Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.29 @ 14:27:21 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (3405) 3405 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7971 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 200/200 System Corruption 2% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Melee Analysis Suite > --- WEAPON (3) ------- Proton Cannon Flak Gun Flak Gun > --- INVENTORY (5) ---- Dynamic Insulation System Trap Extractor (0/4) Heart of Steel Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Small Storage Unit Visual Processing Unit Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Makeshift Laser Proton Cannon KE Penetrator > --- INVENTORY -------- Improved Heat Sink Target Analyzer Dynamic Insulation System Trap Extractor Improved Grenade Launcher [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Makeshift Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . 1 . . Utility 5 | . . . 2 1 2 . . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 95 | 5 2 . 15 11 18 14 2 20 . 8 Power 14 | 1 . . 1 1 3 2 . 3 . 3 Engine 5 | 1 . . . . . . . 2 . 2 Core 9 | . . . 1 1 3 2 . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 14 | 2 1 . 2 2 1 1 1 4 . . Treads . | . . . . . . . . . . . Leg 10 | 2 1 . 2 1 . . . 4 . . Wheel 4 | . . . . 1 1 1 1 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 . . 5 3 9 4 . 8 . 1 Device 17 | . . . 5 1 4 1 . 6 . . Storage 1 | 1 . . . . . . . . . . Processor 8 | . . . . 2 3 . . 2 . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . . . 2 3 . . . . Artifact . | . . . . . . . . . . . Weapon 36 | 1 1 . 7 5 5 7 1 5 . 4 Energy Gun 17 | 1 1 . 5 2 3 3 . 2 . . Energy Cannon 2 | . . . . . . . . 1 . 1 Ballistic Gun 12 | . . . 1 3 1 2 1 1 . 3 Ballistic Cannon 3 | . . . 1 . 1 1 . . . . Launcher 2 | . . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . 1 . . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . 2 . . Parts Lost 33 | . 1 . 1 1 6 9 3 6 6 . Power 6 | . . . . . 1 2 1 1 1 . Propulsion 5 | . . . . . . 1 1 1 2 . Utility 10 | . . . . . 3 3 . 1 3 . Weapon 12 | . 1 . 1 1 2 3 1 3 . . Highest Loss Streak 7 | . 1 . 1 1 2 7 3 5 6 . To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 80 | . 73 71 93 92 88 81 79 74 55 25 Engine 1 | . 14 14 3 . . . . 2 7 6 Core 4 | . . . 7 9 6 5 . 3 . . Leg 5 | . 28 28 22 15 . . . 5 11 . Wheel 3 | . . . . 1 6 7 2 4 . . Device 12 | . . . 30 31 15 7 7 9 11 . Storage 7 | . 14 14 11 9 7 7 7 3 . . Processor 17 | . . . . . 25 23 23 20 16 4 Protection 7 | . . . . . 2 13 15 3 . . Energy Gun 8 | . 16 14 14 1 11 10 7 6 3 . Ballistic Gun 7 | . . . 1 24 3 3 14 6 3 9 Ballistic Cannon 1 | . . . 2 . 4 . . . . . Naked Turns 127 | . . . . . . . . . 83 44 Heaviest Build 34 | 12 12 12 20 24 34 34 23 33 33 34 Greatest Support 50 | 20 20 20 20 28 28 28 28 50 50 3 Greatest Overweight (x) 11 | . . . . 1 1 1 7 9 3 11 Average Overweight (x) . | . . . . . . . 2 . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 7 8 8 8 8 8 8 8 8 5 5 Average Carried 7 | 3 6 8 7 7 7 7 8 6 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 7 8 8 8 8 8 8 8 5 5 5 Class Distribution -------------------- 39% | Scavenger-Mutant 33% | Mutant 18% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Matter Collected 2310 | 250 15 . 241 330 424 291 207 411 . 141 Remotely 123 | . . . . . . . . 123 . . Salvage Created 4802 | 56 123 . 618 692 1016 652 850 540 . 255 Parts 224 | 8 5 . 34 42 61 29 17 24 . 4 Haulers Intercepted 3 | . . . 1 1 1 . . . . . Recyclers Shooed 7 | 1 . . 2 2 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 25 11 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 74 | . 2 . 9 14 21 15 3 8 . 2 Guns 57 | . 1 . 5 14 18 11 3 3 . 2 Cannons 10 | . . . 4 . 3 2 . 1 . . AOE 5 | . . . . . . 2 . 3 . . Classes Destroyed 16 | 1 2 . 