Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.28 @ 00:54:53 Player: Foolatea Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2864) 2864 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 7603 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/1000 Matter 209/300 Energy 80/100 System Corruption 14% Temperature Cool (42) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter EM Shield > --- WEAPON (4) ------- Improved Heavy Machine Gun > --- INVENTORY (15) --- Advanced Cooling System Compact Matter Pod IFF Parser Improved Launcher Guidance Computer Point Defense System Advanced Hacking Suite Advanced Field Recycling Unit (49) Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Thunder Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Particle Charger Improved Powered Armor Advanced Field Recycling Unit > --- WEAPON ----------- Heavy Laser Smartbomb Launcher Heavy Pick > --- INVENTORY -------- Micro Nuclear Core Fusion Compressor Advanced Cooling System Weight Redist. System IFF Parser Improved Launcher Guidance Computer Improved Reaction Control System Improved Reaction Control System Hardened Medium Armor Plating Improved Light Armor Plating Point Defense System Dynamic Insulation System Mini Drone Bay Gauss Rifle Heavy Shock Bomb Launcher [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 . . . . 1 1 Utility 4 | . . . 2 2 . . . . Weapon 2 | . . 1 . . . . . 1 Parts Attached 125 | 9 3 5 27 4 1 21 12 43 Power 16 | 1 1 1 4 1 . 2 2 4 Engine 10 | 1 1 1 3 1 . . 2 1 Core 5 | . . . 1 . . 2 . 2 Reactor 1 | . . . . . . . . 1 Propulsion 30 | 2 . 3 6 . . 3 6 10 Treads 8 | 2 . 1 5 . . . . . Leg 12 | . . 2 1 . . 1 3 5 Wheel 6 | . . . . . . . 2 4 Hover 2 | . . . . . . . 1 1 Flight 2 | . . . . . . 2 . . Utility 45 | 4 . . 9 2 . 11 1 18 Device 29 | 3 . . 6 1 . 5 1 13 Storage 6 | 1 . . 2 . . 1 . 2 Processor 5 | . . . . 1 . 3 . 1 Hackware 1 | . . . . . . 1 . . Protection 4 | . . . 1 . . 1 . 2 Artifact . | . . . . . . . . . Weapon 34 | 2 2 1 8 1 1 5 3 11 Energy Gun 14 | 1 . . 5 1 1 3 . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | . 2 . 1 . . 2 1 4 Ballistic Cannon 2 | . . 1 . . . . 1 . Launcher 3 | . . . 1 . . . . 2 Special Weapon 1 | 1 . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . 1 1 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 1 1 2 Parts Lost 60 | . 3 1 9 1 5 3 1 37 Power 10 | . 1 . 3 . . . . 6 Propulsion 18 | . . 1 1 . 1 2 1 12 Utility 17 | . . . 2 1 2 1 . 11 Weapon 15 | . 2 . 3 . 2 . . 8 Highest Loss Streak 21 | . 1 1 5 1 3 3 1 21 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 6 7 7 8 8 6 5 9 12 Power . | . . 1 . 1 . . . 1 Propulsion . | 1 2 1 . 1 . . . . Utility 5 | 1 3 5 4 5 4 4 7 9 Weapon 1 | 1 1 . 1 1 1 . 1 . Tool/Special . | . . . . . . . . . Unused Backups 23 | 1 . 1 1 2 3 1 2 12 Power 2 | 1 . . . 1 . . . . Propulsion 1 | . . . . . . . . 1 Utility 16 | . . 1 1 1 2 1 . 10 Weapon 3 | . . . . . 1 . 1 1 Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 86 | . 97 86 95 98 62 77 91 84 Engine 6 | . 14 11 8 7 5 . 6 5 Core 2 | . . . . . . 5 6 2 Treads 8 | . 28 18 14 23 6 . . . Leg 9 | . . 8 11 . . 7 7 19 Device 17 | . 14 11 20 28 24 13 20 16 Storage 6 | . 