Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.09 @ 20:04:22 Player: M4NZ Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (3782) 3782 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 8982 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 331 Friendly Fire -27 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 85/150 System Corruption 55% Temperature Cool (24) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Sensor Array Improved Signal Interpreter Improved Corruption Screen > --- WEAPON (4) ------- Gamma Rifle > --- INVENTORY (5) ---- Advanced Heat Sink Small Battery (100) Relay Coupler [NC] (24) Advanced EMP Blaster Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Launcher Guidance Computer Advanced ECM Suite Improved Utility Shielding Improved Corruption Screen > --- WEAPON ----------- Heavy Particle Gun Thermic Laser Disruptor Cannon Precision Assault Rifle > --- INVENTORY -------- Armored Treads Armored Treads Medium Battery High-capacity Battery High-capacity Matter Pod Advanced Sensor Array Improved Corruption Screen System Restoration Module Heavy EM Shotgun Improved EM Pulse Cannon Cooled Particle Cannon Gauss Cannon Advanced EMP Blaster Missile Launcher Missile Launcher [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Cooled Particle Cannon Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 7 | . . 1 1 1 . . 2 2 Weapon 2 | . . . 1 1 . . . . Parts Attached 150 | 6 12 28 10 14 . 7 23 50 Power 14 | 1 2 4 1 . . 2 1 3 Engine 10 | 1 2 4 1 . . 1 . 1 Core 4 | . . . . . . 1 1 2 Reactor . | . . . . . . . . . Propulsion 24 | 2 4 10 . 2 . . 1 5 Treads 11 | . . 4 . 2 . . 1 4 Leg 12 | 2 4 6 . . . . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 45 | 1 2 6 4 4 . 3 9 16 Device 18 | . . 1 1 2 . 1 5 8 Storage 10 | 1 1 1 1 . . 1 1 4 Processor 9 | . 1 1 1 . . . 2 4 Hackware 2 | . . 1 1 . . . . . Protection 6 | . . 2 . 2 . 1 1 . Artifact . | . . . . . . . . . Weapon 67 | 2 4 8 5 8 . 2 12 26 Energy Gun 24 | 1 3 6 3 4 . . 3 4 Energy Cannon 13 | . . . 1 1 . 1 3 7 Ballistic Gun 14 | 1 . 1 1 . . 1 2 8 Ballistic Cannon 3 | . . . . 1 . . 1 1 Launcher 13 | . 1 1 . 2 . . 3 6 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 3 3 4 . . . . Parts Lost 48 | . . 6 1 1 . . 2 38 Power 6 | . . 1 1 . . . 1 3 Propulsion 12 | . . 3 . 1 . . . 8 Utility 12 | . . . . . . . 1 11 Weapon 18 | . . 2 . . . . . 16 Highest Loss Streak 17 | . . 6 1 1 . . 1 17 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 98 97 99 99 100 99 99 61 Engine 5 | . 14 10 9 7 7 6 . 1 Core 1 | . . . . . . . 6 2 Treads 16 | . . 17 27 22 23 23 20 8 Leg 5 | . 28 14 . . . . . . Device 6 | . . 11 9 7 7 6 7 5 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 14 | . 12 6 15 15 15 15 20 15 Protection 4 | . . 3 . 6 7 7 10 . Energy Gun 13 | . 19 19 18 17 15 9 8 4 Energy Cannon 5 | . . . 9 7 7 12 8 3 Ballistic Gun 2 | . 8 1 . . . 4 3 3 Launcher 1 | . . . . 1 . . 3 3 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 13 23 27 61 72 72 75 77 77 Greatest Support 74 | 20 20 69 69 74 74 74 74 73 Greatest Overweight (x) 17 | 4 1 7 . 1 . 1 1 17 Average Overweight (x) . | 1 . . . . . . . 2 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 Average Capacity 16 | 7 9 10 19 20 20 20 20 15 Most Carried 20 | 2 10 10 20 20 20 20 20 20 Average Carried 14 | 1 8 9 17 19 20 19 19 11 Final Capacity 20 | 8 10 10 20 20 20 20 20 5 Final Carried 20 | 2 10 10 20 20 20 20 18 5 Class Distribution -------------------- 50% | Skirmisher 25% | Mutant 14% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 2554 | 263 345 343 100 45 146 . 394 918 Remotely . | . . . . . . . . . Salvage Created 4480 | 67 743 1078 564 39 . . 681 1308 Parts 236 | . 53 69 26 4 . . 30 54 Haulers Intercepted 5 | . 2 2 1 . . . . . Recyclers Shooed 8 | . 1 1 . . . . . 6 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 73 | . 