Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 22:15:37 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (2769) 2769 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 6156 Bonus ------- High Alert Combat Kills 113 Friendly Fire -21 Cogmind --------- Core Integrity 653/700 Matter 300/300 Energy 330/330 System Corruption 0% Temperature Cool (18) Movement Treading (240) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (5) ------ Cooling System Cooling System Large Storage Unit Improved Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Carbon-fiber Leg High-capacity Battery (250) Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Advanced EMP Blaster Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Cooling System Cooling System Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Advanced Heat Sink High-capacity Battery Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Advanced EMP Blaster Axe [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 . 1 . Weapon . | . . . . . . . Parts Attached 94 | 9 7 20 33 18 6 1 Power 12 | 2 1 5 2 1 1 . Engine 12 | 2 1 5 2 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 29 | 2 2 4 11 10 . . Treads 28 | 2 2 3 11 10 . . Leg 1 | . . 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 2 5 6 1 4 1 Device 6 | 1 1 1 1 . 1 1 Storage 3 | 1 1 . 1 . . . Processor 3 | . . 1 2 . . . Hackware . | . . . . . . . Protection 9 | . . 3 2 1 3 . Artifact . | . . . . . . . Weapon 32 | 3 2 6 14 6 1 . Energy Gun 10 | 2 1 . 5 2 . . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 15 | 1 1 6 6 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . 2 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 5 1 . . Parts Lost 16 | . . 6 7 . 1 2 Power 2 | . . 2 . . . . Propulsion 7 | . . 1 4 . . 2 Utility 5 | . . 3 1 . 1 . Weapon 2 | . . . 2 . . . Highest Loss Streak 4 | . . 4 4 . 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 93 89 100 99 98 Engine 11 | . 14 10 9 9 15 15 Treads 32 | . 26 32 35 36 30 29 Device 9 | . 14 6 9 9 10 15 Storage 9 | . 14 11 9 9 7 7 Processor 4 | . . 4 4 9 3 . Protection 6 | . . 5 4 9 15 14 Energy Gun 3 | . 5 . 5 9 . . Energy Cannon 2 | . . . . . 15 15 Ballistic Gun 12 | . 22 22 11 7 . . Naked Turns . | . . . . . . . Heaviest Build 63 | 13 29 35 45 46 63 63 Greatest Support 82 | 40 40 63 82 82 82 82 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 5 8 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 Average Carried 12 | 2 6 12 13 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 8 14 15 15 15 15 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Matter Collected 1856 | 284 139 483 511 365 74 . Remotely 252 | 200 52 . . . . . Salvage Created 3533 | 69 229 814 1297 669 390 65 Parts 217 | 3 11 60 81 46 14 2 Haulers Intercepted 6 | . 1 1 3 1 . . Recyclers Shooed 4 | . . . 3 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 74 | . 6 18 27 14 8 1 Melee 7 | . 1 . 6 . . . Guns 56 | . 5 18 19 14 . . Cannons 8 | . . . . . 7 1 Classes Destroyed 13 | 1 3 5 4 . . . Worker 5 | . . 1 3 . 1 . Builder 1 | . . . 1 . . . Tunneler 2 | . . . 2 . . . Hauler 6 | . 1 1 3 1 . . Recycler 2 | 1 . . 1 . . . Operator 1 | . . . 1 . . . Watcher 4 | . . 1 1 2 . . Swarmer 20 | . 2 2 10 4 2 . Grunt 38 | . 4 9 15 4 6 . Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 . . . 1 Sentry 12 | . . 5 1 6 . . Hunter 1 | . . . 1 . . . Best Kill Streak 11 | 1 2 4 11 5 3 1 Combat Bots Only 5 | . 2 4 5 5 2 1 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Damage Taken 4870 | . 374 1282 1714 709 430 361 Core 532 | . 48 152 202 83 32 15 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 180 | . 149 . . 31 . . Core Remaining (%) 72 | 100 80 62 . 48 . . Volleys Fired 270 | 3 29 71 84 41 33 9 Largest 2 | 2 2 2 2 2 2 2 Hottest 136 | 70 85 46 85 81 136 136 Shots Fired 536 | 6 58 142 167 79 66 18 Gun 452 | 6 58 142 167 79 . . Cannon 84 | . . . . . 66 18 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 331 | 3 34 142 111 41 . . Thermal 205 | 3 24 . 56 38 66 18 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 6 6 15 19 14 10 11 Robot Miss Streak 4 | . 4 2 3 2 3 3 Penetration Max 1 | . . . 1 . . . Secondary Targets 12 | . 