Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 17:13:37 Player: acra Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (605) 605 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2500 Bonus ------- None Cogmind --------- Core Integrity 300/400 Matter 300/300 Energy 106/250 System Corruption 0% Temperature Warning (341) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Makeshift Hacking Suite > --- WEAPON (3) ------- Heavy EM Shotgun Makeshift Laser > --- INVENTORY (10) --- Aluminum Leg Compact Wheel Improved Heat Sink Small Battery (100) Sensor Array Improved Terrain Scanner ECM Suite Improved Medium Laser Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Makeshift Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Ion Engine Aluminum Leg Compact Wheel Improved Heat Sink Small Battery Sensor Array Improved Terrain Scanner ECM Suite Improved Medium Laser Makeshift Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware Makeshift Hacking Suite Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 30 | 7 4 . 14 . 3 2 Power 5 | 1 2 . . . 1 1 Engine 5 | 1 2 . . . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . 3 . . . Treads . | . . . . . . . Leg 5 | 2 . . 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 1 . 4 . 2 . Device 5 | 1 . . 3 . 1 . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 2 1 . 7 . . 1 Energy Gun 10 | 2 . . 7 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 6 | . . . . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility . | . . . . . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . . . . . . 6 To Critical Strikes . | . . . . . . . Average Backups 9 | 1 7 10 9 10 10 9 Power 1 | . 1 1 1 1 1 . Propulsion 1 | . 1 2 1 2 2 2 Utility 4 | . 2 5 5 5 5 5 Weapon 1 | . 2 2 1 2 2 1 Tool/Special . | . . . . . . . Unused Backups 13 | . 2 . 5 . . 6 Power 1 | . . . 1 . . . Propulsion 3 | . 1 . . . . 2 Utility 5 | . . . 1 . . 4 Weapon 4 | . 1 . 3 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 100 82 Engine 11 | . 14 14 11 11 11 11 Leg 31 | . 28 28 32 33 33 19 Device 10 | . 14 14 11 11 8 . Storage 11 | . 14 14 11 11 11 11 Hackware 1 | . . . . . 2 11 Energy Gun 30 | . 25 28 32 33 33 30 Peak Build Rating 25 | 9 10 10 21 21 25 25 Average Rating 16 | 5 9 10 16 21 22 20 On Entrance 13 | . 9 10 10 21 21 25 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 35 | 12 19 19 28 28 35 21 Greatest Support 30 | 20 20 20 30 30 30 10 Greatest Overweight (x) 6 | . . . . . 1 6 Average Overweight (x) . | . . . . . . 4 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 Average Carried 9 | 2 7 10 9 10 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 3 10 10 10 10 10 8 Class Distribution -------------------- 58% | Gunner 28% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 552 | 29 167 . 271 26 . 59 Remotely . | . . . . . . . Salvage Created 959 | 29 232 . 340 164 . 194 Parts 51 | 2 16 . 22 7 . 4 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented 3 | . . . . . . 3 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 8 . 3 6 . 3 Guns 17 | . 8 . 3 5 . 1 AOE 2 | . . . . . . 2 Classes Destroyed 8 | 1 3 . 4 . . . Tunneler 1 | 1 . . . . . . Hauler 2 | . 1 . 1 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 10 | . 6 . . 4 . . Grunt 8 | . 2 . 1 2 . 3 Sentry 2 | . . . 2 . . . Best Kill Streak 4 | 1 3 . 2 4 . 3 Combat Bots Only 4 | . 3 . 1 4 . 3 Max Kills in Single Turn 2 | 1 2 . 1 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 87 | . 29 . 14 16 . 28 Missed 23 | . 8 . 2 5 . 8 Hits 64 | . 21 . 12 11 . 20 Projectile 64 | . 21 . 12 11 . 20 Critical Strikes 2 | . 1 . . . . 1 Damage Taken 1124 | . 185 . 220 183 . 536 Core 135 | . 35 . 14 . . 86 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 62 | . . . 62 . . . Core Remaining (%) 93 | 100 . 86 . . . . Volleys Fired 68 | 1 29 . 22 8 . 8 Largest 3 | 2 2 . 3 3 . 3 Hottest 150 | 90 90 . 150 150 . 150 Shots Fired 165 | 2 58 . 64 24 . 17 Gun 165 | 2 58 . 64 24 . 17 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 107 | 2 58 . 43 . . 4 Explosive . | . . . . . . . Electromagnetic 58 | . . . 21 24 . 13 Robot Hit Streak 9 | 2 6 . 9 5 . 5 Robot Miss Streak 7 | . 7 . 4 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 102 | 2 37 . 37 13 . 13 Core Hits 43 | 1 11 . 15 8 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 2 . 1 . . . Burn 3 | . 2 . 1 . . . Melee Attacks 3 | . 3 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 3 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1975 | 22 438 . 564 495 . 456 Guns 1518 | 22 436 . 533 298 . 229 Cannons . | . . . . . . . Explosions 452 | . . . 29 196 . 227 Melee . | . . . . . . . Ramming 5 | . 2 . 2 1 . . Kinetic . | . . . . . . . Thermal 1236 | 22 436 . 322 196 . 260 Explosive . | . . . . . . . Electromagnetic 734 | . . . 240 298 . 196 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 39 | . . . . 10 . 29 Projectiles . | . . . . . . . Explosions 39 | . . . . 10 . 29 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 216 | . . . . 75 . 141 Shots 4 | . . . . 2 . 2 Rammed . | . . . . . . . Targets Rammed 4 | . 1 . 1 2 . . Kicked 4 | . 1 . 1 2 . . Crushed . | . . . . . . . Highest Temperature 474 | 30 210 . 