Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 19:38:15 Player: Demise Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (90) 450 Value Destroyed (3152) 3152 Prototype IDs (24) 480 Alien Tech Used (6) 1200 Bonus (5070) 5070 TOTAL SCORE: 17652 Bonus ------- Pacifist 200 High Alert Combat Kills 401 Follower Combat Kills 660 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Friendly Fire -691 Cogmind --------- Core Integrity 0/1600 Matter 296/300 Energy 99/100 System Corruption 19% Temperature Cool (2) Movement Hovering (60) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Antigrav System > --- UTILITY (11) ----- Machine Analyzer Enhanced Optical Array Improved Hacking Suite > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor High-capacity Storage Unit Improved Reaction Control System Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Machine Analyzer Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced ECM Suite Advanced Reaction Control System Experimental Thermal Shield Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Sigix Terminator > --- INVENTORY -------- Light Quantum Reactor Advanced Cooling System Transdimensional Reconstructor Mini Grenade Launcher Thunder Hammer [Rating: 162] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Advanced Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Thunder Hammer Energy Gun Improved Heavy Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Enhanced Coil Gun Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Thunder Hammer Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 . . 2 . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 8 | . . 1 . . 1 2 2 . . . . . 2 . Utility 9 | . . 1 . 2 . . . 2 2 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 178 | . 4 6 17 8 7 21 16 9 14 27 19 12 10 8 Power 26 | . . 1 2 1 4 7 . . 1 5 2 1 2 . Engine 11 | . . 1 2 . 3 4 . . . 1 . . . . Core 6 | . . . . 1 1 3 . . 1 . . . . . Reactor 9 | . . . . . . . . . . 4 2 1 2 . Propulsion 47 | . 1 1 5 . 2 6 3 5 3 9 4 2 4 2 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 6 | . 1 . 1 . . . . . . . 3 . . 1 Flight 41 | . . 1 4 . 2 6 3 5 3 9 1 2 4 1 Utility 66 | . 2 3 5 3 1 6 8 4 6 6 9 7 4 2 Device 39 | . . . 3 . . 3 7 1 2 4 9 6 3 1 Storage 3 | . . . . 1 . . . . . . . 1 . 1 Processor 13 | . 2 3 2 1 . 1 1 . 2 1 . . . . Hackware 8 | . . . . . 1 1 . 3 1 1 . . 1 . Protection 3 | . . . . 1 . 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | . 1 1 5 4 . 2 5 . 4 7 4 2 . 4 Energy Gun 3 | . . . 1 . . . . . . . . 1 . 1 Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 3 | . . . . . . . 1 . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 10 | . 1 1 3 . . . 1 . 1 2 1 . . . Special Weapon 5 | . . . . . . . 2 . . 3 . . . . Impact Weapon 13 | . . . 1 2 . 2 1 . 3 2 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . 2 . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 . 1 1 3 1 2 2 8 1 . . Parts Lost 50 | . 1 . 3 . 1 1 1 . 13 2 . 9 12 7 Power 9 | . . . 1 . 1 . . . 3 1 . 1 2 . Propulsion 21 | . 1 . 1 . . . 1 . 8 . . 2 6 2 Utility 16 | . . . 1 . . 1 . . 2 . . 4 4 4 Weapon 4 | . . . . . . . . . . 1 . 2 . 1 Highest Loss Streak 18 | . 1 . 2 . 1 1 1 . 7 1 . 8 12 18 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 77 | . 15 30 73 94 89 91 91 99 78 73 83 80 60 18 Engine 2 | . . 4 10 5 . 4 . . . . . . . . Core 3 | . . . . 3 12 7 11 10 6 . . . . . Reactor 2 | . . . . . . . . . . 5 8 7 6 . Flight 24 | . . 4 18 27 30 39 42 41 26 17 20 19 16 1 Device 10 | . . . 