Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 16:57:37

Player: Geordi

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (57)      285
Value Destroyed (1481)     1481
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 3673

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             390/550
Matter                     300/300
Energy                     34/125
System Corruption          0%
Temperature                Cool (15)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (5) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
           Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Light Nuclear Core
     Large Storage Unit
     Large Matter Pod (150)
           ECM Suite
           Hacking Suite
  Improved EM Shotgun
           Spread Laser
  Enhanced Flamer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Large Storage Unit
     Large Matter Pod
           ECM Suite
           Hacking Suite
  Improved EM Shotgun
           Spread Laser
  Enhanced Flamer
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Splice Drone Bay
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             50   | 6   9   16  14  5   
  Power                    8    | 1   1   2   4   .   
    Engine                 6    | 1   1   .   4   .   
    Core                   2    | .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   4   5   6   2   
    Treads                 2    | .   .   .   2   .   
    Leg                    15   | 2   4   5   2   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   .   2   .   
  Utility                  8    | 1   3   2   .   2   
    Device                 4    | .   1   2   .   1   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   1   7   4   1   
    Energy Gun             7    | 1   1   1   3   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   .   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   3   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   
Parts Lost                 19   | .   1   7   7   4   
  Power                    3    | .   1   1   1   .   
  Propulsion               11   | .   .   3   4   4   
  Utility                  3    | .   .   2   1   .   
  Weapon                   2    | .   .   1   1   .   
  Highest Loss Streak      4    | .   1   4   3   3   
  To Critical Strikes      1    | .   .   1   .   .   
Average Slot Usage (%)     89   | .   96  94  81  91  
  Engine                   8    | .   13  .   8   9   
  Core                     3    | .   .   13  2   .   
  Treads                   6    | .   .   .   13  11  
  Leg                      18   | .   28  26  6   31  
  Flight                   3    | .   .   .   8   .   
  Device                   9    | .   10  10  9   9   
  Storage                  12   | .   14  14  11  9   
  Energy Gun               14   | .   14  14  15  18  
  Ballistic Gun            5    | .   14  5   .   .   
  Launcher                 2    | .   .   8   1   .   
  Special Weapon           2    | .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 12  28  27  28  20  
  Greatest Support         43   | 20  20  20  40  43  
  Greatest Overweight (x)  6    | .   1   2   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 6   10  10  10  10  
  Average Carried          9    | 3   8   9   9   8   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 4   10  8   10  9   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1110 | 218 446 227 184 35  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1775 | .   719 376 302 378 
  Parts                    109  | .   47  22  24  16  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  46   | .   13  15  12  6   
  Guns                     32   | .   13  7   7   5   
  AOE                      13   | .   .   8   4   1   
Classes Destroyed          10   | .   6   2   2   .   
  Tunneler                 2    | .   .   2   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | .   1   1   .   .   
  Operator                 3    | .   2   .   .   1   
  Watcher                  4    | .   2   .   1   1   
  Swarmer                  15   | .   3   7   5   .   
  Grunt                    24   | .   10  6   2   6   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   4    | .   .   .   4   .   
  Assembled                2    | .   .   2   .   .   
Best Kill Streak           8    | .   8   8   5   4   
  Combat Bots Only         6    | .   3   6   5   3   
Max Kills in Single Turn   5    | .   1   5   2   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 4    | .   .   4   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        252  | .    57   89   70   36   
  Missed                   70   | .    13   28   23   6    
Damage Taken               2478 | .    518  739  754  467  
  Core                     480  | .    89   123  108  160  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   59   | .    59   .    .    .    
Core Remaining (%)         62   | 100  .    15   73   .    
Volleys Fired              146  | .    59   29   39   19   
  Largest                  2    | .    2    2    2    2    
  Hottest                  145  | .    70   95   145  110  
Shots Fired                270  | .    118  52   62   38   
  Gun                      251  | .    118  45   50   38   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 9    | .    .    7    2    .    
  Special                  10   | .    .    .    10   .    
  Kinetic                  75   | .    59   16   .    .    
  Thermal                  147  | .    59   29   49   10   
  Explosive                9    | .    .    7    2    .    
