Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 12:15:37 Player: Whitebacon Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (54) 270 Value Destroyed (1656) 1656 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7106 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 934/1000 Matter 222/300 Energy 515/515 System Corruption 0% Temperature Warm (134) Movement Treading (240) Ox1 Location -5/Waste Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Antimatter Reactor > --- PROPULSION (4) --- Light Treads Improved Medium Treads > --- UTILITY (8) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating Layered Heavy Armor Plating > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (15) --- Improved Deuterium Engine Neutrino Core Light Treads Medium Matter Pod (100) Compact Matter Pod (15) Matter Filter Improved Transmission Jammer Layered Heavy Armor Plating Improved Shield Generator System Restoration Module Sensor Drone Bay (20/20) Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Improved Transmission Jammer Hardened Medium Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- High-powered Shotgun Precision Assault Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Medium Matter Pod Compact Matter Pod Matter Filter Improved Kinecellerator Layered Heavy Armor Plating Improved Shield Generator System Restoration Module Sensor Drone Bay High-powered Shotgun Improved Datajack Makeshift Axe [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Supersonic Drone Bay Storage Large Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Precision Assault Rifle Ballistic Gun Precision Assault Rifle Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Slots Evolved 10 | . . . . . 4 2 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . Utility 6 | . . . . . 1 2 2 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 84 | 6 7 . 1 1 17 17 15 14 6 Power 10 | 1 . . . . 2 2 1 2 2 Engine 5 | 1 . . . . . 1 1 1 1 Core 4 | . . . . . 2 1 . 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 13 | 2 . . . . 1 3 2 4 1 Treads 13 | 2 . . . . 1 3 2 4 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 4 . 1 1 4 6 7 6 . Device 14 | . . . 1 1 1 3 4 4 . Storage 5 | 1 3 . . . 1 . . . . Processor 3 | . . . . . . 2 . 1 . Hackware . | . . . . . . . . . . Protection 8 | . 1 . . . 2 1 3 1 . Artifact . | . . . . . . . . . . Weapon 31 | 2 3 . . . 10 6 5 2 3 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 21 | 2 2 . . . 7 3 4 1 2 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 9 | . . . . . 3 3 1 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . Parts Lost 10 | . . . . . . 1 3 . 6 Power . | . . . . . . . . . . Propulsion 4 | . . . . . . 1 . . 3 Utility 2 | . . . . . . . 1 . 1 Weapon 4 | . . . . . . . 2 . 2 Highest Loss Streak 3 | . . . . . . 1 2 . 3 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 92 100 100 100 86 92 99 96 87 Engine 6 | . 14 14 14 14 3 . 6 7 5 Core 2 | . . . . . 5 6 . 2 1 Treads 25 | . 28 28 28 28 23 23 26 23 21 Device 5 | . . . 7 14 5 6 8 4 4 Storage 9 | . 14 14 14 14 9 7 6 5 5 Processor 7 | . . . . . . 14 13 16 17 Protection 9 | . 6 14 7 . 12 7 17 15 11 Ballistic Gun 22 | . 26 28 28 28 23 20 19 16 11 Slashing Weapon 1 | . . . . . 3 2 . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 13 34 34 34 45 45 49 60 89 90 Greatest Support 110 | 40 40 40 40 40 62 82 90 110 110 Greatest Overweight (x) 1 | . . . . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 9 15 15 15 15 15 15 15 15 Most Carried 15 | 4 9 10 12 13 15 15 15 15 15 Average Carried 11 | 2 6 9 10 12 12 14 13 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 9 10 12 13 15 15 15 15 13 Class Distribution -------------------- 49% | Mutant 18% | Gunner 15% | Scavenger-Tank 5% | Tank 4% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Matter Collected 2903 | 260 301 107 64 . 