14 11 9 7 2 1 6 5 Processor 4 | . . . . 6 4 12 6 5 Hackware 1 | . . . . . . 4 5 . Protection 2 | . . . 4 . . 3 . 4 Energy Gun 9 | . 8 . 15 14 10 14 7 3 Ballistic Gun 6 | . 13 22 6 . . 5 10 4 Ballistic Cannon 1 | . . 4 2 . . . . 1 Slashing Weapon 1 | . . . 1 7 5 . . 1 Peak Build Rating 85 | 9 8 12 35 42 44 46 60 85 Average Rating 36 | 7 7 9 23 39 27 35 45 67 On Entrance 23 | . 7 8 12 34 42 7 37 60 Avg Prop Armor Cover (%) 5 | . . 6 5 . . 4 8 2 Naked Turns 86 | . . . . . 86 . . . Heaviest Build 93 | 14 14 17 34 40 42 37 47 93 Greatest Support 95 | 40 40 43 66 60 60 33 60 95 Greatest Overweight (x) 9 | . 3 . 1 . 8 2 2 9 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 15 Average Capacity 9 | 7 8 8 9 10 7 5 10 13 Most Carried 15 | 8 8 8 10 10 10 10 10 15 Average Carried 8 | 6 7 7 8 9 6 5 9 12 Final Capacity 15 | 8 8 8 10 10 5 10 10 15 Final Carried 10 | 7 8 8 10 10 4 10 10 8 Class Distribution -------------------- 45% | Mutant 21% | Skirmisher 10% | Scavenger-Skirmisher 5% | Tank 5% | Scavenger-Tank 4% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 2532 | 266 150 111 584 93 27 335 318 648 Remotely 752 | 266 10 . 476 . . . . . Salvage Created 3295 | 100 269 95 1068 162 . 275 170 1156 Parts 213 | 8 16 13 74 9 . 12 9 72 Haulers Intercepted 2 | . . . 1 . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled 4 | . . . . . . . . 4 Retrieved Matter 97 | . . . . . . . . 97 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 70 | . 8 5 25 4 . 4 1 23 Guns 50 | . 8 2 21 4 . 3 1 11 Cannons 4 | . . 3 . . . . . 1 AOE 14 | . . . 4 . . . . 10 Classes Destroyed 12 | 2 3 . 6 1 . . . . Worker 3 | . . . 1 . . . 1 1 Builder 7 | . . . 4 . . . . 3 Tunneler 3 | 2 . 1 . . . . . . Hauler 2 | . . . 1 . . 1 . . Recycler 3 | 1 . . 1 . . . 1 . Operator 1 | . . . 1 . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 27 | . 3 4 11 . . . . 9 Grunt 26 | . 5 1 10 2 . . . 8 Sentry 6 | . . . 2 . . 2 . 2 Hunter 3 | . . . 2 . . 1 . . Programmer 8 | . . . . 2 . 1 1 4 Best Kill Streak 7 | 1 3 4 7 2 . 1 2 5 Combat Bots Only 5 | . 3 4 4 2 . 1 1 5 Max Kills in Single Turn 4 | 1 1 1 3 1 . 1 1 4 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . 2 . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 834 | . 67 35 123 31 2 147 17 412 Missed 263 | . 17 12 39 11 . 52 8 124 Hits 571 | . 50 23 84 20 2 95 9 288 Melee 2 | . . . . . 2 . . . Projectile 569 | . 50 23 84 20 . 95 9 288 AOE 3 | . . . . . . . . 3 Critical Strikes 20 | . . . 3 . . 1 . 16 Part Disruptions 1 | . . . . 1 . . . . Damage Taken 9208 | . 509 183 1212 311 431 733 149 5680 Core 1494 | . 78 14 106 46 126 98 14 1012 Absorbed by Shields 684 | . . . . . . 195 57 432 Ignored by Resistances 11 | . . . . . . . . 11 Regen/Repaired (Parts) 135 | . . 116 . . . . 19 . Core Remaining (%) 83 | 100 68 96 80 . . 61 98 . Volleys Fired 288 | 4 41 14 76 19 7 29 10 88 Largest 3 | 1 2 3 3 2 2 3 3 3 Hottest 170 | 40 60 73 170 132 144 146 125 137 Shots Fired 526 | 4 69 29 165 32 14 54 30 129 Gun 483 | 4 69 19 155 32 14 54 29 107 Cannon 22 | . . 10 4 . . . 1 7 Launcher 21 | . . . 6 . . . . 15 Special . | . . . . . . . . . Kinetic 253 | . 46 29 74 . . 18 20 66 Thermal 190 | . . . 