10 9 7 4 6 9 7 14 20 18 10 1 Storage 2 | . . . . 8 7 6 5 5 3 . . . . . Processor 14 | . 6 19 22 24 16 13 11 10 14 17 13 13 12 9 Hackware 7 | . . . . . 5 4 . 10 13 8 13 13 10 4 Ballistic Gun 1 | . . . . . . . . 5 . . 2 3 . . Impact Weapon 4 | . . . 6 2 7 6 4 5 4 3 4 3 4 . Naked Turns 19 | . 19 . . . . . . . . . . . . . Heaviest Build 50 | . 4 3 11 15 20 28 30 30 33 44 50 50 38 6 Greatest Support 70 | 3 6 4 15 15 20 42 41 46 50 59 59 59 70 11 Greatest Overweight (x) 11 | . 1 . 1 . . . . . 4 . 1 11 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 8 8 8 8 8 8 5 5 5 5 20 Average Capacity 6 | 5 5 5 5 7 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | . 3 4 5 8 8 8 8 8 8 5 5 5 5 5 Average Carried 5 | . . 3 4 5 7 7 7 7 7 4 4 4 3 4 Final Capacity 8 | 5 5 5 5 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | . 3 4 5 8 8 8 8 8 5 5 5 3 3 4 Class Distribution -------------------- 29% | Hacker-Ninja 20% | Hacker-Scout 11% | Sprinter 10% | Mutant 9% | Scavenger-Scout 6% | Hacker-Sprinter 4% | Commander-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -2/Section 7 Hacker-Sprinter | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Matter Collected 2300 | 58 . 81 400 61 65 147 243 125 85 474 297 146 75 43 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3394 | . . 23 440 149 45 142 150 125 141 635 925 336 240 43 Parts 117 | . . 6 31 7 1 2 8 3 3 29 11 4 9 3 Haulers Intercepted 11 | . . . 3 1 . 1 1 1 . 1 2 . 1 . Recyclers Shooed 2 | . . . . . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Combat Hostiles Destroyed 44 | . . 4 9 1 . . 5 . 5 6 10 2 2 . Melee 4 | . . . 1 . . . . . 1 . . . 2 . Cannons 1 | . . . . . . . . . . . 1 . . . AOE 27 | . . 4 8 . . . 5 . 4 6 . . . . Classes Destroyed 16 | . . 1 8 . 1 1 . . 2 2 1 . . . Worker 7 | . . . 3 . 1 . . . . 3 . . . . Builder 4 | . . . . . 1 1 . . . 1 1 . . . Tunneler 2 | . . . . . . 1 . . . 1 . . . . Hauler 11 | . . . 3 1 . 1 1 1 . 1 2 . 1 . Recycler 1 | . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . Operator 7 | . . . 1 2 . . . 1 . 1 1 1 . . Watcher 9 | . . . 1 . . . 2 . . 1 . 3 1 1 Swarmer 19 | . . 4 . . . . 5 . . 5 5 . . . Grunt 12 | . . . 5 1 . . . . . . 6 . . . Duelist 1 | . . . 1 . . . . . . . . . . . Protector 2 | . . . 2 . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . 1 . . . Sentry 1 | . . . 1 . . . . . . . . . . . Hunter 4 | . . . . . . . . . . 2 . 2 . . Programmer 7 | . . . . . . . . . 5 . . . 2 . Tracker 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . . 4 9 2 2 2 6 1 4 5 10 1 2 1 Combat Bots Only 10 | . . 4 7 1 . . 5 . 4 4 10 1 2 . Max Kills in Single Turn 5 | . . 3 5 1 1 1 2 1 1 3 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . . 3 5 . . . 2 . 1 2 . . . . Melee 1 | . . . 1 . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Damage Taken 7235 | . 171 145 194 196 24 178 240 73 1619 481 437 700 1003 1774 Core 3023 | . 97 128 104 93 . 19 77 24 626 164 . 70 180 1441 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 143 | . . . . . . . . 74 . . 69 . . . Core Remaining (%) 79 | 100 61 . 42 83 100 97 92 97 51 . . 75 . . Volleys Fired 79 | . 1 2 5 . . . 13 2 13 24 8 9 . 2 Largest 1 | . 1 1 1 . . . 1 1 1 1 1 1 . 1 Hottest 110 | . 33 33 33 . . . 30 35 30 30 30 30 . 110 Shots Fired 79 | . 1 2 5 . . . 13 2 13 24 8 9 . 2 Gun 20 | . . . . . . . . 2 . . 8 9 . 1 Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 35 | . 1 2 5 . . . 5 . 13 9 . . . . Special 23 | . . . . . . . 8 . . 15 . . . . Kinetic 19 | . . . . . . . . 