4 4 2 1 . 2 . . Worker 4 | . 1 . 1 1 1 . . . . . Builder 3 | . . . . 1 1 . . . . 1 Tunneler 3 | 3 . . . . . . . . . . Hauler 3 | . . . 1 1 1 . . . . . Recycler 5 | . . . 2 . 1 . . 1 . 1 Operator 1 | . . . . . . . . 1 . . Watcher 2 | . . . . 1 1 . . . . . Swarmer 18 | . . . . 4 7 5 2 . . . Grunt 34 | . 2 . 5 8 10 3 . 4 . 2 Brawler 3 | . . . . 1 . 2 . . . . Duelist 2 | . . . 1 . . 1 . . . . Sentry 8 | . . . 3 1 1 2 1 . . . Specialist 2 | . . . . . . . . 2 . . Hunter 2 | . . . . . 1 . . 1 . . Programmer 4 | . . . . . 2 1 . 1 . . Behemoth 1 | . . . . . . 1 . . . . Decomposer 1 | . . . . . . . 1 . . . Packrat 2 | . . . . . . . 2 . . . Best Kill Streak 8 | 2 3 . 4 8 7 4 3 4 . 1 Combat Bots Only 6 | . 2 . 3 6 3 4 3 4 . 1 Max Kills in Single Turn 2 | 1 1 . 1 2 2 2 1 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 2 . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Damage Taken 5989 | . 270 . 461 668 1258 1318 202 972 378 462 Core 1560 | . 72 . 74 132 269 141 6 191 346 329 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . 102 . . . . Regen/Repaired (Parts) 158 | . . . 14 . 144 . . . . . Core Remaining (%) 73 | 100 . 71 81 76 . . 40 . . . Volleys Fired 357 | 12 16 . 45 40 66 45 67 37 14 15 Largest 3 | 1 2 . 2 3 3 3 3 3 2 3 Hottest 163 | 50 90 . 112 69 162 163 148 150 97 84 Shots Fired 604 | 12 23 . 71 117 124 83 74 51 24 25 Gun 530 | 12 23 . 42 117 105 74 74 42 24 17 Cannon 71 | . . . 29 . 19 8 . 7 . 8 Launcher 3 | . . . . . . 1 . 2 . . Special . | . . . . . . . . . . . Kinetic 292 | . . . 29 117 38 25 34 18 14 17 Thermal 271 | 12 16 . 29 . 83 57 40 24 10 . Explosive 3 | . . . . . . 1 . 2 . . Electromagnetic 38 | . 7 . 13 . 3 . . 7 . 8 Robot Hit Streak 38 | 5 6 . 8 18 28 38 16 13 5 7 Robot Miss Streak 8 | 3 2 . 3 3 3 1 2 4 2 8 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 11 | . 1 . . 6 2 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . Shots Hit Robots 444 | 8 16 . 44 76 92 74 59 37 15 23 Core Hits 214 | 3 5 . 18 35 48 31 30 22 3 19 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . 2 . . Critical Strikes 31 | 1 1 . 4 . 4 7 8 5 1 . Burn 24 | 1 1 . 2 . 3 6 8 3 . . Destroy 4 | . . . . . . 1 . 2 1 . Blast 3 | . . . 2 . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8750 | 100 234 . 759 1251 1747 1618 1006 1010 344 681 Guns 6713 | 100 234 . 412 1251 1350 1223 1006 553 344 240 Cannons 1336 | . . . 313 . 397 192 . 199 . 235 Explosions 695 | . . . 30 . . 201 . 258 . 206 Melee . | . . . . . . . . . . . Ramming 6 | . . . 4 . . 2 . . . . Kinetic 3912 | . . . 313 1251 604 571 436 246 251 240 Thermal 3707 | 100 151 . 349 . 1087 844 570 307 93 206 Explosive 459 | . . . . . . 201 . 258 . . Electromagnetic 666 | . 83 . 93 . 56 . . 199 . 235 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 2 2 Average Corruption 1 | . . . . . 1 1 2 2 2 2 Corruption Purged 2 | . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 32 | . . . . . 6 . 22 1 1 2 Message Errors 9 | . . . . . 2 . 7 . . . Matter Fused 11 | . . . . . 2 . 8 . 1 . Heat Flow Errors 2 | . . . . . 2 . . . . . Energy Discharges 2 | . . . . . . . 2 . . . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 . . . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . 1 1 . 1 Overload Shots 6 | . . . . . . 4 . 2 . . Effects 2 | . . . . . . . . 2 . . Heat Surge 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Overflow Damage 62 | . . . . . 13 . . 5 . 44 Projectiles 18 | . . . . . 13 . . 5 . . Explosions 44 | . . . . . . . . . . 44 Melee . | . . . . . . . . . . . Knockbacks 10 | . . . 6 . 2 2 . . . . Impact . | . . . . . . . . . . . Kinetic 10 | . . . 6 . 2 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 141 | . . . . . . 1 . 13 . 127 Shots 3 | . . . . . . . . 1 . 2 Rammed 1 | . . . . . . 1 . . . . Targets Rammed 2 | . . . 