Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 18:44:36 Player: sodiumTsss Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (627) 627 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3042 Bonus ------- None Cogmind --------- Core Integrity 643/700 Matter 230/450 Energy 51/100 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (4) ------ Medium Storage Unit Large Matter Pod Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Small Storage Unit Advanced ECM Suite Tractor Beam Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Large Matter Pod > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Small Storage Unit Tractor Beam Light Assault Rifle Light Assault Rifle Improved Assault Rifle [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Large Matter Pod Device Tractor Beam Storage Large Matter Pod Weapon Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 36 | 7 2 3 16 8 Power 8 | 1 . 1 3 3 Engine 3 | 1 . 1 1 . Core 5 | . . . 2 3 Reactor . | . . . . . Propulsion 10 | 2 . 1 6 1 Treads . | . . . . . Leg 9 | 2 . 1 6 . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 8 | 2 2 1 1 2 Device 3 | 1 . . . 2 Storage 5 | 1 2 1 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 . . 6 2 Energy Gun . | . . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 2 . . 4 2 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . . . 12 4 Power 4 | . . . 2 2 Propulsion 6 | . . . 6 . Utility . | . . . . . Weapon 6 | . . . 4 2 Highest Loss Streak 9 | . . . 9 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 100 83 95 53 Engine 8 | . 14 13 10 . Core 6 | . . . 6 14 Leg 22 | . 28 25 34 . Hover 1 | . . . . 5 Device 1 | . 14 . . 2 Storage 17 | . 14 21 18 15 Energy Cannon 1 | . . . 2 . Ballistic Gun 19 | . 28 22 19 14 Ballistic Cannon 1 | . . . 3 . Peak Build Rating 25 | 7 7 9 25 25 Average Rating 13 | 4 6 7 17 16 On Entrance 5 | . 7 7 9 3 Naked Turns . | . . . . . Heaviest Build 38 | 13 13 20 38 34 Greatest Support 47 | 20 20 30 47 9 Greatest Overweight (x) 8 | 2 . . 4 8 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 25 | 8 25 8 10 10 Average Capacity 8 | 6 8 8 9 10 Most Carried 9 | 2 2 6 9 6 Average Carried 4 | . . 3 5 3 Final Capacity 10 | 8 8 8 10 10 Final Carried 7 | . 1 5 7 5 Class Distribution -------------------- 62% | Mutant 27% | Scavenger-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 768 | 294 . 211 263 . Remotely 94 | 94 . . . . Salvage Created 690 | 89 . 244 357 . Parts 43 | 2 . 15 26 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 16 | . . 8 8 . Guns 11 | . . 8 3 . Cannons 5 | . . . 5 . Classes Destroyed 6 | 1 . 3 2 . Recycler 1 | 1 . . . . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 4 | . . 4 . . Grunt 8 | . . 3 5 . Sentry 4 | . . 1 3 . Best Kill Streak 3 | 1 . 2 3 . Combat Bots Only 3 | . . 2 3 . Max Kills in Single Turn 2 | 1 . 2 1 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 176 | . . 28 138 10 Missed 48 | . . 5 43 . Damage Taken 2166 | . . 227 1712 227 Core 504 | . . 54 393 57 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 100 86 28 . Volleys Fired 50 | 4 . 16 27 3 Largest 3 | 2 . 2 3 2 Hottest 142 | 40 . 40 142 43 Shots Fired 123 | 8 . 32 79 4 Gun 102 | 8 . 32 58 4 Cannon 21 | . . . 21 . Launcher . | . . . . . Special . | . . . . . Kinetic 118 | 8 . 32 74 4 Thermal 5 | . . . 5 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 4 . 7 13 1 Robot Miss Streak 10 | 1 . 2 10 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 74 | 6 . 19 48 1 Core Hits 46 | 2 . 11 32 1 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1132 | 76 . 229 819 8 Guns 704 | 76 . 229 391 8 Cannons 404 | . . . 404 . Explosions . | . . . . . Melee . | . . . . . Ramming 24 | . . . 24 . Kinetic 1033 | 76 . 229 720 8 Thermal 75 | . . . 75 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . . 7 . Impact . | . . . . . Kinetic 7 | . . . 7 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 4 | . . . 4 . Kicked 4 | . . . 4 . Crushed . | . . . . . Highest Temperature 423 | 6 . 2 423 8 Average Temperature 147 | 6 . 2 150 8 Received Heat Transfer 882 | . . 72 738 72 Effects 10 | . . . 10 . Shutdowns 2 | . . . 2 . Energy Bleed 2 | . . . 2 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 111 | . . . 111 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 317 | 5 3 298 317 82 Initial 125 | . 3 . 125 67 Average 117 | 3 3 142 177 67 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 73 | 100 100 58 53 100 Level 1 26 | . . 41 46 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 1 14 21 6 Peak Tracking Total 6 | . 1 4 6 4 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 1 | . . . 1 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . . 1 . Successful . | . . . . . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1615 | 120 127 309 661 398 Spaces Moved 979 | 85 102 183 447 162 Core 51 | 28 . . 3 20 Treads . | . . . . . Legs 786 | 57 102 183 444 . Wheels . | . . . . . Hover 142 | . . . . 142 Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 180 Average Speed 135 | 111 120 120 116 227 Slowest Speed 450 | 150 120 120 250 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 5 18 18 40 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1171 | 102 107 241 533 188 Wait 58 | . . 33 15 10 Move 975 | 84 101 182 446 162 Hop . | . . . . . Pick Up 34 | 7 2 6 15 4 Fast Attach . | . . . . . Attach 29 | 7 2 3 10 7 Detach 5 | . 1 1 2 1 Swap 7 | . . . 6 1 Drop 9 | . 1 . 8 . Fire 50 | 4 . 16 27 3 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . 4 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 15) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 302 | -9/Materials | Build established: Mutant 500 | -9/Materials | Discovered new exit (range 16) 557 | -9/Materials | Entered another Materials area 557 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 869 | -8/Materials | Build established: Scavenger-Gunner 1189 | -8/Materials | Discovered new exit (range 14) 1208 | -8/Materials | Core integrity fell below 50% 1218 | -8/Materials | Entered Factory 1218 | -7/Factory | Evolved 2 slots: Utility x2 1243 | -7/Factory | Lost 9 parts (2p4n3w) 1469 | -7/Factory | Build established: Mutant 1616 | -7/Factory | Self-destructed Last Messages --------------- with any collected information about unvisited areas, press Backspace to open the world map. Acquired Gravmag System. Acquired Adv. ECM Suite. The Adv. ECM Suite is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. K-01 Serf cleans the Terminal. Acquired Mic. Nuclear Core. Acquired Adv. ECM Suite. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. ALERT: All DSF locations entering lockdown mode. Critical hit (Burn: +37). Mic. Nuclear Core destroyed. Imp. Assault Rifle destroyed. Lgt. Nuclear Core destroyed. Lgt. Assault Rifle destroyed. 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