2 . . 8 9 . . Thermal 23 | . . . . . . . 8 . . 15 . . . . Explosive 35 | . 1 2 5 . . . 5 . 13 9 . . . . Electromagnetic 2 | . . . . . . . . . . . . . . 2 Robot Hit Streak 9 | . . 1 5 . . . 4 5 2 7 8 9 . 1 Robot Miss Streak 2 | . 1 2 . . . . 2 1 . 1 . 2 . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 134 | . . 1 14 10 2 5 11 3 8 21 30 15 9 5 Core Hits 100 | . . 4 21 4 1 . 12 1 18 30 5 1 2 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 22 | . . . 2 1 . . 2 . . 1 8 5 3 . Critical Strikes 26 | . . . 2 2 . . 4 . . 2 8 5 3 . Destroy 2 | . . . . . . . . . . . 1 1 . . Smash 20 | . . . 2 1 . . 2 . . 1 7 4 3 . Sever 3 | . . . . . . . 2 . . 1 . . . . Impale 1 | . . . . 1 . . . . . . . . . . Melee Attacks 289 | . . . 29 13 8 29 20 12 29 49 47 25 21 7 Impact 275 | . . . 29 2 8 29 20 12 29 49 47 25 21 4 Slashing . | . . . . . . . . . . . . . . . Piercing 14 | . . . . 11 . . . . . . . . . 3 Sneak Attacks 27 | . . . 5 1 2 4 1 1 1 2 4 4 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . 3 . . . . . . . . . . Damage Inflicted 10105 | . 4 257 1224 358 168 385 1112 142 1316 1535 1714 925 732 233 Guns 300 | . . . . . . . . 7 . . 202 91 . . Cannons 7 | . . . . . . . . . . . . . . 7 Explosions 3587 | . . 251 757 . . . 715 . 899 965 . . . . Melee 5891 | . . . 467 358 168 385 297 135 417 372 1512 834 732 214 Ramming 22 | . 4 6 . . . . . . . . . . . 12 Kinetic 300 | . . . . . . . . 7 . . 202 91 . . Thermal 298 | . . . . . . . 100 . . 198 . . . . Explosive 3587 | . . 251 757 . . . 715 . 899 965 . . . . Electromagnetic 7 | . . . . . . . . . . . . . . 7 Impact 5520 | . . . 467 48 168 385 297 135 417 372 1512 834 732 153 Slashing . | . . . . . . . . . . . . . . . Piercing 371 | . . . . 310 . . . . . . . . . 61 Highest Corruption 19 | . . . 3 . . 1 5 . 15 . . . 8 19 Average Corruption 5 | . . . 2 . . 1 4 . 10 . . . 4 12 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 31 | . . . 4 . . 1 6 . 12 . . . 2 6 Message Errors 10 | . . . . . . . 4 . 3 . . . 2 1 Matter Fused 6 | . . . 1 . . . 1 . 3 . . . . 1 Heat Flow Errors 3 | . . . 1 . . . . . 2 . . . . . Energy Discharges 2 | . . . 1 . . . . . 1 . . . . . Parts Rejected 3 | . . . 1 . . . 1 . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 1 . . . . 1 Alerts 2 | . . . . . . 1 . . 1 . . . . . Misdirections 3 | . . . . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2612 | . . . 206 20 58 133 204 39 133 205 693 418 455 48 Projectiles 5 | . . . . . . . . . . . 5 . . . Explosions 70 | . . . . . . . 61 . 9 . . . . . Melee 2537 | . . . 206 20 58 133 143 39 124 205 688 418 455 48 Knockbacks 22 | . . . . 2 1 1 . . 2 . 5 6 4 1 Impact 20 | . . . . 2 1 1 . . 2 . 4 5 4 1 Kinetic . | . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . 1 1 . . Self-Inflicted Damage 129 | . 2 90 . . . . 12 . 19 . . . . 6 Shots 4 | . . 2 . . . . 1 . 1 . . . . . Rammed 3 | . 1 1 . . . . . . . . . . . 1 Targets Rammed 3 | . 1 1 . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 347 | . . . 165 6 . 303 14 312 220 347 . . 71 6 Average Temperature 119 | . . . 76 6 . 132 4 125 96 190 . . 34 4 Received Heat Transfer 727 | . . . 48 117 . 54 30 9 118 45 99 90 90 27 Effects 2 | . . . . . . . . . 1 1 . . . . Interference 1 | . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 46 | . . . 8 . 1 3 2 1 1 6 11 12 1 . Impact Corruptions 76 | . . . 4 1 2 6 4 2 5 6 21 11 13 1 Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 1 2 . . . . Heat Transferred 666 | . . . . . . . 222 . . 