  Electromagnetic          39   | .    .    .    11   28   
  Robot Hit Streak         15   | .    13   8    9    15   
  Robot Miss Streak        10   | .    3    6    10   4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    2    1    1    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           186  | .    80   26   49   31   
  Core Hits                127  | .    38   28   34   27   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         7    | .    3    2    2    .    
    Burn                   6    | .    3    1    2    .    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3373 | .    1006 864  925  578  
  Guns                     2449 | .    1001 284  628  536  
  Cannons                  .    | .    .    .    .    .    
  Explosions               843  | .    .    580  221  42   
  Melee                    .    | .    .    .    .    .    
  Ramming                  18   | .    5    .    13   .    
  Kinetic                  616  | .    531  85   .    .    
  Thermal                  1402 | .    470  199  580  153  
  Explosive                758  | .    .    580  178  .    
  Electromagnetic          579  | .    .    .    154  425  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         11   | .    2    11   1    .    
  Average Corruption       3    | .    2    6    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  28   | .    3    19   6    .    
    Message Errors         4    | .    1    2    1    .    
    Matter Fused           10   | .    1    7    2    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      2    | .    .    .    2    .    
    Data Loss (minor)      6    | .    .    5    1    .    
    Data Loss (major)      3    | .    1    2    .    .    
    Misfires               1    | .    .    1    .    .    
    Weapon Failures        1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            53   | .    .    31   22   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               53   | .    .    31   22   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    59   20   .    
  Shots                    4    | .    .    3    1    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             3    | .    2    .    1    .    
  Kicked                   2    | .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        291  | .    120  149  291  90   
  Average Temperature      57   | .    37   29   81   39   
  Received Heat Transfer   861  | .    270  108  195  288  
  Effects                  1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             5    | .    2    .    3    .    
  Heat Transferred         3931 | .    1628 592  1586 125  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             424  | .   424 338 233 176 
  Initial                  83   | .   .   73  83  16  
  Average                  159  | .   231 231 89  81  
Maximum Alert Level        2    | .   2   1   1   .   
  Low Security (%)         58   | 100 40  16  85  100 
  Level 1                  37   | .   49  83  14  .   
  Level 2                  3    | .   9   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   .   1   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   3   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           7    | .   5   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              84   | .   29  16  26  13  
  Peak Tracking Total      6    | .   6   6   5   6   
  Tactical Retreats        8    | .   4   3   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          13   | .   8   1   3   1   
  Terminals                7    | .   5   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                37   | .   27  1   6   3   
  Successful               20   | .   16  1   2   1   
  Failed                   17   | .   11  .   4   2   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                22   | .   17  .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          11   | .   8   .   .   3   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   8   1   1   .   
  Record                   2    | .   2   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             3    | .   3   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   6   .   .   1   
  Scan Component           5    | .   4   .   .   1   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   
  Report Inventory         3    | .   2   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   5   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     62   | .   62  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               20   | .   .   .   20  .   
  Total Damage             92   | .   .   .   92  .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             20   | .   .   .   20  .   
  Drone Recoveries         20   | .   .   .   20  .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               3378 | 62   1060 659  1416 181  
Spaces Moved               1682 | 44   589  311  664  74   
  Core                     9    | 9    .    .    .    .    
  Treads                   339  | .    .    .    339  .    
  Legs                     1262 | 35   589  311  253  74   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   72   | .    .    .    72   .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            145  | 105  121  138  174  120  
  Slowest Speed            520  | 120  190  260  520  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 4    95   69   49   9    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          97   | .    .    82   12   3    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      97   | .    .    82   12   3    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2339 | 59  815 489 849 127 
  Wait                     396  | .   137 123 110 26  
  Move                     1678 | 43  588 310 663 74  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  48   | 10  14  8   13  3   
  Fast Attach              5    | .   1   .   4   .   
  Attach                   22   | 6   1   7   4   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     23   | .   7   9   6   1   
  Drop                     18   | .   6   3   9   .   
  Fire                     146  | .   59  29  39  19  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   2   .   .   .   
