Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 13:09:09

Player: OctagonalPrism

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (132)     660
Value Destroyed (4807)     4807
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (231)                231
              TOTAL SCORE: 9098

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      20
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     175/300
Energy                     86/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
>          --- UTILITY (7) ------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON (3) -------
           Katana
>          --- INVENTORY (10) ---
           Cold Fusion Reactor
   Armored Huge Wheel
           Matter Compressor (250)
  Advanced Targeting Computer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Cooling System
    Medium Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Shock Rifle
     Heavy Laser
     Heavy Flak Cannon
>          --- INVENTORY --------
     Light Fission Core
           Cold Fusion Reactor
   Armored Huge Wheel
           Matter Compressor
  Advanced Targeting Computer
           Phase Cannon
     Heavy Flak Cannon
     Heavy Rocket Launcher
           Katana
[Rating: 57]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  5    | .   .   2   1   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             140  | 6   11  36  23  24  33  7   
  Power                    19   | 1   3   4   4   1   5   1   
    Engine                 11   | 1   2   2   3   .   3   .   
    Core                   6    | .   1   2   1   1   .   1   
    Reactor                2    | .   .   .   .   .   2   .   
  Propulsion               38   | 2   4   6   8   7   10  1   
    Treads                 18   | 2   .   .   8   6   2   .   
    Leg                    17   | .   4   5   .   1   6   1   
    Wheel                  3    | .   .   1   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  34   | 1   1   10  7   8   6   1   
    Device                 16   | .   .   6   4   2   3   1   
    Storage                4    | 1   .   2   .   1   .   .   
    Processor              4    | .   .   .   2   1   1   .   
    Hackware               4    | .   1   1   .   1   1   .   
    Protection             6    | .   .   1   1   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   49   | 2   3   16  4   8   12  4   
    Energy Gun             20   | 1   1   6   2   1   9   .   
    Energy Cannon          5    | .   .   3   .   1   .   1   
    Ballistic Gun          12   | 1   1   4   1   3   2   .   
    Ballistic Cannon       4    | .   .   .   1   1   1   1   
    Launcher               2    | .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   1   3   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   .   2   1   .   
Parts Lost                 62   | .   6   12  6   4   19  15  
  Power                    10   | .   2   2   1   .   2   3   
  Propulsion               18   | .   2   2   3   1   7   3   
  Utility                  14   | .   .   4   2   1   4   3   
  Weapon                   20   | .   2   4   .   2   6   6   
  Highest Loss Streak      15   | .   5   4   1   2   9   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   84  87  92  98  88  86  
  Engine                   6    | .   9   2   8   5   5   9   
  Core                     3    | .   4   8   .   1   1   1   
  Treads                   12   | .   18  .   20  22  5   .   
  Leg                      8    | .   8   20  1   .   10  17  
  Device                   13   | .   .   12  21  13  9   9   
  Storage                  9    | .   14  11  9   7   6   6   
  Processor                6    | .   .   .   8   7   11  13  
  Hackware                 6    | .   1   8   .   6   12  11  
  Protection               3    | .   .   1   3   8   1   .   
  Energy Gun               9    | .   12  13  8   2   10  9   
  Energy Cannon            1    | .   .   3   .   5   .   .   
  Ballistic Gun            5    | .   12  4   5   4   4   .   
  Ballistic Cannon         2    | .   .   .   3   6   1   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             50   | 11  15  27  33  48  50  47  
  Greatest Support         84   | 40  40  26  63  84  84  60  
  Greatest Overweight (x)  9    | .   3   2   1   .   9   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  
  Average Capacity         9    | 6   8   9   10  10  10  10  
  Most Carried             10   | 2   7   10  10  10  10  10  
  Average Carried          7    | .   3   6   9   9   6   8   
  Final Capacity           10   | 8   8   10  10  10  10  10  
  Final Carried            10   | 1   7   7   9   10  10  5   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 15% | Scavenger-Gunner
  9% | Mutant
  7% | Gunner
  3% | Scavenger-Tank
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Garrison

 Resources                      | -11  -10  -9   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  
Matter Collected           2611 | 244  226  457  326  501  802  55   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4843 | .    610  1426 693  831  891  392  
  Parts                    284  | .    38   96   44   52   36   18   
Haulers Intercepted        1    | .    .    1    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar 
Combat Hostiles Destroyed  116  | .   14  34  16  21  16  15  
  Melee                    3    | .   3   .   .   .   .   .   