1 2 5 4 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 402 | 6 33 104 139 61 46 13 Core Hits 162 | 2 10 37 65 27 17 4 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 5 | . 2 1 1 1 . . Critical Strikes 18 | . 4 1 7 5 1 . Burn 7 | . 2 . 1 4 . . Meltdown 1 | . . . . . 1 . Destroy 6 | . 2 1 2 1 . . Sever 4 | . . . 4 . . . Melee Attacks 26 | . . . 25 1 . . Impact . | . . . . . . . Slashing 26 | . . . 25 1 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6597 | 73 477 1306 2427 1079 968 267 Guns 4682 | 73 462 1296 1793 1058 . . Cannons 1231 | . . . . . 964 267 Explosions . | . . . . . . . Melee 612 | . . . 612 . . . Ramming 72 | . 15 10 22 21 4 . Kinetic 3255 | 37 271 1296 1161 490 . . Thermal 2658 | 36 191 . 632 568 964 267 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 612 | . . . 612 . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . . 2 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 2 | . . . . . 2 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 11 | . 4 3 2 1 1 . Targets Rammed 18 | . 5 4 5 3 1 . Kicked . | . . . . . . . Crushed 7 | . 1 1 3 2 . . Highest Temperature 153 | . 153 43 33 73 63 9 Average Temperature 22 | . 73 10 8 18 21 7 Received Heat Transfer 2127 | . 177 411 747 378 279 135 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted 3 | . . . 2 . 1 . Combat Hostiles 3 | . . . 2 . 1 . Parts Melted 17 | . 2 . 6 5 1 3 Heat Transferred 6168 | 111 629 . 1691 1517 1739 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Peak Influence 530 | 5 177 332 530 476 458 . Initial 160 | . 3 5 130 160 125 . Average 234 | 3 118 174 304 258 316 . Maximum Alert Level 2 | . . 1 2 2 2 . Low Security (%) 43 | 100 100 58 28 20 18 . Level 1 46 | . . 41 51 68 65 . Level 2 10 | . . . 20 10 16 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 3 3 . 1 . Investigation 4 | . . 2 1 . 1 . Extermination . | . . . . . . . Reinforcement 4 | . 1 1 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Distress Signals 4 | . 1 . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 9 26 43 17 12 4 Peak Tracking Total 7 | . 3 5 7 4 4 4 Tactical Retreats 5 | . 1 . 3 . 1 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Machines Accessed 18 | . 3 3 5 6 1 . Terminals 13 | . 2 2 5 4 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 58 | . 13 11 20 13 1 . Successful 30 | . 11 3 9 6 1 . Failed 28 | . 2 8 11 7 . . Catastrophic 5 | . . 1 2 2 . . Database Lockouts . | . . . . . . . Manual 39 | . 5 7 19 7 1 . Terminals 47 | . 9 9 20 9 . . Fabricators . | . . . . . . . Repair Stations 7 | . 4 . . 3 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . . 1 1 . Terminal Hacks 14 | . 5 1 6 2 . . Part Schematic 4 | . . . 4 . . . Robot Analysis 3 | . 2 1 . . . . Terminal Index 2 | . 1 . 1 . . . Unreport Threat 2 | . . . 1 1 . . Locate Traps 2 | . 1 . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . . 2 . . Scan Component 3 | . 2 . . 1 . . Repair 3 | . 2 . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . 2 . 3 1 1 . Terminals 6 | . 2 . 3 1 . . Botnet 5 | . 2 . 2 1 . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Jam 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 2 5 5 . . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 1 4 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 . . 1 . . Time 78 | . 52 . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 30 | . . . . . 30 . Highest-Rated Ally 30 | . . . . . 30 . Total Orders . | . . . . . . . Ally Attacks 3 | . . . . . 3 . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Turns Passed 3513 | 129 434 714 936 640 515 145 Spaces Moved 1400 | 67 164 258 322 287 228 74 Core 4 | 4 . . . . . . Treads 1396 | 63 164 258 322 287 228 74 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 156 156 156 156 Average Speed 157 | 153 160 160 158 156 156 156 Slowest Speed 160 | 160 160 160 160 156 156 156 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 5 28 29 31 52 6 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . 3 1 . . Terrain Destroyed 4 | . . . 3 1 . . Melee 4 | . . . 3 1 . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Total 2178 | 83 274 432 558 423 323 85 Wait 226 | . 