Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 08:55:44 Player: Leumast Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (2235) 2235 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (507) 507 TOTAL SCORE: 7567 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 108 Met Imprinter 300 Cogmind --------- Core Integrity 422/1000 Matter 224/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Seismic Detector Utility Shielding Hacking Suite > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Advanced Signal Interpreter Advanced Signal Interpreter Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Signal Interpreter Seismic Detector Utility Shielding Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Improved Ion Engine Advanced Signal Interpreter Advanced Signal Interpreter Mini Grenade Launcher [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Slots Evolved 10 | . . . 2 . . . 6 2 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 3 . . Utility 5 | . . . 1 . . . 2 2 . Weapon . | . . . . . . . . . . Parts Attached 63 | 7 10 2 21 . . . 20 3 . Power 10 | 1 1 1 4 . . . 3 . . Engine 7 | 1 1 1 3 . . . 1 . . Core 3 | . . . 1 . . . 2 . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 4 . 8 . . . 8 1 . Treads 4 | . . . 3 . . . 1 . . Leg 13 | 2 4 . 5 . . . 2 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . . . . . . . 5 1 . Utility 17 | 2 4 . 3 . . . 7 1 . Device 4 | 1 1 . 1 . . . . 1 . Storage 4 | 1 2 . 1 . . . . . . Processor 3 | . 1 . 1 . . . 1 . . Hackware 3 | . . . . . . . 3 . . Protection 3 | . . . . . . . 3 . . Artifact . | . . . . . . . . . . Weapon 13 | 2 1 1 6 . . . 2 1 . Energy Gun 1 | . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 . . 4 . . . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 25 | . 1 1 4 . . . 5 13 1 Power 7 | . 1 1 1 . . . 1 3 . Propulsion 10 | . . . 1 . . . 3 5 1 Utility 3 | . . . . . . . 1 2 . Weapon 5 | . . . 2 . . . . 3 . Highest Loss Streak 6 | . 1 1 2 . . . 5 6 1 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 3 8 9 12 15 15 15 12 4 3 Power 1 | . 1 1 1 2 2 2 1 . . Propulsion 4 | 1 2 2 4 6 6 6 4 . . Utility 3 | . 2 4 3 4 4 4 4 2 2 Weapon 2 | . 1 2 2 3 3 3 2 1 . Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 6 . 8 . . . . . 3 Power 1 | . . . 1 . . . . . . Propulsion 8 | . 2 . 6 . . . . . . Utility 4 | . 2 . . . . . . . 2 Weapon 3 | . 1 . 1 . . . . . 1 Tool/Special 1 | . 1 . . . . . . . . Average Slot Usage (%) 95 | . 99 93 99 100 100 100 87 77 32 Engine 10 | . 14 8 9 11 11 11 11 . . Treads 18 | . . . 7 33 33 33 22 . . Leg 10 | . 27 28 24 . . . 4 . . Flight 1 | . . . . . . . 2 25 2 Device 1 | . 6 . 2 . . . . 3 5 Storage 9 | . 14 14 11 11 11 11 5 . . Processor 16 | . 7 14 19 22 22 22 12 5 5 Hackware 1 | . . . . . . . 1 14 5 Protection 2 | . . . . . . . 10 5 5 Energy Gun 2 | . 12 . . . . . . . . Ballistic Gun 17 | . 15 26 21 22 22 22 12 2 . Peak Build Rating 51 | 7 9 8 20 20 20 20 45 51 18 Average Rating 20 | 4 8 7 14 20 20 20 31 41 16 On Entrance 16 | . 7 8 8 20 20 20 20 45 18 Avg Prop Armor Cover (%) 5 | 10 7 . . . . . 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 15 21 19 33 33 33 33 50 21 5 Greatest Support 92 | 10 20 20 69 69 69 69 92 31 5 Greatest Overweight (x) 1 | 1 1 . 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 15 15 15 15 15 5 5 Average Capacity 13 | 7 9 10 14 15 15 15 14 5 5 Most Carried 15 | 5 10 10 15 15 15 15 15 5 4 Average Carried 12 | 3 9 9 12 15 14 15 12 4 3 Final Capacity 15 | 8 10 10 15 15 15 15 5 5 5 Final Carried 15 | 4 10 9 15 15 15 15 5 3 4 Class Distribution -------------------- 78% | Mutant 15% | Scavenger-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Sprinter | -5/Factory Mutant | -5/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Matter Collected 2029 | 262 302 71 796 . 