Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 22:21:06 Player: thingimabob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1443) 1443 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6168 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 181/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Targeting Computer System Shield DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Active Sensor Suite Improved Medium Armor Plating Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Subdweller Shrapnel Launcher Force Lance > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Sensor Array Improved Signal Interpreter Targeting Computer Minigun Grenade Launcher Vortex Trap DRS Beacon [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Hover Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Improved Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Subdweller Shrapnel Launcher Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Slots Evolved 8 | . . . . . 8 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 7 | . . . . . 7 . . Weapon . | . . . . . . . . Parts Attached 39 | 7 2 1 1 4 12 . 12 Power 5 | 1 . . . 2 1 . 1 Engine 4 | 1 . . . 1 1 . 1 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 13 | 2 2 . 1 1 3 . 4 Treads 4 | 2 . . 1 1 . . . Leg . | . . . . . . . . Wheel 7 | . . . . . 3 . 4 Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Utility 11 | 2 . . . 1 5 . 3 Device 4 | 1 . . . . 3 . . Storage 2 | 1 . . . 1 . . . Processor 1 | . . . . . 1 . . Hackware 2 | . . . . . . . 2 Protection 2 | . . . . . 1 . 1 Artifact . | . . . . . . . . Weapon 10 | 2 . 1 . . 3 . 4 Energy Gun 1 | . . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . . . . 3 . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . . 1 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 18 | . . . . . 3 3 12 Power 1 | . . . . . . . 1 Propulsion 6 | . . . . . 1 . 5 Utility 5 | . . . . . 2 1 2 Weapon 6 | . . . . . . 2 4 Highest Loss Streak 8 | . . . . . 1 3 8 To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 4 7 7 8 5 8 4 Power . | 1 1 1 1 . 1 1 1 Propulsion 1 | . 1 3 2 1 . 1 . Utility 2 | . . 1 1 3 1 3 1 Weapon 3 | . 1 2 3 3 2 3 1 Tool/Special . | . . . . . . . . Unused Backups 12 | . . . 2 5 . . 5 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 7 | . . . . 3 . . 4 Weapon 2 | . . . 1 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 100 100 100 100 72 55 49 Engine 10 | . 14 14 14 11 3 6 3 Core 1 | . . . . 2 2 . . Treads 22 | . 23 28 28 28 11 . . Wheel 1 | . . . . . 5 15 8 Device 14 | . 14 14 14 14 19 17 8 Storage 11 | . 14 14 14 14 6 6 4 Ballistic Gun 22 | . 28 25 24 28 13 8 . Peak Build Rating 67 | 7 7 8 8 20 63 57 67 Average Rating 21 | 4 7 7 7 13 60 52 44 On Entrance 18 | . 7 7 8 8 20 56 40 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 86 | . . . . . . . 86 Heaviest Build 79 | 14 14 21 21 54 79 68 78 Greatest Support 68 | 40 40 40 40 48 68 36 42 Greatest Overweight (x) 7 | . 1 . . 1 3 5 7 Average Overweight (x) . | . . . . . 1 2 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 Average Capacity 14 | 7 8 8 8 16 20 20 15 Most Carried 16 | 5 7 8 8 16 15 12 11 Average Carried 9 | 1 4 7 7 10 7 10 6 Final Capacity 20 | 8 8 8 8 20 20 20 5 Final Carried 16 | 1 7 8 8 16 10 12 4 Scrap Suit Usage (%) 19 | . . . . . 99 100 66 Parts Cannibalized 6 | . . . . . 5 . 1 Class Distribution -------------------- 81% | Mutant 11% | Scavenger-Skirmisher 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Hacker-Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Matter Collected 1600 | 225 30 41 335 54 484 . 431 Remotely . | . . . . . . . . Salvage Created 1916 | 72 44 75 282 . 736 . 707 Parts 114 | 10 5 7 23 . 31 . 38 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled 4 | . . . . . 4 . . Retrieved Matter 19 | . . . . . 19 . . Parts Self-Destructed 9 | . . 9 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Combat Hostiles Destroyed 30 | . 1 5 6 . 7 . 11 Melee 3 | . . . . . . . 3 Guns 12 | . 1 . 3 . 7 . 1 Cannons 3 | . . . . . . . 3 AOE 12 | . . 5 3 . . . 4 Classes Destroyed 16 | 1 2 3 4 . 3 . 3 Worker 1 | . . . . . 1 . . Builder 2 | . . . . . . . 2 Tunneler 6 | 4 . . . . 2 . . Hauler 2 | . . . 