Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.26 @ 19:11:15 Player: darlorth Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (125) 625 Value Destroyed (4331) 4331 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 9996 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 156 Friendly Fire -5 Cogmind --------- Core Integrity 915/1000 Matter 190/300 Energy 170/170 System Corruption 0% Temperature Cool (18) Movement Core (1000) Ox19 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Coolant Injector Large Storage Unit Large Storage Unit > --- WEAPON (6) ------- Heavy Machine Gun Antimatter Cannon > --- INVENTORY (16) --- Light Angular Momentum Engine Power Amplifier Improved Cooling System Large Storage Unit Compact Matter Pod (150) Hardened Medium Armor Plating Long-range Tractor Beam Lightning Gun Force Rifle Improved Heavy Laser Phase Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Coolant Injector Large Storage Unit Large Storage Unit > --- WEAPON ----------- Improved Lightning Gun Variable Charge Gun Heavy Plasma Cannon Hypervelocity Gauss Rifle Heavy Machine Gun Antimatter Cannon > --- INVENTORY -------- Light Angular Momentum Engine Power Amplifier Improved Cooling System Improved Cooling System Large Storage Unit Compact Matter Pod Hardened Medium Armor Plating Long-range Tractor Beam Lightning Gun Force Rifle Improved Heavy Laser Phase Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Rocket Array Rocket Array [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . 2 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 . 1 . Utility 3 | . . . . . . . 2 . . . 1 Weapon 4 | . . . 1 . . . . 1 . 1 1 Parts Attached 112 | 5 2 6 11 . 1 1 28 23 14 19 2 Power 8 | 1 . 1 . . . . 3 1 . 2 . Engine 5 | 1 . . . . . . 2 1 . 1 . Core 2 | . . 1 . . . . 1 . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 19 | 2 . . 3 . . . 4 2 3 5 . Treads 17 | 2 . . 3 . . . 4 2 3 3 . Leg 2 | . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | . . 3 2 . 1 1 5 2 2 2 1 Device 11 | . . 2 . . . . 2 2 2 2 1 Storage 3 | . . . 1 . 1 1 . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . 1 1 . . . 3 . . . . Artifact . | . . . . . . . . . . . . Weapon 66 | 2 2 2 6 . . . 16 18 9 10 1 Energy Gun 22 | 2 . . 2 . . . 2 5 5 5 1 Energy Cannon 11 | . . . 1 . . . 5 4 . 1 . Ballistic Gun 22 | . 2 1 3 . . . 5 4 4 3 . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 10 | . . 1 . . . . 4 5 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . 1 4 2 . Parts Lost 21 | . . . . . . 1 7 1 1 3 8 Power 1 | . . . . . . . 1 . . . . Propulsion 9 | . . . . . . . 2 . 1 3 3 Utility 2 | . . . . . . 1 . . . . 1 Weapon 9 | . . . . . . . 4 1 . . 4 Highest Loss Streak 8 | . . . . . . 1 1 1 1 2 8 Average Slot Usage (%) 96 | . 71 89 97 100 100 100 95 98 99 98 86 Engine 4 | . 14 8 . . . . 3 6 7 4 . Core 3 | . . 5 11 11 11 11 4 . . . . Treads 28 | . 28 28 31 33 33 33 25 29 30 28 13 Leg 1 | . . . . . . . . . . 3 11 Device 9 | . . 8 9 . . . 12 7 14 13 11 Storage 11 | . . . 1 11 11 16 18 15 15 13 11 Protection 4 | . . 8 11 11 11 5 3 6 . . . Energy Gun 7 | . 23 . 8 . . . 2 4 22 12 7 Energy Cannon 3 | . . . 3 . . . 6 11 . 1 4 Ballistic Gun 17 | . 4 28 19 33 33 33 17 12 6 13 10 Ballistic Cannon 1 | . . . . . . . . . . 4 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 85 | 8 11 15 25 25 33 46 59 77 66 80 85 Greatest Support 100 | 40 40 40 60 60 60 60 60 80 80 100 60 Greatest Overweight (x) 4 | . . . . . . . 