Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 20:37:31

Player: Dadrick

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (111)     555
Value Destroyed (3022)     3022
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (163)                163
              TOTAL SCORE: 6540

 Bonus
-------
High Alert Combat Kills    163

 Cogmind 
---------
Core Integrity             0/700
Matter                     121/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Heat Sink
  High-capacity Matter Pod (0)
                Seismic Detector
                Decoy Drone Bay (16/16)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
   High-powered Field Laser
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Light Deuterium Engine
       Improved Heat Sink
  High-capacity Matter Pod
       Improved Signal Interpreter
                Seismic Detector
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                Decoy Drone Bay
          Heavy Laser
       Enhanced Autogun
       Enhanced Autogun
                Plasma Cutter
          Heavy Flail
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             114  | 7   9   13  1   3   52  29  
  Power                    9    | 1   1   1   .   .   5   1   
    Engine                 7    | 1   1   1   .   .   3   1   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   2   .   .   8   6   
    Treads                 8    | 2   .   2   .   .   4   .   
    Leg                    10   | .   .   .   .   .   4   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  37   | 2   2   4   1   1   16  11  
    Device                 15   | 1   .   2   .   1   8   3   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               4    | .   .   .   .   .   1   3   
    Protection             13   | .   .   2   1   .   5   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   50   | 2   6   6   .   2   23  11  
    Energy Gun             15   | 2   4   3   .   1   3   2   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          20   | .   .   .   .   .   14  6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   .   2   .   1   3   .   
    Special Weapon         4    | .   2   1   .   .   1   .   
    Impact Weapon          4    | .   .   .   .   .   1   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   3   2   
Parts Lost                 34   | .   .   1   .   .   15  18  
  Power                    4    | .   .   1   .   .   1   2   
  Propulsion               10   | .   .   .   .   .   3   7   
  Utility                  10   | .   .   .   .   .   4   6   
  Weapon                   10   | .   .   .   .   .   7   3   
  Highest Loss Streak      11   | .   .   1   .   .   7   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 100 100 93  95  
  Engine                   7    | .   13  14  14  14  4   .   
  Core                     2    | .   .   .   .   .   3   6   
  Treads                   14   | .   28  28  28  28  7   .   
  Leg                      12   | .   .   .   .   .   16  28  
  Device                   10   | .   14  10  14  14  10  6   
  Storage                  10   | .   14  14  14  14  9   6   
  Processor                5    | .   .   .   .   .   7   11  
  Hackware                 2    | .   .   .   .   .   .   8   
  Protection               3    | .   .   3   .   .   6   1   
  Energy Gun               12   | .   26  25  28  27  4   .   
  Ballistic Gun            12   | .   .   .   .   .   20  21  
Peak Build Rating          45   | 7   8   9   9   11  38  45  
  Average Rating           21   | 5   7   8   9   9   25  41  
  On Entrance              11   | .   7   8   9   9   11  38  
Naked Turns                33   | .   .   .   .   .   .   33  
Heaviest Build             46   | 14  29  31  31  29  46  43  
  Greatest Support         68   | 40  40  40  40  40  62  68  
  Greatest Overweight (x)  2    | 2   .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   9   15  15  15  15  14  
  Most Carried             15   | 4   10  13  14  15  15  15  
  Average Carried          12   | 1   6   11  13  14  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 4   10  13  14  15  15  5   

 Class Distribution 
--------------------
 45% | Mutant
 15% | Skirmisher
 10% | Gunner
  8% | Scavenger-Gunner
  7% | Tank
  5% | Hacker-Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
     Gunner | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2855 | 270  90   118  107  97   1267 906  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3882 | 121  468  231  .    46   2138 878  
  Parts                    229  | 6    30   17   .    1    100  75   
Haulers Intercepted        6    | .    2    .    .    .    3    1    
Recyclers Shooed           8    | .    2    1    .    2    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  73   | .   6   8   .   3   39  17  
  Guns                     48   | .   6   1   .   .   24  17  
  AOE                      25   | .   .   7   .   3   15  .   