72 32 14 25 8 39 Explosive 8 | . . . 6 . . . . 2 Electromagnetic 75 | 4 23 . 13 . . 11 2 22 Robot Hit Streak 15 | 2 10 9 10 11 4 7 9 15 Robot Miss Streak 6 | 1 4 3 6 2 1 1 1 3 Penetration Max 1 | . . . 1 . . . . 1 Secondary Targets 8 | . 1 . 6 1 . . . . Max Gunslinging Chain 2 | . 1 . 2 1 . . . . Shots Hit Robots 330 | 3 37 20 99 24 9 33 22 83 Core Hits 170 | 3 17 8 65 10 2 11 9 45 Critical Kills 7 | . . . . . . . . 7 Critical Parts Destroyed 12 | . . . 1 . . . . 11 Critical Strikes 31 | . . 1 5 1 . 1 1 22 Burn 9 | . . . 4 1 . 1 1 2 Destroy 20 | . . . 1 . . . . 19 Blast 1 | . . 1 . . . . . . Sever 1 | . . . . . . . . 1 Melee Attacks 58 | . . . . 3 31 . . 24 Impact . | . . . . . . . . . Slashing 45 | . . . . 3 31 . . 11 Piercing 13 | . . . . . . . . 13 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7433 | 76 384 273 2189 518 262 602 463 2666 Guns 4897 | 40 351 98 1555 518 262 586 421 1066 Cannons 218 | . . 175 19 . . . . 24 Explosions 2127 | 36 33 . 615 . . . . 1443 Melee 93 | . . . . . . . . 93 Ramming 98 | . . . . . . 16 42 40 Kinetic 2013 | . 218 273 607 . . 177 294 444 Thermal 3401 | 36 33 . 806 518 262 322 123 1301 Explosive 752 | . . . 615 . . . . 137 Electromagnetic 1076 | 40 133 . 161 . . 87 4 651 Impact . | . . . . . . . . . Slashing 93 | . . . . . . . . 93 Piercing . | . . . . . . . . . Highest Corruption 56 | . 1 . . 2 52 56 4 14 Average Corruption 20 | . 1 . . 2 24 53 4 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 138 | . 8 . . 3 30 69 8 20 Message Errors 28 | . 2 . . 2 4 17 1 2 Matter Fused 29 | . 3 . . 1 4 16 2 3 Heat Flow Errors 6 | . . . . . . 3 . 3 Energy Discharges 10 | . . . . . 1 7 1 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . . . 1 1 . . Data Loss (minor) 22 | . 2 . . . 8 6 2 4 Data Loss (major) 6 | . . . . . 1 3 . 2 Misfires 9 | . 1 . . . 1 4 2 1 Alerts 4 | . . . . . 2 2 . . Misdirections 9 | . . . . . 7 1 . 1 Weapon Failures 12 | . . . . . 1 9 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 299 | . . 2 4 . . . . 293 Projectiles 2 | . . 2 . . . . . . Explosions 269 | . . . 4 . . . . 265 Melee 28 | . . . . . . . . 28 Knockbacks 3 | . . 3 . . . . . . Impact . | . . . . . . . . . Kinetic 3 | . . 3 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 241 | . . . 31 . . . 20 190 Shots 4 | . . . 1 . . . . 3 Rammed 5 | . . . . . . . 3 2 Targets Rammed 11 | . . . . . . 4 3 4 Kicked 6 | . . . . . . 4 . 2 Crushed . | . . . . . . . . . Highest Temperature 392 | . 64 26 342 167 72 223 119 392 Average Temperature 89 | . 19 6 105 90 23 47 40 119 Received Heat Transfer 1963 | . 222 6 459 108 9 120 . 1039 Effects 7 | . . . 1 . . 1 . 5 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 3 | . . . 1 . . 1 . 1 Interference 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . 1 . 1 Parts Melted 14 | . . . 5 3 . 3 . 3 Heat Transferred 5915 | . 50 . 1924 962 407 740 296 1536 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | 1 1 . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Maximum Alert Level 2 | . . . 1 . . . . 2 Low Security (%) 85 | 100 100 100 64 100 100 100 100 61 Level 1 12 | . . . 35 . . . . 29 Level 2 2 | . . . . . . . . 