2 1 . 3 4 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 16 | 4 4 4 8 8 10 16 16 16 16 16 16 Average Capacity 12 | 4 4 4 4 8 8 12 16 16 16 16 16 Most Carried 16 | 3 4 4 5 5 6 6 16 16 16 16 16 Average Carried 11 | 1 3 4 4 5 5 5 11 15 15 15 15 Final Capacity 16 | 4 4 4 8 8 10 16 16 16 16 16 16 Final Carried 16 | 2 4 4 5 5 6 6 16 16 15 16 15 Class Distribution -------------------- 44% | Scavenger-Gunner 36% | Scavenger-Tank 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Matter Collected 3003 | 153 37 241 334 . . 70 687 407 302 747 25 Remotely 114 | . . . . . . . . . . 114 . Salvage Created 4764 | . 37 162 703 . . 52 694 1063 645 1230 178 Parts 246 | . 1 23 35 . . 7 49 41 26 61 3 Haulers Intercepted 3 | . . . 1 . . . . 1 1 . . Recyclers Shooed 3 | . . . 1 . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 103 | . 1 10 14 . . 4 20 18 9 25 2 Guns 71 | . 1 8 13 . . 3 7 12 7 19 1 Cannons 13 | . . . 1 . . . 6 3 . 2 1 AOE 19 | . . 2 . . . 1 7 3 2 4 . Classes Destroyed 12 | . 1 1 5 . . 1 2 2 . . . Worker 5 | . . . 1 . . . . 1 2 1 . Tunneler 1 | . . . . . . . 1 . . . . Hauler 3 | . . . 1 . . . . 1 1 . . Recycler 3 | . . . 1 . . . . 1 . 1 . Operator 2 | . . . 1 . . . 1 . . . . Watcher 8 | . . . . . . . 3 2 1 1 1 Swarmer 38 | . . 8 3 . . 3 10 3 . 11 . Grunt 37 | . 1 2 8 . . . 4 9 5 8 . Brawler 2 | . . . . . . . . 2 . . . Sentry 16 | . . . 3 . . . 4 1 3 3 2 Hunter 5 | . . . . . . 1 2 2 . . . Programmer 5 | . . . . . . . . 1 1 3 . Best Kill Streak 7 | . 1 3 7 . . 3 7 4 3 5 1 Combat Bots Only 6 | . 1 3 5 . . 3 6 3 3 4 1 Max Kills in Single Turn 4 | . 1 2 2 . . 2 3 3 3 4 1 Gunslinging 1 | . . 1 1 . . 1 . . . . . Exploded 4 | . . 2 . . . 1 2 3 2 4 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Damage Taken 5456 | . 33 202 236 . . 186 1058 987 614 1205 935 Core 514 | . . 12 14 . . . 164 58 136 45 85 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 95 . . . 96 70 . 72 94 . Volleys Fired 206 | . 5 17 29 . . 7 37 35 23 43 10 Largest 6 | . 2 2 3 . . 3 3 4 4 5 6 Hottest 328 | . 90 53 114 . . 69 161 214 250 256 328 Shots Fired 751 | . 10 34 82 . . 21 109 140 90 211 54 Gun 580 | . 10 32 75 . . 21 70 77 90 171 34 Cannon 160 | . . . 7 . . . 33 60 . 40 20 Launcher 11 | . . 2 . . . . 6 3 . . . Special . | . . . . . . . . . . . . Kinetic 411 | . . 32 56 . . 21 67 61 23 122 29 Thermal 132 | . 10 . 15 . . . 15 25 17 35 15 Explosive 11 | . . 2 . . . . 6 3 . . . Electromagnetic 197 | . . . 11 . . . 21 51 50 54 10 Robot Hit Streak 43 | . 6 20 43 . . 22 39 42 40 38 40 Robot Miss Streak 4 | . 1 2 4 . . 2 3 1 2 2 1 Penetration Max 1 | . . . . . . . . 1 . 1 . Secondary Targets 7 | . . 3 2 . . 1 . . 1 . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . 1 . . Shots Hit Robots 546 | . 7 30 63 . . 17 74 102 70 144 39 Core Hits 228 | . 2 17 31 . . 6 37 45 25 52 13 Critical Hits 17 | . . . 2 . . . 2 4 . 6 3 Critical Kills 4 | . . . 1 . . . . 2 . 1 . Critical Parts Destroyed 11 | . . . 1 . . . 2 2 . 5 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12353 | . 83 408 1066 . . 318 2206 2547 1479 3231 1015 Guns 6961 | . 83 352 875 . . 199 685 930 1266 2127 444 Cannons 3162 | . . . 123 . . . 650 1104 . 714 571 Explosions 2207 | . . 53 66 . . 119 865 513 213 378 . Melee . | . . . . . . . . . . . . Ramming 23 | . . 