2 . . . . Recycler 3 | . . . . . 1 . 2 Operator 3 | . 1 . . . 1 . 1 Turret 2 | . . 2 . . . . . Swarmer 8 | . . 4 1 . . . 3 Grunt 13 | . 1 . 2 . 6 . 4 Brawler 1 | . . . . . 1 . . Protector 1 | . . . 1 . . . . Sentry 1 | . . . 1 . . . . Hunter 2 | . . . 1 . . . 1 Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Subdweller 1 | . . 1 . . . . . Best Kill Streak 7 | 3 1 6 7 . 5 . 4 Combat Bots Only 6 | . 1 4 6 . 3 . 4 Max Kills in Single Turn 5 | 1 1 3 5 . 1 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 3 . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Hostile Shots Fired 215 | . 3 12 29 . 52 3 116 Missed 62 | . 1 7 9 . 12 . 33 Hits 153 | . 2 5 20 . 40 3 83 Melee 8 | . . . . . 5 3 . Projectile 145 | . 2 5 20 . 35 . 83 Critical Strikes 7 | . . . 1 . 2 2 2 Damage Taken 3098 | . 22 48 256 . 811 111 1850 Core 913 | . . 16 38 . 173 30 656 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 49 | . . . . . 44 . 5 Core Remaining (%) 89 | 100 . . . 78 . . . Volleys Fired 122 | 11 5 7 13 . 41 2 43 Largest 2 | 2 2 2 2 . 2 2 1 Hottest 61 | 40 40 60 60 . 61 61 40 Shots Fired 202 | 22 10 14 26 . 82 6 42 Gun 174 | 22 10 7 24 . 82 6 23 Cannon 7 | . . . . . . . 7 Launcher 21 | . . 7 2 . . . 12 Special . | . . . . . . . . Kinetic 199 | 22 10 14 26 . 82 6 39 Thermal . | . . . . . . . . Explosive 3 | . . . . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 6 4 5 7 . 13 1 12 Robot Miss Streak 3 | 2 2 1 1 . 3 2 2 Penetration Max 2 | . . . . . 2 . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 133 | 13 6 6 17 . 54 2 35 Core Hits 92 | 5 4 10 17 . 28 . 28 Critical Kills 7 | . . . . . 6 . 1 Critical Parts Destroyed 5 | . . . . . 4 1 . Critical Strikes 14 | . . . . . 10 2 2 Destroy 13 | . . . . . 10 2 1 Impale 1 | . . . . . . . 1 Melee Attacks 14 | . . . . . . . 14 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 14 | . . . . . . . 14 Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4026 | 161 61 447 745 . 799 55 1758 Guns 1481 | 161 61 27 198 . 799 55 180 Cannons 243 | . . . . . . . 243 Explosions 1694 | . . 420 547 . . . 727 Melee 608 | . . . . . . . 608 Ramming . | . . . . . . . . Kinetic 3271 | 161 61 447 745 . 799 55 1003 Thermal . | . . . . . . . . Explosive 147 | . . . . . . . 147 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 608 | . . . . . . . 608 Highest Corruption 20 | . . . . . 3 20 20 Average Corruption 14 | . . . . . 3 12 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . . 4 8 26 Message Errors 5 | . . . . . 2 . 3 Matter Fused 8 | . . . . . . 2 6 Heat Flow Errors 9 | . . . . . 1 1 7 Energy Discharges 6 | . . . . . 1 . 5 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 2 | . . . . . . . 2 Misfires 3 | . . . . . . 2 1 Misdirections 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 326 | . . 11 32 . . . 283 Projectiles . | . . . . . . . . Explosions 79 | . . 11 32 . . . 36 Melee 247 | . . . . . . . 247 Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 102 | . . . 8 . . . 94 Shots 5 | . . . 1 . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 248 | . 6 . 27 . 178 203 248 Average Temperature 72 | . 4 . 12 . 67 113 101 Received Heat Transfer 903 | . 12 24 126 . 327 . 414 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 99 | 100 100 . 100 . 100 100 99 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 210 | 10 30 . 167 . 149 52 210 Initial 71 | . . . 71 . . 52 . Average 49 | 1 4 . 107 . 24 19 77 Influence Increases 1317 | 20 44 165 141 . 376 . 571 Destroy 0b10 Robot/C 600 | . 20 120 100 . 140 . 220 Destroy 0b10 Robot/NC 100 | 20 5 . 25 . 25 . 25 Destroy Leader 100 | . 10 . . . 20 . 70 Successful Hack 9 | . 9 . . . . . . Disable Machine 45 | . . . . . . . 45 Destroy Structure 83 | . . . 16 . 1 . 66 Lose Combat Pursuer 180 | . . 45 . . 90 . 45 Active Sensor Use 200 | . . . . . 100 . 100 Influence Decreases 1117 | 20 34 26 218 72 227 149 371 Entered New Map 253 | . . 6 78 72 . 97 . Time Decay 717 | 20 34 20 140 . 202 50 251 Lost Part 147 | . . . . . 25 2 120 Squads Dispatched 11 | . 1 . . . 2 . 8 Investigation 3 | . . . . . 1 . 2 Extermination 3 | . . . . . 1 . 2 Reinforcement 5 | . 1 . . . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses 2 | . . . . . 1 . 