153 179 . 474 Average Temperature 97 | 18 73 . 51 93 . 329 Received Heat Transfer 291 | . 30 . 48 45 . 168 Effects 5 | . 1 . . . . 4 Energy Bleed 1 | . 1 . . . . . Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 6 | . . . 4 1 . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 1 1 . 1 . . . Heat Transferred 2745 | 62 1302 . 857 250 . 274 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 1 2 . 2 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 129 | 5 70 15 35 129 . . Initial 15 | . . 15 1 . . . Average 24 | . 30 11 6 81 . . Influence Increases 556 | 5 197 . 135 149 . 70 Destroy 0b10 Robot/C 400 | . 160 . 60 120 . 60 Destroy 0b10 Robot/NC 35 | 5 5 . 25 . . . Destroy Leader 98 | . 32 . 36 20 . 10 Successful Hack 8 | . . . 8 . . . Destroy Structure 15 | . . . 6 9 . . Influence Decreases 546 | 5 157 35 140 90 59 60 Entered New Map 88 | . . 25 4 . 59 . Time Decay 408 | 5 157 10 136 90 . 10 Lost Part 50 | . . . . . . 50 Squads Dispatched 4 | . 3 . 1 . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 13 . 8 6 . 7 Peak Tracking Total 5 | . 4 . 2 4 . 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 8 | . 2 . 6 . . . Terminals 7 | . 2 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 7 . 12 . . . Successful 4 | . 1 . 3 . . . Failed 15 | . 6 . 9 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 6 | . . . 6 . . . Terminals 17 | . 7 . 10 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 5 . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . parse_system 1 | . 1 . . . . . no_distress 1 | . 1 . . . . . find_recycling 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 580 | 22 375 29 2 . 152 . Terrain 428 | 22 375 29 2 . . . ECM 152 | . . . . . 152 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1743 | 65 375 29 601 182 459 32 Spaces Moved 1107 | 43 218 25 372 119 328 2 Core 4 | 3 . . . . . 1 Treads . | . . . . . . . Legs 1103 | 40 218 25 372 119 328 1 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 260 Average Speed 125 | 115 120 120 120 120 136 305 Slowest Speed 350 | 120 120 120 120 120 190 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 35 13 34 50 40 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . . . 5 12 . 11 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 28 | . . . 5 12 . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1326 | 53 272 24 483 140 341 13 Wait 65 | . 1 . 45 12 6 1 Move 1101 | 42 217 24 371 118 327 2 Hop . | . . . . . . . Pick Up 22 | 3 10 . 8 . 1 . Fast Attach 15 | 7 . . 6 . 2 . Attach 4 | . . . 2 . . 2 Detach 1 | . . . 1 . . . Swap 16 | . 5 . 10 . 1 . Drop 27 | . 6 . 17 . 4 . Fire 68 | 1 29 . 22 8 . 8 Melee 3 | . 3 . . . . . Ram . | . . . . . . . Kick 4 | . 1 . 1 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 16) 192 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 441 | -10/Materials | Entered Mines 464 | -10/Mines | Discovered new exit (range 6) 470 | -10/Mines | Entered Materials 470 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 981 | -9/Materials | Repaired Aluminum Leg 1016 | -9/Materials | Build established: Gunner 1054 | -9/Materials | Discovered new exit (range 12) 1071 | -9/Materials | Entered Mines 1240 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1253 | -9/Mines | Entered Zion 1700 | -7/Zion | Discovered new exit (range 11) 1712 | -7/Zion | Entered Proximity Caves 1744 | -6/Proximity Caves | Self-destructed Last Messages --------------- (-5). 01733_ Hvy. EM Shotgun destroyed. 01734_ Chain reaction triggered in Lgt. Antimatter Reactor. 01734_ Plasma Rifle fried. 01734_ G-67 Veteran destroyed. 01734_ Aluminum Leg destroyed. 01734_ Destroyed Aluminum Leg. 01735_ Overheating: System interference. 01735_ Hvy. EM Shotgun temporarily disabled. 01738_ Aluminum Leg destroyed. 01739_ Mak. Laser broken. 01739_ Overheating: Short circuit. 01740_ Acquired 59 matter. 01741_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 01742_ Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. 01744_ Corrupted Field Laser self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????####???? #????????????? | | ????????????????????????## ##??? #????????????? | | ????????????????????????# #?? #?????????????? | | ???????????? ?????????# #? #??????????????? | | ??????????? ?????### ## #??????????????? | | ????????????? ####;; #??????????????? | | ????????????????# gg ???????????????? | | ????????????????# b [ #??????????????????? | | ?????????????????????#;;=@%% ## #????????????? | | ?????????????????????# ;;! #???????????? | | ?????????????????????## ; ??????? | | ??????????????????????###; ??????? | | ????????????????????????### ## ##### ???????? | | ??????????????????????????#####??##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 55 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 31% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedGammaRailgun Manual? 0 Play Time 00:16:31 Cumulative 61.5 hours Start 2026.09.24 @ 16:55:35 End 2026.09.24 @ 17:13:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 82 Adventurer 18 Explorer 1 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f0b801d-7865-4b68-95aa-29244a02bed4