Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 12:22:56 Player: Cod_fish Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (157) 785 Value Destroyed (4991) 4991 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1115) 1115 TOTAL SCORE: 9711 Bonus ------- High Alert Combat Kills 415 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Improved Deuterium Engine Hardened Medium Armor Plating Hacking Suite Relay Coupler [NC] (26) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Minigun Enhanced Autogun Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Medium Treads Medium Treads Medium Treads Huge Storage Unit Advanced Targeting Computer Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Minigun Minigun Minigun [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 89 | 6 4 20 40 9 6 4 Power 9 | 1 2 2 3 . 1 . Engine 8 | 1 2 2 3 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 39 | 2 . 8 21 3 3 2 Treads 39 | 2 . 8 21 3 3 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 3 6 4 . 1 Device 1 | . . . . 1 . . Storage 3 | 1 1 1 . . . . Processor 4 | . 1 1 1 1 . . Hackware 2 | . . 1 . . . 1 Protection 7 | . . . 5 2 . . Artifact . | . . . . . . . Weapon 24 | 2 . 7 10 2 2 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 . 4 2 . 2 1 Ballistic Cannon 13 | . . 3 8 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 30 | . . 3 7 3 6 11 Power 2 | . . 1 . . . 1 Propulsion 12 | . . . 4 . 4 4 Utility 8 | . . . 3 2 1 2 Weapon 8 | . . 2 . 1 1 4 Highest Loss Streak 9 | . . 3 4 2 5 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 92 97 94 95 94 81 Engine 9 | . 14 10 9 7 5 . Treads 30 | . 28 31 35 29 27 23 Device 1 | . . . . 5 7 6 Storage 9 | . 14 11 9 7 7 6 Processor 9 | . 6 11 9 8 15 14 Hackware 4 | . . 11 3 . . 3 Protection 5 | . . . 10 12 4 . Ballistic Gun 10 | . 28 8 7 . 9 15 Ballistic Cannon 10 | . . 12 10 21 12 1 Naked Turns 25 | . . . . . . 25 Heaviest Build 96 | 12 29 54 75 96 85 59 Greatest Support 90 | 40 40 60 80 83 83 90 Greatest Overweight (x) 15 | . . . 3 1 1 15 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 6 14 18 20 20 20 19 Most Carried 20 | 1 15 20 20 20 20 20 Average Carried 17 | . 9 18 19 19 17 19 Final Capacity 20 | 8 15 20 20 20 20 5 Final Carried 20 | 1 15 20 20 20 20 5 Class Distribution -------------------- 43% | Scavenger-Mutant 37% | Mutant 8% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 4221 | 221 371 872 1439 593 386 339 Remotely . | . . . . . . . Salvage Created 4808 | . 523 1340 1706 628 281 330 Parts 330 | . 57 104 106 30 10 23 Haulers Intercepted 9 | . . 5 4 . . . Recyclers Shooed 3 | . . 1 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 122 | . 16 35 35 20 10 6 Melee 1 | . . . 1 . . . Guns 54 | . 16 13 14 . 5 6 Cannons 67 | . . 22 20 20 5 . Classes Destroyed 17 | . 5 3 6 2 . 1 Worker 3 | . 1 1 1 . . . Builder 2 | . . . 1 1 . . Tunneler 1 | . . . . . . 1 Hauler 9 | . . 5 4 . . . Recycler 3 | . . 2 1 . . . Operator 6 | . 3 1 2 . . . Watcher 11 | . 3 5 3 . . . Swarmer 36 | . 9 16 6 . 3 2 Grunt 49 | . 7 10 14 13 5 . Brawler 2 | . . . 1 1 . . Duelist 1 | . . . . 1 . . Protector 1 | . . . 1 . . . Sentry 22 | . . 9 9 2 . 2 Specialist 2 | . . . 2 . . . Hunter 6 | . . . 1 1 2 2 Programmer 2 | . . . . 2 . . Heavy 1 | . . . 1 . . . Best Kill Streak 10 | . 4 6 6 10 6 3 Combat Bots Only 10 | . 3 6 5 10 6 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 8336 | . 427 956 2830 1411 1032 1680 Core 1048 | . 69 82 185 67 53 592 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 347 | . . 232 . 115 . . Core Remaining (%) 79 | 100 72 79 66 . . . Volleys Fired 372 | . 