  Guns                     68   | .   10  22  16  6   11  3   
  Cannons                  30   | .   .   9   .   11  3   7   
  AOE                      12   | .   .   3   .   4   .   5   
Classes Destroyed          14   | .   5   2   1   3   2   1   
  Worker                   1    | .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 3    | .   1   1   .   .   1   .   
  Operator                 2    | .   1   1   .   .   .   .   
  Watcher                  8    | .   1   5   1   1   .   .   
  Swarmer                  28   | .   3   10  .   2   6   7   
  Grunt                    60   | .   11  16  8   13  6   6   
  Brawler                  2    | .   .   .   .   1   1   .   
  Duelist                  4    | .   .   .   2   2   .   .   
  Sentry                   15   | .   .   8   6   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   2   2   .   
  Behemoth                 1    | .   .   .   .   .   1   .   
Best Kill Streak           9    | .   5   7   4   9   4   8   
  Combat Bots Only         8    | .   5   6   4   8   4   8   
Max Kills in Single Turn   3    | .   1   1   2   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   .   2   
  Melee                    1    | .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  
Hostile Shots Fired        797   | .    92   154  111  125  176  139  
  Missed                   207   | .    22   50   25   40   44   26   
Damage Taken               9676  | .    879  1658 1389 1277 2413 2060 
  Core                     1636  | .    201  328  127  122  336  522  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   274   | .    .    73   201  .    .    .    
Core Remaining (%)         59    | 100  19   18   76   82   .    .    
Volleys Fired              318   | .    50   94   40   40   73   21   
  Largest                  3     | .    2    2    2    3    3    3    
  Hottest                  208   | .    85   113  104  187  208  172  
Shots Fired                643   | .    93   163  80   104  150  53   
  Gun                      499   | .    93   127  79   31   143  26   
  Cannon                   139   | .    .    36   1    71   7    24   
  Launcher                 5     | .    .    .    .    2    .    3    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  255   | .    48   32   40   60   56   19   
  Thermal                  264   | .    45   72   40   8    81   18   
  Explosive                5     | .    .    .    .    2    .    3    
  Electromagnetic          119   | .    .    59   .    34   13   13   
  Robot Hit Streak         34    | .    12   18   24   11   34   8    
  Robot Miss Streak        8     | .    3    8    6    3    5    5    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    2    2    .    2    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    .    
Shots Hit Robots           476   | .    70   128  67   61   110  40   
  Core Hits                348   | .    28   99   86   47   42   46   
  Critical Kills           1     | .    .    .    .    .    1    .    
  Critical Parts Destroyed 3     | .    3    .    .    .    .    .    
  Critical Strikes         17    | .    3    2    .    1    9    2    
    Burn                   9     | .    .    1    .    .    8    .    
    Destroy                3     | .    2    .    .    .    1    .    
    Blast                  1     | .    .    .    .    1    .    .    
    Corrupt                1     | .    .    1    .    .    .    .    
    Smash                  1     | .    1    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    2    
Melee Attacks              27    | .    10   10   .    1    .    6    
  Impact                   20    | .    10   10   .    .    .    .    
  Slashing                 7     | .    .    .    .    1    .    6    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10329 | .    1060 2204 1129 2145 2206 1585 
  Guns                     6303  | .    811  1479 1109 557  2065 282  
  Cannons                  2158  | .    .    594  20   908  141  495  
  Explosions               1529  | .    .    131  .    680  .    718  
  Melee                    339   | .    249  .    .    .    .    90   
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  3257  | .    372  281  451  932  817  404  
  Thermal                  3905  | .    439  1092 678  106  1251 339  
  Explosive                1298  | .    .    .    .    680  .    618  
  Electromagnetic          1530  | .    .    831  .    427  138  134  
  Impact                   249   | .    249  .    .    .    .    .    
  Slashing                 90    | .    .    .    .    .    .    90   
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    5    .    .    .    .    
  Average Corruption       5     | .    .    5    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  11    | .    .    11   .    .    .    .    
    Message Errors         2     | .    .    2    .    .    .    .    
