Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 13:54:33 Player: k1ll3rb0t Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (40) 200 Value Destroyed (1668) 1668 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 8047 Bonus ------- High Alert Combat Kills 119 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 19/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Micro Antimatter Reactor Smartbomb Launcher Great Axe Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Layered Light Armor Plating > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Deuterium Engine Improved Melee Analysis Suite Great Axe [Rating: 56] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 . 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . . 2 . 1 . . 1 . . Utility 7 | . . . . 2 . 1 . . 2 2 Weapon 2 | . . . . . . 1 . 1 . . Parts Attached 143 | 9 10 2 11 24 24 6 19 19 15 4 Power 14 | 1 . 1 2 2 3 . 1 2 1 1 Engine 12 | 1 . 1 2 2 3 . 1 2 . . Core 1 | . . . . . . . . . 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 46 | 6 4 . 4 4 10 . 7 4 7 . Treads 5 | 2 2 . . . 1 . . . . . Leg 10 | 2 . . . . 7 . . 1 . . Wheel 2 | 2 . . . . . . . . . . Hover 5 | . . . . . . . 1 2 2 . Flight 24 | . 2 . 4 4 2 . 6 1 5 . Utility 38 | . 5 1 . 10 6 3 3 6 2 2 Device 20 | . 3 . . 5 4 2 2 4 . . Storage 4 | . 1 1 . 1 . . 1 . . . Processor 6 | . 1 . . . 1 1 . 1 1 1 Hackware 2 | . . . . . . . . 1 1 . Protection 6 | . . . . 4 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 45 | 2 1 . 5 8 5 3 8 7 5 1 Energy Gun 5 | 2 1 . 1 . . . 1 . . . Energy Cannon 2 | . . . . . . . . 2 . . Ballistic Gun 1 | . . . . . . . 1 . . . Ballistic Cannon 10 | . . . 1 3 3 1 1 1 . . Launcher 15 | . . . 2 2 1 1 3 4 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 7 | . . . 1 3 1 1 1 . . . Slashing Weapon 5 | . . . . . . . 1 . 4 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 59 | . 2 . . 4 10 1 19 7 9 7 Power 8 | . . . . 2 1 . 3 1 . 1 Propulsion 26 | . 1 . . 2 5 . 8 3 4 3 Utility 15 | . . . . . 4 1 3 1 3 3 Weapon 10 | . 1 . . . . . 5 2 2 . Highest Loss Streak 10 | . 2 . . 4 7 1 10 7 6 4 To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 64 | . 84 100 97 86 81 85 47 29 28 28 Engine 6 | . 14 14 11 6 11 13 1 . . . Treads 1 | . 3 . . . 1 6 1 . . . Leg 4 | . . . . . 11 20 5 3 . . Flight 13 | . 16 28 42 34 16 . 4 . 5 10 Device 4 | . 5 1 . 7 8 12 8 2 1 . Storage 5 | . . 12 11 10 7 6 6 . . . Processor 8 | . 8 14 11 4 3 3 6 9 13 13 Protection 1 | . . . . 4 3 3 . . . . Energy Gun 6 | . 28 28 2 . . . 1 . . . Ballistic Cannon 2 | . . . 2 5 5 12 3 . . . Launcher 1 | . . . 8 9 3 2 1 . . . Impact Weapon 1 | . . . 6 3 4 3 1 . . . Slashing Weapon 1 | . . . . . . . 1 5 1 . Peak Build Rating 56 | 5 7 9 15 29 37 47 46 50 55 56 Average Rating 25 | 3 6 8 13 22 29 42 30 24 31 44 On Entrance 21 | . 5 7 9 15 28 37 46 11 26 51 Naked Turns . | . . . . . . . . . . . Heaviest Build 38 | 9 9 11 13 25 37 38 32 35 14 17 Greatest Support 45 | 40 40 8 16 26 45 40 40 16 29 29 Greatest Overweight (x) 6 | 2 1 1 . 1 2 1 6 2 1 1 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 5 5 7 8 8 8 8 7 5 5 5 Most Carried 8 | 5 5 7 8 8 8 8 8 5 5 5 Average Carried 5 | 3 4 6 7 6 7 7 6 3 4 4 Final Capacity 8 | 5 5 8 8 8 8 8 5 5 5 5 Final Carried 8 | 5 4 7 8 8 7 8 3 4 5 5 Class Distribution -------------------- 86% | Mutant 9% | Sprinter 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Matter Collected 1780 | 223 72 105 . 