Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 02:36:07

Player: MC HELL

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (51)      255
Value Destroyed (1506)     1506
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (627)                627
              TOTAL SCORE: 5788

 Bonus
-------
High Alert Combat Kills    140
Follower Combat Kills      35
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -48

 Cogmind 
---------
Core Integrity             0/700
Matter                     223/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (12) ---
          Light Treads
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                VTOL Module
                AWS/Thermal

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
       Improved Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
                Terrain Scanner
>               --- WEAPON -----------
                AWS/Thermal
                Gauss Rifle
                Flak Cannon
                Katana
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Ion Cannon
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Mining Laser
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Gun               AWS/Thermal
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   2   1   .   
Parts Attached             54   | 6   2   1   2   .   11  4   28  
  Power                    12   | 1   .   .   .   .   3   .   8   
    Engine                 6    | 1   .   .   .   .   1   .   4   
    Core                   6    | .   .   .   .   .   2   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   .   .   2   1   7   
    Treads                 3    | .   .   .   .   .   .   .   3   
    Leg                    9    | 2   .   .   .   .   2   1   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  7    | 1   2   1   1   .   1   .   1   
    Device                 4    | .   1   1   .   .   1   .   1   
    Storage                3    | 1   1   .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   .   1   .   5   3   12  
    Energy Gun             2    | .   .   .   1   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          14   | 2   .   .   .   .   2   3   7   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 33   | .   .   .   .   .   1   .   32  
  Power                    9    | .   .   .   .   .   .   .   9   
  Propulsion               8    | .   .   .   .   .   .   .   8   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   14   | .   .   .   .   .   1   .   13  
  Highest Loss Streak      14   | .   .   .   .   .   1   .   14  
Average Slot Usage (%)     86   | .   90  100 93  85  89  84  72  
  Engine                   10   | .   14  14  14  14  9   7   4   
  Core                     3    | .   .   .   .   .   9   7   7   
  Treads                   1    | .   .   .   .   .   .   .   4   
  Leg                      22   | .   28  28  28  28  18  15  16  
  Device                   11   | .   5   14  14  14  18  15  5   
  Storage                  11   | .   14  14  14  14  9   7   7   
  Energy Gun               4    | .   .   .   6   14  9   7   .   
  Ballistic Gun            14   | .   28  28  15  .   8   15  14  
  Ballistic Cannon         2    | .   .   .   .   .   6   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             73   | 13  26  26  46  46  60  65  73  
  Greatest Support         60   | 20  20  20  20  20  30  45  60  
  Greatest Overweight (x)  11   | .   1   1   2   2   2   2   11  
  Average Overweight (x)   1    | .   .   1   1   2   1   1   .   
Largest Inventory Capacity 12   | 6   12  10  12  12  12  12  12  
  Average Capacity         11   | 5   9   10  11  12  12  12  12  
  Most Carried             12   | 6   9   10  11  10  12  12  12  
  Average Carried          9    | 4   7   9   9   10  10  11  9   
  Final Capacity           12   | 6   10  10  12  12  12  12  12  
  Final Carried            12   | 6   9   10  10  10  12  12  7   