    Matter Fused           3     | .    .    3    .    .    .    .    
    Heat Flow Errors       2     | .    .    2    .    .    .    .    
    Energy Discharges      2     | .    .    2    .    .    .    .    
    Data Loss (minor)      1     | .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            105   | .    29   26   .    50   .    .    
  Projectiles              15    | .    .    .    .    15   .    .    
  Explosions               61    | .    .    26   .    35   .    .    
  Melee                    29    | .    29   .    .    .    .    .    
Knockbacks                 37    | .    .    .    .    7    3    27   
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    .    6    3    18   
  Secondary                10    | .    .    .    .    1    .    9    
Self-Inflicted Damage      129   | .    .    129  .    .    .    .    
  Shots                    4     | .    .    4    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        514   | .    120  348  155  477  514  249  
  Average Temperature      90    | .    27   68   30   111  159  108  
  Received Heat Transfer   3712  | .    480  387  747  525  982  591  
  Effects                  10    | .    .    .    .    5    5    .    
    Shutdowns              4     | .    .    .    .    1    3    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    1    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    
    Damage (major)         3     | .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              4     | .    1    2    .    1    .    .    
  Impact Corruptions       2     | .    2    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    
  Parts Melted             4     | .    .    1    .    .    3    .    
  Heat Transferred         7289  | .    998  1799 860  125  2950 557  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    4    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar 
Peak Influence             420  | .   193 384 331 420 369 350 
  Initial                  184  | .   .   68  160 57  184 80  
  Average                  188  | .   107 227 213 154 176 220 
Maximum Alert Level        2    | .   1   1   1   2   1   1   
  Low Security (%)         60   | 100 99  38  57  65  72  43  
  Level 1                  38   | .   .   61  42  29  27  56  
  Level 2                  .    | .   .   .   .   4   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   6   .   4   4   .   
  Investigation            9    | .   2   5   .   2   .   .   
  Extermination            3    | .   .   .   .   2   1   .   
  Reinforcement            2    | .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Gar 
Distress Signals           2    | .   .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              157  | .   18  43  20  39  18  19  
  Peak Tracking Total      13   | .   4   6   6   13  4   8   
  Tactical Retreats        7    | .   .   2   .   2   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar 
Traps Triggered            5    | .   1   1   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Gar 
Machines Disabled          8    | .   .   2   1   5   .   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Gar 
Machines Accessed          37   | .   5   11  11  6   3   1   
  Terminals                22   | .   3   7   6   4   1   1   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   1   2   .   .   .   
  Recycling Units          5    | .   2   1   1   .   1   .   
  Scanalyzers              4    | .   .   2   1   1   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                135  | .   10  54  49  15  6   1   
  Successful               91   | .   6   39  35  7   3   1   
  Failed                   43   | .   4   14  14  8   3   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   
  Manual                   57   | .   8   19  16  10  4   .   
  Terminals                82   | .   8   31  28  10  4   1   
  Fabricators              2    | .   .   .   .   2   .   .   
  Repair Stations          13   | .   .   2   11  .   .   .   
  Recycling Units          8    | .   2   4   1   .   1   .   
  Scanalyzers              27   | .   .   17  7   3   .   .   
  Garrison Access          3    | .   .   .   2   .   1   .   
Terminal Hacks             24   | .   1   13  7   1   1   1   
  Robot Schematic          1    | .   .   .   .   1   .   .   
  Robot Analysis           5    | .   1   3   1   .   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Terminal Index           3    | .   .   1   1   .   1   .   
  Scanalyzer Index         2    | .   .   1   1   .   .   .   
  Alert Level              4    | .   .   3   1   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   2   8   .   .   .   
  Scan Component           5    | .   .   1   4   .   .   .   
  Repair                   5    | .   .   1   4   .   .   .   
Recycling Unit Hacks       5    | .   2   2   1   .   .   .   
  Report Inventory         4    | .   2   1   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   
Scanalyzer                 25   | .   .   16  7   2   .   .   
  Insert Component         12   | .   .   8   3   1   .   .   
  Analyze                  13   | .   .   8   4   1   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         25   | .   3   6   11  4   1   .   
  Terminals                22   | .   3   4   11  3   1   .   
    Assimilate             6    | .   1   .   4   1   .   .   