Classes Destroyed          13   | 2   6   .   .   .   3   2   
  Worker                   3    | .   2   .   .   .   1   .   
  Builder                  4    | .   2   1   .   .   1   .   
  Tunneler                 7    | 2   .   3   .   .   .   2   
  Hauler                   6    | .   2   .   .   .   3   1   
  Recycler                 9    | 1   1   1   .   .   6   .   
  Operator                 4    | .   .   .   .   .   2   2   
  Watcher                  7    | .   2   .   .   .   3   2   
  Swarmer                  20   | .   3   3   .   .   9   5   
  Grunt                    38   | .   3   5   .   3   22  5   
  Brawler                  2    | .   .   .   .   .   1   1   
  Sentry                   7    | .   .   .   .   .   7   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   .   5   
Best Kill Streak           13   | 2   4   10  .   3   13  4   
  Combat Bots Only         12   | .   3   7   .   3   12  4   
Max Kills in Single Turn   4    | 1   3   2   .   1   4   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 3    | .   .   1   .   1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        574  | .    38   28   .    10   237  261  
  Missed                   188  | .    11   6    .    6    71   94   
Damage Taken               5669 | .    276  242  .    55   2242 2854 
  Core                     1163 | .    44   38   .    10   367  704  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    .    .    63   33   .    
Volleys Fired              333  | 11   55   24   .    12   154  77   
  Largest                  3    | 2    2    2    .    2    3    3    
  Hottest                  205  | 90   100  115  .    115  205  75   
Shots Fired                778  | 22   102  33   .    19   382  220  
  Gun                      721  | 22   94   18   .    14   353  220  
  Cannon                   9    | .    .    .    .    .    9    .    
  Launcher                 33   | .    .    10   .    5    18   .    
  Special                  15   | .    8    5    .    .    2    .    
  Kinetic                  504  | .    .    .    .    .    284  220  
  Thermal                  206  | 22   93   23   .    14   54   .    
  Explosive                33   | .    .    10   .    5    18   .    
  Electromagnetic          35   | .    9    .    .    .    26   .    
  Robot Hit Streak         19   | 6    7    8    .    6    19   12   
  Robot Miss Streak        5    | 1    2    2    .    2    4    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    1    .    .    .    6    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    
Shots Hit Robots           470  | 17   53   15   .    9    254  122  
  Core Hits                237  | 4    23   22   .    7    128  53   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         10   | 3    2    .    .    .    4    1    
    Burn                   8    | 3    1    .    .    .    4    .    
    Destroy                1    | .    .    .    .    .    .    1    
    Corrupt                1    | .    1    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    2    3    
  Impact                   5    | .    .    .    .    .    2    3    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8782 | 205  714  894  .    485  4280 2204 
  Guns                     6172 | 205  645  181  .    130  2809 2202 
  Cannons                  231  | .    .    .    .    .    231  .    
  Explosions               2368 | .    69   713  .    355  1231 .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    9    2    
  Kinetic                  4406 | .    .    .    .    .    2204 2202 
  Thermal                  1590 | 205  618  181  .    130  456  .    
  Explosive                2299 | .    .    713  .    355  1231 .    
  Electromagnetic          476  | .    96   .    .    .    380  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    8    
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            55   | .    .    .    .    .    55   .    
  Projectiles              15   | .    .    .    .    .    15   .    
  Explosions               40   | .    .    .    .    .    40   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    4    .    .    .    34   .    
  Shots                    3    | .    1    .    .    .    2    .    
  Rammed                   8    | .    .    .    .    .    8    .    
Targets Rammed             10   | .    .    .    .    .    8    2    
  Kicked                   2    | .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        413  | 210  324  303  .    162  413  286  
  Average Temperature      90   | 110  93   98   .    62   89   87   
  Received Heat Transfer   1500 | .    84   117  .    30   972  297  
  Effects                  14   | .    1    4    .    .    5    4    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           3    | .    1    1    .    .    .    1    
    Interference           8    | .    .    2    .    .    3    3    
    Short Circuit          1    | .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             9    | 4    2    1    .    .    2    .    
