Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 21:44:36 Player: opdo Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (58) 290 Value Destroyed (2191) 2191 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (888) 888 TOTAL SCORE: 8389 Bonus ------- High Alert Combat Kills 88 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 58/300 Energy 82/100 System Corruption 0% Temperature Critical (536) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flight Unit Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Terrain Scan Processor Targeting Computer Reflective Plating Reflective Plating Drone Bay > --- WEAPON ----------- Gatling Laser AWS/Autocannon > --- INVENTORY -------- Light Nuclear Core VSS Leg Wheel Flight Unit Pulse Rifle [Rating: 69] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion VSS Leg Treads Advanced Treads Leg VSS Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Targeting Computer Device Experimental Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon AWS/Autocannon Energy Gun Variable Charge Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Fusion Bomb Launcher Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Slots Evolved 10 | . . . . . 4 . 2 . 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . 1 . Utility 5 | . . . . . 2 . . . 1 2 Weapon 2 | . . . . . 1 . 1 . . . Parts Attached 68 | 7 2 6 3 4 7 5 3 4 12 15 Power 13 | 2 . 1 . 1 2 . 1 . 2 4 Engine 8 | 2 . 1 . 1 1 . 1 . 1 1 Core 5 | . . . . . 1 . . . 1 3 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . 3 2 2 3 4 . 1 6 3 Treads 3 | . . . . . 2 1 . . . . Leg 15 | 2 . . 2 . . 3 . 1 6 1 Wheel 2 | . . . . . . . . . . 2 Hover 1 | . . . . . 1 . . . . . Flight 5 | . . 3 . 2 . . . . . . Utility 14 | 1 1 1 . 1 1 1 . 3 2 3 Device 8 | . 1 1 . 1 . 1 . . 1 3 Storage 1 | 1 . . . . . . . . . . Processor 3 | . . . . . 1 . . 1 1 . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 1 1 1 . 1 . 2 . 2 5 Energy Gun 4 | . . . . . . . 2 . 1 1 Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 5 | 2 1 . 1 . . . . . 1 . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 2 | . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 37 | . . 4 . 1 3 1 . . 11 17 Power 7 | . . . . 1 . . . . 2 4 Propulsion 10 | . . 1 . . 2 . . . 4 3 Utility 10 | . . 1 . . 1 1 . . 2 5 Weapon 10 | . . 2 . . . . . . 3 5 Highest Loss Streak 17 | . . 2 . 1 2 1 . . 8 17 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 68 | . 96 63 80 80 54 61 61 75 77 61 Engine 8 | . 14 14 14 9 3 9 15 15 8 2 Core 2 | . . . . . 5 . . . 3 7 Treads 2 | . . . . . 10 7 . . . . Leg 13 | . 28 1 19 9 . 15 23 23 25 7 Flight 4 | . . 26 8 18 6 . . . . . Device 6 | . 10 5 14 14 6 7 . . . 10 Storage 1 | . 14 . . . . . . . . . Processor 9 | . . . . . 8 9 7 8 17 16 Protection 2 | . . . . . . . . 13 9 . Energy Gun 1 | . . . . . . . 7 7 2 4 Energy Cannon 1 | . . . . . . . . . . 5 Ballistic Gun 4 | . 28 6 9 14 1 . . . 1 . Ballistic Cannon 4 | . . . . . 7 9 7 7 5 . Impact Weapon 2 | . . 7 14 14 1 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 87 | 12 13 13 7 9 66 71 72 80 87 63 Greatest Support 69 | 20 20 20 20 20 42 42 36 44 69 32 Greatest Overweight (x) 11 | . . 1 . 1 2 3 1 2 1 11 Average Overweight (x) . | . . . . . 1 1 1 1 . 3 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 5 5 5 5 5 5 5 5 Average Carried 4 | 2 7 4 4 5 3 4 3 5 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 8 5 5 5 4 5 5 5 3 1 Class Distribution -------------------- 35% | Skirmisher 35% | Mutant 13% | Tank 8% | Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Tank | -7/DSF Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Matter Collected 723 | 177 69 84 . 60 132 47 . 77 67 10 Remotely . | . . . . . . . . . . . Salvage Created 1495 | 17 69 . . 37 511 376 . 195 290 . Parts 94 | 3 10 . . 7 26 14 . 11 23 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Combat Hostiles Destroyed 46 | . 3 . . 3 14 12 . 5 9 . Melee 1 | . . . . 1 . . . . . . Guns 5 | . 3 . . 2 . . . . . . Cannons 40 | . . . . . 14 12 . 5 9 . Classes Destroyed 12 | 1 2 . . . 4 . . 1 4 . Worker 2 | . . . . . . . . . 2 . Builder 1 | . . . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . Watcher 7 | . 1 . . . 4 . . . 2 . Swarmer 13 | . 3 . . 3 4 . . . 3 . Grunt 18 | . . . . . 6 9 . 3 . . Brawler 2 | . . . . . 