Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.13 @ 01:29:16 Player: jellyman Result: Destroyed by G-47 Trooper with Backup Laser I Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (763) 763 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2698 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Ion Engine Medium Battery (200) High-capacity Matter Pod (200) Datajack Datajack Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Insulated Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Medium Battery High-capacity Matter Pod EM Pulse Gun Electrolaser Shock Bomb Launcher Datajack Datajack [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Insulated Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . . 2 Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 36 | 6 5 . 17 8 Power 8 | 1 . . 5 2 Engine 7 | 1 . . 5 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 1 . 5 3 Treads . | . . . . . Leg 11 | 2 1 . 5 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 . 3 . Device 1 | . 1 . . . Storage 4 | 1 1 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 11 | 2 2 . 4 3 Energy Gun 4 | 1 1 . . 2 Energy Cannon 4 | . . . 4 . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . 1 1 10 15 Power 7 | . . 1 2 4 Propulsion 8 | . . . 3 5 Utility 2 | . . . 1 1 Weapon 10 | . 1 . 4 5 Highest Loss Streak 12 | . 1 1 5 12 Average Slot Usage (%) 83 | . 92 97 81 60 Engine 14 | . 14 12 16 11 Leg 21 | . 27 28 19 17 Device 5 | . 10 14 3 . Storage 18 | . 14 14 20 18 Protection 3 | . . . 5 3 Energy Gun 6 | . 12 14 3 1 Energy Cannon 7 | . . . 12 6 Ballistic Gun 4 | . 13 14 . . Naked Turns . | . . . . . Heaviest Build 57 | 11 24 24 57 57 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 14 | 3 2 1 5 14 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 16 | 6 10 10 16 16 Average Capacity 10 | 5 8 10 11 16 Most Carried 9 | 1 5 8 9 8 Average Carried 4 | . 2 6 5 6 Final Capacity 16 | 6 10 10 16 16 Final Carried 9 | 1 5 8 9 5 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 698 | 177 73 62 351 35 Remotely . | . . . . . Salvage Created 1087 | . 119 96 748 124 Parts 61 | . 10 2 37 12 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 21 | . 2 2 15 2 Guns 7 | . 2 2 3 . Cannons 14 | . . . 12 2 Classes Destroyed 8 | . 3 . 5 . Builder 3 | . 1 . 1 1 Tunneler 1 | . 1 . . . Recycler 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 3 | . . . 3 . Grunt 15 | . 2 2 9 2 Brawler 2 | . . . 2 . Sentry 1 | . . . 1 . Best Kill Streak 3 | . 3 2 3 2 Combat Bots Only 3 | . 2 2 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3001 | . 218 147 892 1744 Core 875 | . 33 28 261 553 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 . 75 34 . Volleys Fired 98 | . 17 9 54 18 Largest 2 | . 2 1 2 2 Hottest 150 | . 70 20 150 150 Shots Fired 125 | . 21 9 73 22 Gun 57 | . 21 9 23 4 Cannon 65 | . . . 50 15 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 28 | . 17 9 2 . Thermal 93 | . 4 . 71 18 Explosive . | . . . . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 10 | . 8 9 10 6 Robot Miss Streak 4 | . 2 1 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 78 | . 16 7 41 14 Core Hits 45 | . 6 4 22 13 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1562 | . 215 82 747 518 Guns 532 | . 200 82 201 49 Cannons 766 | . . . 541 225 Explosions 222 | . . . . 222 Melee . | . . . . . Ramming 42 | . 15 . 5 22 Kinetic 270 | . 174 82 14 . Thermal 1013 | . 26 . 728 259 Explosive . | . . . . . Electromagnetic 237 | . . . . 237 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 35 | . . . 16 19 Projectiles 16 | . . . 16 . Explosions 19 | . . . . 19 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 34 | . 5 . 2 27 Shots 2 | . . . . 