542 685 502 238 204 Remotely . | . . . . . . . . . . Salvage Created 2129 | . 303 107 . . 310 691 419 95 204 Parts 122 | . 24 6 . . 20 48 13 10 1 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Combat Hostiles Destroyed 40 | . 7 2 . . 10 10 9 1 1 Guns 40 | . 7 2 . . 10 10 9 1 1 Classes Destroyed 13 | . 4 1 . . . 5 1 1 1 Worker 3 | . . . . . . 3 . . . Builder 2 | . . . . . . 2 . . . Hauler 1 | . 1 . . . . . . . . Recycler 3 | . . 1 . . 1 1 . . . Operator 2 | . 2 . . . . . . . . Watcher 3 | . . . . . . 2 . 1 . Swarmer 16 | . 3 . . . 7 4 2 . . Grunt 12 | . 4 2 . . 3 . 3 . . Brawler 1 | . . . . . . . 1 . . Sentry 5 | . . . . . . 4 1 . . Programmer 4 | . . . . . . 2 2 . . Behemoth 1 | . . . . . . . . 1 . Compactor 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 3 2 . . 5 4 4 1 1 Combat Bots Only 4 | . 3 2 . . 4 4 4 1 1 Max Kills in Single Turn 3 | . 2 1 . . 2 3 1 1 1 Gunslinging 2 | . . . . . . 2 . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Damage Taken 2530 | . 242 68 . . 281 638 778 143 380 Core 351 | . 79 . . . 35 171 . 29 37 Absorbed by Shields 164 | . . . . . . . 164 . . Core Remaining (%) 87 | 100 . . . 68 93 75 100 . . Volleys Fired 130 | . 33 5 . . 21 24 28 5 14 Largest 3 | . 2 2 . . 3 3 3 3 3 Hottest 84 | . 46 46 . . 69 84 84 83 83 Shots Fired 338 | . 66 10 . . 63 72 82 14 31 Gun 338 | . 66 10 . . 63 72 82 14 31 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 338 | . 66 10 . . 63 72 82 14 31 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | . 16 9 . . 8 20 16 4 25 Robot Miss Streak 10 | . 4 1 . . 10 3 4 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . . . . 5 2 . . . Max Gunslinging Chain 2 | . . . . . 1 2 . . . Shots Hit Robots 232 | . 42 9 . . 29 52 57 9 34 Core Hits 96 | . 16 3 . . 15 24 24 8 6 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 1 | . . . . . . 1 . . . Destroy 1 | . . . . . . 1 . . . Melee Attacks 22 | . . . . . 4 11 1 1 5 Impact . | . . . . . . . . . . Slashing 22 | . . . . . 4 11 1 1 5 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 3 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5082 | . 589 156 . . 570 1443 1210 227 887 Guns 4574 | . 589 152 . . 482 1125 1202 227 797 Cannons . | . . . . . . . . . . Explosions 72 | . . . . . . 72 . . . Melee 418 | . . . . . 88 240 . . 90 Ramming 18 | . . 4 . . . 6 8 . . Kinetic 4574 | . 589 152 . . 482 1125 1202 227 797 Thermal 72 | . . . . . . 72 . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 418 | . . . . . 88 240 . . 90 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 5 . . Average Corruption 1 | . . . . . . 1 1 . . Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . . 11 6 . . Message Errors 4 | . . . . . . 3 1 . . Matter Fused 6 | . . . . . . 4 2 . . Heat Flow Errors 3 | . . . . . . 2 1 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 . . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 230 | . . . . . 58 172 . . . Projectiles . | . . . . . . . . . . Explosions 37 | . . . . . . 37 . . . Melee 193 | . . . . . 58 135 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 184 | . . . . . . 184 . . . Shots 2 | . . . . . . 2 . . . Rammed 1 | . . . . . . . 1 . . Targets Rammed 3 | . . 1 . . . 1 1 . . Kicked . | . . . . . . . . . . Crushed 2 | . . 1 . . . 1 . . . Highest Temperature 261 | . 42 69 . . 210 205 201 168 261 Average Temperature 62 | . 10 30 . . 90 37 32 75 140 Received Heat Transfer 457 | . 111 60 . . 72 66 136 12 . Effects 7 | . . . . . . . 3 . 4 Energy Bleed 1 | . . . . . . . . . 1 Interference 6 | . . . . . . . 3 . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 50 | . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Peak Influence 262 | . 214 79 . . 157 262 244 43 15 Initial 128 | . . 24 . . . 53 128 . 15 Average 68 | . 63 71 . . 37 74 149 14 4 Maximum Alert Level 1 | . 1 . . . . 1 1 . . Low Security (%) 93 | 100 95 100 . 100 100 85 92 100 100 Level 1 6 | . 4 . . . . 