216 177 348 358 97 165 19 Remotely . | . . . . . . . . . . . Salvage Created 1262 | . 72 . . 16 169 191 481 148 185 . Parts 57 | . 6 . . 1 8 2 9 16 15 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Combat Hostiles Destroyed 33 | . 3 . . 1 8 2 8 7 4 . Melee 5 | . . . . . . 1 2 . 2 . Guns 3 | . 3 . . . . . . . . . Cannons 6 | . . . . 1 4 1 . . . . AOE 16 | . . . . . 3 . 4 7 2 . Classes Destroyed 12 | . 2 . . 1 2 1 2 1 3 . Worker 1 | . . . . . . . . . 1 . Builder 1 | . . . . . . . . . 1 . Recycler 1 | . . . . . . 1 . . . . Operator 2 | . . . . . . . . . 2 . Watcher 2 | . 1 . . . . . . 1 . . Swarmer 10 | . 3 . . . 1 . 2 4 . . Cutter 2 | . . . . . . . 2 . . . Grunt 8 | . . . . . 5 2 . 1 . . Duelist 2 | . . . . . 2 . . . . . Sentry 2 | . . . . 1 . . 1 . . . Specialist 3 | . . . . . . . 3 . . . Programmer 6 | . . . . . . . . 2 4 . Best Kill Streak 5 | . 4 . . 1 3 2 3 5 5 . Combat Bots Only 5 | . 3 . . 1 3 1 3 5 2 . Max Kills in Single Turn 4 | . 1 . . 1 2 1 2 4 3 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . 2 . 2 4 1 . Melee 1 | . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Hostile Shots Fired 714 | . 43 . 2 32 69 36 148 113 112 159 Missed 279 | . 14 . 1 9 28 13 61 33 49 71 Damage Taken 9126 | . 233 . 14 345 1231 432 2187 1278 1464 1942 Core 3870 | . 54 . . 73 240 19 720 526 934 1304 Absorbed by Shields 107 | . . . . . 107 . . . . . Regen/Repaired (Parts) 16 | . . . . 16 . . . . . . Core Remaining (%) 63 | 100 . 78 100 86 65 . 13 47 18 . Volleys Fired 77 | . 11 . . 3 20 11 10 16 6 . Largest 3 | . 2 . . 1 1 2 3 2 1 . Hottest 188 | . 90 . . 44 48 92 119 188 46 . Shots Fired 110 | . 20 . . 3 20 22 17 22 6 . Gun 22 | . 20 . . . . . 2 . . . Cannon 61 | . . . . 3 17 22 4 15 . . Launcher 27 | . . . . . 3 . 11 7 6 . Special . | . . . . . . . . . . . Kinetic 55 | . . . . 3 17 22 6 7 . . Thermal 20 | . 12 . . . . . . 8 . . Explosive 25 | . . . . . 3 . 9 7 6 . Electromagnetic 10 | . 8 . . . . . 2 . . . Robot Hit Streak 7 | . 2 . . 2 5 4 7 4 6 . Robot Miss Streak 5 | . 5 . . 1 1 2 3 4 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 87 | . 6 . . 3 17 17 15 13 16 . Core Hits 62 | . 4 . . 1 10 5 11 15 16 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 2 1 1 . . . Critical Strikes 9 | . . . . . 3 2 2 1 1 . Blast 3 | . . . . . 1 1 . 1 . . Smash 4 | . . . . . 2 1 1 . . . Sever 2 | . . . . . . . 1 . 1 . Melee Attacks 47 | . . . . 1 9 8 9 2 18 . Impact 21 | . . . . 1 9 8 3 . . . Slashing 26 | . . . . . . . 6 2 18 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5672 | . 84 . . 123 1432 648 899 979 1498 9 Guns 84 | . 84 . . . . . . . . . Cannons 920 | . . . . 45 308 287 44 236 . . Explosions 3075 | . . . . . 939 . 560 712 864 . Melee 1584 | . . . . 78 185 361 295 31 634 . Ramming 9 | . . . . . . . . . . 9 Kinetic 790 | . . . . 45 308 287 44 106 . . Thermal 888 | . 48 . . . 710 . . 130 . . Explosive 2280 | . . . . . 229 . 475 712 864 . Electromagnetic 121 | . 36 . . . . . 85 . . . Impact 742 | . . . . 78 185 361 118 . . . Slashing 842 | . . . . . . . 177 31 634 . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . 7 . 