3 2 . . . 6 . . 12 . Kinetic 4850 | . . 352 650 . . 199 647 725 395 1426 456 Thermal 3307 | . 83 . 276 . . 119 521 525 484 895 404 Explosive 901 | . . 53 . . . . 529 319 . . . Electromagnetic 3272 | . . . 138 . . . 503 978 600 898 155 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . Effects 5 | . . . . . . . . . 5 . . Message Errors 2 | . . . . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . . . . 1 . . Targeting Errors 1 | . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 341 | . . . 8 . . . 140 183 . 10 . Projectiles 84 | . . . . . . . 37 37 . 10 . Explosions 257 | . . . 8 . . . 103 146 . . . Melee . | . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 8 . Impact 1 | . . . . . . . . . . 1 . Kinetic 6 | . . . . . . . . . . 6 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 357 | . . 25 16 . . . 47 209 . 60 . Shots 8 | . . 1 1 . . . 2 3 . 1 . Rammed 4 | . . 1 1 . . . 1 . . 1 . Targets Rammed 4 | . . 1 1 . . . 1 . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 235 | . 138 . 54 . . 15 30 235 195 199 209 Average Temperature 85 | . 62 . 13 . . 8 9 70 101 115 125 Received Heat Transfer 1593 | . 24 54 78 . . . 351 225 276 345 240 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 12 | . . . . . . . 2 6 1 3 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 1 . . . . 1 . 2 2 1 1 Heat Transferred 4771 | . 211 . 522 . . 150 633 729 834 1094 598 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 . . . 2 . 2 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Peak Influence 534 | . 35 180 379 124 . 95 458 534 358 281 68 Initial 124 | . . 11 36 124 . . . 52 114 101 . Average 139 | . 18 60 237 124 . 41 171 264 244 104 26 Maximum Alert Level 2 | . . . 1 . . . 2 2 1 1 . Low Security (%) 70 | 100 100 100 26 100 . 100 55 32 28 86 100 Level 1 26 | . . . 73 . . . 37 50 71 13 . Level 2 3 | . . . . . . . 7 16 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . . 2 . . . 2 6 1 6 . Investigation 5 | . . . 1 . . . . 3 . 1 . Extermination 5 | . . . . . . . . 1 . 4 . Reinforcement 7 | . . . 1 . . . 2 2 1 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Distress Signals 9 | . . . 2 . . . 1 1 1 1 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 147 | . 3 13 21 . . 4 31 25 11 30 9 Peak Tracking Total 7 | . 2 3 6 . . 3 7 4 3 6 7 Tactical Retreats 5 | . 1 . . . . . 1 3 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Traps Triggered 7 | . 2 . . . . . 3 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Machines Disabled 27 | . . 4 . . . 2 2 12 1 4 2 Max in Single Turn 5 | . . 3 . . . 2 1 5 1 2 2 Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Machines Accessed 24 | . 1 . 2 . . . 6 4 3 7 1 Terminals 15 | . . . 1 . . . 4 3 3 3 1 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 1 . . 1 . Scanalyzers 3 | . . . . . . . 1 1 . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 49 | . 3 . 4 . . . 16 10 5 10 1 Successful 34 | . 1 . 3 . . . 14 6 3 6 1 Failed 15 | . 2 . 1 . . . 2 4 2 4 . Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . . . . . 5 2 . 1 . Terminals 30 | . . . 3 . . . 10 7 5 4 1 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 3 . 1 . . . 1 . . 2 . Scanalyzers 10 | . . . . . . . 5 3 . 2 . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 19 | . . . 2 . . . 7 4 3 2 1 Open Door 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . . . 1 . . . Alert Level 4 | . . . . . . . 1 1 . 1 1 Unreport Threat 1 | . . . . . . . . 1 . . . Locate Traps 5 | . . . 1 . . . 1 1 2 . . Investigation Status 1 | . . . . . . . 1 . . . . Zone Layout 4 | . . . 1 . . . 2 . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . . 1 . . 1 . Retrieve Components 4 | . 1 . 1 . . . 1 . . 1 . Scanalyzer 8 | . . . . . . . 4 2 . 2 . Insert Component 4 | . . . . . . . 2 1 . 1 . Analyze 4 | . . . . . . . 2 1 . 1 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . . 2 . . . . Terminals 1 | . . . . . . . 1 . . . . Track 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Researchers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 1 . 1 . . . 1 4 3 5 1 Full Trace Events 5 | . 1 . 1 . . . . 3 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 2 1 . 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 13 | . 1 . 10 . . . 2 . . . . Parts Scanalyzed 4 | . . . . . . . 2 1 . 1 . Part Schematics Acquired 4 | . . . . . . . 2 1 . 1 . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Total Allies 2 | . . 2 . . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . . Highest-Rated Group 42 | . . 42 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 33 | . . 16 17 . . . . . . . . Total Damage 418 | . . 229 189 . . . . . . . . Kills 7 | . . 3 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Turns Passed 8942 | 73 325 852 679 114 335 912 1288 1184 537 2465 178 Spaces Moved 4743 | 42 190 494 346 72 207 555 661 618 238 1250 70 Core 5 | 5 . . . . . . . . . . . Treads 4525 | 37 190 494 346 72 207 555 661 618 238 1037 70 Legs 213 | . . . . . . . . . . 213 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 162 162 162 180 Average Speed 163 | 146 160 160 160 160 160 160 163 162 162 170 184 Slowest Speed 240 | 160 160 160 160 160 160 160 200 183 162 220 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 32 94 25 22 61 80 54 16 44 32 3 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . . . 1 . . . . . Spaces Dug 6 | . . . . . . . 6 . . . . Terrain Destroyed 321 | . . 11 8 . . 7 69 153 14 56 3 Melee . | . . . . . . . . . . . . Projectile 25 | . . . . . . . 2 2 1 17 3 AOE 296 | . . 11 8 . . 7 67 151 13 39 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Total 5425 | 53 202 519 408 71 211 563 782 713 335 1477 91 Wait 206 | . . . 11 . 1 . 19 4 36 126 9 Move 4732 | 41 189 493 345 71 206 554 660 617 237 1249 70 Hop . | . . . . . . . . . . . . Pick Up 82 | 7 3 . 4 . 2 1 26 12 10 17 . Fast Attach 27 | . 2 4 2 . . . 5 4 4 5 1 Attach 28 | 5 . . 2 . . 1 10 3 3 3 1 Detach . | . . . . . . . . . . . . Swap 57 | . . 2 7 . 1 . 13 16 7 11 . Drop 83 | . 3 2 7 . 1 . 11 22 15 22 . Fire 206 | . 5 17 29 . . 7 37 35 23 43 10 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . . 1 1 . . . 1 . . 1 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 14) 399 | -10/Materials | Entered Mines 532 | -10/Mines | Assembled infested the area 1042 | -10/Mines | Identified exit to Materials 1251 | -10/Mines | Entered Materials 1251 | -9/Materials | Accompanied by 1 ally 1251 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1256 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1659 | -9/Materials | Build established: Scavenger-Tank 1904 | -9/Materials | Discovered new exit (range 14) 1930 | -9/Materials | Entered Mines 2038 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2038 | -9/Mines | Discovered new exit (range 5) 2044 | -9/Mines | Entered Exiles 2044 | -9/Exiles | Found Exiles lab destroyed 2366 | -9/Exiles | Discovered new exit (range 10) 2379 | -9/Exiles | Entered Mines 3161 | -8/Mines | Build established: Scavenger-Gunner 3246 | -8/Mines | Discovered new exit (range 14) 3291 | -8/Mines | Entered Materials 3291 | -8/Materials | Evolved 2 slots: Utility x2 4304 | -8/Materials | Build established: Scavenger-Tank 4501 | -8/Materials | Discovered new exit (range 8) 4579 | -8/Materials | Entered Factory 4579 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5017 | -7/Factory | Found Prototype Launcher 5018 | -7/Factory | Identified Rocket Array 5034 | -7/Factory | Found Rocket Array 5648 | -7/Factory | Discovered new exit (range 16) 5763 | -7/Factory | Entered Storage 6040 | -7/Storage | Build established: Scavenger-Gunner 6238 | -7/Storage | Discovered new exit (range 15) 6300 | -7/Storage | Entered Factory 6300 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8360 | -6/Factory | Discovered new exit (range 12) 8540 | -6/Factory | Discovered new exit (range 15) 8765 | -6/Factory | Entered another Factory area 8765 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8893 | -5/Factory | Spotted B-75 Beast 8943 | -5/Factory | Self-destructed Last Messages --------------- 08924_ U-05 Engineer lays Concrete. 08925_ Penetrated by Slug. 08925_ U-05 Engineer lays Concrete. 08928_ Slug penetrates Wall. 08929_ U-05 Engineer builds a Wall. 08929_ B-75 Beast IFF system glitched. 08929_ U-05 Engineer destroyed. 08929_ HV Slug penetrates Y-64 Sentinel. 08931_ Penetrated by Slug. 08931_ Hyp. Gauss Rifle destroyed. 08933_ KE Penetrator melted. 08933_ Y-64 Sentinel destroyed. 08935_ Hvy. Plasma Cannon destroyed. 08936_ U-05 Engineer lays Concrete. 08938_ Imp. Lightning Gun destroyed. 08938_ U-05 Engineer lays Concrete. 08939_ U-05 Engineer builds a Wall. 08941_ Variable Charge Gun destroyed. 08941_ U-05 Engineer lays Concrete. 08942_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ?????????????????? ????????# g#?????????????????? | | ?????????????????" ????????#ggg/?????????????????? | | ???????????????""" ????????# #?????????????????? | | ###########???"""" ???????## ###########???????? | | # #???? ???????# m ???????? | | # """ """ #????##;;######## ??????? | | # """ """ #????# % ??????? | | + """ """ #????# ^ ^^ ??????? | | # #????# """ #??????? | | # ###### ""F" u ] ##?????? | | # +% *BB #????? | | # !# %*u =%BB u! #????? | | ########### @ * !% ##?????? | | ??? k ##+#######; #####???????????? | | # #?????????????????? | | # #?????????????????? | | # ""T"" #?????????????????? | | # """"" #?????????????????? | | ## ##########+##############?????????????????? | | ?? ??????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 130 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Com. Matter Pod | -7/Factory | Scanalyzed Power Amplifier | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneStorageRail Manual? 0 Play Time 01:18:44 Cumulative 125.4 hours Start 2020.10.25 @ 21:22:41 End 2020.10.26 @ 19:11:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 155 Rogue 102 Adventurer 10 Explorer 43 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 27 Gallery% 58 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 585023d8-9782-40dd-ab5a-04c64f93ad28