40 13 543 2 . Remotely 186 | 49 137 . . . . . . . . Salvage Created 2873 | 55 390 78 1312 . . 26 591 421 . Parts 171 | 3 28 9 78 . . 3 32 18 . Haulers Intercepted 5 | . . . 5 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Combat Hostiles Destroyed 56 | . 9 5 25 . . 1 9 7 . Guns 41 | . 9 3 19 . . 1 9 . . AOE 15 | . . 2 6 . . . . 7 . Classes Destroyed 12 | 1 3 2 4 . . . 2 . . Worker 8 | . . 1 3 . . . 2 2 . Builder 1 | . . . 1 . . . . . . Hauler 5 | . . . 5 . . . . . . Recycler 4 | 1 . . 1 . . . . 2 . Operator 3 | . 1 . 1 . . . 1 . . Watcher 4 | . 1 . 2 . . . . 1 . Swarmer 12 | . . 3 4 . . 1 . 4 . Grunt 35 | . 9 2 15 . . . 6 3 . Brawler 1 | . . . . . . . 1 . . Duelist 2 | . . . 1 . . . 1 . . Sentry 5 | . . . 5 . . . . . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 12 | 1 2 5 10 . . 1 5 12 . Combat Bots Only 7 | . 2 5 7 . . 1 4 7 . Max Kills in Single Turn 9 | 1 1 1 6 . . 1 1 9 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . 1 3 . . . . 4 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Hostile Shots Fired 388 | . 37 21 81 . . 6 84 153 6 Missed 131 | . 3 5 17 . . 3 23 79 1 Hits 257 | . 34 16 64 . . 3 61 74 5 Melee 7 | . . . . . . . 6 1 . Projectile 250 | . 34 16 64 . . 3 55 73 5 Critical Strikes 10 | . 2 . 1 . . . 7 . . Damage Taken 4060 | . 445 175 827 . . 142 1213 1171 87 Core 899 | . 48 10 169 . . . 94 504 74 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 26 | . . . . . . . . 26 . Regen/Repaired (Parts) 59 | . . . 59 . . . . . . Core Remaining (%) 80 | 100 . 76 . . . 57 88 . . Volleys Fired 174 | 5 28 11 77 . . 3 45 5 . Largest 2 | 2 2 2 2 . . 2 2 1 . Hottest 85 | 40 85 40 46 . . 46 46 30 . Shots Fired 330 | 10 56 16 147 . . 6 90 5 . Gun 318 | 10 56 11 143 . . 6 90 2 . Cannon . | . . . . . . . . . . Launcher 11 | . . 5 4 . . . . 2 . Special 1 | . . . . . . . . 1 . Kinetic 295 | 10 33 11 143 . . 6 90 2 . Thermal 23 | . 23 . . . . . . . . Explosive 11 | . . 5 4 . . . . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 35 | 2 8 3 35 . . 5 21 7 . Robot Miss Streak 5 | 2 4 2 5 . . 1 2 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 1 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . Shots Hit Robots 242 | 6 33 7 114 . . 5 76 1 . Core Hits 136 | 2 18 11 55 . . 3 34 13 . Critical Kills 3 | . . . . . . . 3 . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 4 | . . . 1 . . . 3 . . Destroy 4 | . . . 1 . . . 3 . . Melee Attacks 51 | . . . 4 . . . 24 22 1 Impact 4 | . . . 4 . . . . . . Slashing . | . . . . . . . . . . Piercing 47 | . . . . . . . 24 22 1 Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5411 | 75 463 270 1963 . . 72 1238 1330 . Guns 3357 | 75 463 88 1487 . . 72 1172 . . Cannons . | . . . . . . . . . . Explosions 1988 | . . 182 476 . . . . 1330 . Melee 66 | . . . . . . . 66 . . Ramming . | . . . . . . . . . . Kinetic 3133 | 75 239 88 1487 . . 72 1172 . . Thermal 224 | . 224 . . . . . . . . Explosive 1988 | . . 182 476 . . . . 1330 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 66 | . . . . . . . 66 . . Highest Corruption 3 | . . . . . . . 3 . . Average Corruption 3 | . . . . . . . 3 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . 1 . . Message Errors 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 70 | . . . 13 . . . . 57 . Projectiles . | . . . . . . . . . . Explosions 70 | . . . 13 . . . . 