7 1 11 7 Average Corruption 7 | . . . . . 6 . 7 1 8 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 27 | . . . . . 10 . 7 . 9 1 Message Errors 7 | . . . . . 1 . 3 . 2 1 Matter Fused 7 | . . . . . 2 . 2 . 3 . Heat Flow Errors 3 | . . . . . 2 . . . 1 . Energy Discharges 4 | . . . . . 2 . 1 . 1 . Parts Rejected 3 | . . . . . 1 . 1 . 1 . Data Loss (minor) 2 | . . . . . 2 . . . . . Misdirections 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 412 | . . . . . 133 102 50 10 117 . Projectiles 15 | . . . . . . 13 . 2 . . Explosions 89 | . . . . . 75 . . 8 6 . Melee 308 | . . . . . 58 89 50 . 111 . Knockbacks 14 | . . . . . 4 7 1 2 . . Impact 6 | . . . . . 2 3 1 . . . Kinetic 7 | . . . . . 2 3 . 2 . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 227 | . . . . . 130 . 61 32 . 4 Shots 7 | . . . . . 3 . 3 1 . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 232 | . 210 . 24 21 232 . . 48 212 11 Average Temperature 81 | . 116 . 11 10 81 . . 27 126 8 Received Heat Transfer 1340 | . . . 27 81 204 207 354 9 100 358 Effects 2 | . . . . . 2 . . . . . Interference 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 1 2 . . . Combat Hostiles 3 | . . . . . 1 . 2 . . . Parts Fried 3 | . . . . . . 2 1 . . . Impact Corruptions 7 | . . . . . 2 2 3 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 724 | . 124 . . . 400 . . 200 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Peak Influence 577 | . 72 27 90 134 488 253 490 494 577 566 Initial 256 | . . 27 . 37 60 158 177 256 241 234 Average 198 | . 60 17 34 65 291 199 274 219 349 369 Maximum Alert Level 2 | . . . . . 2 1 2 2 2 2 Low Security (%) 47 | 100 100 100 100 100 21 60 21 28 . . Level 1 40 | . . . . . 50 39 70 68 70 57 Level 2 11 | . . . . . 28 . 7 2 29 42 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . Squads Dispatched 15 | . . . . 2 . 2 2 1 6 2 Investigation 2 | . . . . 2 . . . . . . Extermination 3 | . . . . . . 1 . . 1 1 Reinforcement 10 | . . . . . . 1 2 1 5 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Distress Signals 8 | . 1 . . 1 1 . . 1 1 3 Communications Jammed 4 | . . . . . . 1 . 3 . . Distress Signals 3 | . . . . . . . . 3 . . Times Spotted 160 | . 6 . 1 15 25 3 31 18 27 34 Peak Tracking Total 14 | . 4 . 1 6 8 2 13 10 10 14 Tactical Retreats 30 | . . . . 4 6 . 8 4 4 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Traps Triggered 8 | . . . . . 1 . 1 1 3 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Machines Disabled 10 | . . . . . 4 1 2 2 1 . Max in Single Turn 4 | . . . . . 4 1 1 2 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Machines Accessed 22 | . 1 1 1 3 5 2 . 1 6 2 Terminals 15 | . 1 . . 2 3 2 . 1 4 2 Fabricators 2 | . . . . . . . . . 2 . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 42 | . 4 1 1 12 7 3 . 2 10 2 Successful 27 | . 3 1 1 7 5 2 . 1 5 2 Failed 15 | . 1 . . 5 2 1 . 1 5 . Catastrophic 3 | . . . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 31 | . 4 . . 8 5 3 . 2 7 2 Fabricators 3 | . . . . . . . . . 3 . Repair Stations 4 | . . . . 4 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . 3 1 . 5 3 2 . 1 4 2 Record 11 | . 2 . . 3 . 1 . . 4 1 Open Door 1 | . . 1 . . . . . . . . Open DSF 4 | . . . . . 2 1 . . . 1 Alert Level 2 | . 1 . . . 1 . . . . . Locate Traps 2 | . . . . 1 . . . 