  Heat Transferred         4602 | 755  1539 495  .    333  1480 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             528  | 15  182 249 .   85  528 423 
  Initial                  218  | .   9   .   .   .   .   218 
  Average                  221  | 5   77  159 .   16  314 277 
Maximum Alert Level        2    | .   .   1   .   .   2   2   
  Low Security (%)         38   | 100 100 47  .   100 14  5   
  Level 1                  49   | .   .   52  .   .   56  93  
  Level 2                  12   | .   .   .   .   .   28  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   10  4   
  Investigation            3    | .   .   .   .   .   2   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            7    | .   .   .   .   .   5   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           5    | .   1   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              136  | .   13  9   .   7   62  45  
  Peak Tracking Total      12   | .   3   3   .   4   7   12  
  Tactical Retreats        10   | .   .   1   .   .   6   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          2    | .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          25   | .   7   .   1   1   10  6   
  Terminals                17   | .   5   .   .   .   7   5   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                63   | .   20  .   1   1   32  9   
  Successful               21   | .   7   .   1   1   11  1   
  Failed                   42   | .   13  .   .   .   21  8   
    Catastrophic           3    | .   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   23   | .   11  .   .   .   12  .   
  Terminals                49   | .   17  .   .   .   24  8   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             12   | .   5   .   1   1   5   .   
  Record                   1    | .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   2   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   
  Report Inventory         3    | .   2   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   .   1   .   
    Track                  1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         21   | .   6   .   .   .   9   6   
  Full Trace Events        3    | .   .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               5967 | 120  803  409  593  548  2287 1207 
Spaces Moved               3207 | 48   371  191  369  310  1127 791  
  Core                     70   | 4    .    .    .    .    .    66   
  Treads                   1594 | 44   371  191  369  310  309  .    
  Legs                     1543 | .    .    .    .    .    818  725  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  130  50   
  Average Speed            143  | 152  160  160  160  160  139  122  
  Slowest Speed            260  | 160  160  160  160  160  240  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    73   40   85   74   73   14   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 14   | .    8    .    .    .    4    2    
Terrain Destroyed          163  | .    11   24   .    38   88   2    
  Melee                    4    | .    .    .    .    .    2    2    
  Projectile               10   | .    8    .    .    .    2    .    
  AOE                      149  | .    3    24   .    38   84   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      4030 | 69   460  246  372  346  1601 936  
  Wait                     264  | .    17   15   .    5    204  23   
  Move                     3201 | 47   370  190  368  309  1126 791  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  50   | 4    6    4    2    8    22   4    
  Fast Attach              41   | 7    1    .    .    .    23   10   
  Attach                   19   | .    .    1    .    .    11   7    
  Detach                   1    | .    .    .    .    .    1    .    