13 21 8 1 . . 10 20 Guns 41 | . 10 16 5 . . . 3 7 Cannons 14 | . . . 2 1 . . 4 7 AOE 15 | . 2 5 1 . . . 2 5 Classes Destroyed 13 | 1 6 3 . 1 . . . 2 Worker 7 | . 1 3 . . . . 1 2 Builder 8 | . 4 1 . 1 . . 2 . Tunneler 2 | . . 1 . . . . . 1 Hauler 5 | . 2 2 1 . . . . . Recycler 4 | 1 1 . . . . . . 2 Operator 2 | . . 1 1 . . . . . Watcher 7 | . 2 2 1 . . . 2 . Swarmer 9 | . 3 6 . . . . . . Grunt 37 | . 10 7 7 . . . 5 8 Brawler 1 | . . . . . . . . 1 Sentry 11 | . . 8 1 . . . 2 . Hunter 2 | . . . . . . . . 2 Programmer 13 | . . . . 1 . . 3 9 Best Kill Streak 7 | 1 7 4 3 2 . . 3 4 Combat Bots Only 4 | . 3 4 3 1 . . 3 4 Max Kills in Single Turn 3 | 1 2 3 2 1 . . 2 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . 1 3 1 . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 8114 | . 448 1279 298 118 . 23 892 5056 Core 1391 | . 91 210 . 14 . 5 57 1014 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 257 | . . . . 46 . . 148 63 Regen/Repaired (Parts) 162 | . . . . . 108 48 6 . Core Remaining (%) 83 | 100 63 47 100 . . 97 93 . Volleys Fired 272 | 3 54 77 13 8 . . 23 94 Largest 4 | 2 2 2 3 4 . . 4 4 Hottest 240 | 70 90 101 157 188 . . 240 222 Shots Fired 592 | 6 108 122 39 32 . . 80 205 Gun 441 | 6 102 121 26 16 . . 46 124 Cannon 127 | . . . 13 16 . . 30 68 Launcher 24 | . 6 1 . . . . 4 13 Special . | . . . . . . . . . Kinetic 164 | 3 45 1 . 8 . . 19 88 Thermal 262 | 3 54 77 1 16 . . 38 73 Explosive 19 | . 6 1 . . . . . 12 Electromagnetic 147 | . 3 43 38 8 . . 23 32 Robot Hit Streak 13 | 6 13 11 7 6 . . 10 8 Robot Miss Streak 4 | . 3 4 3 2 . . 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 2 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 399 | 6 66 86 28 18 . . 53 142 Core Hits 204 | 2 44 43 18 6 . . 26 65 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 28 | 1 5 8 1 1 . . 4 8 Burn 19 | 1 5 8 . . . . 3 2 Destroy 3 | . . . . . . . 1 2 Blast 3 | . . . . 1 . . . 2 Corrupt 3 | . . . 1 . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10430 | 59 949 1541 737 372 . . 2020 4752 Guns 5437 | 59 707 1320 382 114 . . 651 2204 Cannons 2635 | . . . 207 258 . . 695 1475 Explosions 2358 | . 242 221 148 . . . 674 1073 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2683 | 21 264 18 . 165 . . 331 1884 Thermal 4217 | 38 413 892 128 166 . . 1097 1483 Explosive 1281 | . 242 145 38 . . . . 856 Electromagnetic 2249 | . 30 486 571 41 . . 592 529 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 55 | . . . . 2 . 1 1 55 Average Corruption 20 | . . . . 1 . 1 1 25 Corruption Purged 3 | . . . . 2 . . 1 . Corruption Blocked 13 | . . . . . . . . 13 Effects 59 | . . . . 3 . 1 . 55 Message Errors 9 | . . . . . . . . 9 Matter Fused 12 | . . . . 1 . . . 11 Heat Flow Errors 7 | . . . . . . 1 . 6 Energy Discharges 9 | . . . . 1 . . . 8 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 4 | . . . . . . . . 4 Misfires 1 | . . . . . . . . 1 Alerts 4 | . . . . 1 . . . 3 Misdirections 1 | . . . . . . . . 1 Weapon Failures 9 | . . . . . . . . 9 Overload Shots . | . . . . . . . . . Overflow Damage 301 | . . 1 41 16 . . 63 180 Projectiles 116 | . . . 18 16 . . 23 59 Explosions 185 | . . 1 23 . . . 40 121 Melee . | . . . . . . . . . Knockbacks 6 | . . . . 2 . . . 4 Impact . | . . . . . . . . . Kinetic 6 | . . . . 2 . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 684 | . . 35 162 . . . 157 330 Shots 13 | . . 1 2 . . . 3 7 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 600 | 20 200 356 351 504 . 116 261 600 Average Temperature 118 | 15 66 108 138 224 . 62 79 171 Received Heat Transfer 1813 | . 222 477 99 . . . 271 744 Effects 23 | . . 1 . 4 . . 3 15 Shutdowns 5 | . . 1 . 1 . . . 3 Energy Bleed 1 | . . . . . . . . 1 Interference 9 | . . . . . . . 3 6 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 5 | . . . . 