Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 16:58:59

Player: Raf

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (364)      364
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 839

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light Cannon
>               --- INVENTORY (20) ---
                Ion Engine
       Improved Treads
          Small Storage Unit
         Medium Storage Unit
                Terrain Scanner
                Hacking Suite
          Heavy Assault Rifle
          Heavy Assault Rifle
      Makeshift Spear

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Small Storage Unit
           Salvage Targeting Computer
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
     Small Storage Unit
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 7   15  5   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   4   2   
    Treads                 6    | 2   2   2   
    Leg                    2    | .   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   6   2   
    Device                 .    | .   .   .   
    Storage                6    | 1   4   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   7    | 3   3   1   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   3   7   
  Power                    1    | .   .   1   
  Propulsion               3    | .   1   2   
  Utility                  3    | .   1   2   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      7    | .   3   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   96  99  
  Engine                   14   | .   14  14  
  Treads                   26   | .   25  28  
  Leg                      1    | .   2   .   
  Storage                  17   | .   19  14  
  Processor                1    | .   2   .   
  Protection               7    | .   3   13  
  Ballistic Gun            27   | .   26  28  
Naked Turns                .    | .   .   .   
Heaviest Build             54   | 14  24  54  
  Greatest Support         46   | 40  46  46  
  Greatest Overweight (x)  1    | 1   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   10  20  
  Average Capacity         11   | 7   8   17  
  Most Carried             12   | 6   10  12  
  Average Carried          8    | 3   8   11  
  Final Capacity           20   | 8   10  20  
  Final Carried            10   | 6   10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           658  | 198 431 29  
  Remotely                 .    | .   .   .   
Salvage Created            455  | .   442 13  
  Parts                    33   | .   31  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  11   | .   11  .   
  Guns                     11   | .   11  .   
Classes Destroyed          5    | .   4   1   
  Worker                   1    | .   .   1   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    8    | .   8   .   
Best Kill Streak           4    | .   4   1   
  Combat Bots Only         4    | .   4   .   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               1857 | .   947 910 
  Core                     257  | .   179 78  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              49   | .   43  6   
  Largest                  2    | .   2   2   
  Hottest                  85   | .   85  58  
Shots Fired                97   | .   85  12  
  Gun                      96   | .   85  11  
  Cannon                   1    | .   .   1   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  89   | .   77  12  
  Thermal                  8    | .   8   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         13   | .   13  5   
  Robot Miss Streak        4    | .   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           61   | .   52  9   
  Core Hits                26   | .   22  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Burn                   1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           874  | .   729 145 
  Guns                     855  | .   729 126 
  Cannons                  17   | .   .   17  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  2    | .   .   2   
  Kinetic                  814  | .   671 143 
  Thermal                  58   | .   58  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   .   1   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        144  | .   144 .   
  Average Temperature      39   | .   39  .   
  Received Heat Transfer   495  | .   495 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         222  | .   222 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             188  | .   188 34  
  Initial                  34   | .   .   34  
  Average                  67   | .   99  27  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   21  10  
  Peak Tracking Total      12   | .   8   12  
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               5    | .   5   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Record                   4    | .   4   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               1528 | 139 887 502 
Spaces Moved               752  | 84  445 223 
  Core                     17   | 17  .   .   
  Treads                   707  | 67  417 223 
  Legs                     28   | .   28  .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 160 
  Average Speed            171  | 143 157 211 
  Slowest Speed            240  | 160 160 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       37   | 5   59  48  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      895  | 102 552 241 
  Wait                     .    | .   .   .   
  Move                     750  | 83  444 223 
  Hop                      .    | .   .   .   
  Pick Up                  44   | 12  28  4   
  Fast Attach              2    | .   2   .   
  Attach                   12   | 6   3   3   
  Detach                   .    | .   .   .   
  Swap                     13   | 1   10  2   
  Drop                     24   | .   22  2   
  Fire                     49   | .   43  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 16)
  140 | -11/Junkyard  | Entered Materials
  310 | -10/Materials | Build established: Mutant
  559 | -10/Materials | Core integrity fell below 50%
  583 | -10/Materials | Lost 3 parts (1n1u1w)
  868 | -10/Materials | Discovered new exit (range 9)
 1027 | -10/Materials | Entered Mines
 1043 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1223 | -10/Mines     | Learned location of Storage (-8)
 1476 | -10/Mines     | Assembled infested the area
 1481 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1514 | -10/Mines     | Core integrity fell below 20%
 1529 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
as-09777 destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf destroyed.
U-05 Engineer lays Concrete. <x5>
Lgt. Armor Plating destroyed.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
Hvy. Assault Rifle destroyed.
K-01 Serf collects debris.
Lgt. Armor Plating destroyed.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
Imp. Treads destroyed. <x2>
Hvy. Assault Rifle destroyed.
Ion Engine destroyed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#??##???????????????????????? |
| ????????????????????  ##  ##?###?????????????????? |
| ????????????????????k      ##  ##????????????????? |
| ?????????????????????           ##???????????????? |
| ?????????????????????            #???????????????? |
| ?????????????????????            ##??????????????? |
| ??????????????????????            ###????????????? |
| ??????????????????????              ##???????????? |
| ??????????????????????#              #???????????? |
| ??????????????????????#              #???????????? |
| ????????????????????###             ?????????????? |
| ???????????????????##           ]#???????????????? |
| ??   ?????????????##            #????????????????? |
| ??   #???????????####          #?????????????????? |
| ?     #????????### u     @    #??????????????????? |
| ?      ??????###              #??????????????????? |
| #?#     ????##   d%d           #?????????????????? |
| ##?#    #??##     #            #?????????????????? |
|  ##?#    ###     ##            #?????????????????? |
|   #??#            ###   # k  ###?????????????????? |
|   #??###          #?#######  #???????????????????? |
|  ##????#          #????????  #???????????????????? |
| ##?????##          ????????  #???????????????????? |
| #???????#          ????????  #???????????????????? |
| ###????###   %*    #???????? #???????????????????? |
|   ##???#   %       #????????  ???????????????????? |
|    #???# ##       ##????????  ???????????????????? |
|    #???# ###    # #?????????##???????????????????? |
|    #???# #?###  ###??????????????????????????????? |
|    #???#%#???#  #????????????????????????????????? |
|    #???#=#???#  #????????????????????????????????? |
|    ##??# #???#  #????????????????????????????????? |
|     #### #???#  #????????????????????????????????? |
|          #???# %#????????????????????????????????? |
| ##  ######???    ????????????????????????????????? |
| ##  ##????????   ????????????????????????????????? |
|      #????????   ????????????????????????????????? |
|      #????????   ????????????????????????????????? |
|  """ #????????### ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                45
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteFirePenetrator
  Manual?         0
Play Time         00:23:08
  Cumulative      6.2 hours
  Start           2023.03.12 @ 16:36:25
  End             2023.03.12 @ 16:58:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d20b1ad1-8c2c-4c8b-b88c-7ee38fd297e1