Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.13 @ 14:10:48

Player: TLFP

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (700)      700
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2475

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             290/550
Matter                     233/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Titanium Leg
>          --- UTILITY (4) ------
     Small Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Maul
>          --- INVENTORY (6) ----
           Carbon-fiber Leg
           Weight Redist. System
           Pulse Rifle

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Maul
           Maul
>          --- INVENTORY --------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
           Weight Redist. System
           Pulse Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | .   12  22  7   
  Power                    2    | .   .   2   .   
    Engine                 2    | .   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | .   5   7   4   
    Treads                 .    | .   .   .   .   
    Leg                    9    | .   1   4   4   
    Wheel                  .    | .   .   .   .   
    Hover                  5    | .   2   3   .   
    Flight                 2    | .   2   .   .   
  Utility                  10   | .   3   6   1   
    Device                 2    | .   .   2   .   
    Storage                4    | .   1   3   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | .   4   7   2   
    Energy Gun             7    | .   1   6   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         3    | .   2   1   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 17   | .   1   10  6   
  Power                    2    | .   .   2   .   
  Propulsion               8    | .   .   4   4   
  Utility                  2    | .   .   1   1   
  Weapon                   5    | .   1   3   1   
  Highest Loss Streak      7    | .   1   7   3   
Average Slot Usage (%)     77   | .   96  70  56  
  Engine                   8    | .   14  8   .   
  Leg                      20   | .   25  9   23  
  Hover                    7    | .   2   22  .   
  Device                   1    | .   .   3   .   
  Storage                  11   | .   14  10  9   
  Processor                1    | .   .   .   6   
  Protection               7    | .   12  2   4   
  Energy Gun               9    | .   13  12  1   
  Ballistic Gun            2    | .   5   .   .   
  Special Weapon           4    | .   7   2   .   
  Impact Weapon            3    | .   .   .   11  
Naked Turns                30   | .   .   30  .   
Heaviest Build             27   | 13  16  27  10  
  Greatest Support         60   | 20  20  60  47  
  Greatest Overweight (x)  3    | .   3   3   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 12   | .   8   12  6   
  Average Capacity         6    | .   6   8   6   
  Most Carried             10   | .   7   10  6   
  Average Carried          5    | .   5   6   4   
  Final Capacity           8    | 6   8   6   6   
  Final Carried            7    | 6   7   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           526  | 173 134 171 48  
  Remotely                 .    | .   .   .   .   
Salvage Created            847  | .   358 205 284 
  Parts                    39   | .   19  12  8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  20   | .   6   6   8   
  Melee                    1    | .   .   .   1   
  Guns                     7    | .   4   3   .   
  Cannons                  2    | .   1   1   .   
  AOE                      3    | .   1   2   .   
Classes Destroyed          6    | .   3   1   2   
  Builder                  1    | .   .   .   1   
  Recycler                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   .   .   4   
  Grunt                    15   | .   6   5   4   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           4    | .   4   2   3   
  Combat Bots Only         3    | .   2   2   3   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2029 | .    178  1027 824  
  Core                     471  | .    8    203  260  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         81   | 100  96   49   .    
Volleys Fired              62   | .    27   35   .    
  Largest                  2    | .    2    2    .    
  Hottest                  126  | .    100  126  .    
Shots Fired                81   | .    39   42   .    
  Gun                      58   | .    26   32   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  23   | .    13   10   .    
  Kinetic                  13   | .    13   .    .    
  Thermal                  48   | .    19   29   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          20   | .    7    13   .    
  Robot Hit Streak         16   | .    10   16   .    
  Robot Miss Streak        2    | .    2    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           99   | .    25   33   41   
  Core Hits                25   | .    13   9    3    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              58   | .    .    .    58   
  Impact                   58   | .    .    .    58   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        7    | .    .    .    7    
Damage Inflicted           2211 | .    398  695  1118 
  Guns                     708  | .    233  475  .    
  Cannons                  .    | .    .    .    .    
  Explosions               213  | .    91   122  .    
  Melee                    1118 | .    .    .    1118 
  Ramming                  .    | .    .    .    .    
  Kinetic                  101  | .    101  .    .    
  Thermal                  769  | .    216  553  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          223  | .    81   142  .    
  Impact                   1118 | .    .    .    1118 