 Class Distribution 
--------------------
 55% | Mutant
 33% | Scavenger-Skirmisher
  5% | Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Gar 
Matter Collected           1360 | 253 99  .   .   .   378 61  569 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1346 | .   62  .   .   .   742 103 439 
  Parts                    90   | .   4   .   .   .   60  7   19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  43   | .   1   .   .   .   23  2   17  
  Guns                     30   | .   1   .   .   .   14  2   13  
  Cannons                  8    | .   .   .   .   .   4   .   4   
  AOE                      5    | .   .   .   .   .   5   .   .   
Classes Destroyed          10   | .   3   .   .   .   5   1   1   
  Worker                   2    | .   1   .   .   .   1   .   .   
  Builder                  2    | .   1   .   .   .   1   .   .   
  Watcher                  3    | .   .   .   .   .   3   .   .   
  Swarmer                  22   | .   1   .   .   .   12  .   9   
  Grunt                    9    | .   .   .   .   .   5   1   3   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   .   5   .   3   
  Hunter                   2    | .   .   .   .   .   .   1   1   
  Zionite                  1    | .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   2   .   .   .   5   2   7   
  Combat Bots Only         7    | .   1   .   .   .   5   2   7   
Max Kills in Single Turn   3    | .   2   .   .   .   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  
Damage Taken               4131 | .    66   .    .    .    356  52   3657 
  Core                     788  | .    29   .    .    .    53   .    706  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    .    .    88   90   .    .    
Volleys Fired              97   | .    12   .    .    .    27   1    57   
  Largest                  4    | .    2    .    .    .    2    3    4    
  Hottest                  146  | .    40   .    .    .    64   87   146  
Shots Fired                312  | .    24   .    .    .    110  7    171  
  Gun                      243  | .    24   .    .    .    85   6    128  
  Cannon                   53   | .    .    .    .    .    19   1    33   
  Launcher                 6    | .    .    .    .    .    6    .    .    
  Special                  10   | .    .    .    .    .    .    .    10   
  Kinetic                  203  | .    24   .    .    .    45   3    131  
  Thermal                  103  | .    .    .    .    .    59   4    40   
  Explosive                6    | .    .    .    .    .    6    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    3    .    .    .    9    2    15   
  Robot Miss Streak        8    | .    7    .    .    .    8    3    6    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
  Autonomous               88   | .    .    .    .    .    59   4    25   
Shots Hit Robots           211  | .    8    .    .    .    75   5    123  
  Core Hits                118  | .    3    .    .    .    44   4    67   
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4595 | .    82   .    .    .    2170 97   2246 
  Guns                     3308 | .    82   .    .    .    1512 97   1617 
  Cannons                  687  | .    .    .    .    .    235  .    452  
  Explosions               423  | .    .    .    .    .    423  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    .    .    .    .    9    
  Kinetic                  1907 | .    82   .    .    .    399  13   1413 
  Thermal                  2256 | .    .    .    .    .    1348 84   824  
  Explosive                423  | .    .    .    .    .    423  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    .    .    41   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               41   | .    .    .    .    .    41   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    .    6    .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    .    5    .    11   
  Secondary                1    | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      32   | .    .    .    .    .    32   .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    .    .    .    4    
  Kicked                   4    | .    .    .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        281  | .    .    .    .    .    21   33   281  
  Average Temperature      48   | .    .    .    .    .    7    22   63   
  Received Heat Transfer   861  | .    .    .    .    .    90   9    762  
  Effects                  2    | .    .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    3    .    1    
  Heat Transferred         3052 | .    .    .    .    .    1739 111  1202 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Peak Influence             573  | .   92  35  .   .   571 340 573 
  Initial                  259  | .   .   35  .   .   .   259 238 
  Average                  304  | .   59  35  .   .   367 270 431 
Maximum Alert Level        2    | .   .   .   .   .   2   1   2   
  Low Security (%)         30   | 100 100 100 .   100 18  .   .   
  Level 1                  18   | .   .   .   .   .   22  100 14  
  Level 2                  51   | .   .   .   .   .   58  .   85  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   2   2   .   
  Investigation            2    | .   .   .   .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar 
Distress Signals           3    | .   .   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              61   | .   5   .   .   .   31  2   23  
  Peak Tracking Total      7    | .   4   .   .   .   4   1   7   
  Tactical Retreats        1    | .   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Traps Triggered            2    | .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar 
Machines Disabled          4    | .   1   .   .   .   3   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar 
Machines Accessed          12   | .   1   .   5   .   3   3   .   
  Terminals                5    | .   1   .   .   .   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                69   | .   4   .   50  .   7   8   .   
  Successful               64   | .   3   .   50  .   5   6   .   