49 96 118 54 29 26 Largest 3 | . 2 2 2 3 3 3 Hottest 136 | . 40 70 88 136 117 98 Shots Fired 766 | . 98 183 230 109 78 68 Gun 384 | . 98 63 117 . 41 65 Cannon 382 | . . 120 113 109 37 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 766 | . 98 183 230 109 78 68 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 17 25 25 23 9 8 Robot Miss Streak 7 | . 7 3 5 7 4 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . 1 1 . . 1 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 547 | . 65 126 171 90 52 43 Core Hits 313 | . 32 56 108 66 34 17 Critical Kills 3 | . . 2 . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . . 11 1 5 1 . Destroy 4 | . . 2 1 . 1 . Blast 14 | . . 9 . 5 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10356 | . 880 2261 3424 2055 1066 670 Guns 4058 | . 878 731 1372 . 471 606 Cannons 6257 | . . 1530 2013 2055 595 64 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 41 | . 2 . 39 . . . Kinetic 10315 | . 878 2261 3385 2055 1066 670 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 54 | . . 13 41 . . . Projectiles 54 | . . 13 41 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 82 | . . 9 25 31 16 1 Impact . | . . . . . . . Kinetic 73 | . . 9 21 27 15 1 Secondary 9 | . . . 4 4 1 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 12 | . 1 . 11 . . . Targets Rammed 12 | . 1 . 11 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 482 | . 5 36 482 198 199 120 Average Temperature 83 | . 5 7 109 92 121 48 Received Heat Transfer 3570 | . 120 243 1368 777 396 666 Effects 18 | . . . 18 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 2 | . . . 2 . . . Interference 5 | . . . 5 . . . Matter Decay 2 | . . . 2 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 657 | . 210 440 657 609 628 467 Initial 378 | . . 9 78 298 378 329 Average 278 | . 94 153 390 350 493 369 Maximum Alert Level 2 | . 1 2 2 2 2 2 Low Security (%) 42 | 100 90 82 16 11 . . Level 1 29 | . 9 12 35 59 11 69 Level 2 27 | . . 5 48 28 88 30 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 3 3 6 6 . 2 Investigation 2 | . . 1 . 1 . . Extermination 2 | . . . . 2 . . Reinforcement 11 | . 3 2 3 1 . 2 Assault 2 | . . . 1 1 . . Garrison 3 | . . . 2 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 10 | . 1 7 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 157 | . 23 43 49 21 10 11 Peak Tracking Total 6 | . 3 5 6 5 6 3 Tactical Retreats 5 | . . 1 3 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 8 | . . 2 . . 2 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 10 | . . . 3 6 1 . Max in Single Turn 6 | . . . 1 6 1 . Garrison Access 2 | . . . 1 . . 1 Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 31 | . 4 12 8 4 . 3 Terminals 21 | . 4 8 6 1 . 2 Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . 2 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 2 1 . . . Garrison Access 3 | . . . 1 1 . 1 Total Hacks 78 | . 14 31 19 7 . 7 Successful 55 | . 9 26 13 4 . 3 Failed 22 | . 5 5 5 3 . 4 Catastrophic 2 | . 1 1 . . . . Database Lockouts 1 | . . . 1 . . . Manual 45 | . 14 14 12 . . 5 Terminals 52 | . 14 19 13 1 . 5 Fabricators 2 | . . . . 2 . . Repair Stations 9 | . . 6 . 3 . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . 6 4 . . . Garrison Access 5 | . . . 2 1 . 2 Terminal Hacks 22 | . 6 10 5 1 . . Record 2 | . . . 2 . . . Part Schematic 1 | . . 1 . . . . Robot Analysis 5 | . 3 1 1 . . . Prototype ID Bank 2 | . 1 1 . . . . Open DSF 1 | . . . . 1 . . Terminal Index 2 | . 1 1 . . . . Alert Level 4 | . . 3 1 . . . Unreport Threat 2 | . . 2 . . . . Locate Traps 2 | . 1 . 