Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.24 @ 06:46:45 Player: viper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (2829) 2829 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6909 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 106/300 Energy 537/575 System Corruption 17% Temperature Critical (509) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (4) -------- Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine Fission Core > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Power Amplifier Weight Redist. System Improved Terrain Scanner Advanced Terrain Scanner Target Analyzer > --- WEAPON (2) ------- Lightning Gun Thermic Laser > --- INVENTORY (5) ---- Fusion Compressor Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Light Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Target Analyzer System Shield System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Improved Sensor Array Hacking Suite Drone Bay Drone Bay Drone Bay Light Assault Rifle Heavy Assault Rifle Enhanced Autogun Gauss Rifle Assault Cannon Magnetic Acceleration Cannon [Rating: 71] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Power Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 9 | . 1 2 . 2 2 2 . . Power 3 | . 1 . . . . 2 . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . 2 . 2 . . . . Weapon . | . . . . . . . . . Parts Attached 102 | 7 7 5 . 7 5 49 7 15 Power 27 | 1 5 2 . . . 13 1 5 Engine 21 | 1 5 2 . . . 9 1 3 Core 6 | . . . . . . 4 . 2 Reactor . | . . . . . . . . . Propulsion 31 | 2 1 . . 3 3 16 2 4 Treads . | . . . . . . . . . Leg 31 | 2 1 . . 3 3 16 2 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 . 3 . 3 . 10 1 4 Device 12 | 1 . . . 2 . 4 1 4 Storage 5 | 1 . 1 . 1 . 2 . . Processor 3 | . . 1 . . . 2 . . Hackware 2 | . . . . . . 2 . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 1 . . 1 2 10 3 2 Energy Gun 4 | 1 1 . . . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 1 . . . . 2 9 3 . Ballistic Cannon 2 | . . . . 1 . 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 3 | . . . . . . 3 . . Parts Lost 41 | . 1 . . 2 . 26 12 . Power 10 | . . . . . . 8 2 . Propulsion 12 | . . . . 1 . 8 3 . Utility 12 | . . . . 1 . 6 5 . Weapon 7 | . 1 . . . . 4 2 . Highest Loss Streak 8 | . 1 . . 2 . 6 8 . To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 92 | . 99 100 100 98 100 89 53 50 Engine 16 | . 25 20 20 16 14 15 2 12 Core 1 | . . . . . . 4 7 2 Leg 20 | . 25 20 20 14 28 22 9 15 Device 9 | . 12 10 10 15 14 6 4 9 Storage 11 | . 12 10 10 16 14 11 2 . Processor 6 | . . 10 10 8 7 4 12 6 Hackware 3 | . . . . . . 9 9 . Protection 4 | . . 10 10 8 7 . . . Energy Gun 4 | . 11 10 10 4 . . . 5 Ballistic Gun 9 | . 12 10 10 8 10 11 4 . Ballistic Cannon 1 | . . . . 3 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 197 | 17 22 103 103 109 109 197 119 44 Greatest Support 79 | 20 20 20 20 32 65 76 76 79 Greatest Overweight (x) 9 | 5 1 5 5 6 1 4 5 9 Average Overweight (x) 1 | . . 3 5 3 1 1 . . Largest Inventory Capacity 25 | 10 10 25 25 25 25 25 25 5 Average Capacity 20 | 9 10 23 25 25 25 25 12 5 Most Carried 18 | 4 6 7 6 8 7 17 18 2 Average Carried 7 | 3 4 4 6 5 6 12 7 1 Final Capacity 25 | 10 10 25 25 25 25 25 5 5 Final Carried 17 | 4 6 6 6 8 7 17 . 2 Class Distribution -------------------- 93% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Generator-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Matter Collected 2820 | 204 178 33 82 271 45 1892 26 89 Remotely 110 | . . . . 110 . . . . Salvage Created 4258 | . 393 125 . 529 96 3040 . 75 Parts 219 | . 21 9 . 27 5 151 . 6 Haulers Intercepted 7 | . . 1 . 2 2 2 . . Recyclers Shooed 9 | . . . . . . 9 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 51 | . 9 . . 8 . 33 . 1 Guns 42 | . 9 . . 6 . 26 . 1 Cannons 9 | . . . . 2 . 7 . . Classes Destroyed 14 | . 3 2 . 2 . 7 . . Worker 6 | . . . . . . 6 . . Builder 3 | . . . . . . 3 . . Tunneler 1 | . . . . . . 1 . . Hauler 7 | . . 1 . 2 2 2 . . Recycler 9 | . . 1 . 1 . 7 . . Watcher 8 | . 1 1 . 3 . 3 . . Swarmer 4 | . 