1 Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 48 | . 2 7 3 . 12 5 19 Peak Tracking Total 7 | . 1 3 3 . 4 6 7 Tactical Retreats 7 | . . 1 . . 4 . 2 Traps | -11 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Traps Triggered 3 | . . . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 1 Machines | -11 -10 -10 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Machines Disabled 6 | . . 3 . . . . 3 Max in Single Turn 3 | . . 3 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Machines Accessed 11 | . 1 . 1 6 1 . 2 Terminals 2 | . 1 . . . . . 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 3 . 5 31 2 . 3 Successful 39 | . 2 . 5 31 . . 1 Failed 5 | . 1 . . . 2 . 2 Catastrophic 2 | . . . . . 1 . 1 Database Lockouts . | . . . . . . . . Manual 5 | . 3 . . . 2 . . Terminals 4 | . 3 . . . . . 1 Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 37 | . . . 5 31 . . 1 Record 35 | . . . 5 30 . . . Open DSF 1 | . . . . . . . 1 Proto ID Catalog 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Botnet 1 | . 1 . . . . . . Skim 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . 1 . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial UFD Resources 23 | . . . . . 23 23 23 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Active Infowar (turns) 6117 | 9 167 611 281 3893 657 104 395 A.S.S. 1065 | . . . . . 652 18 395 Seismic 5722 | 9 167 611 281 3893 657 104 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Turns Passed 6606 | 142 167 611 281 3893 657 162 693 Spaces Moved 3505 | 81 87 367 146 1874 269 134 547 Core 326 | 29 . . . . . . 297 Treads 2661 | 52 69 367 146 1874 153 . . Legs . | . . . . . . . . Wheels 500 | . . . . . 116 134 250 Hover 18 | . 18 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 116 160 160 160 101 101 50 Average Speed 171 | 120 150 160 160 205 182 115 85 Slowest Speed 240 | 160 160 160 160 240 240 155 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 14 31 19 94 6 82 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 8 | . . . . 8 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 166 | . . 78 21 . 1 . 66 Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 165 | . . 78 21 . . . 66 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Total 3873 | 106 112 377 171 1912 354 137 704 Wait 98 | . 11 . . 12 11 . 64 Move 3499 | 80 86 366 145 1873 269 133 547 Hop . | . . . . . . . . Pick Up 60 | 8 6 2 5 14 9 2 14 Fast Attach . | . . . . . . . . Attach 29 | 7 . . . . 8 . 14 Detach 1 | . . . . . 1 . . Swap 19 | . 4 1 2 4 5 . 3 Drop 26 | . . 1 5 9 6 . 5 Fire 122 | 11 5 7 13 . 41 2 43 Melee 14 | . . . . . . . 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . 4 . . Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Subcaves 349 | -10/Subcaves | Learned location of Mines (-9) 820 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 829 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 899 | -10/Subcaves | Discovered new exit (range 14) 908 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 921 | -10/Subcaves | Entered Recycling 922 | -9/Recycling | Met a Zionite searching for Scraptown 1123 | -9/Recycling | Scanned before Scraplab entrance 1160 | -9/Recycling | Entered Scraplab 1173 | -9/Recycling | Discovered new exit (range 3) 1202 | -9/Recycling | Entered Scraptown 1254 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1514 | -9/Scraptown | Visited Science Testing Area 2009 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2014 | -9/Scraptown | Learned Factory non-interactive machine intel 2038 | -9/Scraptown | Discovered new exit (range 5) 2187 | -9/Scraptown | Visited The Evicted 2276 | -9/Scraptown | Visited Assassins FH 2305 | -9/Scraptown | Visited IN-MT5's Study 2406 | -9/Scraptown | Visited Bundlers 2584 | -9/Scraptown | Visited Spacefarers 2776 | -9/Scraptown | Visited Cave Peace 2878 | -9/Scraptown | Visited UFD Registry 2930 | -9/Scraptown | Registered with UFD as "Fluxcircuit" 3005 | -9/Scraptown | Visited Infowarlord's Domain 3026 | -9/Scraptown | Found Active Sensor Suite 3068 | -9/Scraptown | Visited Chapter 10 3188 | -9/Scraptown | Visited Botcube Research 3642 | -9/Scraptown | Visited Scrap Suit Storage 3688 | -9/Scraptown | Found