1 . . . Registered Prototypes 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 6 . 2 . . Scan Component 4 | . . 3 . 1 . . Repair 4 | . . 3 . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . 6 4 . . . Insert Component 5 | . . 3 2 . . . Analyze 5 | . . 3 2 . . . Garrison Access Hacks 4 | . . . 1 1 . 2 Unlock Access 1 | . . . . 1 . . Seal Access 2 | . . . 1 . . 1 Coupler Status 1 | . . . . . . 1 Unauthorized Hacks 11 | . 3 4 3 . . 1 Terminals 11 | . 3 4 3 . . 1 Assimilate 2 | . . 1 . . . 1 Botnet 6 | . 2 2 2 . . . Disrupt 1 | . . . 1 . . . Operators 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 3 9 7 3 . 2 Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 4 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 3 . 1 . . Time 84 | . . 71 . 13 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 3 2 . . . Part Schematics Acquired 5 | . . 3 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 26 | . . . . . . 26 Highest-Rated Ally 26 | . . . . . . 26 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total 5 | . 3 1 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 8743 | 90 1259 2409 2390 1338 659 598 Spaces Moved 4183 | 51 596 1143 1130 686 279 298 Core 7 | 3 . . . . . 4 Treads 4176 | 48 596 1143 1130 686 279 294 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 158 158 Average Speed 165 | 153 160 160 163 165 203 168 Slowest Speed 800 | 160 160 160 400 240 242 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 3 86 93 81 16 45 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 71 | . . . 3 67 1 . Melee . | . . . . . . . Projectile 11 | . . . 3 7 1 . AOE 60 | . . . . 60 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 5382 | 60 807 1568 1469 799 323 356 Wait 590 | 3 136 252 129 44 2 24 Move 4176 | 50 595 1142 1129 685 277 298 Hop . | . . . . . . . Pick Up 62 | 1 16 28 9 2 4 2 Fast Attach 37 | 6 2 8 12 6 1 2 Attach 15 | . . 2 6 1 5 1 Detach 5 | . 1 . 3 . 1 . Swap 37 | . 2 10 22 2 . 1 Drop 72 | . 5 30 30 5 . 2 Fire 372 | . 49 96 118 54 29 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 12 | . 1 . 11 . . . Escape Stasis 4 | . . . . . 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory -7/Garrison -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 875 | -10/Materials | Discovered new exit (range 16) 1021 | -10/Materials | Discovered new exit (range 14) 1214 | -10/Materials | Discovered new exit (range 16) 1294 | -10/Materials | Discovered new exit (range 9) 1350 | -10/Materials | Entered another Materials area 1350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -9/Materials | Lost 3 parts (1p2w) 1877 | -9/Materials | Discovered new exit (range 9) 2180 | -9/Materials | Discovered new exit (range 15) 2323 | -9/Materials | Discovered new exit (range 15) 2599 | -9/Materials | Discovered new exit (range 5) 2696 | -9/Materials | Build established: Scavenger-Mutant 2780 | -9/Materials | Repaired Lgt. Treads 3331 | -9/Materials | Repaired Autogun 3359 | -9/Materials | Repaired Lgt. Treads 3759 | -9/Materials | Entered another Materials area 3759 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4036 | -8/Materials | Garrison activated, responded to threat 4576 | -8/Materials | Discovered new exit (range 15) 4677 | -8/Materials | Discovered new exit (range 3) 4729 | -8/Materials | Discovered new exit (range 11) 5262 | -8/Materials | Discovered new exit (range 10) 5359 | -8/Materials | First assault squad dispatched 5511 | -8/Materials | Lost 4 parts (3n1u) 5759 | -8/Materials | Central database locked down 6149 | -8/Materials | Entered Factory 6149 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6165 | -7/Factory | Identified exit to DSF 6455 | -7/Factory | Build established: Scavenger-Tank 7064 | -7/Factory | Repaired Lgt. Treads 7117 | -7/Factory | Garrison activated, responded to threat 7207 | -7/Factory | Destroyed 10 combat bots 7349 | -7/Factory | First assault squad dispatched 7479 | -7/Factory | Identified exit to Garrison 7487 | -7/Factory | Entered Garrison 7495 | -7/Garrison | Installed Relay Interface Framework 7552 | -7/Garrison | Triggered checkpoint 7802 | -7/Garrison | Build established: Gunner 7846 | -7/Garrison | Triggered checkpoint 7962 | -7/Garrison | Lost 5 parts (3n1u1w) 7997 | -7/Garrison | Discovered new exit (range 14) 8067 | -7/Garrison | Garrison Relay disabled 8098 | -7/Garrison | Triggered checkpoint 8146 | -7/Garrison | Entered Factory 8271 | -7/Factory | Discovered new exit (range 9) 8709 | -7/Factory | Core integrity fell below 50% 8736 | -7/Factory | Core integrity fell below 20% 8744 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08715_ Critical hit (Burn: +37). 08718_ K-01 Serf cleans the Fabricator. 08719_ Triggered Blade Trap. 08719_ Massive razor-sharp blades shoot up from within the floor. 08719_ Imp. Salvage Targeting Computer severed. 08719_ Adv. Targeting Computer severed. 08719_ Hacking Suite severed. 08719_ Hcp. Storage Unit destroyed. 08721_ R-06 Scavenger collects Minigun. 08724_ R-06 Scavenger collects Med. Treads. 08727_ K-01 Serf cleans the Fabricator. 08728_ R-06 Scavenger collects Med. Armor Plating. 08729_ K-01 Serf suffers critical hit (Burn). 08730_ K-01 Serf destroyed. 08730_ K-01 Serf collects debris. 08731_ R-06 Scavenger collects Relay Coupler [Sentry]. 08731_ K-01 Serf suffers critical hit (Burn). 08734_ K-01 Serf collects debris. 08743_ U-05 Engineer lays Concrete. 08744_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????################+#+#####????????????? | | ???????????? #????????????? | | ??????????? ?????????????? | | ???????????? ??????????????? | | ??????????? ^ ^ ???????????????? | | ??????????? ^""" ??????????????? | | ?????????? r """ #????????????? | | ?????????????? [! """ #????????????? | | ???????????????????### !]@!= #?????????????? | | ???????????????????#"" k][u! """ #?????????????? | | ???????????????????#" %!^! """ #?+???????????? | | ???????????????????#"F g = R" ??????????? | | ???????????????????#"" """ ?????????? | | ???????????????????### g ?????????? | | ?????????????????????# ##????????????? | | ?????????????????????# ##########+####??????? | | ?????????????????????# #????# #??????? | | ?????????????????????# ###### """ !!!#??????? | | ?????????????????????+ # "R" !!!#??????? | | ?????????????????????# + " " !! #??????? | | ?????????????????????# """ # #??????? | | ?????????????????????# """ # ! #??????? | | ?????????????????????# """ ######/###??????? | | ?????????????????????# ###### ###??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ?????????????????????# ==] +??????? | | ?????????????????????# == #??????? | | ?????????????????????# == #??????? | | ?????????????????????### ########### #??????? | | ???????????????????????# ??????????# #??????? | | ???????????????????????# ??????????# #??????? | | ???????????????????????#+????####### #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Hacked Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellSchematicRail Manual? 0 Play Time 01:10:14 Cumulative 41.3 hours Start 2022.05.27 @ 18:00:17 End 2022.05.28 @ 12:22:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 36 Adventurer 33 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be946ddb-3561-4c38-bb99-672d727f960f