444 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Peak Influence 965 | . 77 333 965 635 364 686 608 439 606 796 868 722 376 362 Initial 447 | . . 32 140 407 288 177 192 297 230 340 447 446 245 223 Average 433 | . 18 184 564 514 310 393 465 340 343 445 614 566 311 224 Maximum Alert Level 3 | . . 1 3 2 1 2 2 2 2 3 3 3 1 1 Low Security (%) 6 | 100 100 53 2 . . 3 12 . . . . . . 34 Level 1 43 | . . 46 39 . 100 47 6 89 83 47 . . 100 65 Level 2 42 | . . . 19 100 . 48 81 10 16 47 70 96 . . Level 3 8 | . . . 39 . . . . . . 4 29 3 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 40 | . . 3 3 3 . 4 4 2 6 1 4 8 2 . Investigation 9 | . . 2 . 1 . 3 2 . . . . . 1 . Extermination 5 | . . . . . . . 1 1 2 . . 1 . . Reinforcement 18 | . . 1 1 2 . . 1 1 2 1 4 4 1 . Assault 3 | . . . 2 . . 1 . . . . . . . . Garrison 2 | . . . . . . . . . 2 . . . . . Intercept 3 | . . . . . . . . . . . . 3 . . Searches Triggered 5 | . . . . . . 1 . . . 1 1 2 . . Construction Impeded 3 | . . . . . . . 1 . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Distress Signals 13 | . 2 . 2 . . 1 . . 4 1 . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 242 | . 6 14 27 17 4 17 14 5 35 29 23 20 14 17 Peak Tracking Total 19 | . 7 5 10 6 3 9 7 4 19 6 12 7 13 16 Tactical Retreats 40 | . 1 2 . 2 2 6 1 1 5 6 3 8 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Traps Triggered 15 | . . 1 5 . 1 5 . . 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 2 | . . . 2 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Machines Disabled 12 | . . . 3 . . 1 2 . . 1 3 2 . . Max in Single Turn 2 | . . . 1 . . 1 2 . . 1 1 1 . . Garrison Access 7 | . . . 1 . 1 2 . . . 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Machines Accessed 79 | . . 1 8 2 7 14 4 9 7 10 5 7 4 1 Terminals 47 | . . 1 6 2 3 7 1 3 4 6 4 6 3 1 Fabricators 11 | . . . . . 1 4 2 3 1 . . . . . Repair Stations 5 | . . . . . . . . 1 1 1 1 1 . . Recycling Units 8 | . . . 1 . 2 1 1 2 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . 1 2 . . 1 2 . . 1 . Total Hacks 228 | . . 3 23 6 16 35 11 36 21 28 16 21 9 3 Successful 127 | . . 1 13 5 10 18 2 19 11 17 15 12 4 . Failed 101 | . . 2 10 1 6 17 9 17 10 11 1 9 5 3 Catastrophic 13 | . . . . 1 . 2 1 3 1 . 1 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 124 | . . 3 4 5 11 18 9 21 16 18 6 12 1 . Terminals 145 | . . 3 17 6 8 15 4 17 16 20 11 19 6 3 Fabricators 30 | . . . . . 2 13 5 8 2 . . . . . Repair Stations 16 | . . . . . . . . 6 1 2 5 2 . . Recycling Units 21 | . . . 5 . 4 2 2 5 . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 16 | . . . 1 . 2 5 . . 2 3 . . 3 . Terminal Hacks 49 | . . . 10 2 2 5 . 3 3 6 7 8 3 . Record 6 | . . . . . . . . 1 . . 3 2 . . Part Schematic 1 | . . . . . . 1 . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . 2 . . 1 . . . . . . . . Open Door 4 | . . . 2 . . . . . . . . 1 1 . Level Access Points 6 | . . . . . 1 . . 1 1 1 1 1 . . Branch Access Points 2 | . . . . . . . . . . 1 . . 1 . Machine Index 1 | . . . . . . 1 . . . . . . . . Terminal Index 6 | . . . . . 1 1 . . 1 1 . 1 1 . Fabricator Index 3 | . . . . . . 1 . . 1 1 . . . . Locate Traps 7 | . . . 2 1 . . . . . 1 2 1 . . Disarm Traps 2 | . . . 2 . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . . . . . . . . 1 2 . . Fabricator Hacks 4 | . . . . . . 3 . . 1 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Build 3 | . . . . . . 2 . . 1 . . . . . Repair Station Hacks 13 | . . . . . . . . 6 . 1 4 2 . . Scan Component 7 | . . . . . . . . 