2 Rammed 10 | . 1 . 1 8 Targets Rammed 15 | . 2 . 1 12 Kicked 5 | . 1 . . 4 Crushed . | . . . . . Highest Temperature 616 | . 30 . 533 616 Average Temperature 169 | . 13 . 145 277 Received Heat Transfer 1332 | . 114 84 342 792 Effects 25 | . . . 9 16 Shutdowns 9 | . . . 4 5 Energy Bleed 3 | . . . 1 2 Interference 4 | . . . 2 2 Matter Decay 4 | . . . 1 3 Short Circuit 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 5 . Heat Transferred 2035 | . 74 . 1554 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 160 | . 95 40 160 115 Average Influence 46 | . 24 5 65 52 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 . 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 3 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 9 | . . . 7 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 7 2 27 13 Peak Tracking Total 7 | . 3 2 4 7 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . . . 2 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . . 2 . Successful . | . . . . . Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1733 | 83 413 134 908 195 Spaces Moved 883 | 55 251 72 455 50 Core 24 | 20 . . . 4 Treads . | . . . . . Legs 859 | 35 251 72 455 46 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 150 Average Speed 154 | 133 136 150 162 208 Slowest Speed 750 | 200 180 150 270 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 54 23 52 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . . 5 4 Melee . | . . . . . Projectile 9 | . . . 5 4 AOE . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1097 | 61 300 89 549 98 Wait 46 | . 16 6 15 9 Move 879 | 54 250 71 454 50 Hop . | . . . . . Pick Up 19 | 1 8 3 6 1 Fast Attach 16 | 6 1 . 6 3 Attach 17 | . 4 . 8 5 Detach 2 | . 1 . 1 . Swap 3 | . . . 3 . Drop 2 | . 1 . 1 . Fire 98 | . 17 9 54 18 Melee . | . . . . . Ram 4 | . . . . 4 Kick 11 | . 2 . 1 8 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 6) 497 | -10/Materials | Entered Mines 592 | -10/Mines | Learned location of Recycling (-9) 592 | -10/Mines | Discovered new exit (range 11) 631 | -10/Mines | Entered Materials 631 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 887 | -9/Materials | Discovered new exit (range 8) 951 | -9/Materials | Lost 5 parts (1p1n1u2w) 1500 | -9/Materials | Core integrity fell below 50% 1516 | -9/Materials | Discovered new exit (range 14) 1539 | -9/Materials | Entered another Materials area 1539 | -8/Materials | Evolved 2 slots: Propulsion x2 1670 | -8/Materials | Core integrity fell below 50% 1700 | -8/Materials | Lost 12 parts (2p4n1u5w) 1727 | -8/Materials | Core integrity fell below 20% 1734 | -8/Materials | Destroyed by G-47 Trooper with Backup Laser I Last Messages --------------- 01654_ Destroyed Hvy. Laser. 01654_ U-05 Engineer destroyed. 01656_ Destroyed Particle Gun. 01669_ Shock Bomb Launcher destroyed. 01674_ U-05 Engineer lays Concrete. 01678_ M-13 Machinist fits Backup Laser I on G-47 Trooper. 01678_ Acquired Aluminum Leg. 01679_ U-05 Engineer lays Concrete. 01682_ Acquired 35 matter. 01683_ K-01 Serf collects debris. 01688_ Acquired Lgt. Nuclear Core. 01703_ Lgt. Ion Engine destroyed. 01707_ Slammed into Y-45 Defender. 01714_ Lgt. Nuclear Core destroyed. 01715_ Slammed into Y-45 Defender. 01717_ Aluminum Leg destroyed. 01717_ Slammed into Y-45 Defender. 01728_ K-01 Serf collects debris. 01728_ Slammed into Y-45 Defender. 01734_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#########????????????????????????????? | | ????????????? #????? ??????????????????????? | | ????????????????# #????? ??????????????????????? | | ????????????????# #????? "?????????????????????? | | ????????????????# #????? 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