields 600 | . . . 160 . . . 256 137 47 . . Redirected to Shielding 8 | . . . . 8 . . . . . . . Regen/Repaired (Parts) 310 | . . . 193 . 117 . . . . . . Core Remaining (%) 66 | 100 . 74 . . . 26 . . . . . Volleys Fired 401 | 9 59 8 78 28 . 22 120 49 23 . 5 Largest 3 | 2 2 2 2 2 . 2 3 3 3 . 3 Hottest 224 | 80 80 90 61 61 . 75 224 219 186 . 186 Shots Fired 808 | 18 110 11 113 47 . 42 308 106 39 . 14 Gun 678 | 18 97 . 102 43 . 32 308 78 . . . Cannon 88 | . 12 7 . . . . . 27 28 . 14 Launcher 42 | . 1 4 11 4 . 10 . 1 11 . . Special . | . . . . . . . . . . . . Kinetic 405 | . 18 . 102 43 . 31 144 33 24 . 10 Thermal 264 | . 12 7 . . . 1 164 72 4 . 4 Explosive 42 | . 1 4 11 4 . 10 . 1 11 . . Electromagnetic 97 | 18 79 . . . . . . . . . . Robot Hit Streak 29 | 6 6 5 9 10 . 11 29 12 9 . 1 Robot Miss Streak 7 | 2 5 2 3 4 . 3 7 3 2 . 2 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 14 | . . . 3 2 . 1 5 3 . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 . . . Shots Hit Robots 526 | 11 60 6 69 23 . 33 219 77 22 . 6 Core Hits 293 | 7 31 6 45 19 . 29 108 28 18 . 2 Critical Kills 5 | . . . 1 . . . 4 . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 . . . . . Critical Strikes 34 | . 3 . 1 1 . 2 15 10 2 . . Burn 20 | . . . . . . . 11 9 . . . Destroy 8 | . . . 1 1 . 2 4 . . . . Blast 3 | . . . . . . . . 1 2 . . Corrupt 3 | . 3 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13982 | 209 963 245 1759 848 . 1460 4876 2025 1323 . 274 Guns 9006 | 143 650 . 1172 368 . 487 4876 1310 . . . Cannons 1468 | . 86 87 . . . . . 553 468 . 274 Explosions 3508 | 66 227 158 587 480 . 973 . 162 855 . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 5425 | . 90 . 1172 368 . 487 2051 655 406 . 196 Thermal 4543 | 66 217 87 . . . . 2825 1208 62 . 78 Explosive 3311 | . 96 158 587 480 . 973 . 162 855 . . Electromagnetic 703 | 143 560 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 4 10 10 10 14 Average Corruption 6 | . . . . . . . 2 7 10 10 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 123 | . . . . . . . 22 51 44 5 1 Message Errors 29 | . . . . . . . 4 13 11 1 . Matter Fused 33 | . . . . . . . 4 12 15 2 . Heat Flow Errors 16 | . . . . . . . 4 6 4 1 1 Energy Discharges 12 | . . . . . . . 2 5 4 1 . Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 17 | . . . . . . . 4 8 5 . . Data Loss (major) 4 | . . . . . . . . 2 2 . . Misfires 4 | . . . . . . . . 1 3 . . Alerts 2 | . . . . . . . 1 1 . . . Weapon Failures 5 | . . . . . . . 2 3 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 278 | 6 3 . 64 52 . 79 . . 51 . 23 Projectiles 40 | . . . . . . . . . 17 . 23 Explosions 238 | 6 3 . 64 52 . 79 . . 34 . . Melee . | . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . 5 . 5 Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 5 . 4 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 291 | . 71 15 . 56 . 71 . 39 39 . . Shots 8 | . 2 1 . 1 . 2 . 1 1 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 681 | 36 196 108 28 20 . 38 294 422 299 93 681 Average Temperature 70 | 17 55 47 4 7 . 16 81 130 91 48 360 Received Heat Transfer 1740 | 6 66 30 125 27 . 123 794 526 43 . . Effects 11 | . . . . . . . 3 3 . . 5 Shutdowns 3 | . . . . . . . . 2 . . 1 Energy Bleed 2 | . . . . . . . . 1 . . 1 Interference 3 | . . . . . . . 3 . . . . Damage (major) 2 | . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 9 | . . . . . . . 6 3 . . . Combat Hostiles 9 | . . . . . . . 6 3 . . . Parts Melted 37 | . . . 1 . . . 23 12 1 . . Heat Transferred 11158 | 100 435 185 . . . . 7091 3147 100 . 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | 1 3 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 504 | 41 307 191 414 504 . . 329 . . . . Initial 149 | . 26 61 . 115 . . 149 . . . . Average 197 | 11 208 126 223 337 . . 152 . . . . Maximum Alert Level 2 | . 1 . 2 2 . . 1 . . . . Low Security (%) 51 | 100 35 100 31 1 . . 73 . . . . Level 1 46 | . 64 . 66 89 . . 26 . . . . Level 2 1 | . . . 1 8 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 3 1 1 1 . . 8 . . . . Investigation 4 | . 1 1 1 . . . 1 . . . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement 7 | . 2 . . 1 . . 4 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . . . 2 2 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 165 | 1 20 4 42 16 . 22 36 13 9 . 2 Peak Tracking Total 10 | 1 5 2 5 4 . 10 3 4 4 . 2 Tactical Retreats 3 | . . . 1 . . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 4 | . 3 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 12 | . 2 . 8 . . 2 . . . . . Max in Single Turn 2 | . 1 . 2 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 32 | . 6 2 12 . . 1 5 . 2 4 . Terminals 15 | . 6 . 8 . . 1 . . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 120 | . 31 2 36 . . 2 11 . 7 31 . Successful 81 | . 16 2 20 . . 2 3 . 7 31 . Failed 38 | . 14 . 16 . . . 8 . . . . Catastrophic 8 | . 1 . 3 . . . 4 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 30 | . 5 . 16 . . . 9 . . . . Terminals 59 | . 31 . 26 . . 2 . . . . . Fabricators 5 | . . . . . . . 5 . . . . Repair Stations 6 | . . . 2 . . . 4 . . . . Recycling Units 3 | . . . 1 . . . 2 . . . . Scanalyzers 7 | . . . 7 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 66 | . 14 2 10 . . 2 . . 7 31 . Record 29 | . 7 . 3 . . 2 . . 6 11 . Part Schematic 10 | . . . . . . . . . . 10 . Robot Schematic 7 | . . . . . . . . . . 7 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 7 | . 3 . 1 . . . . . . 3 . Open Door 3 | . . 2 . . . . . . 1 . . Alert Level 2 | . 1 . 1 . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . Locate Traps 4 | . 2 . 2 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 4 . . . 1 . . . . Terminals 5 | . 2 . 3 . . . . . . . . Botnet 5 | . 2 . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . Monitor 1 | . . . . . . . 1 . . . . Reject 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 6 . 10 . . 1 5 . . . . Full Trace Events 2 | . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . . . . . 10 . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 12 | . . 3 . 3 4 . . . 2 . . Largest Group 5 | . . 3 3 3 5 5 1 . 2 . . Highest-Rated Group 182 | . . 40 40 71 182 182 38 . 40 . . Highest-Rated Ally 41 | . . 16 16 31 41 41 38 . 20 . . Zionite Dispatches 1 | . . . . . . . 1 . . . . Recon 1 | . . . . . . . 1 . . . . Total Orders 65 | . . . 1 5 . 6 19 21 11 . 2 STAY 1 | . . . . . . . 1 . . . . EXPLORE 51 | . . . 1 3 . 5 16 16 10 . . RETURN 13 | . . . . 2 . 1 2 5 1 . 2 Ally Attacks 90 | . . 8 33 15 . 31 3 . . . . Total Damage 2152 | . . 105 248 149 . 1639 11 . . . . Kills 23 | . . 1 5 3 . 14 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . 3 . 1 2 . . Drone Launches 57 | . . . 1 2 . 5 17 18 11 . 3 Drone Recoveries 46 | . . . 1 2 . 3 15 16 7 . 2 Zionite Intel Received 1 | . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 11162 | 139 850 478 1135 871 1255 1110 2253 1584 1324 140 23 Spaces Moved 7228 | 120 857 497 910 569 1074 701 1183 747 462 106 2 Core 17 | 15 2 . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 2479 | . . . . . . . 1183 726 462 106 2 Wheels 4224 | 105 347 497 910 569 1074 701 . 21 . . . Hover 431 | . 431 . . . . . . . . . . Flight 77 | . 77 . . . . . . . . . . Fastest Speed 37 | 50 37 80 80 95 110 95 100 120 120 120 190 Average Speed 109 | 76 64 80 94 108 110 108 117 129 213 127 190 Slowest Speed 260 | 80 150 80 95 140 110 125 190 190 260 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 72 | 7 97 93 87 98 90 98 33 98 95 75 3 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 6 | . . 2 . 1 1 . . . 1 1 . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 19 | . . 1 . 1 2 5 . 5 5 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 356 | 3 53 29 60 50 . 56 . 20 82 . 3 Melee . | . . . . . . . . . . . . Projectile 14 | . . . . . . . . 5 6 . 3 AOE 342 | 3 53 29 60 50 . 56 . 15 76 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 9724 | 149 1041 568 1087 778 1148 1006 1795 1262 768 111 11 Wait 1720 | 9 56 50 57 166 69 264 379 425 244 . 1 Move 7215 | 119 856 496 909 568 1071 700 1182 746 461 105 2 Hop 1 | . . . . . 1 . . . . . . Pick Up 128 | 7 19 5 21 3 3 4 40 8 18 . . Fast Attach 19 | . 12 . . 1 . . 2 1 . 3 . Attach 81 | 5 5 . 6 1 . 5 32 15 11 . 1 Detach 11 | . . . . . . . 7 3 1 . . Swap 82 | . 15 3 8 8 . 10 20 14 3 . 1 Drop 66 | . 19 6 8 3 4 1 13 1 7 3 1 Fire 401 | 9 59 8 78 28 . 22 120 49 23 . 