Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 14:52:59 Player: cptwinky Result: Destroyed by 6C-LLK(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (30) 150 Value Destroyed (804) 804 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1654 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 268/300 Energy 310/310 System Corruption 0% Temperature Warm (122) Movement Rolling (135) Ox3 Location -10/Subcaves Parts ------- > --- POWER (1+1) ------ Ion Engine Light Nuclear Core (+) > --- PROPULSION (2+2) - Wheel Compact Wheel Subdweller Monowheel (+) Subdweller Monowheel (+) > --- UTILITY (2+2) ---- Light Humpback (++) Tower Shield > --- WEAPON (2+2) ----- Beam Cannon Beam Cannon Subdweller Machine Gun (+) Subdweller Machine Gun (+) > --- INVENTORY (25) --- Improved Heat Sink Medium Storage Unit High-capacity Matter Pod (70) Subdweller Optics Seismic Detector Makeshift Laser Beam Cannon Beam Cannon Datajack Mining Laser Multitool Flamer Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Light Humpback Tower Shield > --- WEAPON ----------- Beam Cannon Beam Cannon Subdweller Machine Gun Subdweller Machine Gun > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Subdweller Optics Seismic Detector Makeshift Laser Beam Cannon Beam Cannon Datajack Mining Laser Multitool Flamer [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Backup Plating I Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 34 | 6 15 13 Power 4 | 1 2 1 Engine 3 | 1 2 . Core 1 | . . 1 Reactor . | . . . Propulsion 12 | 2 5 5 Treads 2 | 2 . . Leg 6 | . 5 1 Wheel 4 | . . 4 Hover . | . . . Flight . | . . . Utility 8 | 1 3 4 Device 2 | . 1 1 Storage 4 | 1 2 1 Processor . | . . . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 10 | 2 5 3 Energy Gun 2 | 2 . . Energy Cannon 2 | . 2 . Ballistic Gun 4 | . 2 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 4 | . 2 2 Power 1 | . 1 . Propulsion 2 | . 1 1 Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 2 | . 2 1 To Critical Strikes . | . . . Average Backups 9 | 3 9 11 Power 1 | . 1 . Propulsion 1 | 2 2 . Utility 3 | . 2 3 Weapon 2 | . 1 4 Tool/Special . | . . . Unused Backups 12 | . 5 7 Power 1 | . 1 . Propulsion 1 | . 1 . Utility 5 | . 3 2 Weapon 4 | . . 4 Tool/Special 1 | . . 1 Average Slot Usage (%) 95 | . 98 92 Engine 13 | . 13 13 Leg 22 | . 25 18 Wheel 4 | . . 8 Device 2 | . 3 1 Storage 13 | . 14 13 Protection 7 | . 9 6 Energy Gun 2 | . 4 . Energy Cannon 19 | . 15 22 Ballistic Gun 4 | . 7 1 Special Weapon 1 | . . 3 Peak Build Rating 40 | 6 10 40 Average Rating 9 | 5 8 11 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 102 | 12 22 102 Greatest Support 66 | 40 40 66 Greatest Overweight (x) 3 | . 1 3 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 10 25 Average Capacity 12 | 7 9 14 Most Carried 19 | 8 10 19 Average Carried 10 | 3 9 11 Final Capacity 25 | 8 10 25 Final Carried 12 | 8 10 12 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1099 | 255 503 341 Remotely . | . . . Salvage Created 1150 | 102 831 217 Parts 67 | 3 50 14 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 2 | . . 2 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 22 | . 18 4 Guns 11 | . 11 . Cannons 11 | . 7 4 Classes Destroyed 10 | 2 6 2 Tunneler 1 | 1 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Mechanic 1 | . 1 . Operator 2 | . 2 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 15 | . 15 . Artisan 1 | . . 1 Subdweller 4 | . . 4 Best Kill Streak 3 | 2 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 132 | . 96 36 Missed 37 | . 27 10 Hits 95 | . 69 26 Projectile 95 | . 69 26 Damage Taken 1401 | . 775 626 Core 250 | . 117 133 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 107 | 1 71 35 Largest 4 | 2 2 4 Hottest 180 | 80 120 180 Shots Fired 211 | 2 142 67 Gun 108 | 2 100 6 Cannon 94 | . 42 52 Launcher . | . . . Special 9 | . . 9 Kinetic 59 | . 53 6 Thermal 152 | 2 89 61 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | 1 13 16 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 136 | 1 88 47 Core Hits 54 | 2 42 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1955 | 16 1129 810 Guns 779 | 10 658 111 Cannons 1151 | . 452 699 Explosions . | . . . Melee . | . . . Ramming 25 | 6 19 . Kinetic 324 | . 213 111 Thermal 1606 | 10 897 699 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 2 | 2 . . Targets Rammed 7 | 3 4 . Kicked 4 | . 4 . Crushed 1 | 1 . . Highest Temperature 252 | 18 252 132 Average Temperature 92 | 12 104 28 Received Heat Transfer 450 | . 420 30 Effects 2 | . 2 . Interference 2 | . 2 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 1 3 Heat Transferred 3430 | 25 1925 1480 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 119 | 10 119 . Initial . | . . . Average 58 | 1 61 . Influence Increases 633 | 10 623 . Destroy 0b10 Robot/C 360 | . 360 . Destroy 0b10 Robot/NC 40 | 10 30 . Destroy Leader 96 | . 96 . Trap Triggered on 0b10 20 | . 20 . Successful Hack 42 | . 42 . Select Force Hacks 60 | . 60 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 633 | 10 528 95 Entered New Map 47 | . . 47 Time Decay 566 | 10 508 48 Lost Part 20 | . 20 . Squads Dispatched 8 | . 8 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement 4 | . 4 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 42 | . 35 7 Peak Tracking Total 4 | . 4 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts 80 | . 40 40 Triggered . | . . . Disarmed . | . . . Reprogrammed 10 | . 