8 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 481 | 5 72 105 369 157 1 44 31 481 Initial 156 | . . . 15 156 . . . 2 Average 70 | . 17 26 157 61 . 6 3 155 Influence Increases 2422 | 15 213 143 721 104 4 142 59 1021 Destroy 0b10 Robot/C 1400 | . 160 100 500 80 . 80 20 460 Destroy 0b10 Robot/NC 105 | 15 5 5 45 . . 5 10 20 Destroy Leader 308 | . 32 20 104 20 . 42 10 80 Successful Hack 15 | . . 2 5 . . . 3 5 Disable Machine 150 | . . 15 15 . . 15 15 90 Destroy Structure 249 | . 1 1 52 4 4 . 1 186 Lose Combat Pursuer 195 | . 15 . . . . . . 180 Influence Decreases 2140 | 15 213 106 413 449 4 142 52 746 Entered New Map 216 | . . . 22 189 . . . 5 Time Decay 1408 | 15 183 106 301 250 3 132 47 371 Lost Part 516 | . 30 . 90 10 1 10 5 370 Squads Dispatched 15 | . 2 1 4 1 . 1 . 6 Investigation . | . . . . . . . . . Extermination 4 | . . . . 1 . 1 . 2 Reinforcement 5 | . 2 1 1 . . . . 1 Assault . | . . . . . . . . . Garrison 6 | . . . 3 . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 5 | . 1 . 3 . . . . 1 Communications Jammed 1 | . . . . . . 1 . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 14 7 33 4 11 4 2 46 Peak Tracking Total 9 | . 3 4 6 3 4 2 1 9 Tactical Retreats 12 | . 1 . . . 2 . . 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 10 | . 3 . 1 1 . 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 10 | . . 1 1 . . 1 1 6 Max in Single Turn 3 | . . 1 1 . . 1 1 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 16 | . 5 4 1 . . . 2 4 Terminals 12 | . 3 3 1 . . . 1 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . 10 13 2 . . . 3 8 Successful 24 | . 7 6 2 . . . 3 6 Failed 12 | . 3 7 . . . . . 2 Catastrophic 4 | . 2 1 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 10 | . 1 8 1 . . . . . Terminals 26 | . 4 11 2 . . . 1 8 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 2 . . . . 2 . Recycling Units 6 | . 6 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 1 3 1 . . . 1 6 Record 4 | . . 2 . . . . . 2 Prototype ID Bank 1 | . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . Emergency Access Points 2 | . 1 1 . . . . . . Alert Level 2 | . . . 1 . . . . 1 Locate Traps 1 | . . . . . . . . 1 Surveillance Status 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . 2 . Scan Component 2 | . . 1 . . . . 1 . Repair 2 | . . 1 . . . . 1 . Recycling Unit Hacks 5 | . 5 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 1 1 . . . . . Terminals 3 | . 1 1 1 . . . . . Botnet 3 | . 1 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 3 . . . . . 3 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 . Time 64 | . . 26 . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter 54 | . 54 . . . . . . . Retrieved Matter 54 | . 54 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . . . 20 . . . Total Damage 335 | . . . . . 335 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Active Infowar (turns) 5575 | 181 695 452 811 568 342 711 522 1293 Sensors 4148 | . . . 807 568 342 711 479 1241 IFF 52 | . . . . . . . . 52 Terrain 1058 | 149 . . 1 566 342 . . . Seismic 1419 | 32 695 452 240 . . . . . Jamming 1013 | . . . . . . 