  Swap                     55   | .    8    12   1    3    19   12   
  Drop                     50   | .    3    .    1    8    31   7    
  Fire                     333  | 11   55   24   .    12   154  77   
  Melee                    5    | .    .    .    .    .    2    3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    2    
  Crush                    8    | .    .    .    .    .    8    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    1    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 15)
  121 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  486 | -10/Materials | Discovered new exit (range 16)
  703 | -10/Materials | Discovered new exit (range 15)
  924 | -10/Materials | Entered Mines
  950 | -10/Mines     | Met a Derelict bent on vengeance
 1034 | -10/Mines     | Excavation squad dispatched
 1034 | -10/Mines     | A large section of the Mines collapsed
 1131 | -10/Mines     | Destroyed 7 combat bots
 1284 | -10/Mines     | Excavation squad dispatched
 1285 | -10/Mines     | Learned location of Storage (-7)
 1325 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1327 | -10/Mines     | Discovered new exit (range 5)
 1333 | -10/Mines     | Entered Exiles
 1372 | -10/Exiles    | Met 8R-AWN
 1401 | -10/Exiles    | Met EX-HEX
 1445 | -10/Exiles    | Met EX-BIN
 1565 | -10/Exiles    | Met EX-DEC
 1616 | -10/Exiles    | Visited The Gauntlet
 1801 | -10/Exiles    | Learned location of Zion (-7)
 1906 | -10/Exiles    | Discovered new exit (range 14)
 1926 | -10/Exiles    | Entered Mines
 2088 | -9/Mines      | Discovered new exit (range 9)
 2105 | -9/Mines      | Learned Materials stockpile data
 2134 | -9/Mines      | Found a hidden stash of uninstalled traps
 2434 | -9/Mines      | Discovered new exit (range 15)
 2451 | -9/Mines      | Found the Drone Emporium
 2457 | -9/Mines      | Found Prototype Device
 2474 | -9/Mines      | Entered Materials
 2474 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2759 | -8/Materials  | Garrison activated, responded to threat
 2766 | -8/Materials  | Discovered new exit (range 16)
 2863 | -8/Materials  | Destroyed 12 combat bots
 2863 | -8/Materials  | Lost 7 parts (1p1n1u4w)
 2911 | -8/Materials  | Identified Decoy Drone Bay
 2939 | -8/Materials  | Lost 4 parts (2n1u1w)
 3107 | -8/Materials  | Core integrity fell below 50%
 3310 | -8/Materials  | Discovered new exit (range 15)
 3514 | -8/Materials  | Build established: Scavenger-Gunner
 3766 | -8/Materials  | Discovered new exit (range 4)
 4051 | -8/Materials  | Build established: Tank
 4503 | -8/Materials  | Identified exit to Factory
 4761 | -8/Materials  | Entered Factory
 4761 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4805 | -7/Factory    | Build established: Skirmisher
 4950 | -7/Factory    | Discovered new exit (range 6)
 4957 | -7/Factory    | Identified exit to Factory
 4992 | -7/Factory    | Discovered exit to Factory (range 3)
 5754 | -7/Factory    | Build established: Hacker-Skirmisher
 5887 | -7/Factory    | Cargo convoy interrupted
 5895 | -7/Factory    | Lost 6 parts (1p1n3u1w)
 5928 | -7/Factory    | Core integrity fell below 50%
 5935 | -7/Factory    | Released all parts (5)
 5956 | -7/Factory    | Core integrity fell below 20%
 5963 | -7/Factory    | Lost 11 parts (1p5n3u2w)
 5968 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05931_ Kicked H-55 Commando out of the way.
05932_ Aluminum Leg destroyed.
05933_ Slug penetrates P-60 Hacker.
05933_ R-06 Scavenger collects Mic. Nuclear Core.
05933_ Slug penetrates P-60 Hacker.
05935_ M-28 Smith repairs Imp. Heat Sink.
05935_ Released Aluminum Leg.
05935_ Released Enh. Autogun.
05935_ Released Lrg. Storage Unit.
05935_ Released Imp. Signal Interpreter.
05935_ Released Imp. Sensor Array.
05936_ R-06 Scavenger collects Remote Datajack.
05937_ U-05 Engineer builds a Door.
05937_ M-28 Smith repairs Shock Rifle.
05937_ Slug penetrates P-60 Hacker.
05938_ Slug penetrates Wall.
05938_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
05940_ P-60 Hacker resets M-28 Smith, system corruption cleaned.
05940_ R-06 Scavenger collects Target Analyzer.
05941_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????            k ?????????????????????? |
| ??????????                    ???????????????????? |
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| ???????????   k                  #???????????????? |
| ???????????  k            w  r   #???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
     Hacking Suite | -8/Materials | Scanalyzed
 Imp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantParticleBeacon
  Manual?         0
Play Time         01:04:15
  Cumulative      113.6 hours
  Start           2024.09.17 @ 19:28:53
  End             2024.09.17 @ 20:37:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           54
  Adventurer      21
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          54
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a24b6a2-74a1-4ba9-b3d3-955f19d9ec6b