14 7 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 1 4 3 . . Investigation . | . . . . . . . . . . Extermination 4 | . . . . . . 2 2 . . Reinforcement 3 | . 1 . . . 1 . 1 . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 60 | . 16 2 . . 12 12 13 2 3 Peak Tracking Total 6 | . 6 2 . . 4 4 4 1 2 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Traps Triggered 5 | . . . . . . 2 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 82 | . 82 . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Machines Disabled 6 | . 1 . . . 1 4 . . . Max in Single Turn 4 | . 1 . . . 1 4 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Machines Accessed 11 | . 5 . 1 1 1 2 . 1 . Terminals 5 | . 4 . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 27 | . 15 . 1 1 7 2 . 1 . Successful 16 | . 6 . 1 1 7 1 . . . Failed 11 | . 9 . . . . 1 . 1 . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 15 | . 11 . 1 . 3 . . . . Terminals 21 | . 14 . . . 7 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 12 | . 4 . 1 1 6 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Terminal Index 2 | . 1 . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 . . . . Terminals 3 | . 2 . . . 1 . . . . Botnet 3 | . 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 5 . . . 1 1 . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 42 | . . . . . . 42 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 93 | . . . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders 11 | . . . 2 3 1 1 3 1 . EXPLORE 6 | . . . 1 1 1 1 1 1 . RETURN 5 | . . . 1 2 . . 2 . . Ally Attacks 9 | . . . . . . . . 9 . Total Damage 164 | . . . . . . . . 164 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 8 | . . . 1 2 1 1 2 1 . Drone Recoveries 7 | . . . 1 2 1 1 2 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Turns Passed 5184 | 62 919 147 394 306 600 1478 801 361 116 Spaces Moved 2307 | 39 422 83 229 170 193 648 342 162 19 Core 12 | 12 . . . . . . . . . Treads 2295 | 27 422 83 229 170 193 648 342 162 19 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 156 156 155 Average Speed 157 | 126 160 160 160 168 156 155 156 156 155 Slowest Speed 240 | 160 160 160 160 240 160 232 156 156 156 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 61 13 91 86 23 15 21 9 21 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 13 | . . . . . 3 8 1 1 . Terrain Destroyed 53 | . . . . . 3 45 1 4 . Melee 13 | . . . . . 3 8 1 1 . Projectile 3 | . . . . . . . . 3 . AOE 37 | . . . . . . 37 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Was Total 3579 | 52 612 89 256 189 452 1055 543 259 72 Wait 835 | . 51 . 25 18 189 325 143 59 25 Move 2299 | 38 421 82 228 169 192 647 341 162 19 Hop . | . . . . . . . . . . Pick Up 80 | 8 12 1 2 1 17 17 10 9 3 Fast Attach . | . . . . . . . . . . Attach 30 | 6 2 . . . 3 4 6 4 5 Detach 1 | . 1 . . . . . . . . Swap 54 | . 5 . 1 1 14 13 9 10 1 Drop 43 | . 5 . . . 12 13 4 9 . Fire 130 | . 33 5 . . 21 24 28 5 14 Melee 22 | . . . . . 4 11 1 1 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . 1 . . . 1 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 82 | . 82 . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 63 | -11/Junkyard | Entered Materials 341 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 5) 537 | -10/Materials | Discovered new exit (range 10) 831 | -10/Materials | Discovered new exit (range 12) 982 | -10/Materials | Entered Mines 1011 | -10/Mines | Learned location of Zion (-7) 1034 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1110 | -10/Mines | Discovered new exit (range 3) 1123 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1123 | -10/Mines | Discovered new exit (range 5) 1129 | -10/Mines | Entered Exiles 1153 | -10/Exiles | Discovered new exit (range 15) 1169 | -10/Exiles | Met 8R-AWN 1195 | -10/Exiles | Met EX-HEX 1240 | -10/Exiles | Met EX-BIN 1262 | -10/Exiles | Aligned with FarCom system 1264 | -10/Exiles | Given EX-Vault access code 1304 | -10/Exiles | Opened EX-Vault 1315 | -10/Exiles | Found Supersonic Drone Bay 1333 | -10/Exiles | Discovered new exit (range 55) 1375 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1396 | -10/Exiles | Exiles lab attacked by MAIN.C 1523 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1523 | -10/Exiles | Entered Mines 1524 | -9/Mines | Learned location of Storage (-9) 1556 | -9/Mines | Met a Derelict bent on vengeance 1586 | -9/Mines | Discovered new exit (range 37) 1588 | -9/Mines | Discovered new exit (range 51) 1638 | -9/Mines | Learned 8 Materials zone layouts 1761 | -9/Mines | Found the Drone Emporium 1771 | -9/Mines | Found Prototype Device 1783 | -9/Mines | Identified Sensor Drone Bay 1829 | -9/Mines | Entered Materials 1829 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1830 | -8/Materials | Identified exit to Factory 2336 | -8/Materials | Discovered exit to Factory (range 17) 2429 | -8/Materials | Entered Factory 2429 | -7/Factory | Evolved 2 slots: Utility x2 2512 | -7/Factory | Discovered new exit (range 13) 3038 | -7/Factory | Fabricated Imp. Shield Generator (x2) 3542 | -7/Factory | Build established: Gunner 3558 | -7/Factory | Discovered new exit (range 8) 3771 | -7/Factory | Garrison activated, responded to threat 3907 | -7/Factory | Entered another Factory area 3907 | -6/Factory | Evolved 2 slots: Utility x2 3936 | -6/Factory | Discovered new exit (range 103) 4546 | -6/Factory | Build established: Scavenger-Tank 4708 | -6/Factory | Entered another Factory area 4708 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4860 | -5/Factory | Allied Derelicts emerged from ambush trap array 4903 | -5/Factory | Spotted B-75 Beast 4946 | -5/Factory | Destroyed B-75 Beast 5069 | -5/Factory | Sucked down chute 5069 | -5/Factory | Entered Waste 5084 | -5/Waste | Spotted C-40 Crusher 5106 | -5/Waste | Crushed by Compactor (1 part destroyed) 5109 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5112 | -5/Waste | Crushed by Compactor (1 part destroyed) 5113 | -5/Waste | Destroyed C-40 Crusher 5143 | -5/Waste | Lost 3 parts (1n2w) 5156 | -5/Waste | Spotted C-40 Crusher 5156 | -5/Waste | Spotted C-40 Crusher 5175 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5178 | -5/Waste | Crushed by Compactor (1 part destroyed) 5181 | -5/Waste | Crushed by Compactor (1 part destroyed) 5185 | -5/Waste | Self-destructed Last Messages --------------- 05100_ Hvy. Machine Gun temporarily disabled. 05103_ Overheating: Energy bleed (-116). 05106_ Med. Treads crushed. 05109_ Hvy. Machine Gun crushed. 05109_ Neutrino Core crushed. 05109_ Critical hit (Destroy). 05109_ Prc. Assault Rifle destroyed. 05112_ Hpw. Shotgun crushed. 05113_ C-40 Crusher destroyed. 05116_ Acquired Neutrino Core. 05120_ Acquired Hvy. Machine Gun. 05122_ Acquired 204 matter. 05125_ Acquired Antimatter Reactor. 05175_ Imp. Medium Treads crushed. 05175_ Hpw. Shotgun crushed. 05175_ Hvy. Machine Gun crushed. 05178_ Imp. Kinecellerator crushed. 05181_ Adv. Treads crushed. 05184_ Critical hit (Destroy). 05184_ Hvy. Machine Gun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### #####??????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? ????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #### CC#??????????????????????? | | ???????# #??# CC#??????????????????????? | | ???????# #??# CC@#??????????????????????? | | ???????############??# CC #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Shield Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed SeismicShrapnelCannon Manual? 0 Play Time 00:49:58 Cumulative 76.4 hours Start 2023.04.05 @ 11:26:32 End 2023.04.05 @ 12:15:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 49 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 396b6e5e-1a96-475f-bbd4-a975a1254b8a