57 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 97 | . . 8 40 . . . . 49 . Shots 3 | . . 1 1 . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 203 | . 203 9 19 . . 13 43 50 . Average Temperature 31 | . 58 4 4 . . 6 14 15 . Received Heat Transfer 1220 | . 282 66 336 . . 56 459 21 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 518 | . 518 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Maximum Alert Level 3 | . . . 1 . . . . 3 1 Low Security (%) 74 | 100 100 100 31 100 . . 100 45 . Level 1 22 | . . . 68 . . . . 11 100 Level 2 2 | . . . . . . . . 28 . Level 3 1 | . . . . . . . . 14 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 860 | 5 58 127 355 127 . . 102 860 363 Initial 362 | . . 19 41 127 . . . 44 362 Average 109 | . 11 93 222 127 . . 26 330 349 Influence Increases 2761 | 5 264 148 756 . . 142 349 1076 21 Destroy 0b10 Robot/C 1200 | . 180 100 500 . . 80 180 140 20 Destroy 0b10 Robot/NC 130 | 5 10 5 65 . . 5 15 25 . Destroy Leader 228 | . 42 20 114 . . 10 30 12 . Allied During Kill 60 | . . . . . . 47 12 . 1 Successful Hack 74 | . 32 . 12 . . . 30 . . Disable Machine 45 | . . . 15 . . . . 30 . Destroy Structure 214 | . . 23 35 . . . 22 134 . Lose Combat Pursuer 810 | . . . 15 . . . 60 735 . Influence Decreases 2438 | 5 212 93 535 201 127 142 259 426 438 Entered New Map 851 | . . 33 66 201 127 . . 46 378 Time Decay 1206 | 5 202 50 438 . . 142 189 150 30 Search Patrol Dispatched 100 | . . . . . . . . 100 . Lost Part 241 | . 10 10 31 . . . 50 130 10 Lost Ally 40 | . . . . . . . 20 . 20 Squads Dispatched 10 | . 3 . 3 . . . 3 1 . Investigation 4 | . 2 . 1 . . . 1 . . Extermination 2 | . . . . . . . 1 1 . Reinforcement 4 | . 1 . 2 . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Distress Signals 5 | . 3 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 14 5 29 . . 8 15 60 3 Peak Tracking Total 14 | . 3 3 4 . . 4 4 14 3 Tactical Retreats 12 | . . . 1 . . . 3 8 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Traps Triggered 4 | . 2 . 1 . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Machines Disabled 4 | . . . 1 . . 1 . 2 . Max in Single Turn 2 | . . . 1 . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Machines Accessed 21 | . 7 . 9 . . . 4 . 1 Terminals 14 | . 5 . 5 . . . 3 . 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 74 | . 26 . 38 . . . 8 . 2 Successful 50 | . 18 . 27 . . . 4 . 1 Failed 23 | . 8 . 10 . . . 4 . 1 Catastrophic 4 | . 2 . 2 . . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 44 | . 19 . 18 . 2 . 5 . . Terminals 51 | . 22 . 21 . . . 6 . 2 Fabricators 2 | . . . . . . . 2 . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 6 | . 4 . 2 . . . . . . Scanalyzers 13 | . . . 13 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 9 . 4 . . . . . 1 Prototype ID Bank 4 | . 3 . 1 . . . . . . Open Door 1 | . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Recall Investigation 2 | . 1 . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . . . Report Inventory 3 | . 2 . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 13 | . . . 13 . . . . . . Insert Component 6 | . . . 6 . . . . . . Analyze 6 | . . . 6 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . 6 . 7 . . . 2 . . Terminals 13 | . 5 . 6 . . . 2 . . Botnet 9 | . 4 . 4 . . . 1 . . Operators 3 | . 1 . 1 . . . 1 . . Skim 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Recyclers 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 5 . 7 . . . 4 . . Full Trace Events 3 | . 1 . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . Parts Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 36 | . . . . . . . 