63 50 40 47 25 1 Move 1394 | 66 163 257 321 286 227 74 Hop . | . . . . . . . Pick Up 63 | 4 4 18 23 8 6 . Fast Attach 21 | 7 3 2 6 2 . 1 Attach 25 | . . 9 10 3 3 . Detach . | . . . . . . . Swap 48 | 2 4 9 17 13 3 . Drop 67 | 1 3 12 27 19 5 . Fire 270 | 3 29 71 84 41 33 9 Melee 26 | . . . 25 1 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 18 | . 5 4 5 3 1 . Escape Stasis . | . . . . . . . Rewire 20 | . . . . . 20 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 392 | -10/Materials | Repaired Lgt. Treads 420 | -10/Materials | Repaired Lgt. Treads 461 | -10/Materials | Discovered new exit (range 15) 556 | -10/Materials | Discovered new exit (range 3) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1011 | -9/Materials | Lost 4 parts (1p1n2u) 1221 | -9/Materials | Discovered new exit (range 15) 1278 | -9/Materials | Entered another Materials area 1278 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1299 | -8/Materials | Build established: Scavenger-Mutant 1734 | -8/Materials | Lost 4 parts (3n1w) 2032 | -8/Materials | Discovered new exit (range 7) 2214 | -8/Materials | Entered Storage 2310 | -8/Storage | Repaired Lgt. Treads 2375 | -8/Storage | Build established: Mutant 2466 | -8/Storage | Core integrity fell below 50% 2734 | -8/Storage | Discovered new exit (range 16) 2854 | -8/Storage | Entered Factory 2854 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3112 | -7/Factory | Build established: Scavenger-Mutant 3352 | -7/Factory | Discovered new exit (range 9) 3369 | -7/Factory | Entered Lower Caves 3514 | -7/Lower Caves | Self-destructed Last Messages --------------- 03311_ Slammed into G-47 Trooper. 03311_ Destroyed Imp. Heat Sink. 03311_ G-47 Trooper system corrupted by crushing effect. 03312_ K-01 Serf collects debris. 03320_ R-06 Scavenger collects Particle Gun. 03324_ K-01 Serf cleans the Assembly Bed. 03352_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03497_ Cooling System severed. 03498_ Acquired Cooling System. 03500_ Imp. Medium Armor Plating severed. 03505_ L-41 Fighter heat damages Axe. 03505_ Microactuators melted. 03505_ Carbon-fiber Leg melted. 03505_ Core Shielding melted. 03505_ L-41 Fighter destroyed. 03508_ Lgt. Treads destroyed. 03511_ Imp. Deuterium Engine fries itself beyond repair. 03512_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????# ??????????????? | | ??????????????????????????????# ????????????? | | ?????????????????????????????? ??????????? | | ?????????????????????????????? ?????????? | | ?????????????????????????????? ????????? | | ?????????????????????????????? ????????? | | ?????????????????????????????? ?????????? | | ??????????????????????????????# ??????????? | | ?????????????????????????????## ???????????? | | ?????????????????????????????? ????????????? | | ?????????????????????????????? ?????????????? | | ??????????????????????????????# #??????????????? | | ????????????????????????????### #######??####??? | | ????????????????????????##### # $ ???? | | ???????????????????# ## #??????? | | ???????????????# #??????? | | ???????????????# ## #??????? | | ?????????????????# ##### ???## ###### #????? | | ???????????????????????#?????## #??????????????? | | ?????????????????????######?## ##?????????????? | | ????????????????????## @### ##?????????????? | | ????????????????????# !% #??####???????? | | ????????????????????### g #?## ###?????? | | ??????????????????????## gg ## ### ###??## | | ??????????????????????## ### ### ##?# | | ??????????????????????# #?# ## ### | | ??????????????????????# #?# ## | | ?????????????????????# #?## | | ?????????????????????# #??###### | | ?????????????????????## #???????## | | ??????????????????????# ##????????######### #### | | ??????????????????????#####?????????????????###??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 27 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentSpacefoldStabilizer Manual? 0 Play Time 00:25:16 Cumulative 694.2 hours Start 2022.03.29 @ 21:49:27 End 2022.03.29 @ 22:15:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1068 Rogue 1068 Adventurer 0 Explorer 0 Win Type - Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 88 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 940e94a2-c5e5-42bc-976e-8a31789232a3