1 1 . . . . Sentry 8 | . . . . . 3 2 . 1 2 . Specialist 1 | . . . . . . . . 1 . . Hunter 3 | . . . . . . . . . 3 . Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 5 | 1 2 . . 3 5 5 . 5 3 . Combat Bots Only 5 | . 2 . . 3 4 5 . 5 3 . Max Kills in Single Turn 1 | 1 1 . . 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Hostile Shots Fired 447 | . 38 32 . 30 53 30 . 23 174 67 Missed 136 | . 15 13 . 7 15 6 . 6 64 10 Damage Taken 5700 | . 179 351 . 173 460 420 . 392 1766 1959 Core 1710 | . 16 97 . 68 31 58 . 59 320 1061 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 19 | . . . . . . . . 12 7 . Core Remaining (%) 72 | 100 . . . 27 . 83 . 91 62 . Volleys Fired 55 | 10 25 3 . 4 . . . . 6 7 Largest 4 | 2 2 1 . 1 . . . . 1 4 Hottest 306 | 40 40 20 . 20 . . . . 80 306 Shots Fired 237 | 20 50 3 . 4 37 44 1 14 44 20 Gun 87 | 20 50 3 . 4 . . . . 6 4 Cannon 144 | . . . . . 37 44 1 14 38 10 Launcher 6 | . . . . . . . . . . 6 Special . | . . . . . . . . . . . Kinetic 214 | 20 50 3 . 4 37 44 1 14 41 . Thermal 14 | . . . . . . . . . 3 11 Explosive 6 | . . . . . . . . . . 6 Electromagnetic 3 | . . . . . . . . . . 3 Robot Hit Streak 13 | 9 4 2 . 5 11 10 . 5 13 7 Robot Miss Streak 5 | 1 5 1 . . 3 2 1 3 4 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Autonomous 134 | . . . . . 37 44 1 14 38 . Shots Hit Robots 166 | 16 21 2 . 5 30 35 . 10 35 12 Core Hits 60 | 3 8 . . 5 12 11 . 4 13 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 15 | . . . . . 1 5 . 2 7 . Blast 15 | . . . . . 1 5 . 2 7 . Melee Attacks 7 | . . 2 . 5 . . . . . . Impact 7 | . . 2 . 5 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9302 | 134 178 17 . 53 2559 2428 . 859 2479 595 Guns 490 | 134 178 17 . 28 . . . . 96 37 Cannons 8160 | . . . . . 2559 2296 . 859 2217 229 Explosions 621 | . . . . . . 126 . . 166 329 Melee 25 | . . . . 25 . . . . . . Ramming 6 | . . . . . . 6 . . . . Kinetic 8351 | 134 178 17 . 28 2559 2296 . 859 2280 . Thermal 420 | . . . . . . . . . 199 221 Explosive 455 | . . . . . . 126 . . . 329 Electromagnetic 45 | . . . . . . . . . . 45 Impact 25 | . . . . 25 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 . . . . Average Corruption 2 | . . . . . 2 3 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . . 2 4 . . . . Message Errors 2 | . . . . . . 2 . . . . Matter Fused 2 | . . . . . 1 1 . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1088 | . . . . . 504 303 . 38 243 . Projectiles 1029 | . . . . . 504 289 . 38 198 . Explosions 59 | . . . . . . 14 . . 45 . Melee . | . . . . . . . . . . . Knockbacks 22 | . . . . . 9 6 . 4 3 . Impact . | . . . . . . . . . . . Kinetic 20 | . . . . . 7 6 . 4 3 . Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 155 | . . . . . . 66 . . . 89 Shots 4 | . . . . . . 1 . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . 1 . . . 2 . . . . Kicked 3 | . . 1 . . . 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1661 | . . 10 . . . 8 . . 80 1661 Average Temperature 895 | . . 4 . . . 5 . . 36 1194 Received Heat Transfer 2216 | . . 226 . . 126 216 . 54 78 1516 Effects 44 | . . . . . . . . . . 44 Shutdowns 9 | . . . . . . . . . . 9 Energy Bleed 7 | . . . . . . . . . . 7 Interference 1 | . . . . . . . . . . 1 Matter Decay 5 | . . . . . . . . . . 5 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 4 | . . . . . . . . . . 4 Damage (major) 13 | . . . . . . . . . . 13 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 499 | . . . . . . . . . 175 324 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Peak Influence 627 | 5 125 48 . 75 485 627 285 328 416 179 Initial 284 | . 3 48 . . 29 131 284 199 172 179 Average 178 | . 69 34 . 58 226 243 284 215 253 147 Maximum Alert Level 2 | . . . . . 2 2 1 1 2 . Low Security (%) 73 | 100 100 100 . 100 58 65 . 75 41 100 Level 1 18 | . . . . . 23 6 100 24 55 . Level 2 7 | . . . . . 18 27 . . 3 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 2 2 . 1 4 . Investigation 2 | . . . . . . 2 . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 7 | . 1 . . . 2 . . 1 3 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Distress Signals 7 | . 3 1 . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 8 29 . 3 21 14 . 7 22 2 Peak Tracking Total 24 | . 4 24 . 3 5 6 . 5 7 1 Tactical Retreats 14 | . 1 4 . . 5 2 . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Traps Triggered 4 | . . . . . 2 . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Machines Disabled 13 | . . . . . . 3 . . 8 2 Max in Single Turn 6 | . . . . . . 1 . . 6 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Machines Accessed 11 | . 1 . 1 . 1 5 1 . 1 1 Terminals 9 | . 1 . . . 1 5 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . 3 . 1 . 3 12 2 . 1 2 Successful 12 | . 1 . 1 . 1 6 1 . 1 1 Failed 12 | . 2 . . . 2 6 1 . . 1 Catastrophic 2 | . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 3 . 1 . 3 7 . . . . Terminals 21 | . 3 . . . 3 12 2 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . . . 1 . . 3 1 . 1 . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . . . Open DSF 2 | . . . . . . . 1 . 1 . Zone Layout 1 | . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . . . 1 3 . . . . Terminals 5 | . 1 . . . 1 3 . . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 2 | . 1 . . . . 1 . . . . Operators 1 | . . . . . . 1 . . . . Sabotage 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 . . . 1 4 1 . 1 1 Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 32 | . . . . . . . . . 32 . Highest-Rated Ally 32 | . . . . . . . . . 32 . Total Orders 4 | . . . . . . 2 . . 2 . GUARD 1 | . . . . . . . . . 1 . EXPLORE 2 | . . . . . . 1 . . 1 . RETURN 1 | . . . . . . 1 . . . . Ally Attacks 5 | . . . . . . . . . 5 . Total Damage 229 | . . . . . . . . . 229 . Kills 2 | . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches 4 | . . . . . . 2 . . 2 . Drone Recoveries 2 | . . . . . . 2 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Turns Passed 2708 | 94 186 195 170 87 425 373 43 138 500 497 Spaces Moved 1904 | 48 89 430 218 130 205 177 22 52 243 290 Core 30 | 5 . . . . . . . . . 25 Treads 193 | . . . . . 128 65 . . . . Legs 758 | 43 89 7 101 6 . 112 22 52 243 83 Wheels 182 | . . . . . . . . . . 182 Hover . | . . . . . . . . . . . Flight 741 | . . 423 117 124 77 . . . . . Fastest Speed 37 | 50 120 37 37 37 37 180 180 180 90 50 Average Speed 122 | 112 120 38 75 44 197 200 180 256 170 150 Slowest Speed 600 | 120 120 120 120 120 305 385 180 270 190 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 20 | . . 19 . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 18 78 60 31 25 47 1 41 9 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 115 | . . . . . 6 31 1 4 32 41 Melee . | . . . . . . . . . . . Projectile 34 | . . . . . 6 13 1 4 9 1 AOE 81 | . . . . . . 18 . . 23 40 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Fac Total 2150 | 68 130 432 223 145 224 194 25 56 322 331 Wait 54 | . 4 7 . . 10 5 . . 12 16 Move 1857 | 47 88 394 217 127 204 176 21 51 242 290 Hop 17 | . . 16 . 1 . . . . . . Pick Up 21 | 4 7 2 1 1 1 2 1 . . 2 Fast Attach 32 | 6 . . . 3 3 4 . 3 4 9 Attach 19 | . 1 3 1 . 2 1 2 . 4 5 Detach . | . . . . . . . . . . . Swap 17 | 1 1 3 2 1 2 . 1 1 4 1 Drop 22 | . 4 1 2 3 2 4 . 1 4 1 Fire 55 | 10 25 3 . 4 . . . . 6 7 Melee 7 | . . 2 . 5 . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . 1 . . . 2 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 46 | . . . . . . . . . 46 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 15) 281 | -10/Materials | Entered Mines 282 | -10/Mines | Assembled infested the area 288 | -10/Mines | Met a Derelict bent on vengeance 315 | -10/Mines | Build established: Mutant 316 | -10/Mines | Learned Materials stockpile data 333 | -10/Mines | Discovered new exit (range 7) 338 | -10/Mines | Learned 4 Materials zone layouts 406 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 407 | -10/Mines | Found Prototype Device 409 | -10/Mines | Identified Exp. Sensor Array 474 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 474 | -10/Mines | Discovered new exit (range 5) 476 | -10/Mines | Entered Exiles 485 | -10/Exiles | Met 8R-AWN 492 | -10/Exiles | Met EX-HEX 502 | -10/Exiles | Met EX-BIN 507 | -10/Exiles | Aligned with FarCom system 508 | -10/Exiles | Given EX-Vault access code 517 | -10/Exiles | Opened EX-Vault 525 | -10/Exiles | Found AWS/Autocannon 553 | -10/Exiles | Warned to stay clear of 0b10 Research branches 588 | -10/Exiles | Met EX-DEC 635 | -10/Exiles | Discovered new exit (range 10) 646 | -10/Exiles | Left Exiles lab with AWS/Autocannon 646 | -10/Exiles | Entered Mines 651 | -9/Mines | Core integrity fell below 50% 687 | -9/Mines | Learned Materials garrison access intel 727 | -9/Mines | Discovered new exit (range 11) 733 | -9/Mines | Entered Materials 733 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 734 | -8/Materials | Identified exit to Factory 736 | -8/Materials | Loaded intel: 1 garrison access location 1082 | -8/Materials | Build established: Skirmisher 1139 | -8/Materials | Discovered new exit (range 9) 1158 | -8/Materials | Entered Storage 1508 | -8/Storage | Discovered exit to Factory (range 14) 1531 | -8/Storage | Entered Factory 1531 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1574 | -7/Factory | Identified exit to DSF 1574 | -7/Factory | Entered DSF 1592 | -7/DSF | Additional patrols routed to DSF 1669 | -7/DSF | Discovered new exit (range 16) 1712 | -7/DSF | Entered Factory 1712 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2198 | -6/Factory | Discovered new exit (range 14) 2212 | -6/Factory | Entered another Factory area 2212 | -5/Factory | Evolved 2 slots: Utility x2 2232 | -5/Factory | Lost 8 parts (1p4n1u2w) 2615 | -5/Factory | Spotted B-75 Beast 2624 | -5/Factory | Found Fusion Bomb Launcher 2628 | -5/Factory | Found Fusion Bomb Launcher 2670 | -5/Factory | Core integrity fell below 50% 2689 | -5/Factory | Core integrity fell below 20% 2709 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 02682_ Overheating: Imp. Field Recycling Unit damaged (-2). 02682_ Critical hit (Meltdown: +320). 02684_ Overheating: Matter decay (-17). 02688_ Overheating: Matter decay (-7). 02688_ Knocked back. 02693_ Critical hit (Destroy). 02693_ Broken Adv. Terrain Scan Processor destroyed. 02695_ Overheating: Matter decay (-10). 02698_ K-01 Serf collects debris. 02698_ Knocked back. 02701_ K-01 Serf collects debris. 02702_ Overheating: Energy bleed (-23). 02702_ K-01 Serf collects debris. 02702_ Dropped Imp. Field Recycling Unit. 02705_ K-01 Serf collects debris. 02707_ Overheating: Energy bleed (-11). 02709_ Penetrated by Slug. 02709_ Broken Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????########### | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# """ """ | | ???????????????????????????????????????# """ """ | | ???????????????????????????????????????# """ """ | | ???????????????????????????????????????# | | ???????????????????????????????????????# """ """ | | ???????????????????????????????????????# """ """ | | ???????????????????????????????????????# """ """ | | ?????????????????????????????????????" # | | ???????????????? ???????????????? # # ## | | ???????????????# ?????????????? # | | ???????????????# ?????????? | | ???????????????# ???????? | | ???????????????# ??????# | | ?????????????### #?????? # | | ????????????## ????? # | | ???????????? ####### # # | | ??????????? BB | | ??????????? BB # | | ?????????? H + | | ?????????? # | | ?????????? @ # | | ?????????? ###+#####;;## # | | ?????????????# ????# # # | | ?????????????##????????# %+ % % # | | ???????????????????????# ## %"""""" # | | ???????????????????????# ! ## """""" # | | ???????????????????????# ## """"""%% # | | ???????????????????????# ## """""" # | | ???????????????????????# ## """""" # | | ???????????????????????# ## """""" # | | ???????????????????????# ## """""" | | ???????????????????????# ## """""" | | ???????????????????????# ## """""" | | ???????????????????????# ## | | ???????????????????????# ## | | ???????????????????????#######################+### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# """ " | | ????????????????????????????????????????# """ " | | ????????????????????????????????????????# """ " | | ????????????????????????????????????????# | | ????????????????????????????????????????# """ " | | ????????????????????????????????????????# """ " | | ????????????????????????????????????????# """ " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 285 Armor Coverage 300 Resistance: TH 10 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodSurveybotShockpuncher Manual? 0 Play Time 00:23:34 Cumulative 35.4 hours Start 2024.04.10 @ 21:23:51 End 2024.04.10 @ 21:44:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 93 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b8981d7-6db7-425f-b014-43073c032897