Scrap Suit 3768 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4071 | -9/Scraptown | Visited Derelict Rescue Squad 4085 | -9/Scraptown | Found DRS Beacon 4117 | -9/Scraptown | Visited Science Guys 4274 | -9/Scraptown | Discovered new exit (range 3) 4517 | -9/Scraptown | Visited Junk Repository 4603 | -9/Scraptown | Visited LU-1G1's Boring Crew 4900 | -9/Scraptown | Met Optimus 4900 | -9/Scraptown | Accepted into 0bPrime 5095 | -9/Scraptown | Entered Factory 5095 | -6/Factory | Evolved 8 slots: Propulsion x1, Utility x7 5096 | -6/Factory | Loaded intel: 254 non-interactive machine locations 5399 | -6/Factory | Build established: Scavenger-Skirmisher 5752 | -6/Factory | Sucked down chute 5752 | -6/Factory | Entered Waste 5767 | -6/Waste | EMP discharged 5767 | -6/Waste | System corruption reached 10% 5769 | -6/Waste | Spotted C-40 Crusher 5784 | -6/Waste | Spotted C-40 Crusher 5837 | -6/Waste | Spotted C-40 Crusher 5847 | -6/Waste | Spotted C-40 Crusher 5855 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5856 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5861 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5862 | -6/Waste | Spotted C-40 Crusher 5867 | -6/Waste | EMP discharged 5892 | -6/Waste | Lost 3 parts (1u2w) 5897 | -6/Waste | Discovered new exit (range 10) 5914 | -6/Waste | Entered Factory 6223 | -6/Factory | Build established: Hacker-Assassin 6385 | -6/Factory | Released all parts (5) 6413 | -6/Factory | Lost 8 parts (1p4n2u1w) 6536 | -6/Factory | Core integrity fell below 50% 6593 | -6/Factory | Core integrity fell below 20% 6607 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- dispatching reinforcements to local area. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Slug penetrates G-50 Soldier. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. G-50 Soldier destroyed. Slug penetrates Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Wall collapses. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. Slug penetrates Wall. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#????#?????????????????????????????????????? | | ?????# ??? #?????????????????????????????????????? | | ?????# """ #? ???????????????????????????????? | | ?????# """ #? ??????????????????????????????? | | ?????# """ ## ??????????????????????????????? | | ?????# ## #??????????????????????????????? | | ###### ## #??????????????????????????????? | | ## ## #??????????????????????????????? | | ## ""## #??????????????????????????????? | | ## ""## ###########????????????????????? | | ## F"## # ????????????????????? | | ## ""## # """ """????????????????????? | | "" ## ??#% # """ """"?#?????????????????? | | "" ###+##### # """ """" #?????????????????? | | "" g |# """" #?????????????????? | | "" g% u# % """" #?????????????????? | | % uu/ """" #?????????????????? | | %!%[ #?????????????????? | | = #?????????????????? | | #+####### T## # #?????????????????? | | ##### # @ #?????????????????? | | #???# !# #?????????????????? | | #???# %##############?????????????????? | | #???# !# #????????????????????????????? | | #???# # #????????????????????????????? | | ##### #"#????????????????????????????? | | ##" # ?????????????????????????? | | ### " ?????????????????????????? | | #%# # ?????????????????????????? | | *]#%# # ?????????????????????????? | | !!+ % + ] ??????????????????????? | | & !### # ?????????????????????????? | | ########### # ?????????????????????????? | | ?????????## # ??????????????????????????? | | ?????????## # ??????????????????????????? | | ?????????### ## ???????????????????????????? | | ???????????# ###???????????????????????????? | | ???????????# +?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????? +?????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? #?????????????????????????????? | | ????????????###+#????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Do Not Disturb Link The Feds You May Approach The Wall Challenges ------------ None Game ------ Seed RiotAngularKinecellerator Manual? 0 Play Time 01:02:21 Cumulative 44.2 hours Start 2026.02.14 @ 21:02:50 End 2026.02.16 @ 22:21:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 034c1b96-b0fa-4107-947c-09c6f341fa1e