Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 13:09:09 Player: OctagonalPrism Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (132) 660 Value Destroyed (4807) 4807 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 9098 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 20 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 86/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Katana > --- INVENTORY (10) --- Cold Fusion Reactor Armored Huge Wheel Matter Compressor (250) Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Shock Rifle Heavy Laser Heavy Flak Cannon > --- INVENTORY -------- Light Fission Core Cold Fusion Reactor Armored Huge Wheel Matter Compressor Advanced Targeting Computer Phase Cannon Heavy Flak Cannon Heavy Rocket Launcher Katana [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 5 | . . 2 1 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 140 | 6 11 36 23 24 33 7 Power 19 | 1 3 4 4 1 5 1 Engine 11 | 1 2 2 3 . 3 . Core 6 | . 1 2 1 1 . 1 Reactor 2 | . . . . . 2 . Propulsion 38 | 2 4 6 8 7 10 1 Treads 18 | 2 . . 8 6 2 . Leg 17 | . 4 5 . 1 6 1 Wheel 3 | . . 1 . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 1 10 7 8 6 1 Device 16 | . . 6 4 2 3 1 Storage 4 | 1 . 2 . 1 . . Processor 4 | . . . 2 1 1 . Hackware 4 | . 1 1 . 1 1 . Protection 6 | . . 1 1 3 1 . Artifact . | . . . . . . . Weapon 49 | 2 3 16 4 8 12 4 Energy Gun 20 | 1 1 6 2 1 9 . Energy Cannon 5 | . . 3 . 1 . 1 Ballistic Gun 12 | 1 1 4 1 3 2 . Ballistic Cannon 4 | . . . 1 1 1 1 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 4 | . 1 3 . . . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 3 . 2 1 . Parts Lost 62 | . 6 12 6 4 19 15 Power 10 | . 2 2 1 . 2 3 Propulsion 18 | . 2 2 3 1 7 3 Utility 14 | . . 4 2 1 4 3 Weapon 20 | . 2 4 . 2 6 6 Highest Loss Streak 15 | . 5 4 1 2 9 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 84 87 92 98 88 86 Engine 6 | . 9 2 8 5 5 9 Core 3 | . 4 8 . 1 1 1 Treads 12 | . 18 . 20 22 5 . Leg 8 | . 8 20 1 . 10 17 Device 13 | . . 12 21 13 9 9 Storage 9 | . 14 11 9 7 6 6 Processor 6 | . . . 8 7 11 13 Hackware 6 | . 1 8 . 6 12 11 Protection 3 | . . 1 3 8 1 . Energy Gun 9 | . 12 13 8 2 10 9 Energy Cannon 1 | . . 3 . 5 . . Ballistic Gun 5 | . 12 4 5 4 4 . Ballistic Cannon 2 | . . . 3 6 1 4 Naked Turns . | . . . . . . . Heaviest Build 50 | 11 15 27 33 48 50 47 Greatest Support 84 | 40 40 26 63 84 84 60 Greatest Overweight (x) 9 | . 3 2 1 . 9 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 Most Carried 10 | 2 7 10 10 10 10 10 Average Carried 7 | . 3 6 9 9 6 8 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 1 7 7 9 10 10 5 Class Distribution -------------------- 57% | Scavenger-Mutant 15% | Scavenger-Gunner 9% | Mutant 7% | Gunner 3% | Scavenger-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 2611 | 244 226 457 326 501 802 55 Remotely . | . . . . . . . Salvage Created 4843 | . 610 1426 693 831 891 392 Parts 284 | . 38 96 44 52 36 18 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 116 | . 14 34 16 21 16 15 Melee 3 | . 3 . . . . . Guns 68 | . 10 22 16 6 11 3 Cannons 30 | . . 9 . 11 3 7 AOE 12 | . . 3 . 4 . 5 Classes Destroyed 14 | . 5 2 1 3 2 1 Worker 1 | . . . . 1 . . Builder 1 | . . . . . 1 . Hauler 1 | . . 1 . . . . Recycler 3 | . 1 1 . . 1 . Operator 2 | . 1 1 . . . . Watcher 8 | . 1 5 1 1 . . Swarmer 28 | . 3 10 . 2 6 7 Grunt 60 | . 11 16 8 13 6 6 Brawler 2 | . . . . 1 1 . Duelist 4 | . . . 2 2 . . Sentry 15 | . . 8 6 1 . . Hunter 2 | . . . . . . 2 Programmer 4 | . . . . 2 2 . Behemoth 1 | . . . . . 1 . Best Kill Streak 9 | . 5 7 4 9 4 8 Combat Bots Only 8 | . 5 6 4 8 4 8 Max Kills in Single Turn 3 | . 1 1 2 3 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . 1 . 3 . 2 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 797 | . 92 154 111 125 176 139 Missed 207 | . 22 50 25 40 44 26 Damage Taken 9676 | . 879 1658 1389 1277 2413 2060 Core 1636 | . 201 328 127 122 336 522 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 274 | . . 73 201 . . . Core Remaining (%) 59 | 100 19 18 76 82 . . Volleys Fired 318 | . 50 94 40 40 73 21 Largest 3 | . 2 2 2 3 3 3 Hottest 208 | . 