3 . 1 2 1 . . Repair 6 | . . . . . . . . 3 . . 2 1 . . Recycling Unit Hacks 8 | . . . 1 . 2 1 1 2 . 1 . . . . Retrieve Components 8 | . . . 1 . 2 1 1 2 . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . 1 1 . . . 2 . . 1 . Seal Access 6 | . . . 1 . 1 1 . . . 2 . . 1 . Unauthorized Hacks 47 | . . 1 1 3 5 8 1 8 7 7 4 2 . . Terminals 33 | . . 1 1 3 4 3 1 3 5 7 3 2 . . Track 8 | . . . . 2 1 . . 1 . 2 1 1 . . Assimilate 7 | . . 1 . . 2 . 1 . 2 1 . . . . Botnet 14 | . . . 1 1 1 2 . 2 2 3 1 1 . . Operators 4 | . . . . . . 1 . . 1 1 1 . . . Fabricators 9 | . . . . . . 4 . 4 1 . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . Fabnet 6 | . . . . . . 3 . 2 1 . . . . . Haulers 2 | . . . . . . . . 2 . . . . . . Repair Stations 2 | . . . . . . . . . 1 . 1 . . . Mechanics 2 | . . . . . . . . . 1 . 1 . . . Recycling Units 3 | . . . . . 1 1 . 1 . . . . . . Recyclers 3 | . . . . . 1 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 61 | . . 1 7 1 4 13 4 7 7 7 1 5 3 1 Full Trace Events 7 | . . 1 1 . . 3 2 . . . . . . . Feedback Events 2 | . . . . . . 1 1 . . . . . . . Corruption 2 | . . . . . . 1 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 321 | . . . . . . 134 . . 187 . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . . . . . Parts Repaired 6 | . . . . . . . . 3 . . 2 1 . . Time 257 | . . . . . . . . 140 . . 94 23 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 22 | . . . 3 . 4 1 2 2 . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . 1 2 1 1 . . Non-combat . | . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . 1 2 1 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . Fabnet Peak Effective % 9 | . . . . . . . 9 3 6 5 5 5 1 1 Autooverrided 5 | . . . . . . . . . 1 2 1 1 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 1 . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Total Allies 34 | . . . 12 . 1 3 1 . 3 3 1 2 . 8 Largest Group 12 | . . . 12 4 1 3 1 1 2 1 1 1 . 8 Highest-Rated Group 150 | . . . 150 78 10 90 26 26 64 69 58 82 . 115 Highest-Rated Ally 82 | . . . 31 31 10 30 26 26 64 69 58 82 . 15 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 151 | . . . 80 27 . 10 . . 1 5 2 3 . 23 Total Damage 2591 | . . . 979 413 . 304 . . 69 100 89 141 . 496 Kills 27 | . . . 18 4 . 1 . . . 1 1 . . 2 Allies Corrupted 2 | . . . . . . . . . . . 1 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Turns Passed 4941 | 11 90 158 529 183 227 493 300 359 562 733 472 532 160 132 Spaces Moved 9510 | 18 135 314 661 308 582 1495 889 727 1087 1370 666 805 276 177 Core 369 | 18 53 167 12 . . . . . 2 . . 3 . 114 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 352 | . 82 . 264 . . . . . . . . . . 6 Flight 8789 | . . 147 385 308 582 1495 889 727 1085 1370 666 802 276 57 Fastest Speed 17 | 50 50 40 34 34 29 24 18 17 18 29 29 29 22 37 Average Speed 29 | 50 57 45 47 34 29 24 20 17 24 31 29 36 31 48 Slowest Speed 600 | 50 100 50 120 34 31 29 21 19 250 40 108 600 105 100 Overloaded Moves 5 | . . . . . . . . . . . . . . 5 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 54 | . . 3 1 1 1 . 1 3 21 7 3 8 2 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 34 | 4 36 34 91 37 17 38 38 25 28 34 72 38 8 12 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 148 | . . . 3 2 6 22 14 8 20 43 12 9 9 . Terrain Destroyed 318 | . 11 18 48 2 6 22 41 8 47 85 12 9 9 . Melee 148 | . . . 3 2 6 22 14 8 20 43 12 9 9 . Projectile . | . . . . . . . . . . . . . . . AOE 170 | . 11 18 45 . . . 27 . 