1 . . 1 . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 403 | 50 403 . 194 20 212 312 45 303 . 141 Average Temperature 80 | 17 238 . 54 8 58 108 25 58 . 61 Received Heat Transfer 1440 | . 153 . 204 297 339 231 . 36 . 180 Effects 2 | . 2 . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 3 . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . 1 . . Combat Hostiles 2 | . 1 . . . . . . 1 . . Parts Melted 18 | 2 1 . 3 . 2 3 . 7 . . Heat Transferred 9700 | 370 518 . 901 . 2627 2198 1850 851 185 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Peak Influence 417 | 15 69 31 298 344 417 . . 205 71 167 Initial 132 | . 9 26 11 81 132 . . . 71 28 Average 147 | 7 35 30 151 188 257 . . 63 52 82 Maximum Alert Level 2 | . . . 1 1 2 . . 1 . . Low Security (%) 69 | 100 100 100 76 69 24 . . 99 100 100 Level 1 29 | . . . 23 30 71 . . . . . Level 2 1 | . . . . . 3 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . . 1 7 . . 2 . 3 Investigation 1 | . . . . . 1 . . . . . Extermination 4 | . . . . . 2 . . 1 . 1 Reinforcement 5 | . . . . 1 1 . . 1 . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Distress Signals 5 | . . . 2 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 114 | . 3 . 17 22 26 17 6 12 6 5 Peak Tracking Total 7 | . 2 . 4 6 5 7 3 4 6 4 Tactical Retreats 6 | . . . . 1 1 2 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Traps Triggered 5 | . . . . . 3 . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 12 | . . . . . 12 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Machines Disabled 6 | . . . 1 . . 1 . 2 . 2 Max in Single Turn 1 | . . . 1 . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Machines Accessed 22 | . 1 1 6 1 8 1 . 3 . 1 Terminals 16 | . 1 1 4 1 6 . . 2 . 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 . 2 . . . . . Recycling Units 2 | . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 48 | . 2 4 16 1 17 1 . 5 . 2 Successful 25 | . . 2 7 1 11 1 . 3 . . Failed 23 | . 2 2 9 . 6 . . 2 . 2 Catastrophic 3 | . . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 15 | . . 3 9 . 1 . . . . 2 Terminals 34 | . 2 4 9 1 13 . . 3 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . 4 . 4 . . . . . Recycling Units 5 | . . . 3 . . . . 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . . 2 2 1 8 1 . 2 . . Record 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . . Open DSF 2 | . . . . . 1 . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . Terminal Index 2 | . . 1 1 . . . . . . . Locate Traps 3 | . . . 1 . 2 . . . . . Disarm Traps 2 | . . . . . 2 . . . . . Zone Layout 4 | . . 1 . 1 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . 3 . . . . . Scan Component 3 | . . . 1 . 2 . . . . . Repair 2 | . . . 1 . 1 . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . 1 . . Process 1 | . . . . . . . . 1 . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . . Terminals 2 | . . . 2 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 17 | . 1 1 6 . 5 . . 3 . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . Time 82 | . . . 38 . 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 73 | . . . . . . . . 73 . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Total Allies 1 | . . . 1 . . . . . . . Largest Group 1 | . . . 1 . . . . . . . Highest-Rated Group 10 | . . . 10 . . . . . . . Highest-Rated Ally 10 | . . . 10 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 3 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Turns Passed 7406 | 175 126 185 748 521 1250 1377 1764 790 211 259 Spaces Moved 4689 | 117 70 155 383 199 877 1209 801 483 244 151 Core 605 | 4 . . . . . . 253 24 173 151 Treads . | . . . . . . . . . . . Legs 1105 | 113 70 155 383 151 . . . 162 71 . Wheels 2979 | . . . . 