85 113 104 187 208 172 Shots Fired 643 | . 93 163 80 104 150 53 Gun 499 | . 93 127 79 31 143 26 Cannon 139 | . . 36 1 71 7 24 Launcher 5 | . . . . 2 . 3 Special . | . . . . . . . Kinetic 255 | . 48 32 40 60 56 19 Thermal 264 | . 45 72 40 8 81 18 Explosive 5 | . . . . 2 . 3 Electromagnetic 119 | . . 59 . 34 13 13 Robot Hit Streak 34 | . 12 18 24 11 34 8 Robot Miss Streak 8 | . 3 8 6 3 5 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 2 2 . 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 476 | . 70 128 67 61 110 40 Core Hits 348 | . 28 99 86 47 42 46 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . 3 . . . . . Critical Strikes 17 | . 3 2 . 1 9 2 Burn 9 | . . 1 . . 8 . Destroy 3 | . 2 . . . 1 . Blast 1 | . . . . 1 . . Corrupt 1 | . . 1 . . . . Smash 1 | . 1 . . . . . Sever 2 | . . . . . . 2 Melee Attacks 27 | . 10 10 . 1 . 6 Impact 20 | . 10 10 . . . . Slashing 7 | . . . . 1 . 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10329 | . 1060 2204 1129 2145 2206 1585 Guns 6303 | . 811 1479 1109 557 2065 282 Cannons 2158 | . . 594 20 908 141 495 Explosions 1529 | . . 131 . 680 . 718 Melee 339 | . 249 . . . . 90 Ramming . | . . . . . . . Kinetic 3257 | . 372 281 451 932 817 404 Thermal 3905 | . 439 1092 678 106 1251 339 Explosive 1298 | . . . . 680 . 618 Electromagnetic 1530 | . . 831 . 427 138 134 Impact 249 | . 249 . . . . . Slashing 90 | . . . . . . 90 Piercing . | . . . . . . . Highest Corruption 5 | . . 5 . . . . Average Corruption 5 | . . 5 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . 11 . . . . Message Errors 2 | . . 2 . . . . Matter Fused 3 | . . 3 . . . . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 2 | . . 2 . . . . Data Loss (minor) 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 105 | . 29 26 . 50 . . Projectiles 15 | . . . . 15 . . Explosions 61 | . . 26 . 35 . . Melee 29 | . 29 . . . . . Knockbacks 37 | . . . . 7 3 27 Impact . | . . . . . . . Kinetic 27 | . . . . 6 3 18 Secondary 10 | . . . . 1 . 9 Self-Inflicted Damage 129 | . . 129 . . . . Shots 4 | . . 4 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 514 | . 120 348 155 477 514 249 Average Temperature 90 | . 27 68 30 111 159 108 Received Heat Transfer 3712 | . 480 387 747 525 982 591 Effects 10 | . . . . 5 5 . Shutdowns 4 | . . . . 1 3 . Energy Bleed 1 | . . . . . 1 . Interference 1 | . . . . 1 . . Matter Decay 1 | . . . . . 1 . Damage (major) 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 1 2 . 1 . . Impact Corruptions 2 | . 2 . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 4 | . . 1 . . 3 . Heat Transferred 7289 | . 998 1799 860 125 2950 557 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 4 . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 420 | . 193 384 331 420 369 350 Initial 184 | . . 68 160 57 184 80 Average 188 | . 107 227 213 154 176 220 Maximum Alert Level 2 | . 1 1 1 2 1 1 Low Security (%) 60 | 100 99 38 57 65 72 43 Level 1 38 | . . 61 42 29 27 56 Level 2 . | . . . . 4 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 3 6 . 4 4 . Investigation 9 | . 2 5 . 2 . . Extermination 3 | . . . . 2 1 . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 2 | . . . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 157 | . 18 43 20 39 18 19 Peak Tracking Total 13 | . 4 6 6 13 4 8 Tactical Retreats 7 | . . 2 . 2 2 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 5 | . 1 1 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 8 | . . 2 1 5 . . Max in Single Turn 1 | . . 1 1 1 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 37 | . 5 11 11 6 3 1 Terminals 22 | . 3 7 6 4 1 1 Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . 1 2 . . . Recycling Units 5 | . 2 1 1 . 1 . Scanalyzers 4 | . . 2 1 1 . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 135 | . 10 54 49 15 6 1 Successful 91 | . 6 39 35 7 3 1 Failed 43 | . 4 14 14 8 3 . Catastrophic 1 | . . . . 1 . . Database Lockouts 1 | . . 1 . . . . Manual 57 | . 8 19 16 10 4 . Terminals 82 | . 8 31 28 10 4 1 Fabricators 2 | . . . . 2 . . Repair Stations 13 | . . 2 11 . . . Recycling Units 8 | . 2 4 1 . 1 . Scanalyzers 27 | . . 17 7 3 . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 24 | . 1 13 7 1 1 1 Robot Schematic 1 | . . . . 1 . . Robot Analysis 5 | . 1 3 1 . . . Prototype ID Bank 2 | . . 1 1 . . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 3 | . . 1 1 . 1 . Scanalyzer Index 2 | . . 1 1 . . . Alert Level 4 | . . 3 1 . . . Unreport Threat 2 | . . 2 . . . . Locate Traps 1 | . . . 1 . . . Surveillance Status 1 | . . 1 . . . . Hauler Manifests 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . 2 8 . . . Scan Component 5 | . . 1 4 . . . Repair 5 | . . 1 4 . . . Recycling Unit Hacks 5 | . 2 2 1 . . . Report Inventory 4 | . 2 1 1 . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 25 | . . 16 7 2 . . Insert Component 12 | . . 8 3 1 . . Analyze 13 | . . 8 4 1 . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 25 | . 3 6 11 4 1 . Terminals 22 | . 3 4 11 3 1 . Assimilate 6 | . 1 . 4 1 . . Botnet 12 | . 2 3 5 1 1 . Disrupt 1 | . . . 1 . . . Operators 3 | . . 1 1 1 . . Fabricators 1 | . . . . 1 . . Liberate 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 2 . . . . Monitor 1 | . . 1 . . . . Recyclers 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 3 10 7 4 3 . Full Trace Events 9 | . 1 4 2 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . 8 3 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . 1 4 . . . Time 141 | . . 32 109 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . 3 . . . . Parts Scanalyzed 12 | . . 8 3 1 . . Part Schematics Acquired 12 | . . 8 3 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies 5 | . 1 . 1 3 . . Largest Group 3 | . 1 . 1 3 . . Highest-Rated Group 48 | . 10 . 10 48 . . Highest-Rated Ally 16 | . 10 . 10 16 . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . 14 . . Total Damage 191 | . . . . 191 . . Kills 1 | . . . . 1 . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total 5 | . 1 3 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 6499 | 70 574 1555 1822 1171 1021 286 Spaces Moved 3221 | 39 251 788 923 593 483 144 Core 18 | 2 2 . . . 13 1 Treads 1721 | 37 144 . 840 593 107 . Legs 1419 | . 105 765 83 . 323 143 Wheels 63 | . . 23 . . 40 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 160 160 100 120 Average Speed 151 | 154 144 136 162 160 152 133 Slowest Speed 500 | 160 200 190 240 160 500 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 35 | 4 59 76 63 17 6 23 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . 3 . 3 . . Terrain Destroyed 56 | . . 20 . 22 . 14 Melee 4 | . . 3 . 1 . . Projectile 7 | . . . . 7 . . AOE 45 | . . 17 . 14 . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 4202 | 46 350 1090 1161 732 638 185 Wait 380 | . 16 134 153 47 28 2 Move 3215 | 38 250 787 922 592 482 144 Hop . | . . . . . . . Pick Up 46 | 2 9 8 9 9 9 . Fast Attach 83 | 5 5 21 14 12 24 2 Attach 31 | 1 2 10 2 3 8 5 Detach 8 | . . 6 . 1 1 . Swap 26 | . 4 5 7 9 1 . Drop 63 | . 4 15 14 18 12 . Fire 318 | . 50 94 40 40 73 21 Melee 27 | . 10 10 . 1 . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 11) 447 | -10/Materials | Core integrity fell below 50% 466 | -10/Materials | Core integrity fell below 20% 489 | -10/Materials | Lost 5 parts (1p2n2w) 561 | -10/Materials | Discovered new exit (range 16) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Utility x2 768 | -9/Materials | Build established: Scavenger-Mutant 891 | -9/Materials | Lost 4 parts (1p1u2w) 1387 | -9/Materials | Repaired Imp. Aluminum Leg 1437 | -9/Materials | Discovered new exit (range 8) 1641 | -9/Materials | Discovered new exit (range 6) 1729 | -9/Materials | Crushed by falling debris 1729 | -9/Materials | Core integrity fell below 50% 1760 | -9/Materials | Lost 3 parts (1n2u) 2094 | -9/Materials | Discovered new exit (range 3) 2119 | -9/Materials | Central database locked down 2164 | -9/Materials | Core integrity fell below 20% 2200 | -9/Materials | Entered another Materials area 2200 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2322 | -8/Materials | Discovered new exit (range 7) 2699 | -8/Materials | Repaired Lgt. Deuterium Engine 2845 | -8/Materials | Discovered new exit (range 10) 3121 | -8/Materials | Repaired Imp. Treads 