27 42 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Total 10915 | 19 144 322 819 367 622 1574 949 929 1296 1533 850 979 308 204 Wait 719 | 2 . . 62 32 3 15 2 171 155 59 89 123 1 5 Move 9393 | 17 134 307 658 305 579 1494 886 720 1048 1355 659 788 271 172 Hop 49 | . . 3 1 1 1 . 1 3 17 7 3 8 2 2 Pick Up 48 | . 3 1 9 2 2 8 2 6 3 4 5 1 . 2 Fast Attach 114 | . 3 4 12 8 4 12 8 2 3 15 17 12 8 6 Attach 40 | . 1 1 3 . 2 6 5 3 7 3 2 3 2 2 Detach 30 | . 1 2 6 4 1 1 4 1 4 1 1 . 2 2 Swap 29 | . . 1 2 . 1 3 3 4 4 9 2 . . . Drop 79 | . . . 12 5 3 6 5 5 7 7 17 8 1 3 Fire 79 | . 1 2 5 . . . 13 2 13 24 8 9 . 2 Melee 286 | . . . 29 10 8 29 20 12 29 49 47 25 21 7 Ram 3 | . 1 1 . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 46 | . . . 20 . 18 . . . 6 . . 2 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min x2] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 16) 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 202 | -9/Materials | Discovered new exit (range 7) 244 | -9/Materials | Discovered new exit (range 11) 253 | -9/Materials | Discovered new exit (range 15) 260 | -9/Materials | Entered Storage 308 | -9/Storage | Build established: Mutant 364 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 396 | -9/Storage | Met a pair of Derelict thieves 504 | -9/Storage | Destroyed 7 combat bots 564 | -9/Storage | Core integrity fell below 50% 777 | -9/Storage | Discovered new exit (range 5) 778 | -9/Storage | Identified exit to Materials 789 | -9/Storage | Entered Materials 789 | -8/Materials | Accompanied by 4 allies 789 | -8/Materials | Evolved 2 slots: Utility x2 958 | -8/Materials | Discovered new exit (range 8) 971 | -8/Materials | Identified exit to Factory 972 | -8/Materials | Entered Factory 972 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1039 | -7/Factory | Build established: Scavenger-Scout 1073 | -7/Factory | Discovered new exit (range 9) 1075 | -7/Factory | Identified exit to Factory 1199 | -7/Factory | Entered another Factory area 1199 | -6/Factory | Evolved 2 slots: Propulsion x2 1400 | -6/Factory | Discovered new exit (range 8) 1422 | -6/Factory | Discovered new exit (range 16) 1498 | -6/Factory | Discovered new exit (range 20) 1514 | -6/Factory | Identified exit to Factory 1519 | -6/Factory | Fabricated L-41 Fighter? 1549 | -6/Factory | Search patrols dispatched 1612 | -6/Factory | Fabricated Adv. Sensor Array? 1692 | -6/Factory | Entered another Factory area 1692 | -5/Factory | Evolved 2 slots: Propulsion x2 1736 | -5/Factory | Build established: Sprinter 1819 | -5/Factory | Discovered new exit (range 11) 1828 | -5/Factory | Identified exit to Factory 1914 | -5/Factory | Found Prototype Processor 1914 | -5/Factory | Identified Exp. Targeting Computer 1970 | -5/Factory | Discovered exit to Factory (range 2) 1992 | -5/Factory | Entered another Factory area 1992 | -4/Factory | Accompanied by 1 ally 1992 | -4/Factory | Evolved 2 slots: Utility x2 2094 | -4/Factory | Repaired Cesium-ion Thruster 2147 | -4/Factory | Repaired Imp. Flight Unit 2199 | -4/Factory | Repaired Imp. Flight Unit? 2283 | -4/Factory | Build established: Hacker-Scout 2313 | -4/Factory | Identified exit to Research 2351 | -4/Factory | Entered Research 2351 | -3/Research | Evolved 2 slots: Utility x2 2586 | -3/Research | Identified exit to Research 2701 | -3/Research | Lost 3 parts (3n) 2731 | -3/Research | Garrison activated, responded to threat 2741 | -3/Research | System corruption reached 10% 2801 | -3/Research | Lost 7 parts (2p4n1u) 2871 | -3/Research | Lost 3 parts (1p1n1u) 2913 | -3/Research | Entered another Research area 2913 | -2/Research | Evolved 2 slots: Utility x2 3163 | -2/Research | Search patrols dispatched 3276 | -2/Research | Found Prototype Processor 3276 | -2/Research | Identified Exp. Melee Analysis Suite 3369 | -2/Research | Build established: Hacker-Ninja 3585 | -2/Research | Identified exit to Access 3585 | -2/Research | Identified exit to Quarantine 3614 | -2/Research | Spotted B-90 Cyclops 3646 | -2/Research | Entered Quarantine 3668 | -2/Quarantine | Found Prototype Device 3668 | -2/Quarantine | Identified Exp. Thermal Shield 3737 | -2/Quarantine | Repaired Adv. Reaction Control System 3770 | -2/Quarantine | Repaired Mni. Grenade Launcher 3828 | -2/Quarantine | Scanned by Researcher 3847 | -2/Quarantine | Found Alien Artifact 3854 | -2/Quarantine | Found Alien Artifact 3855 | -2/Quarantine | Identified Dimensional Node Initializer (x2) 3855 | -2/Quarantine | Initialized slip node 3864 | -2/Quarantine | Found Alien Artifact 3893 | -2/Quarantine | Found Alien Launcher 3893 | -2/Quarantine | Identified Sigix Terminator 3896 | -2/Quarantine | Search patrols dispatched 3907 | -2/Quarantine | Spotted Alpha 7 3911 | -2/Quarantine | Found Alien Artifact 3911 | -2/Quarantine | Identified Core Reset Matrix 3911 | -2/Quarantine | Identified Transdimensional Reconstructor 3911 | -2/Quarantine | Used Core Reset Matrix 3915 | -2/Quarantine | Detected hypermatrix surge 3915 | -2/Quarantine | Sensed 12 artifacts in vicinity 4035 | -2/Quarantine | Destroyed 10 combat bots 4094 | -2/Quarantine | Spotted Fortress 4117 | -2/Quarantine | Discovered new exit (range 6) 4118 | -2/Quarantine | Identified exit to Section 7 4118 | -2/Quarantine | Entered Section 7 4119 | -2/Section 7 | Sensed 17 artifacts in vicinity 4368 | -2/Section 7 | Search patrols dispatched 4375 | -2/Section 7 | Spotted Executioner 4376 | -2/Section 7 | Spotted Executioner 4422 | -2/Section 7 | Spotted Alpha 7 4428 | -2/Section 7 | Spotted B-90 Cyclops 4457 | -2/Section 7 | Repaired Broken Adv. Sensor Array 4468 | -2/Section 7 | Found Integrated Reactor 4468 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4478 | -2/Section 7 | Spotted S7 Guard 4511 | -2/Section 7 | Scanned by Researcher 4512 | -2/Section 7 | Intercept squad dispatched 4522 | -2/Section 7 | Found Integrated Thermoelectric Network 4522 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 4529 | -2/Section 7 | Spotted Tracker 4529 | -2/Section 7 | Spotted Tracker 4537 | -2/Section 7 | Destroyed Tracker 4538 | -2/Section 7 | Warped through subspace 4615 | -2/Section 7 | Lost 8 parts (1p2n3u2w) 4648 | -2/Section 7 | Search patrols dispatched 4650 | -2/Section 7 | Entered Access 4650 | -1/Access | Evolved 2 slots: Propulsion x2 4662 | -1/Access | Identified exit to Command 4797 | -1/Access | Crushed by falling debris 4810 | -1/Access | Entered Command 4841 | -1/Command | System corruption reached 10% 4895 | -1/Command | Core integrity fell below 50% 4898 | -1/Command | Lost 18 parts (2p7n8u1w) 4914 | -1/Command | Emitted hypermatrix ping 4918 | -1/Command | Core integrity fell below 20% 4919 | -1/Command | Assembled emerged from beneath the floor 4942 | -1/Command | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04929_ Slug penetrates as-19742. 04929_ as-19742 destroyed. 04929_ Slug penetrates R-10 Processor. 