1 . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Recycle Component 1 | . . . . . 1 . . . . . Scanalyzer 2 | . . . 1 . 1 . . . . . Insert Component 2 | . . . 1 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . 1 2 1 1 . . 4 1 Full Trace Events 2 | . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 32 | . . . . 32 . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 1 | . . . . 1 . . . . . . ROAM 1 | . . . . 1 . . . . . . Ally Attacks 6 | . . . . 3 3 . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 6 | . . . . 3 3 . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Turns Passed 3969 | 88 199 613 88 320 613 361 322 624 475 266 Spaces Moved 5000 | 61 171 519 209 524 788 197 334 632 951 614 Core 623 | 14 . . . . . . 13 318 234 44 Treads 23 | 2 13 . . . . 8 . . . . Legs 646 | 24 . . . . 226 189 52 155 . . Wheels 43 | 21 22 . . . . . . . . . Hover 232 | . . . . . . . 113 103 16 . Flight 3433 | . 136 519 209 524 562 . 156 56 701 570 Fastest Speed 25 | 50 37 117 28 28 25 120 34 35 34 34 Average Speed 61 | 108 86 117 29 43 60 124 67 64 39 37 Slowest Speed 350 | 160 160 117 34 112 260 240 350 270 100 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . . . 2 . 1 1 2 2 Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 35 | 5 40 91 23 43 16 4 96 25 26 21 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . 1 . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 31 | . . . . . 31 . . . . . Terrain Destroyed 238 | . . . . . 32 7 72 66 61 . Melee . | . . . . . . . . . . . Projectile 17 | . . . . . 1 7 . 9 . . AOE 221 | . . . . . 31 . 72 57 61 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Total 5694 | 81 202 524 235 613 885 274 396 824 1007 653 Wait 265 | . . . 2 34 11 45 8 131 4 30 Move 4975 | 60 170 518 208 523 784 196 331 629 946 610 Hop 7 | . . . . . 1 . 1 1 2 2 Pick Up 98 | 10 5 3 7 12 22 5 10 12 10 2 Fast Attach 28 | 2 1 . 1 6 3 . 6 2 7 . Attach 86 | 5 6 . 4 11 16 4 11 17 8 4 Detach 27 | . 3 . 2 5 4 1 1 6 3 2 Swap 29 | 2 3 2 6 7 5 2 2 . . . Drop 49 | 2 3 1 5 11 10 2 7 3 3 2 Fire 77 | . 11 . . 3 20 11 10 16 6 . Melee 47 | . . . . 1 9 8 9 2 18 . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 3) 186 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Discovered exit to Mines (range 8) 288 | -10/Materials | Entered Mines 299 | -10/Mines | Discovered new exit (range 11) 308 | -10/Mines | Build established: Mutant 310 | -10/Mines | Identified exit to Materials 318 | -10/Mines | Discovered exit to Materials (range 9) 333 | -10/Mines | Found the Drone Emporium 343 | -10/Mines | Found Prototype Device 448 | -10/Mines | Learned Materials stockpile data 901 | -10/Mines | Entered Materials 901 | -9/Materials | Evolved 2 slots: Propulsion x2 957 | -9/Materials | Identified Bomb Drone Bay 958 | -9/Materials | Discovered new exit (range 7) 959 | -9/Materials | Identified exit to Materials 989 | -9/Materials | Entered another Materials area 989 | -8/Materials | Evolved 2 slots: Utility x2 1161 | -8/Materials | Lost 4 parts (2p2n) 1198 | -8/Materials | Discovered new exit (range 5) 1299 | -8/Materials | Repaired VTOL Module? 