2 . . 2 . . . . Grunt 23 | . 7 . . 4 . 12 . . Duelist 5 | . . . . 1 . 4 . . Sentry 3 | . . . . . . 2 . 1 Demolisher 2 | . . . . . . 2 . . Hunter 10 | . . . . 1 . 9 . . Programmer 3 | . . . . . . 3 . . Assembled 1 | . . . . . . 1 . . Best Kill Streak 6 | . 4 2 . 4 1 6 . 1 Combat Bots Only 4 | . 3 . . 2 . 4 . 1 Max Kills in Single Turn 2 | . 1 1 . 1 1 2 . 1 Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Damage Taken 4785 | . 305 14 . 381 . 3434 305 346 Core 1026 | . 53 . . 45 . 512 141 275 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . . . . 20 . 30 . . Regen/Repaired (Parts) 43 | . . . . . . 43 . . Core Remaining (%) 93 | 100 78 . 100 91 100 . . . Volleys Fired 294 | . 37 3 . 48 4 189 8 5 Largest 2 | . 2 2 . 2 2 2 2 2 Hottest 140 | . 60 60 . 64 64 72 56 140 Shots Fired 576 | . 70 6 . 96 8 373 13 10 Gun 514 | . 70 6 . 71 7 337 13 10 Cannon 62 | . . . . 25 1 36 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 507 | . 37 3 . 73 8 373 13 . Thermal 5 | . . . . . . . . 5 Explosive . | . . . . . . . . . Electromagnetic 64 | . 33 3 . 23 . . . 5 Robot Hit Streak 53 | . 14 6 . 18 20 53 18 28 Robot Miss Streak 2 | . 2 . . 2 . 2 . . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . 1 . . . . 4 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 481 | . 55 6 . 79 7 311 13 10 Core Hits 231 | . 20 5 . 30 2 171 . 3 Critical Kills 4 | . . . . . . 4 . . Critical Parts Destroyed 8 | . . . . 1 . 7 . . Critical Strikes 17 | . 1 . . 3 . 11 . 2 Burn 1 | . . . . . . . . 1 Destroy 12 | . . . . 1 . 11 . . Blast 1 | . . . . 1 . . . . Corrupt 3 | . 1 . . 1 . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8119 | . 591 138 . 1122 112 5711 269 176 Guns 6526 | . 591 84 . 567 89 4771 248 176 Cannons 1481 | . . . . 518 23 940 . . Explosions 91 | . . 54 . 37 . . . . Melee . | . . . . . . . . . Ramming 21 | . . . . . . . 21 . Kinetic 7137 | . 232 24 . 810 112 5711 248 . Thermal 181 | . . 54 . 37 . . . 90 Explosive . | . . . . . . . . . Electromagnetic 780 | . 359 60 . 275 . . . 86 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . 1 . . . . 6 17 17 Average Corruption 7 | . 1 . . . . 5 12 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . 1 . . . . 26 12 9 Message Errors 11 | . . . . . . 7 2 2 Matter Fused 12 | . 1 . . . . 6 3 2 Heat Flow Errors 3 | . . . . . . 1 1 1 Energy Discharges 3 | . . . . . . 2 . 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 9 | . . . . . . 4 2 3 Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Misdirections 4 | . . . . . . . 4 . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . . . 18 . 3 . . Projectiles 21 | . . . . 18 . 3 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 32 | . . . . 11 . 21 . . Impact . | . . . . . . . . . Kinetic 31 | . . . . 10 . 21 . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 41 | . . 14 . 17 . . 10 . Shots 2 | . . 1 . 1 . . . . Rammed 2 | . . . . . . . 2 . Targets Rammed 2 | . . . . . . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 601 | . 275 60 . 195 20 380 208 601 Average Temperature 103 | . 126 28 . 57 10 97 107 226 Received Heat Transfer 1210 | . 198 . . 189 . 799 . 24 Effects 12 | . . . . . . 4 . 8 Shutdowns 6 | . . . . . . 3 . 3 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . 1 . . Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 500 | . . 100 . 50 . . . 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Peak Influence 272 | . 272 143 . 189 55 237 22 60 Initial 81 | . . 81 . . 31 19 22 . Average 47 | . 158 122 . 44 42 79 7 14 Maximum Alert Level 1 | . 1 . . . . 1 . . Low Security (%) 96 | 100 78 100 100 100 100 93 100 100 Level 1 3 | . 21 . . . . 6 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . . 2 1 10 . . Investigation 5 | . 1 . . 1 1 2 . . Extermination 3 | . . . . . . 3 . . Reinforcement 4 | . . . . 1 . 3 . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Distress Signals 6 | . 1 . . 3 . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 13 1 . 13 . 43 6 3 Peak Tracking Total 8 | . 4 1 . 4 1 8 6 1 Tactical Retreats 7 | . 2 . . 