    Botnet                 12   | .   2   3   5   1   1   .   
    Disrupt                1    | .   .   .   1   .   .   .   
    Operators              3    | .   .   1   1   1   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   
    Liberate               1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   
    Monitor                1    | .   .   1   .   .   .   .   
    Recyclers              1    | .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         27   | .   3   10  7   4   3   .   
  Full Trace Events        9    | .   1   4   2   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   8   3   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   1   4   .   .   .   
  Time                     141  | .   .   32  109 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   3   .   .   .   .   
Parts Scanalyzed           12   | .   .   8   3   1   .   .   
  Part Schematics Acquired 12   | .   .   8   3   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Gar 
Total Allies               5    | .   1   .   1   3   .   .   
  Largest Group            3    | .   1   .   1   3   .   .   
  Highest-Rated Group      48   | .   10  .   10  48  .   .   
  Highest-Rated Ally       16   | .   10  .   10  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   14  .   .   
  Total Damage             191  | .   .   .   .   191 .   .   
  Kills                    1    | .   .   .   .   1   .   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar 
Robot Analysis Total       5    | .   1   3   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  
Turns Passed               6499 | 70   574  1555 1822 1171 1021 286  
Spaces Moved               3221 | 39   251  788  923  593  483  144  
  Core                     18   | 2    2    .    .    .    13   1    
  Treads                   1721 | 37   144  .    840  593  107  .    
  Legs                     1419 | .    105  765  83   .    323  143  
  Wheels                   63   | .    .    23   .    .    40   .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  105  160  160  100  120  
  Average Speed            151  | 154  144  136  162  160  152  133  
  Slowest Speed            500  | 160  200  190  240  160  500  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    
Exploration Rate (%)       35   | 4    59   76   63   17   6    23   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    3    .    3    .    .    
Terrain Destroyed          56   | .    .    20   .    22   .    14   
  Melee                    4    | .    .    3    .    1    .    .    
  Projectile               7    | .    .    .    .    7    .    .    
  AOE                      45   | .    .    17   .    14   .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  
Total                      4202 | 46   350  1090 1161 732  638  185  
  Wait                     380  | .    16   134  153  47   28   2    
  Move                     3215 | 38   250  787  922  592  482  144  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  46   | 2    9    8    9    9    9    .    
  Fast Attach              83   | 5    5    21   14   12   24   2    
  Attach                   31   | 1    2    10   2    3    8    5    
  Detach                   8    | .    .    6    .    1    1    .    
  Swap                     26   | .    4    5    7    9    1    .    
  Drop                     63   | .    4    15   14   18   12   .    
  Fire                     318  | .    50   94   40   40   73   21   
  Melee                    27   | .    10   10   .    1    .    6    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Discovered new exit (range 11)
  447 | -10/Materials | Core integrity fell below 50%
  466 | -10/Materials | Core integrity fell below 20%
  489 | -10/Materials | Lost 5 parts (1p2n2w)
  561 | -10/Materials | Discovered new exit (range 16)
  645 | -10/Materials | Entered another Materials area
  645 | -9/Materials  | Evolved 2 slots: Utility x2
  768 | -9/Materials  | Build established: Scavenger-Mutant
  891 | -9/Materials  | Lost 4 parts (1p1u2w)
 1387 | -9/Materials  | Repaired Imp. Aluminum Leg
 1437 | -9/Materials  | Discovered new exit (range 8)
 1641 | -9/Materials  | Discovered new exit (range 6)
 1729 | -9/Materials  | Crushed by falling debris
 1729 | -9/Materials  | Core integrity fell below 50%
 1760 | -9/Materials  | Lost 3 parts (1n2u)
 2094 | -9/Materials  | Discovered new exit (range 3)
 2119 | -9/Materials  | Central database locked down
 2164 | -9/Materials  | Core integrity fell below 20%