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            131  | .    .    15   116  
  Projectiles              .    | .    .    .    .    
  Explosions               15   | .    .    15   .    
  Melee                    116  | .    .    .    116  
Knockbacks                 11   | .    .    .    11   
  Impact                   10   | .    .    .    10   
  Kinetic                  .    | .    .    .    .    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      41   | .    .    41   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        245  | .    146  245  .    
  Average Temperature      69   | .    41   96   .    
  Received Heat Transfer   1002 | .    126  498  378  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       11   | .    .    .    11   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1351 | .    348  1003 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             208  | .   132 208 146 
  Initial                  19   | .   .   19  5   
  Average                  54   | .   36  98  37  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         99   | .   100 97  100 
  Level 1                  .    | .   .   2   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   2   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   13  19  28  
  Peak Tracking Total      9    | .   3   5   9   
  Tactical Retreats        9    | .   1   5   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          8    | .   7   1   .   
  Terminals                8    | .   7   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                41   | .   37  4   .   
  Successful               23   | .   19  4   .   
  Failed                   18   | .   18  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   19   | .   19  .   .   
  Terminals                41   | .   37  4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             21   | .   17  4   .   
  Record                   6    | .   4   2   .   
  Robot Analysis           3    | .   3   .   .   
  Prototype ID Bank        1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Garrison Index           1    | .   1   .   .   
  Unreport Threat          3    | .   3   .   .   
  Locate Traps             2    | .   1   1   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   7   1   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1663 | .   708 466 489 
Spaces Moved               1166 | 1   524 380 261 
  Core                     57   | .   1   56  .   
  Treads                   .    | .   .   .   .   
  Legs                     761  | 1   440 59  261 
  Wheels                   .    | .   .   .   .   
  Hover                    345  | .   80  265 .   
  Flight                   3    | .   3   .   .   
  Fastest Speed            32   | 120 32  50  120 
  Average Speed            100  | 120 110 72  120 
  Slowest Speed            240  | 120 200 240 130 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 2   80  29  17  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 16   | .   8   1   7   
Terrain Destroyed          33   | .   15  11  7   
  Melee                    7    | .   .   .   7   
  Projectile               13   | .   9   4   .   
  AOE                      13   | .   6   7   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1433 | .   593 509 331 
  Wait                     71   | .   8   53  10  
  Move                     1163 | .   523 379 261 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | .   8   10  3   
  Fast Attach              12   | .   5   5   2   
  Attach                   18   | .   3   11  4   
  Detach                   8    | .   2   5   1   
  Swap                     11   | .   4   6   1   
  Drop                     18   | .   13  5   .   
  Fire                     62   | .   27  35  .   
  Melee                    49   | .   .   .   49  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   82 | -10/Materials | Discovered new exit (range 16)
  170 | -10/Materials | Discovered new exit (range 15)
  311 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 9)
  709 | -10/Materials | Entered another Materials area
  709 | -9/Materials  | Evolved 2 slots: Propulsion x2
  788 | -9/Materials  | Discovered new exit (range 10)
 1046 | -9/Materials  | Discovered new exit (range 7)
 1065 | -9/Materials  | Lost 7 parts (1p3n1u2w)
 1168 | -9/Materials  | Core integrity fell below 50%
 1175 | -9/Materials  | Entered another Materials area
 1175 | -8/Materials  | Evolved 2 slots: Utility x2
 1580 | -8/Materials  | Lost 3 parts (3n)
 1664 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01638_ Carbon-fiber Leg destroyed.
01643_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
01644_ Destroyed Flight Unit.
01644_ S-10 Pest system corrupted by crushing effect.
01644_ S-10 Pest knocked back.
01647_ Destroyed Flight Unit.
01647_ S-10 Pest system corrupted by crushing effect.
01647_ S-10 Pest knocked back.
01648_ S-10 Pest system terminally corrupted.
01648_ Lgt. Ion Engine fried.
01652_ Maul destroyed.
01652_ S-10 Pest knocked back.
01655_ W-25 Informer distress signal alerts nearby ally.
01657_ C-30 ARC bursts open, deploying its payload.
01657_ L-31 Rogue unfolds itself.
01657_ G-47 Trooper unfolds itself.
01659_ K-01 Serf cleans the Matter Filter.
01661_ Matter Filter disabled.
01664_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                54
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              EnhancedRocketLeg
  Manual?         0
Play Time         00:24:44
  Cumulative      24.5 hours
  Start           2021.12.13 @ 13:32:46
  End             2021.12.13 @ 14:10:48
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          15
  Rogue           0
  Adventurer      10
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          36
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b49d7e70-72e1-48a6-8c29-88229060afca