  Crush                    1    | .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  343 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Discovered new exit (range 16)
  489 | -10/Materials | Discovered new exit (range 6)
  569 | -10/Materials | Discovered new exit (range 8)
  613 | -10/Materials | Repaired Aluminum Leg
  650 | -10/Materials | Repaired Broken Aluminum Leg
  738 | -10/Materials | Discovered new exit (range 16)
 1031 | -10/Materials | Discovered new exit (range 6)
 1123 | -10/Materials | Entered Mines
 1147 | -10/Mines     | Core integrity fell below 50%
 1178 | -10/Mines     | Lost 3 parts (1p1u1w)
 1197 | -10/Mines     | Discovered new exit (range 7)
 1279 | -10/Mines     | Learned location of Zion (-7)
 1311 | -10/Mines     | Excavation squad dispatched
 1311 | -10/Mines     | A large section of the Mines collapsed
 1456 | -10/Mines     | System corruption reached 10%
 1468 | -10/Mines     | Core integrity fell below 20%
 1511 | -10/Mines     | Lost 4 parts (3n1u)
 1537 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1582 | -10/Mines     | Discovered new exit (range 14)
 1648 | -10/Mines     | Found the Drone Emporium
 1654 | -10/Mines     | Found Prototype Device
 1655 | -10/Mines     | Identified Splice Drone Bay
 1782 | -10/Mines     | Entered Materials
 1782 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2578 | -9/Materials  | Discovered new exit (range 16)
 2676 | -9/Materials  | Build established: Scavenger-Mutant
 2981 | -9/Materials  | Lost 3 parts (1p1n1u)
 3198 | -9/Materials  | Entered another Materials area
 3198 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3341 | -8/Materials  | Garrison activated, responded to threat
 3379 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  Ready to Repair:
    Aluminum Leg
    Rating: 1
    Time: 26
03341_ W-25 Informer calls for garrison support.
03341_ ALERT: Activating Garrison Access M001.
03343_ Lgt. Treads destroyed.
03343_ Critical hit (Burn: +37).
03344_ Imp. Signal Interpreter fried.
03344_ W-25 Informer destroyed.
03361_ Broken Aluminum Leg destroyed.
03364_ Unknown Device fried.
03364_ G-47 Trooper destroyed.
03364_ Processing Tank disabled.
03370_ G-47 Trooper destroyed.
03370_ Switching to secondary target: G-47
  Trooper.
03373_ G-47 Trooper misfires.
03376_ G-47 Trooper destroyed.
03379_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                   ?????????#     #???????????????? |
|                   ?????????#     #???????????????? |
|                   ?????????#     #???????????????? |
|                   ?????????#     #???????????????? |
|                   ?????????#     #???????????????? |
|                   ?????????#     #???????????????? |
|                   ?????????#     ###+##########??? |
|                   ?#########                    ?? |
|                   ?#          %   %            ??? |
|                   ?#   """  %% "    ""         ??? |
|                   ?#   """     T   """  ###+##???? |
|                   ?#   """ #   "   """  #????????? |
|                   ?#   """ #  ^         #????????? |
|                   ?#       #            #????????? |
|                   ?#       #            #????????? |
|                   ?#       # ^^         #????????? |
|                   ?# " "   #    ^  !    #????????? |
|                   ?# "R"   #      *%    #????????? |
|                   ?# """   #     =*]    #????????? |
|                   ?#####;#+##    *]     #????????? |
|                   ?????#         *]     #####????? |
|                   ?????#                        ?? |
|                   ?????#                        ?? |
|                   ?????# Y############          ?? |
|                   ?????#  #???????????  ###??????? |
|                   ?????#!@#???????????? #????????? |
|                   ?????#%*%+?????????????????????? |
|                   ?????#/### "???????????????????? |
|                   ?????%g????"""?????????????????? |
|                   ???? ![?????"""????????????????? |
|                   ???    ??????? ????????????????? |
|                   ???    ????????????????????????? |
|                   ??"    ????????????????????????? |
|                   ?#"""  ????????????????????????? |
|                   ?#"""  ????????????????????????? |
|                   ??""" ?????????????????????????? |
|                   ????" ???????????????H?????????? |
|                   ????  ?????????????????????????? |
|                   ????##?????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults
Maybe Next Time I'll Detach My Launcher
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              FrostWardronePendant
  Manual?         0
Play Time         00:44:48
  Cumulative      11.3 hours
  Start           2024.03.03 @ 13:20:10
  End             2024.03.03 @ 16:57:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34dbaf2d-49dc-441a-93e2-ed9915b6848b