3148 | -8/Materials | Repaired Lgt. Treads 3182 | -8/Materials | Repaired Spread Laser 4022 | -8/Materials | Entered Factory 4022 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4233 | -7/Factory | Discovered new exit (range 6) 4791 | -7/Factory | Destroyed 8 combat bots 4999 | -7/Factory | Build established: Gunner 5161 | -7/Factory | Discovered new exit (range 11) 5173 | -7/Factory | Cargo convoy interrupted 5179 | -7/Factory | Discovered new exit (range 15) 5193 | -7/Factory | Entered another Factory area 5193 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5206 | -6/Factory | Lost 3 allies 5371 | -6/Factory | Garrison activated, responded to threat 5466 | -6/Factory | Lost 9 parts (3n4u2w) 5614 | -6/Factory | Spotted B-75 Beast 5783 | -6/Factory | Destroyed B-75 Beast 5797 | -6/Factory | Lost 6 parts (1p3n2w) 6208 | -6/Factory | Identified exit to Garrison 6214 | -6/Factory | Entered Garrison 6240 | -6/Garrison | Triggered checkpoint 6345 | -6/Garrison | Build established: Scavenger-Gunner 6406 | -6/Garrison | Triggered checkpoint 6416 | -6/Garrison | Core integrity fell below 50% 6419 | -6/Garrison | Triggered checkpoint 6438 | -6/Garrison | Triggered checkpoint 6459 | -6/Garrison | Core integrity fell below 20% 6472 | -6/Garrison | Destroyed 8 combat bots 6500 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Titanium Leg destroyed. Penetrated by Slug. Critical hit (Burn: +37). H-66 Slayer destroyed. Hvy. Flak Cannon destroyed. Critical hit (Burn: +37). Phase Cannon destroyed. Garrison Terminal disabled. Lgt. Fission Core destroyed. G-50 Soldier Adv. Heat Sink severed. Acquired Adv. Heat Sink. G-50 Soldier heat damages Carbon-fiber Leg. G-50 Soldier heat spikes uncontrollably. G-50 Soldier Carbon-fiber Leg severed. G-50 Soldier overheating. Imp. Titanium Leg destroyed. G-50 Soldier heat damages Lgt. Angular Momentum Engine. G-50 Soldier heat damages core (-16). Acquired Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????+?????????????+??????????????????????+ | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????+?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# ???? ???????+? | | ?????????????????????????????+ ?????????? | | ?????????????????????????????# " ?? ????? | | ?????????????????????????????# "%"#? #????? | | ????????????????????????????## " ## #????? | | ???????????????????????????? "????? | | ???????????????????????????? [!%% ?????? | | ?????????????????????????????% ???????? | | ????????????????????????????? =% ????????? | | ???????????????????????????###%* #??? #????? | | ???????????????????????????? % ## ####?? | | ??######????????????????##### [ ? | | ??#"""""????????????????# ? / =%* ? | | ??## ##############???# #??# % ? | | ??# =%[ [#???# #??## ## ##++????+?? | | ??########### ###%#???# #??# #??? #?????????? | | ????????????# #?#=#####@##### #?????#?????????? | | ????????????##+##?# + g + #???????????????? | | ??????????????????# #####g##### #???????????????? | | ??????????????????# #???#g#???# #???????????????? | | ??????????????????# #???# #?### #???????????????? | | ???????????????#### #####;###%" #???????????????? | | ???????????????+ =[#???????????????? | | ???????????????# = *#???????????????? | | ???????????????# #######+## #"#*###?????????????? | | ???????????????# #????????# ### #?????????????? | | ???????????????# #????????# ## #?????????????? | | ???????????????# #????????# ## #???????????+?? | | ???????????????# #????????# ## ###?????????????? | | ???????????????# +????????# ## ???????????????? | | ???????????????# #????????# ## ???????????????? | | ?????????????### #????????# #####???????????????? | | ?????????????# #????????# #?????????????++???? | | ?????????????# #???????? #????????????++???? | | ?????????????# #???????? #?????????????????? | | ?????????????######???????## ##???????????????+?? | | ???????????????????????????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearThiefFlamer Manual? 0 Play Time 01:19:08 Cumulative 58.6 hours Start 2024.08.04 @ 11:50:04 End 2024.08.04 @ 13:09:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 66b9d010-8a43-4ee8-a857-146b56a03af9