6 4 Reused 3 | . 2 1 Traps Extracted . | . . . Installed 1 | . . 1 Triggered 2 | . 2 . Most Traps Carried 1 | . . 1 Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 9 | . 8 1 Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 28 | . 27 1 Successful 15 | . 14 1 Failed 13 | . 13 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 14 | . 14 . Terminals 17 | . 17 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 6 | . 6 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 10 | . 9 1 Part Schematic 2 | . 2 . Robot Analysis 3 | . 3 . Prototype ID Bank 2 | . 2 . Emergency Access Points 1 | . 1 . Locate Traps 1 | . 1 . Proto ID Catalog 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . 2 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 12 | . 12 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 184 | . . 184 Seismic 184 | . . 184 Robot Analysis Total 3 | . 3 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 3086 | 89 1420 1577 Spaces Moved 1427 | 41 707 679 Core 3 | 3 . . Treads 58 | 38 20 . Legs 996 | . 687 309 Wheels 370 | . . 370 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 90 Average Speed 139 | 151 144 133 Slowest Speed 260 | 160 190 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 47 | 3 96 42 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 2309 | 61 981 1267 Wait 573 | 3 116 454 Move 1425 | 40 706 679 Hop . | . . . Pick Up 48 | 8 10 30 Fast Attach 15 | 6 3 6 Attach 8 | . 2 6 Detach 2 | . 1 1 Swap 19 | . 12 7 Drop 24 | . 16 8 Fire 107 | 1 71 35 Melee . | . . . Ram . | . . . Kick 4 | . 4 . Crush 3 | 3 . . Escape Stasis . | . . . Rewire . | . . . Trap 81 | . 40 41 Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / [*Scr]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 12) 920 | -10/Materials | Discovered new exit (range 16) 1017 | -10/Materials | Discovered new exit (range 16) 1067 | -10/Materials | Discovered new exit (range 16) 1453 | -10/Materials | Discovered new exit (range 9) 1510 | -10/Materials | Entered Subcaves 1511 | -10/Subcaves | Approached by a straggling Scientist 1665 | -10/Subcaves | Learned location of Zion (-6) 1665 | -10/Subcaves | Met a Zionite searching for "candidates" 1668 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1796 | -10/Subcaves | Core integrity fell below 50% 1814 | -10/Subcaves | Discovered new exit (range 9) 2842 | -10/Subcaves | Learned Materials stockpile data 2872 | -10/Subcaves | Visited 4L-MR0's lab 2886 | -10/Subcaves | Found Tower Shield 2918 | -10/Subcaves | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 3080 | -10/Subcaves | Core integrity fell below 20% 3087 | -10/Subcaves | Destroyed by 6C-LLK(R) with Subdweller Machine Gun Last Messages --------------- 02918_ Core temporarily expanded with Propulsion slot. 02918_ Core temporarily expanded with Utility slot. 02918_ Core temporarily expanded with Weapon slot. 02918_ Acquired Lgt. Humpback. 02924_ Acquired Sub. Machine Gun. 02927_ Acquired Lgt. Nuclear Core. 02930_ Acquired Mak. Laser. 02932_ Acquired Beam Cannon. 02935_ Acquired Datajack. 02937_ Acquired Flamer. 02938_ Extracted 70 matter. 02939_ Acquired Hcp. Matter Pod. 02942_ Acquired Med. Storage Unit. 02944_ Acquired Beam Cannon. 02946_ Acquired Seismic Detector. 02949_ Acquired Sub. Optics. 02951_ Acquired Sub. Monowheel. 02956_ Acquired Imp. Heat Sink. 03017_ Sub. Monowheel shoots sparks and powers down. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##"###?????????????? | | ??????????????????????????????#" ""#?????????????? | | ??????????????????????????????#X ##????????????? | | ?????????????????????????????### ##???????????? | | ?????????????????????????????# #### #???????????? | | ???????????????????????####??# ## ###??????????? | | ??????????????????????## ### ### #??????????? | | ??????????????????????# ##?????????# | | ??????????????????????## #????????## | | ???????????????????????## #???????## | | ????????????????????????# #???????# | | ????????????????????????#### ####????# | | ??????????????????????###??## ####?# | | ??????????????????????# ##??## #?# | | ??????????????????????# ##?# ##?# | | ??????????????????????# ### #?## | | ?????????????????????## ## ##?# | | ?????????????????????# #### ##?# | | ?????????????????????# # #??#### #?## | | ?????????????????????# ### # #????# #?# | | ??????????????######## #### #??## ##?## | | ??????????????#"" " ##### ### ##??## | | ??????????????# "" R ##???# #???# | | ??????????????## R " @ #???## #???# | | ???????????????# # " ##??## ###### | | ??????????????# ?# " " ##???# ## | | ????????????? ??# ""##????# | | ???????????? " ???# ##?????# | | ????????????" ????#####???????# ## ## # # # | | ???????????? ????????????????# ??## ######### | | ?????????????????????????????#????# #???????# | | ??????????????????????????????????## #???????# | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# ????????? | | ???????????????????????????????????#### ????????? | | ??????????????????????????????????????# ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 2000 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumGunRefractor Manual? 0 Play Time 00:15:45 Cumulative 1854.1 hours Start 2025.05.18 @ 14:37:32 End 2025.05.18 @ 14:52:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1236 Rogue 1232 Adventurer 4 Explorer 0 Win Type - Total 238 Types 177/11/19/10/3/1/4/8/4/1 Lore% 98 Gallery% 93 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b4aed66-1664-430f-bc48-2fa2aa9ce2a7