3 . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 6 | . . 1 . . . . 4 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 16 | . 5 7 . 1 . . 2 1 Heat Transferred 8921 | 185 1591 2714 187 222 . . 1718 2304 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . 2 2 . . . 4 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 523 | 5 231 523 382 154 . 245 312 275 Initial 220 | . 3 97 220 140 . . 70 138 Average 152 | 3 99 315 239 68 . 100 116 158 Maximum Alert Level 2 | . 1 2 1 . . 1 1 1 Low Security (%) 69 | 100 91 13 26 100 100 80 67 86 Level 1 26 | . 8 56 73 . . 19 32 13 Level 2 4 | . . 30 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 3 4 2 4 . 2 5 6 Investigation 4 | . 2 . . 1 . 1 . . Extermination 6 | . . . . 1 . . 2 3 Reinforcement 13 | . 1 4 2 2 . 1 . 3 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 9 | . 1 2 1 . . . 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 16 28 11 3 2 4 22 32 Peak Tracking Total 7 | . 4 7 3 1 1 3 3 5 Tactical Retreats 2 | . . . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 5 | . 2 1 . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 24 | . . 1 1 1 . 2 10 9 Max in Single Turn 8 | . . 1 1 1 . . 8 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 9 | . 3 1 1 2 . 1 1 . Terminals 5 | . 2 . 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 8 1 2 4 . 6 2 . Successful 12 | . 3 1 1 1 . 4 2 . Failed 11 | . 5 . 1 3 . 2 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 7 . 2 . . . 2 . Terminals 13 | . 7 . 2 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . . . 6 2 . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 . 1 1 . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . 4 2 . Scan Component 3 | . . . . . . 2 1 . Repair 3 | . . . . . . 2 1 . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 . 1 1 . 1 . . Full Trace Events 3 | . 1 . . 1 . 1 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . 2 1 . Time 114 | . . . . . . 70 44 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies 20 | . . . . . 20 . . . Largest Group 20 | . . . . . 20 16 11 . Highest-Rated Group 512 | . . . . . 512 422 312 . Highest-Rated Ally 31 | . . . . . 31 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 196 | . . . . . 92 42 62 . Total Damage 4018 | . . . . . 1735 1108 1175 . Kills 14 | . . . . . 3 8 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 7737 | 79 931 1199 619 1002 173 581 1522 1631 Spaces Moved 3351 | 42 558 587 317 449 104 264 573 457 Core 162 | 21 . 2 . . . . . 139 Treads 2321 | . . 319 317 449 104 264 573 295 Legs 845 | 21 558 266 . . . . . . Wheels 23 | . . . . . . . . 23 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 155 100 Average Speed 166 | 143 120 145 160 160 160 165 188 239 Slowest Speed 900 | 250 190 400 160 240 160 240 235 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 70 41 29 14 77 8 23 7 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 233 | . 45 19 34 4 . . 52 79 Melee . | . . . . . . . . . Projectile 10 | . . . . 4 . . 1 5 AOE 223 | . 45 19 34 . . . 51 74 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 5004 | 52 726 809 404 717 111 409 956 820 Wait 1090 | . 78 89 37 226 8 129 327 196 Move 3344 | 41 557 586 316 449 103 263 572 457 Hop . | . . . . . . . . . Pick Up 77 | 2 12 11 19 10 . 3 6 14 Fast Attach 33 | 6 3 10 1 1 . 4 . 8 Attach 49 | . . 6 3 5 . . 4 31 Detach 14 | . 1 2 1 1 . . . 9 Swap 68 | . 9 12 6 8 . 3 19 11 Drop 57 | . 12 16 8 9 . 7 5 . Fire 272 | 3 54 77 13 8 . . 