214 388 411 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 6561 | 338 705 452 818 568 445 1025 522 1688 Spaces Moved 3272 | 141 359 214 342 246 235 532 304 899 Core 192 | 4 1 . . . 181 . . 6 Treads 1116 | 137 358 150 175 246 50 . . . Legs 1547 | . . 64 167 . 4 478 89 745 Wheels 359 | . . . . . . . 211 148 Hover 4 | . . . . . . . 4 . Flight 54 | . . . . . . 54 . . Fastest Speed 45 | 50 160 120 120 170 50 45 100 100 Average Speed 144 | 156 160 148 142 170 125 155 135 130 Slowest Speed 500 | 160 200 160 250 170 450 260 260 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 26 | . . . . . 26 . . . Cave-ins Triggered 2 | . . . . . 2 . . . Exploration Rate (%) 29 | 10 58 24 27 6 95 12 6 25 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 52 | . . . . 3 31 . . 18 Terrain Destroyed 218 | 5 1 1 61 3 31 . . 116 Melee 52 | . . . . 3 31 . . 18 Projectile 6 | . . 1 3 . . . . 2 AOE 159 | 5 1 . 58 . . . . 95 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total 4516 | 251 427 323 526 362 324 674 390 1239 Wait 546 | 86 12 84 37 80 45 49 44 109 Move 3264 | 140 358 213 341 246 233 531 303 899 Hop . | . . . . . . . . . Pick Up 93 | 9 5 3 20 4 2 15 5 30 Fast Attach 58 | 6 3 2 6 1 . 12 8 20 Attach 56 | 2 4 2 13 3 3 7 3 19 Detach 8 | 1 . . 2 1 . 2 1 1 Swap 54 | 2 4 3 16 2 1 5 4 17 Drop 69 | 1 . 2 15 3 1 10 9 28 Fire 288 | 4 41 14 76 19 7 29 10 88 Melee 58 | . . . . 3 31 . . 24 Ram 5 | . . . . . . . 3 2 Kick 6 | . . . . . . 4 . 2 Crush . | . . . . . . . . . Escape Stasis 11 | . . . . . 1 10 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 339 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 13) 609 | -10/Materials | Discovered new exit (range 10) 766 | -10/Materials | Discovered new exit (range 15) 1044 | -10/Materials | Entered another Materials area 1044 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1214 | -9/Materials | Repaired Lgt. Treads 1450 | -9/Materials | Discovered new exit (range 16) 1496 | -9/Materials | Entered another Materials area 1496 | -8/Materials | Evolved 2 slots: Utility x2 1801 | -8/Materials | Lost 5 parts (2p1n1u1w) 1980 | -8/Materials | Garrison activated, responded to threat 2267 | -8/Materials | Discovered new exit (range 3) 2314 | -8/Materials | Entered Factory 2314 | -7/Factory | Evolved 2 slots: Utility x2 2882 | -7/Factory | Sucked down chute 2882 | -7/Factory | Entered Waste 2883 | -7/Waste | Met a frightened Derelict 2891 | -7/Waste | Spotted C-40 Crusher 2895 | -7/Waste | Spotted C-40 Crusher 2897 | -7/Waste | EMP discharged 2935 | -7/Waste | Spotted C-40 Crusher 2937 | -7/Waste | Spotted C-40 Crusher 2965 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2997 | -7/Waste | EMP discharged 2997 | -7/Waste | System corruption reached 10% 3064 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3097 | -7/Waste | EMP discharged 3191 | -7/Waste | Crushed by falling debris 3192 | -7/Waste | System corruption reached 30% 3197 | -7/Waste | EMP discharged 3215 | -7/Waste | Spotted C-40 Crusher 3216 | -7/Waste | Crushed by falling debris 3235 | -7/Waste | Released all parts (6) 3247 | -7/Waste | Lost 3 parts (1u2w) 3297 | -7/Waste | EMP discharged 3314 | -7/Waste | Discovered new exit (range 10) 3327 | -7/Waste | Entered Factory 3766 | -7/Factory | Discovered new exit (range 7) 3783 | -7/Factory | Identified exit to Lower Caves 4083 | -7/Factory | Build established: Skirmisher 4257 | -7/Factory | Lost 3 parts (2n1u) 4332 | -7/Factory | Discovered new exit (range 8) 4351 | -7/Factory | Identified exit to Factory 4352 | -7/Factory | Entered another Factory area 4352 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4567 | -6/Factory | Build established: Scavenger-Skirmisher 4728 | -6/Factory | Repaired Imp. Sensor Array 4844 | -6/Factory | Discovered new exit (range 13) 4873 | -6/Factory | Identified exit to Factory 4874 | -6/Factory | Entered another Factory area 4874 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5187 | -5/Factory | Build established: Skirmisher 5203 | -5/Factory | Discovered new exit (range 13) 5217 | -5/Factory | Identified exit to Upper Caves 5644 | -5/Factory | Found Imp. Powered Armor 5652 | -5/Factory | Lost 3 parts (1p2u) 5834 | -5/Factory | Garrison activated, responded to threat 5974 | -5/Factory | Lost 4 parts (4n) 6418 | -5/Factory | System corruption reached 10% 6425 | -5/Factory | Core integrity fell below 50% 6456 | -5/Factory | Lost 21 parts (4p6n6u5w) 6544 | -5/Factory | Core integrity fell below 20% 6562 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System rejected. 06498_ Acquired Imp. Dynamic Insulation System. 06499_ ALERT: Security rotation in progress. 06503_ Acquired EM Shield. 06512_ System corrupted: Energy discharge (-8). 06513_ Acquired Unknown Storage. 06523_ Manufacturing Mainframe disabled. 06530_ Slammed into K-01 Serf. 06531_ System corrupted: Heat flow error (+133). 06537_ R-10 Processor destroyed. 06543_ Arm. Huge Wheel destroyed. 06546_ Critical hit (Burn: +37). 06547_ System corrupted: Heat flow error (+130). 06558_ R-10 Processor collects Dynamic Insulation System. 06558_ Imp. Dynamic Insulation System destroyed. 06562_ Fusion Modulator explodes. 06562_ Acquired Prototype Ballistic Gun. 06562_ Identified Imp. Heavy Machine Gun. [Achievement: Hydra] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????""???? | | ???????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ""???? | | ??????????????????????????????????????????? """ "? | | ??????????????????????###????????????????? """ ?? | | ??????????????????????? ???############# ??? | | ???????????????????????"" ??# """??? | | ???????????????"???????T"" ?# """??? | | ????????????? """????"" "" # """ | | ???????????? ???? + | | ???????????? !!! ??????????# u | | ???????????? !!! ########### ###"#######???? | | ???????????? !!! 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Treads | 17% | -9/Materials Imp. Sensor Array | 13% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Hydra I Spy It's Just You Live, Flee, And Rebuild Part-time Excavator True Hacker Universal Adapter Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SpectralXenonCasing Manual? 0 Play Time 03:21:59 Cumulative 12.3 hours Start 2025.12.27 @ 14:56:01 End 2025.12.28 @ 00:54:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/CogWide Map View 25x17 Zoom Use 58% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2124d77b-e15c-434a-bfa3-475f2b62f69d