36 . . Total Part Build Rating 3 | . . . . . . . 3 . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Total Allies 3 | . . . . . 2 . . . 1 Largest Group 2 | . . . . . 2 2 1 . 1 Highest-Rated Group 192 | . . . . . 192 192 89 . 31 Highest-Rated Ally 96 | . . . . . 96 96 89 . 31 Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . . . . 17 . . 12 Total Damage 970 | . . . . . . 783 . . 187 Kills 4 | . . . . . . 3 . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Active Infowar (turns) 5298 | . 220 . 1212 5 1472 783 1309 227 70 Sensors 252 | . . . 252 . . . . . . Terrain 220 | . 220 . . . . . . . . Seismic 297 | . . . . . . . . 227 70 T.N.C. 4529 | . . . 960 5 1472 783 1309 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Turns Passed 6431 | 93 1006 116 1212 5 1472 783 1368 306 70 Spaces Moved 4185 | 43 601 68 590 4 916 483 687 704 89 Core 31 | 11 . . . . . . . . 20 Treads 2075 | . . . 147 4 916 483 525 . . Legs 1144 | 32 601 68 443 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 935 | . . . . . . . 162 704 69 Fastest Speed 25 | 50 120 120 120 160 160 160 28 25 40 Average Speed 123 | 141 138 120 131 160 160 160 130 30 53 Slowest Speed 240 | 190 190 120 240 160 160 160 240 107 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 12 | . . . . . . . 1 10 1 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 79 27 53 3 84 68 12 21 16 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 2 . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 5 | . . . . . 4 1 . . . Spaces Dug 48 | . . . 4 . . . 22 22 . Terrain Destroyed 156 | . . 36 31 . . . 22 67 . Melee 48 | . . . 4 . . . 22 22 . Projectile . | . . . . . . . . . . AOE 108 | . . 36 27 . . . . 45 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Total 5016 | 66 726 84 869 3 924 489 1011 736 108 Wait 390 | 1 45 1 119 . 5 2 207 7 3 Move 4153 | 42 600 67 589 3 915 482 684 684 87 Hop 11 | . . . . . . . 1 9 1 Pick Up 76 | 11 22 . 29 . 2 1 9 1 1 Fast Attach 8 | . 3 . 2 . . . 1 2 . Attach 33 | 7 4 1 7 . . . 11 3 . Detach 1 | . 1 . . . . . . . . Swap 57 | . 6 4 23 . . . 21 3 . Drop 47 | . 17 . 19 . 2 1 8 . . Fire 174 | 5 28 11 77 . . 3 45 5 . Melee 51 | . . . 4 . . . 24 22 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Extension History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 719 | -10/Materials | Identified exit to Materials 923 | -10/Materials | Discovered exit to Materials (range 10) 979 | -10/Materials | Identified exit to Mines 1100 | -10/Materials | Entered Mines 1191 | -10/Mines | Discovered exit to Materials (range 12) 1216 | -10/Mines | Entered Materials 1216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1402 | -9/Materials | Discovered new exit (range 14) 1508 | -9/Materials | Build established: Scavenger-Mutant 1549 | -9/Materials | Repaired Aluminum Leg 1613 | -9/Materials | Destroyed 7 combat bots 1960 | -9/Materials | Central database locked down 2173 | -9/Materials | Build established: Mutant 2216 | -9/Materials | Discovered new exit (range 7) 2244 | -9/Materials | Identified exit to Materials 2424 | -9/Materials | Identified exit to Mines 2428 | -9/Materials | Entered Mines 2429 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2430 | -9/Mines | Met a Derelict bent on vengeance 2432 | -9/Mines | Identified exit to Zion 2433 | -9/Mines | Entered Zion 2459 | -7/Zion | Given A8's code to call for help 2842 | -7/Zion | Learned location of Storage (-7) 3053 | -7/Zion | Found CR-A16's Pointy Stick 3350 | -7/Zion | Met Imprinter 3446 | -7/Zion | Learned location of Quarantine (-2) 3640 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3643 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3886 | -7/Zion | Discovered new exit (range 13) 3904 | -7/Zion | Identified exit to Proximity Caves 3905 | -7/Zion | Entered Proximity Caves 3905 | -6/Proximity Caves | Accompanied by 2 allies 4292 | -6/Proximity Caves | Learned Factory trap positions 4387 | -6/Proximity Caves | Learned Factory stockpile data 4668 | -6/Proximity Caves | Discovered new exit (range 7) 4685 | -6/Proximity Caves | Identified exit to Factory 4688 | -6/Proximity Caves | Entered Factory 4688 | -6/Factory | Accompanied by 1 ally 4688 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 4689 | -6/Factory | Loaded intel: 79 trap records 5330 | -6/Factory | Discovered new exit (range 6) 5352 | -6/Factory | Identified exit to Factory 5798 | -6/Factory | Build established: Scavenger-Mutant 5937 | -6/Factory | Lost 5 parts (1p3n1u) 5994 | -6/Factory | Fabricated Hacking Suite (x1) 6030 | -6/Factory | Discovered new exit (range 4) 6031 | -6/Factory | Identified exit to Lower Caves 6056 | -6/Factory | Entered another Factory area 6056 | -5/Factory | Evolved 2 slots: Utility x2 6241 | -5/Factory | Spotted B-75 Beast 6291 | -5/Factory | Lost 6 parts (2p3n1w) 6338 | -5/Factory | Destroyed 7 combat bots 6356 | -5/Factory | Search patrols dispatched 6358 | -5/Factory | Discovered new exit (range 11) 6361 | -5/Factory | Identified exit to Extension 6362 | -5/Factory | Core integrity fell below 50% 6362 | -5/Factory | Entered Extension 6389 | -5/Extension | Lost 6 parts (1p2n2u1w) 6391 | -5/Extension | Rescued a captive Derelict 6432 | -5/Extension | Self-destructed Last Messages --------------- 06401_ A bubble of rippling energy engulfs the area. 06401_ Field strength at 94. 06402_ Field strength at 88. 06403_ Field strength at 82. 06404_ Field strength at 76. 06405_ Field strength at 70. 06406_ Field strength at 64. 06407_ Field strength at 58. 06408_ Field strength at 52. 06409_ Field strength at 46. 06410_ Field strength at 40. 06411_ Field strength at 34. 06412_ Field strength at 28. 06413_ Field strength at 22. 06414_ Field strength at 16. 06415_ Field strength at 10. 06416_ Field strength at 4. 06417_ Stasis field depleted. 06432_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????###################????????????? | | ?????????????????# #????????????? | | ?????????????????# ###### #g#??????????? | | ?????????????????# #????# "??????????? | | ?????????????????# #??### # "??????????? | | ????####?????????# #??#"" #????????????? | | ????#!%#?????????# #??#T@ #????????????? | | ???##=[##????????# #??### #????????????? | | ???# T#????????# ###### #????????????? | | ???### ########### #????????????? | | ?????# #????????????? | | ?????# = #????????????? | | ?????#[] #????????????? | | ?????#[] """"""" ???????????? | | ?????#!] """"""" ??????????? | | ?????# ???????????? | | ?????# ???????????? | | ?????# ###################"""T"""###????????????? | | ?????# #??????????????????#####?????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Repaired ---------- Aluminum Leg | 34% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me GoHome() Insider Info Quantum Hacking Slippery One Suspicious Use The Force root@ Challenges ------------ None Game ------ Seed AlertBarrageWyrmplate Manual? 0 Play Time 02:29:01 Cumulative 17.4 hours Start 2026.08.19 @ 23:08:59 End 2026.08.21 @ 08:55:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 46a96af4-6e9c-45aa-bbd7-d82346b90723