  Failed                   5    | .   1   .   .   .   2   2   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   8   .   1   1   .   
  Terminals                16   | .   4   .   .   .   6   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             62   | .   3   .   50  .   4   5   .   
  Record                   56   | .   1   .   49  .   2   4   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   2   3   .   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar 
Total Allies               2    | .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   
  Highest-Rated Group      49   | .   .   .   .   49  49  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   .   .   
  Total Damage             126  | .   .   .   .   .   126 .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               4079 | 70   225  159  1606 169  639  145  1066 
Spaces Moved               2210 | 52   123  95   908  94   336  74   528  
  Core                     13   | 11   .    .    .    .    .    .    2    
  Treads                   98   | .    .    .    .    .    .    .    98   
  Legs                     2099 | 41   123  95   908  94   336  74   428  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  180  150  150  150  
  Average Speed            163  | 105  148  150  176  180  156  178  153  
  Slowest Speed            600  | 120  150  150  180  180  180  180  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    35   23   93   32   32   3    55   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          48   | .    .    .    .    .    45   .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    10   .    3    
  AOE                      35   | .    .    .    .    .    35   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar 
Total                      2469 | 65  141 112 916 94  397 84  660 
  Wait                     41   | .   .   14  .   1   9   1   16  
  Move                     2200 | 51  122 94  907 93  335 74  524 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  45   | 8   4   2   2   .   10  2   17  
  Fast Attach              7    | 4   1   .   .   .   1   1   .   
  Attach                   35   | 2   1   .   1   .   5   1   25  
  Detach                   3    | .   .   .   1   .   .   .   2   
  Swap                     12   | .   .   1   1   .   5   2   3   
  Drop                     15   | .   1   1   4   .   5   2   2   
  Fire                     97   | .   12  .   .   .   27  1   57  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   .   10  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Met 8R-AWN
  170 | -10/Materials | Discovered new exit (range 15)
  280 | -10/Materials | Discovered new exit (range 6)
  296 | -10/Materials | Entered Mines
  298 | -10/Mines     | Followed 8R-AWN into the Mines
  313 | -10/Mines     | Build established: Mutant
  448 | -10/Mines     | Discovered new exit (range 5)
  455 | -10/Mines     | Entered Exiles
  497 | -10/Exiles    | Welcomed by 8R-AWN
  532 | -10/Exiles    | Met EX-HEX
  661 | -10/Exiles    | Met EX-DEC
  734 | -10/Exiles    | Visited The Gauntlet
  995 | -10/Exiles    | Met EX-BIN
 1021 | -10/Exiles    | Aligned with FarCom system
 1022 | -10/Exiles    | Given EX-Vault access code
 1125 | -10/Exiles    | Learned location of Zion (-6)
 1350 | -10/Exiles    | Opened EX-Vault
 1361 | -10/Exiles    | Found Prototype Energy Gun
 1364 | -10/Exiles    | Identified AWS/Thermal
 1418 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1549 | -10/Exiles    | Discovered new exit (range 14)
 1769 | -10/Exiles    | Learned about 8R-AWN's background
 1836 | -10/Exiles    | Discovered new exit (range 14)
 2061 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 2061 | -10/Exiles    | Entered Mines
 2087 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 2219 | -9/Mines      | Discovered new exit (range 6)
 2230 | -9/Mines      | Entered Materials
 2230 | -8/Materials  | Accompanied by 2 allies
 2230 | -8/Materials  | Evolved 4 slots: Power x1, Utility x1, Weapon x2
 2235 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2695 | -8/Materials  | Build established: Scavenger-Skirmisher
 2803 | -8/Materials  | Garrison activated, responded to threat
 2846 | -8/Materials  | Discovered new exit (range 12)
 2869 | -8/Materials  | Entered Factory
 2869 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2996 | -7/Factory    | Garrison activated, responded to threat
 3014 | -7/Factory    | Identified exit to Garrison
 3014 | -7/Factory    | Entered Garrison
 3038 | -7/Garrison   | Triggered checkpoint
 3093 | -7/Garrison   | Destroyed 7 combat bots
 3233 | -7/Garrison   | Lost 9 parts (3p2n2u2w)
 3354 | -7/Garrison   | Triggered checkpoint
 3434 | -7/Garrison   | Triggered checkpoint
 3458 | -7/Garrison   | Triggered checkpoint
 3471 | -7/Garrison   | Triggered checkpoint
 3524 | -7/Garrison   | Core integrity fell below 50%
 3579 | -7/Garrison   | Lost 14 parts (3p3n8w)
 4002 | -7/Garrison   | Discovered new exit (range 9)
 4014 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4048 | -7/Garrison   | Triggered checkpoint
 4070 | -7/Garrison   | Core integrity fell below 20%
 4080 | -7/Garrison   | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
Remote lockdown engaged.
Beams of light sweep through the air. An alarm sounds.
Slug penetrates Wall. <x3>
Critical hit.
Aluminum Leg destroyed.
Slug penetrates Wall.
Aluminum Leg destroyed.
Penetrated by Slug.
Lgt. Nuclear Core destroyed.
Penetrated by Slug.
Imp. Deuterium Engine destroyed.
Slug penetrates Wall.
Aluminum Leg destroyed.
Mining Laser destroyed.
Penetrated by Slug. <x2>
Slug penetrates Wall.
H-55 Commando destroyed.
Lgt. Deuterium Engine destroyed.
Autogun destroyed. <x2>
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|      #??????#             Y Y         #??????????? |
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|  #   #??????#  #???????#  #???  #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleNodeBeamcaster
  Manual?         0
Play Time         00:49:03
  Cumulative      6.8 hours
  Start           2020.09.20 @ 01:46:33
  End             2020.09.20 @ 02:36:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62a33077-e316-4792-a962-b77f49559941