23 94 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 10) 758 | -10/Materials | Discovered new exit (range 18) 827 | -10/Materials | Build established: Scavenger-Mutant 1011 | -10/Materials | Entered another Materials area 1011 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1492 | -9/Materials | Lost 6 parts (1p3n2w) 1819 | -9/Materials | Discovered new exit (range 16) 1867 | -9/Materials | Build established: Mutant 2035 | -9/Materials | Identified exit to Mines 2080 | -9/Materials | Discovered new exit (range 14) 2107 | -9/Materials | Identified exit to Materials 2176 | -9/Materials | Core integrity fell below 50% 2210 | -9/Materials | Entered another Materials area 2210 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2215 | -8/Materials | Discovered new exit (range 14) 2240 | -8/Materials | Identified exit to Storage 2695 | -8/Materials | Build established: Skirmisher 2799 | -8/Materials | Discovered new exit (range 9) 2828 | -8/Materials | Identified exit to Factory 2829 | -8/Materials | Entered Factory 2829 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3831 | -7/Factory | Sucked down chute 3831 | -7/Factory | Entered Waste 3832 | -7/Waste | Joined by Warlord forces that had cleared the area 3900 | -7/Waste | A Compactor rumbled back to life 3900 | -7/Waste | Spotted C-40 Crusher 3931 | -7/Waste | Discovered new exit (range 20) 3940 | -7/Waste | A Compactor rumbled back to life 3940 | -7/Waste | Spotted C-40 Crusher 3944 | -7/Waste | Allies destroyed C-40 Crusher 3995 | -7/Waste | Identified exit to Factory 4004 | -7/Waste | Entered Factory 4004 | -7/Factory | Accompanied by 16 allies 4256 | -7/Factory | Discovered new exit (range 8) 4265 | -7/Factory | Identified exit to Lower Caves 4374 | -7/Factory | Repaired Imp. Ion Engine 4453 | -7/Factory | Repaired Imp. Sensor Array 4559 | -7/Factory | Discovered new exit (range 6) 4569 | -7/Factory | Identified exit to Factory 4585 | -7/Factory | Entered another Factory area 4585 | -6/Factory | Accompanied by 11 allies 4585 | -6/Factory | Evolved 2 slots: Utility x2 4682 | -6/Factory | Spotted B-75 Beast 5061 | -6/Factory | Repaired System Restoration Module 5279 | -6/Factory | Garrison activated, responded to threat 6069 | -6/Factory | Discovered new exit (range 15) 6105 | -6/Factory | Identified exit to Factory 6107 | -6/Factory | Entered another Factory area 6107 | -5/Factory | Evolved 2 slots: Utility x2 6446 | -5/Factory | Lost 6 parts (1p2n1u2w) 6571 | -5/Factory | Lost 7 parts (3n1u3w) 7141 | -5/Factory | System corruption reached 10% 7163 | -5/Factory | System corruption reached 30% 7177 | -5/Factory | Core integrity fell below 50% 7232 | -5/Factory | Lost 17 parts (1p2n8u6w) 7369 | -5/Factory | Lost 3 parts (3w) 7627 | -5/Factory | Build established: Mutant 7738 | -5/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 07621_ System corrupted: Energy discharge (-49). 07632_ K-01 Serf destroyed. 07634_ Acquired 23 matter. 07636_ System corrupted: Component data lost. 07651_ System corrupted: Matter fused (-9). 07683_ System corrupted: Matter fused (-5). 07691_ ALERT: Rogue bot located, Programmers report to Factory Zone 3R. 07698_ System corrupted: Component data lost. 07715_ System corrupted: FCS attempts to trigger Gamma Rifle. 07715_ System corrupted: Gamma Rifle misfires. 07715_ A-15 Conveyor calls for reinforcements. 07715_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07721_ System corrupted: Cld. Particle Cannon failed to cycle. 07730_ System corrupted: Energy discharge (-43). 07738_ Power Conduit explodes. 07738_ T-07 Excavator destroyed. 07738_ Power Conduit explodes. 07738_ Cld. Particle Cannon destroyed. 07738_ Destroyed Cld. Particle Cannon. 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""" " " ######????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Corruption Block 15 Armor Coverage 150 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DimensionalVariableEdition Manual? 0 Play Time 02:09:23 Cumulative 59.2 hours Start 2023.01.08 @ 14:45:27 End 2023.01.09 @ 20:04:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6db7730b-39b2-4246-995c-3f7eebd200d6