5 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 140 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 4) 300 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 6) 414 | -10/Materials | Identified exit to Mines 452 | -10/Materials | Discovered new exit (range 15) 509 | -10/Materials | Discovered exit to Mines (range 5) 598 | -10/Materials | Discovered new exit (range 4) 599 | -10/Materials | Identified exit to Materials 673 | -10/Materials | Central database locked down 690 | -10/Materials | Lost 3 parts (1n2w) 990 | -10/Materials | Entered Mines 995 | -10/Mines | Discovered exit to Materials (range 8) 1092 | -10/Mines | Learned location of Storage (-8) 1265 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1310 | -10/Mines | Discovered exit to Materials (range 10) 1323 | -10/Mines | Met a Derelict shopkeep closing up shop 1393 | -10/Mines | Learned location of Zion (-7) 1420 | -10/Mines | Found the Drone Emporium 1429 | -10/Mines | Found Prototype Device 1468 | -10/Mines | Entered Materials 1468 | -9/Materials | Accompanied by 3 allies 1468 | -9/Materials | Evolved 2 slots: Utility x2 1469 | -9/Materials | Identified Sensor Drone Bay 1601 | -9/Materials | Repaired Lrg. Storage Unit? 1693 | -9/Materials | Discovered new exit (range 16) 2145 | -9/Materials | Discovered new exit (range 16) 2176 | -9/Materials | Identified exit to Materials 2288 | -9/Materials | Discovered new exit (range 13) 2302 | -9/Materials | Identified exit to Mines 2603 | -9/Materials | Entered Mines 2676 | -9/Mines | Met a Derelict bent on vengeance 2686 | -9/Mines | Discovered exit to Materials (range 10) 3056 | -9/Mines | Escorted by a lone wolf Derelict 3298 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3300 | -9/Mines | Identified exit to Zion 3357 | -9/Mines | Discovered exit to Materials (range 8) 3474 | -9/Mines | Entered Zion 3474 | -7/Zion | Accompanied by 3 allies 3524 | -7/Zion | Led the pair of lost Derelicts to a safe place 3771 | -7/Zion | Given the Hacking Drone Bay 3772 | -7/Zion | Found Prototype Device 4309 | -7/Zion | Met Imprinter 4332 | -7/Zion | Imprinted 4334 | -7/Zion | Declared Zion's savior 4647 | -7/Zion | Discovered new exit (range 15) 4710 | -7/Zion | Identified exit to Proximity Caves 4729 | -7/Zion | Entered Proximity Caves 4729 | -6/Proximity Caves | Accompanied by 5 allies 4919 | -6/Proximity Caves | Learned location of 1 exit from Factory 4931 | -6/Proximity Caves | Spotted B-75 Beast 4936 | -6/Proximity Caves | Learned 8 Factory zone layouts 4953 | -6/Proximity Caves | Allies destroyed B-75 Beast 4980 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4980 | -6/Proximity Caves | Core integrity fell below 50% 5017 | -6/Proximity Caves | Learned location of 1 exit from Factory 5302 | -6/Proximity Caves | Discovered new exit (range 15) 5350 | -6/Proximity Caves | Identified exit to Factory 5627 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5839 | -6/Proximity Caves | Entered Factory 5839 | -6/Factory | Accompanied by 1 ally 5839 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5840 | -6/Factory | Identified exit to Factory 5887 | -6/Factory | Discovered new exit (range 39) 5888 | -6/Factory | Identified exit to Lower Caves 5998 | -6/Factory | Zion Recon squad teleported in 6136 | -6/Factory | Build established: Tank 6495 | -6/Factory | Lost 6 parts (1p1n2u2w) 6805 | -6/Factory | Fabricated Hpw. Shotgun? 6901 | -6/Factory | Lost 3 parts (1u2w) 7030 | -6/Factory | Retrieved Zion intel report: Active Terminals 7315 | -6/Factory | Terminal network hard line cut 7327 | -6/Factory | Lost 3 parts (2p1w) 7353 | -6/Factory | Found Prototype Processor 7995 | -6/Factory | Build established: Scavenger-Gunner 8092 | -6/Factory | Entered Lower Caves 8344 | -6/Lower Caves | Core integrity fell below 50% 8402 | -6/Lower Caves | Lost 3 parts (1p1n1u) 8721 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8746 | -6/Lower Caves | System corruption reached 10% 8847 | -6/Lower Caves | Learned 8 Factory zone layouts 9084 | -6/Lower Caves | Spotted B-75 Beast 9299 | -6/Lower Caves | Lost 10 parts (1p2n2u5w) 9448 | -6/Lower Caves | Destroyed B-75 Beast 9468 | -6/Lower Caves | Lost 4 parts (1p1n2u) 9527 | -6/Lower Caves | Discovered new exit (range 5) 9537 | -6/Lower Caves | Identified exit to Lower Caves 9549 | -6/Lower Caves | Build established: Mutant 9676 | -6/Lower Caves | Entered another Lower Caves area 9693 | -6/Lower Caves | Found DCF Scrap (13 items) 9694 | -6/Lower Caves | Encountered a Warlord checkpoint 9703 | -6/Lower Caves | Discovered exit to Factory (range 41) 10197 | -6/Lower Caves | Discovered new exit (range 126) 10205 | -6/Lower Caves | Build established: Gunner 10214 | -6/Lower Caves | Identified exit to Data Miner 10482 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10609 | -6/Lower Caves | Learned location of Armory (-4) 10609 | -6/Lower Caves | Learned Research trap positions 10609 | -6/Lower Caves | Learned Research stockpile data 10609 | -6/Lower Caves | Learned Research garrison access intel 10611 | -6/Lower Caves | A Commander dispatched an escort 10751 | -6/Lower Caves | Learned Factory garrison access intel 11000 | -6/Lower Caves | Entered Data Miner 11000 | -6/Data Miner | Accompanied by 2 allies 11001 | -6/Data Miner | Commander's escort returned to base 11001 | -6/Data Miner | Commander's escort returned to base 11002 | -6/Data Miner | Discovered new exit (range 6) 11008 | -6/Data Miner | Identified exit to Proximity Caves 11025 | -6/Data Miner | Met Data Miner 11060 | -6/Data Miner | Learned location of Section 7 (-2) 11060 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11081 | -6/Data Miner | Received God Mode back door access code from Data Miner 11140 | -6/Data Miner | Entered Proximity Caves 11158 | -5/Proximity Caves | Core integrity fell below 20% 11164 | -5/Proximity Caves | Core destroyed Last Messages --------------- Destroyed Antigrav System. P-70 Sage knocked back. Carbon-fiber Leg destroyed. Power failure, Fission Core shutdown. P-70 Sage knocked back. System corrupted: Heat flow error (+271). Fission Core destroyed. Lgt. Fission Core destroyed. Dropped Com. Battery. Extracted 21 energy. P-70 Sage destroyed. Overheating: Energy bleed (-10). Extracted 19 energy. Overheating: Sensor Drone Bay damaged (-208). Overheating: Adv. Terrain Scanner damaged (-12). Internal heat damage averted by Imp. Cryofiber Web. Extracted 1 energy. Overheating: Core damaged (-153). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????#????????#??????????????????? | | ??????????????#????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????#??????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????#?????????????????????? | | ??????????????###??????????????????????????????? | | ??????????????## ???????????????#?????????????? | | ??????????????# ####????????????????????????? | | ???????????????# #??????#?#??????????????? | | ???????????????# ###????#???????? ??????? | | ????????????????? ####;##### ?????? | | ????????????????? ??? | ?????? | | ????????????????????????#%%p ?????? | | ??????????????????????### % ## ####????????????? | | ??????????????????????#;% ;#??????????????????? | | ?????????????????????##@ ##???????????????????? | | ?????#???????????????# #????#???????????????? | | ?????????????????????# #????????????????????? | | ??????????#?#???????# ???????????????????? | | ??????????????????#?## ####??????????????????? | | ?????????????????????### ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????#????????# #????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????#???????? ????????????????????? | | ??????????????????????? ????????????????????? | | ????????????????????? ?# "???????????????????? | | ????????????????? ?????? "???????????????????? | | ???????????#???????????? "???????????????????? | | ???????????????????????? "???????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Hpw. Shotgun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Backstab It's Just You Knowing Is Half The Battle Let's See Who's Tougher The One The Oracle Challenges ------------ None Game ------ Seed QuantumStormCoupler Manual? 0 Play Time 03:08:34 Cumulative 13.4 hours Start 2024.12.22 @ 10:53:41 End 2024.12.23 @ 12:04:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 12 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 603f16ae-b5f4-4f42-8f46-93dab4fa1cd8