04931_ Slug penetrates Wall. 04931_ R-10 Processor collects Adv. Heat Sink. 04931_ Slug penetrates H-88 Terminator. 04931_ K-01 Serf collects debris. 04931_ Slug penetrates as-43644. 04931_ as-43644 destroyed. 04932_ Wall collapses. 04932_ Slug penetrates R-10 Processor. 04932_ Slug penetrates as-09355. 04932_ as-09355 destroyed. 04934_ Penetrated by Slug. 04934_ W-44 Eye destroyed. 04937_ Penetrated by Slug. 04937_ Acquired Unknown Hover Unit. 04937_ Identified Antigrav System. 04939_ Acquired 43 matter. 04942_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????? " | | ??????????????????? # | | ??????????????????? # | | ???????????????????????###+############ # | | ????????????????????????????? *# ! # # | | ????????????????????????????? # + # | | ????????????????????????????? # # ###### | | ????????????????????????????? # ! # #????? | | ????????????????????????????? # ?# #????? | | ????????????????????????????? # ! ?# #????? | | ????????????????????????????? # ??# #????? | | ????????????????????????????? *#####??# #????? | | ??????????????################"###????# #????? | | ??????????????# #????# #????? | | ??????????????# ###### #????? | | ??????????????# + #????? | | ??????????????# ###### #????? | | ??????????????# #????# #????? | | ??????????????# #????# #????? | | ??????????????# #????# #????? | | ??????????????# #????# #????? | | ??????????????####"#####+#########????# #####????? | | ????????????????# # ######"/###??????? | | ????????????????# ##### # # #??????? | | ????????????????# #???# # ! # #??????? | | ????????????????# #???# @ ! p / #??????? | | ???????????????## ##??### = # #??????? | | ???????????????# #????#! # | ! #??????? | | ???????????????# #????######## !%= #??????? | | ???????????????# #???????????#![!|% #??????? | | ???????????????# #???????????# [% % #??????? | | ???????????????## ##???????????# % #??????? | | ????????????????# #?????######## % #??????? | | ????????????????# #?????# # %% #??????? | | ????????????????# #?????# # #??????? | | ????????????????# #?????# # #??????? | | ????????????????# #?????# # % #??????? | | ????????????????# #?????# # #??????? | | ????????????????# #?????? ?# #??????? | | ????????????????# #########+####+#########??????? | | ????????????????# #??????????? | | ????????????????# ####### #??????????? | | ????????????????# #?????########### #??????????? | | ????????????????# #???????????????? #??????????? | | ????????????????# #????????????????? #??????????? | | ????????????????# #?????????????????? ??????????? | | ????????????????# #??????????????????? ?????????? | | ????????????????# +???????????????????? ????????? | | ????????????????# #????????????????????? ???????? | | ????????????????# #?????????????????????##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 61 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 40 Armor Coverage 150 Resistance: TH 30 Evasion (%) 78 Targeting Accuracy 24 Offensive Hacking 22 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Adv. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Sigix Terminator Core Reset Matrix Integrated Reactor Integrated Thermoelectric Network Transdimensional Reconstructor Achievements -------------- Nope Challenges ------------ None Game ------ Seed ImprovedTeslaNukerbomber Manual? 0 Play Time 02:03:01 Cumulative 609.2 hours Start 2022.06.17 @ 17:03:48 End 2022.06.17 @ 19:38:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 488 Rogue 488 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 148a18ef-aac6-4a5f-b29d-921cbb62537d