48 877 1209 548 297 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 100 100 100 50 50 Average Speed 125 | 117 120 120 120 167 105 100 194 130 70 119 Slowest Speed 600 | 120 120 120 120 190 115 115 400 500 200 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 5 16 49 38 17 28 98 86 13 81 5 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 4 | . . 1 . . . 2 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 57 | . . . 5 . 6 5 4 . . 37 Melee . | . . . . . . . . . . . Projectile 12 | . . . . . 6 2 4 . . . AOE 44 | . . . 5 . . 2 . . . 37 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Total 5658 | 140 88 154 603 300 1084 1300 937 591 257 204 Wait 435 | . . . 130 31 110 26 68 41 . 29 Move 4678 | 116 69 154 382 198 876 1206 800 483 243 151 Hop 1 | . . . . . . 1 . . . . Pick Up 39 | 7 1 . 13 7 5 5 . 1 . . Fast Attach 54 | 5 . . 6 2 11 6 2 14 . 8 Attach 18 | . 1 . 4 3 3 5 . 2 . . Detach 9 | . . . 2 2 3 . . 2 . . Swap 23 | . 1 . 5 6 4 3 . 4 . . Drop 42 | . . . 15 11 6 2 . 7 . 1 Fire 357 | 12 16 . 45 40 66 45 67 37 14 15 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . 1 . . . . Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 176 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 302 | -10/Materials | Entered Mines 436 | -10/Mines | Learned Materials garrison access intel 468 | -10/Mines | Discovered new exit (range 15) 487 | -10/Mines | Entered Materials 487 | -9/Materials | Evolved 2 slots: Utility x2 1007 | -9/Materials | Build established: Scavenger-Mutant 1210 | -9/Materials | Repaired Imp. Terrain Scanner 1219 | -9/Materials | Discovered new exit (range 5) 1235 | -9/Materials | Entered another Materials area 1235 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1236 | -8/Materials | Loaded intel: 1 garrison access location 1535 | -8/Materials | Build established: Scavenger-Skirmisher 1712 | -8/Materials | Discovered new exit (range 15) 1756 | -8/Materials | Entered Factory 1756 | -7/Factory | Evolved 2 slots: Utility x2 1989 | -7/Factory | Garrison activated, responded to threat 2227 | -7/Factory | Identified exit to Factory 2363 | -7/Factory | Repaired Arm. Huge Wheel 2422 | -7/Factory | Build established: Scavenger-Gunner 2959 | -7/Factory | Discovered new exit (range 14) 3006 | -7/Factory | Entered Lower Caves 3034 | -7/Lower Caves | Build established: Scavenger-Mutant 3056 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3086 | -7/Lower Caves | Core integrity fell below 50% 3115 | -7/Lower Caves | Lost 7 parts (2p1n1u3w) 3185 | -7/Lower Caves | Encountered a Warlord checkpoint 3274 | -7/Lower Caves | Learned location of 1 exit from Factory 3324 | -7/Lower Caves | Found Prototype Device 3346 | -7/Lower Caves | Build established: Mutant 3502 | -7/Lower Caves | Spotted B-75 Beast 4063 | -7/Lower Caves | Destroyed B-75 Beast 4125 | -7/Lower Caves | Learned Factory emergency access door positions 4228 | -7/Lower Caves | Learned Factory stockpile data 4270 | -7/Lower Caves | Build established: Scavenger-Gunner 4362 | -7/Lower Caves | Discovered new exit (range 7) 4383 | -7/Lower Caves | Entered another Lower Caves area 4429 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4829 | -7/Lower Caves | Build established: Scavenger-Mutant 5425 | -7/Lower Caves | Discovered exit to Factory (range 11) 5505 | -7/Lower Caves | Encountered a Warlord checkpoint 5521 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5564 | -7/Lower Caves | Learned 4 Factory zone layouts 6147 | -7/Lower Caves | Entered Factory 6147 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6148 | -6/Factory | Identified exit to Factory 6380 | -6/Factory | Identified Heart of Steel 6457 | -6/Factory | Build established: Mutant 6722 | -6/Factory | Lost 5 parts (1p1n1u2w) 6932 | -6/Factory | Discovered exit to Factory (range 