3 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 5 | . 1 . . . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 4 | . . . . 2 . 2 . . Max in Single Turn 1 | . . . . 1 . 1 . . Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 16 | . 3 2 1 3 1 4 . 2 Terminals 12 | . 3 2 1 3 1 2 . . Fabricators 2 | . . . . . . 1 . 1 Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 42 | . 7 5 3 11 3 10 . 3 Successful 29 | . 6 4 3 8 1 5 . 2 Failed 13 | . 1 1 . 3 2 5 . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . 1 . . Terminals 34 | . 7 5 3 11 3 5 . . Fabricators 2 | . . . . . . 1 . 1 Repair Stations 4 | . . . . . . 4 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 24 | . 6 4 3 8 1 2 . . Record 8 | . 2 . 2 4 . . . . Robot Analysis 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 3 | . . 1 . 1 . 1 . . Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . . Zone Layout 4 | . 1 1 . 1 1 . . . Fabricator Hacks 2 | . . . . . . 1 . 1 Network Status 2 | . . . . . . 1 . 1 Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 2 1 2 1 2 . 2 Full Trace Events 6 | . 1 . 1 1 1 2 . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 19 | . . . . . . 19 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . 9 . Total Damage 170 | . . . . . . . 170 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Turns Passed 7672 | 1294 376 421 1288 1188 310 2337 185 273 Spaces Moved 2656 | 488 200 103 275 230 153 829 190 188 Core 308 | 57 . . . . . . 136 115 Treads . | . . . . . . . . . Legs 2348 | 431 200 103 275 230 153 829 54 73 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 470 335 192 190 50 50 Average Speed 220 | 127 126 391 470 389 193 204 81 123 Slowest Speed 550 | 300 190 470 470 550 195 400 470 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 50 30 14 65 19 6 18 95 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . 2 . 5 . 3 . . Melee . | . . . . . . . . . Projectile 3 | . . . . . . 3 . . AOE 7 | . . 2 . 5 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total 3968 | 1158 259 119 274 436 161 1143 206 212 Wait 874 | 659 16 . . 148 . 50 . 1 Move 2649 | 487 199 102 274 229 152 829 189 188 Hop . | . . . . . . . . . Pick Up 33 | 5 . 4 . 3 . 20 . 1 Fast Attach 43 | 6 1 . . 2 . 18 1 15 Attach 33 | 1 2 2 . 3 2 18 5 . Detach 1 | . . . . . . . . 1 Swap 26 | . 4 3 . 2 3 13 1 . Drop 13 | . . 5 . 1 . 6 . 1 Fire 294 | . 37 3 . 48 4 189 8 5 Melee . | . . . . . . . . . Ram 2 | . . . . . . . 2 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 1295 | -11/Scrapyard | Entered Materials 1295 | -10/Materials | Evolved 1 slot: Power x1 1316 | -10/Materials | Build established: Hacker-Mutant 1449 | -10/Materials | Identified exit to Materials 1449 | -10/Materials | Discovered exit to Materials (range 6) 1671 | -10/Materials | Entered another Materials area 1671 | -9/Materials | Evolved 2 slots: Utility x2 1833 | -9/Materials | Identified exit to Mines 2092 | -9/Materials | Entered Mines 2219 | -9/Mines | Met a Derelict bent on vengeance 2949 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3300 | -9/Mines | Identified exit to Materials 3300 | -9/Mines | Discovered exit to Materials (range 7) 3380 | -9/Mines | Entered Materials 3380 | -8/Materials | Evolved 2 slots: Utility x2 4045 | -8/Materials | Identified exit to Storage 4425 | -8/Materials | Identified exit to Factory 4425 | -8/Materials | Discovered exit to Factory (range 6) 4568 | -8/Materials | Entered Factory 4568 | -7/Factory | Evolved 2 slots: Propulsion x2 4821 | -7/Factory | Identified exit to Factory 4821 | -7/Factory | Discovered exit to Factory (range 14) 4878 | -7/Factory | Entered another Factory area 4878 | -6/Factory | Evolved 2 slots: Power x2 5138 | -6/Factory | Repaired Deuterium Engine 6490 | -6/Factory | Identified exit to Lower Caves 6520 | -6/Factory | Garrison activated, responded to threat 6565 | -6/Factory | Lost 6 parts (3p3n) 6803 | -6/Factory | Lost 5 parts (2p1n2w) 6842 | -6/Factory | Core integrity fell below 50% 6881 | -6/Factory | Lost 5 parts (3n1u1w) 7214 | -6/Factory | Build established: Scavenger-Mutant 7215 | -6/Factory | Sucked down chute 7215 | -6/Factory | Entered Waste 7216 | -6/Waste | Met a frightened Derelict 7230 | -6/Waste | EMP discharged 7230 | -6/Waste | System corruption reached 10% 7266 | -6/Waste | Spotted C-40 Crusher 7276 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7279 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7287 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7290 | -6/Waste | Crushed by Compactor (1 part destroyed) 7293 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7296 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7299 | -6/Waste | Crushed by Compactor (1 part destroyed) 7325 | -6/Waste | Spotted C-40 Crusher 7330 | -6/Waste | EMP discharged 7330 | -6/Waste | Lost 8 parts (2p2n2u2w) 7332 | -6/Waste | Spotted C-40 Crusher 7346 | -6/Waste | Spotted C-40 Crusher 7347 | -6/Waste | Spotted C-40 Crusher 7349 | -6/Waste | Spotted C-40 Crusher 7384 | -6/Waste | Lost 3 parts (1n2u) 7393 | -6/Waste | Identified exit to Factory 7393 | -6/Waste | Discovered exit to Factory (range 11) 7400 | -6/Waste | Entered Factory 7667 | -6/Factory | Core integrity fell below 20% 7674 | -6/Factory | Core destroyed Last Messages --------------- 07623_ = IWL%XAB=RX|OMLCMWZ:HTK 07642_ K-01 Serf collects debris. 07654_ System corrupted: Component data lost. 07655_ K-01 Serf collects debris. 07663_ Y-54 Guardian suffers critical hit (Burn). 07664_ Y-54 Guardian misfires. 07665_ Y-54 Guardian heat damages Lgt. Treads, Imp. Heat Sink, Imp. Deuterium Engine, Lgt. Treads. 07666_ K-01 Serf collects debris. 07666_ Y-54 Guardian destroyed. 07667_ Overheating: Core damaged (-136). 07668_ Power failure, Deuterium Engine shutdown. 07668_ Overheating: Energy bleed (-138). 07669_ Power failure, Lgt. Deuterium Engine shutdown. 07669_ Overheating: System interference. 07669_ Target Analyzer temporarily disabled. 07669_ K-01 Serf collects debris. 07672_ Power failure, Fission Core shutdown. 07673_ K-01 Serf collects debris. 07674_ Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | ????????????????????? ""# """"#?????# | | ????????????????????? # """"#?????? | | ?????????????????????? """"""""" # """"#?????? | | ???????????????????????""""""""" # """"#?????? | | ???????????????????? ????????""" # """"#?????? | | ????????????????????? ??????"""" # """"#?????? | | ???????????????????????????""""" # #?????? | | ???????????????????????????""""" # """"#?????? | | ?????????????????????????? # """"#?????? | | ???????????????????? ???"??""""" # """"#??#??? | | ??????????????????? ????""""" # """"#?###?# | | ????????????????? ???"""""" # """"#?????? | | ????????????????? "??"""""" + """"# ????? | | ????????????????? """"""""" # """"#?????? | | ????????????????? """"""""" # #?????? | | ?????????????????# # #?????? | | ?????????????????# """"""""" ##########?????? | | ?????????????? ??# """"""""" #?????? | | ?????????????????? """"""""" #?????? | | ???????? ?? ?????? """"""""" #????"? | | ?????????????????# """"""""" #?????? | | ??????????????"??# """"""""" +?????? | | ??????"??????????# #?????? | | ?????????????????# #?????? | | ?????????#????#######+########+##### #?????? | | ??????????????# @ =%!!##?? #?????? | | ??????????????# [*! #?? #????? | | ??????????????# #??? #????? | | ??????????#???# #???? #????? | | ??????????????# #???? #????? | | ??????????????# k #???? +????? | | ??????????????# #??? ???? ?????? | | ??????? ??????###################???????? ???????? | | ???????????????????????? ????????????????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????? ???????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 57 Energy Capacity 800 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystAntimissileMinigun Manual? 0 Play Time 00:43:20 Cumulative 1012.7 hours Start 2022.03.23 @ 20:33:57 End 2022.03.24 @ 06:46:45 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 758 Rogue 62 Adventurer 0 Explorer 696 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d44ec45c-2f47-45f5-898f-600b20ac8139