 2200 | -9/Materials  | Entered another Materials area
 2200 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2322 | -8/Materials  | Discovered new exit (range 7)
 2699 | -8/Materials  | Repaired Lgt. Deuterium Engine
 2845 | -8/Materials  | Discovered new exit (range 10)
 3121 | -8/Materials  | Repaired Imp. Treads
 3148 | -8/Materials  | Repaired Lgt. Treads
 3182 | -8/Materials  | Repaired Spread Laser
 4022 | -8/Materials  | Entered Factory
 4022 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4233 | -7/Factory    | Discovered new exit (range 6)
 4791 | -7/Factory    | Destroyed 8 combat bots
 4999 | -7/Factory    | Build established: Gunner
 5161 | -7/Factory    | Discovered new exit (range 11)
 5173 | -7/Factory    | Cargo convoy interrupted
 5179 | -7/Factory    | Discovered new exit (range 15)
 5193 | -7/Factory    | Entered another Factory area
 5193 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5206 | -6/Factory    | Lost 3 allies
 5371 | -6/Factory    | Garrison activated, responded to threat
 5466 | -6/Factory    | Lost 9 parts (3n4u2w)
 5614 | -6/Factory    | Spotted B-75 Beast
 5783 | -6/Factory    | Destroyed B-75 Beast
 5797 | -6/Factory    | Lost 6 parts (1p3n2w)
 6208 | -6/Factory    | Identified exit to Garrison
 6214 | -6/Factory    | Entered Garrison
 6240 | -6/Garrison   | Triggered checkpoint
 6345 | -6/Garrison   | Build established: Scavenger-Gunner
 6406 | -6/Garrison   | Triggered checkpoint
 6416 | -6/Garrison   | Core integrity fell below 50%
 6419 | -6/Garrison   | Triggered checkpoint
 6438 | -6/Garrison   | Triggered checkpoint
 6459 | -6/Garrison   | Core integrity fell below 20%
 6472 | -6/Garrison   | Destroyed 8 combat bots
 6500 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Imp. Titanium Leg destroyed.
Penetrated by Slug.
Critical hit (Burn: +37).
H-66 Slayer destroyed.
Hvy. Flak Cannon destroyed.
Critical hit (Burn: +37).
Phase Cannon destroyed.
Garrison Terminal disabled.
Lgt. Fission Core destroyed.
G-50 Soldier Adv. Heat Sink severed.
Acquired Adv. Heat Sink.
G-50 Soldier heat damages Carbon-fiber Leg.
G-50 Soldier heat spikes uncontrollably.
G-50 Soldier Carbon-fiber Leg severed.
G-50 Soldier overheating.
Imp. Titanium Leg destroyed.
G-50 Soldier heat damages Lgt. Angular Momentum
  Engine.
G-50 Soldier heat damages core (-16).
Acquired Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????##       " ##   #????? |
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| ???????????????????????????###%*       #??? #????? |
| ????????????????????????????   %       ##   ####?? |
| ??######????????????????#####   [                ? |
| ??#"""""????????????????#  ? / =%*               ? |
| ??##   ##############???# #??# %                 ? |
| ??#          =%[   [#???# #??##  ##    ##++????+?? |
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| ??????????????????# #???# #?###  #???????????????? |
| ???????????????#### #####;###%"  #???????????????? |
| ???????????????+               =[#???????????????? |
| ???????????????#              = *#???????????????? |
| ???????????????#  #######+## #"#*###?????????????? |
| ???????????????#  #????????# ###   #?????????????? |
| ???????????????#  #????????# ##    #?????????????? |
| ???????????????#  #????????# ##    #???????????+?? |
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| ?????????????#    #????????    #????????????++???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          29
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
       Imp. Aluminum Leg | -9/Materials | Scanalyzed
            Spread Laser | -9/Materials | Scanalyzed
              Arm. Wheel | -9/Materials | Scanalyzed
      Lgt. Armor Plating | -9/Materials | Scanalyzed
                  Hammer | -9/Materials | Scanalyzed
         Rocket Launcher | -9/Materials | Scanalyzed
              Ion Engine | -9/Materials | Scanalyzed
        Adv. Beam Cannon | -9/Materials | Scanalyzed
           Hacking Suite | -8/Materials | Scanalyzed
           System Shield | -8/Materials | Scanalyzed
                  Katana | -8/Materials | Scanalyzed
 Adv. Targeting Computer | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
 Y-54 Guardian | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearThiefFlamer
  Manual?         0
Play Time         01:19:08
  Cumulative      58.6 hours
  Start           2024.08.04 @ 11:50:04
  End             2024.08.04 @ 13:09:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          44
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66b9d010-8a43-4ee8-a857-146b56a03af9