9) 6937 | -6/Factory | Sucked down chute 6937 | -6/Factory | Entered Waste 6969 | -6/Waste | Spotted C-40 Crusher 7025 | -6/Waste | Spotted C-40 Crusher 7049 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7053 | -6/Waste | Spotted C-40 Crusher 7054 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7059 | -6/Waste | Spotted C-40 Crusher 7060 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7061 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7063 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7065 | -6/Waste | Crushed by Compactor (1 part destroyed) 7072 | -6/Waste | Spotted C-40 Crusher 7096 | -6/Waste | Lost 6 parts (1p2n3u) 7114 | -6/Waste | Core integrity fell below 50% 7120 | -6/Waste | Spotted C-40 Crusher 7141 | -6/Waste | Discovered new exit (range 11) 7148 | -6/Waste | Entered Factory 7246 | -6/Factory | Core integrity fell below 20% 7328 | -6/Factory | Discovered new exit (range 8) 7407 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07299_ R-10 Processor collects Flak Gun. 07302_ Chain reaction triggered in Unknown Engine. 07302_ Destroyed Com. Wheel. 07304_ Com. Wheel fried. 07304_ R-10 Processor destroyed. 07311_ U-05 Engineer builds a Wall. 07312_ Chain reaction triggered in Unknown Engine. 07315_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07327_ ALERT: Security rotation in progress. 07328_ Fusion Modulator explodes. 07328_ Destroyed Lgt. Angular Momentum Engine. 07328_ EXIT=FOUND 07329_ Critical hit (Burn: +37). 07334_ G-50 Soldier destroyed. 07391_ Acquired 103 matter. 07397_ R-10 Processor collects Corrupted Hpw. Tractor Beam. 07398_ ALERT: Rogue bot located, Programmers report to Factory Zone 5V. 07401_ R-10 Processor collects Corrupted Field Recycling Unit. 07406_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????# #??# #????????????????????????????? | | ?????# #??# #????????????????????????????? | | ?????# #??# ????????????????????????????? | | ######+#### #????????????????????????????? | | # # #????????????????????????????? | | # " " " " # #????????????????????????????? | | # " " " " # #???????????????###########??? | | # " " " " # ################# #??? | | # " " " " # #### | | # " " " " # | | # " " " " # "" | | # " " " " + T | | # " " " " # | | # " " " " # | | # # #### | | # ###### #### #??? | | # #????# """" #??###########??? | | # #????# """" #???????????????? | | # #????# """" ######??????????? | | # #????# """" ??????????? | | ###########????# R"""" k #?????????? | | ?? ???????# " " #?????????? | | ?# ???????# #?????????? | | ?# ?###### g #?????????? | | ?? ##;;;;; ;;!# ????????? | | ?# !!; @ !%# ?????????? | | ?# !!; #? """" ?????????? | | ???##+##;; #??? ""?????????????? | | ??# #; #????"??????????????? | | ??# #; *] #???????????????????? | | ??# ; #???????????????????? | | ??# ;; % #???????????????????? | | ??# ! !#;;;;;;;;;####???????????????????? | | ??### #?#;;;;; #??????????????????????? | | ???????# # ####??????????????????????? | | ???????# ###?????????????????????????? | | ?????? < ????????????????????????????? | | ????? ## ????????????????????????????? | | ????#??# ????????????????????????????? | | ???????# ####????????????????????????????? | | ???????# ????????????????????????????????? | | ???????#?????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 36 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 EM Shielding 2 Armor Coverage 325 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 32 Melee Accuracy 5 Target Analysis 5 Particle Charging 15 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeAntimissileCleaver Manual? 0 Play Time 01:05:33 Cumulative 138.6 hours Start 2022.11.29 @ 13:18:50 End 2022.11.29 @ 14:27:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3fbdaf3-46d0-4fa5-81d7-1d866edd1c8f