1309 | -8/Materials | Entered Factory 1309 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1336 | -7/Factory | Identified exit to DSF 1565 | -7/Factory | Lost 3 parts (3n) 1651 | -7/Factory | Lost 3 allies 1707 | -7/Factory | Lost 7 parts (1p2n4u) 1860 | -7/Factory | Discovered new exit (range 11) 1922 | -7/Factory | Entered another Factory area 1922 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2283 | -6/Factory | Identified exit to DSF 2283 | -6/Factory | Entered DSF 2308 | -6/DSF | Additional patrols routed to DSF 2358 | -6/DSF | Lost 3 parts (2p1n) 2373 | -6/DSF | Crushed by falling debris 2426 | -6/DSF | Lost 10 parts (1p3n1u5w) 2457 | -6/DSF | Discovered new exit (range 15) 2543 | -6/DSF | Core integrity fell below 50% 2590 | -6/DSF | Sterilization system engaged 2597 | -6/DSF | Core integrity fell below 20% 2605 | -6/DSF | Entered Factory 2605 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2617 | -5/Factory | Lost 6 parts (4n2u) 3116 | -5/Factory | Spotted B-75 Beast 3122 | -5/Factory | Lost 7 parts (1p3n1u2w) 3207 | -5/Factory | Discovered new exit (range 20) 3216 | -5/Factory | Core integrity fell below 50% 3228 | -5/Factory | Identified exit to Factory 3229 | -5/Factory | Entered another Factory area 3229 | -4/Factory | Evolved 2 slots: Utility x2 3416 | -4/Factory | Lost 6 parts (3n2u1w) 3486 | -4/Factory | Core integrity fell below 50% 3486 | -4/Factory | System corruption reached 10% 3657 | -4/Factory | Core integrity fell below 20% 3690 | -4/Factory | Discovered new exit (range 5) 3691 | -4/Factory | Identified exit to Research 3704 | -4/Factory | Entered Research 3704 | -3/Research | Evolved 2 slots: Utility x2 3961 | -3/Research | Core integrity fell below 50% 3966 | -3/Research | Core integrity fell below 20% 3970 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03946_ Adv. Melee Analysis Suite destroyed. 03950_ Critical hit (Burn: +50). 03954_ ALERT: Rogue bot located, Programmers report to Research Zone 1M. 03954_ Discarded Imp. Melee Analysis Suite. 03957_ Door malfunctions. 03960_ Slammed into G-67 Veteran. 03962_ Enh. Optical Array destroyed. 03962_ Critical hit (Burn: +37). 03963_ P-80 Master resets G-67 Veteran, system corruption cleaned. 03964_ Triggered Ambush Trap. 03964_ L-61 Swordsman emerges from a hatch in the floor. 03964_ G-67 Veteran emerges from a hatch in the floor. 03965_ Critical hit (Burn: +37). 03967_ TDS=IYKRM9SA=MMI9LKN4EO O6 03968_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 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""#???????#"" """ | | T"#???????#"" """ | | ""#???????#T | | ! #???????#"" # ################# | | #???????#"" #????????????? | | ###???????#"" #????????????? | | """#?????????# !*! #""" #????????????? | | """#?????????# ** #"T #????????????? | | ####?????????# *! #""" #????????????? | | ?????????????#### ######### #????????????? | | ????????????????##????????# #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????###########????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings No Signal Novice Programmer Part-time Mechanic Safety First Serviceable Loadout System Compromised Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed VampiricHeatKinecellerator Manual? 0 Play Time 03:05:01 Cumulative 7.6 hours Start 2024.12.29 @ 20:20:33 End 2024.12.31 @ 13:54:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cf1346f-bf83-48c1-b853-3f5ae922a4bc