Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.28 @ 13:57:06
Player: Teratos
Result: Self-destructed
Performance
-------------
Evolutions (2) 1000
Regions Visited (4) 800
Robots Destroyed (55) 275
Value Destroyed (1398) 1398
Prototype IDs (6) 120
Alien Tech Used (0) 0
Bonus (6) 6
TOTAL SCORE: 3599
Bonus
-------
High Alert Combat Kills 6
Cogmind
---------
Core Integrity 394/550
Matter 300/300
Energy 67/100
System Corruption 0%
Temperature Cool (9)
Movement Core (150) Ox2
Location -8/Materials
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (2) ---
(None)
> --- UTILITY (4) ------
Medium Storage Unit
Advanced Targeting Computer
> --- WEAPON (4) -------
(None)
> --- INVENTORY (8) ----
Aluminum Leg
Medium Battery (200)
EMP Blaster
Improved Datajack
Peak State
------------
> --- POWER ------------
Improved Ion Engine
> --- PROPULSION -------
Improved Aluminum Leg
Titanium Leg
> --- UTILITY ----------
Improved Heat Sink
Improved Heat Sink
Medium Storage Unit
Advanced Targeting Computer
> --- WEAPON -----------
Heavy EM Shotgun
Heavy Particle Cannon
Heavy Particle Cannon
Heavy Particle Cannon
> --- INVENTORY --------
Aluminum Leg
Medium Battery
Heavy Particle Cannon
EMP Blaster
Improved Datajack
[Rating: 31]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Light Treads
Treads Light Treads
Leg Improved Aluminum Leg
Utility Small Storage Unit
Device Heat Sink
Storage Small Storage Unit
Processor Armor Integrity Analyzer
Weapon Medium Laser
Energy Gun Medium Laser
Energy Cannon Heavy Particle Cannon
Launcher Rocket Launcher
Build | -11 -10 -10 -9 -8
------- Run | Scr Mat Min Mat Mat
Slots Evolved 4 | . . . 2 2
Power . | . . . . .
Propulsion . | . . . . .
Utility 2 | . . . 2 .
Weapon 2 | . . . . 2
Parts Attached 49 | 6 . 4 10 29
Power 4 | 1 . 1 2 .
Engine 4 | 1 . 1 2 .
Core . | . . . . .
Reactor . | . . . . .
Propulsion 6 | 2 . . 2 2
Treads 2 | 2 . . . .
Leg 4 | . . . 2 2
Wheel . | . . . . .
Hover . | . . . . .
Flight . | . . . . .
Utility 11 | 1 . 2 3 5
Device 7 | . . 2 2 3
Storage 2 | 1 . . . 1
Processor 2 | . . . 1 1
Hackware . | . . . . .
Protection . | . . . . .
Artifact . | . . . . .
Weapon 28 | 2 . 1 3 22
Energy Gun 4 | 2 . . . 2
Energy Cannon 10 | . . . . 10
Ballistic Gun . | . . . . .
Ballistic Cannon . | . . . . .
Launcher 14 | . . 1 3 10
Special Weapon . | . . . . .
Impact Weapon . | . . . . .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon . | . . . . .
Unidentified Prototypes 2 | . . 1 . 1
Parts Lost 19 | . . 1 2 16
Power 2 | . . . 1 1
Propulsion 3 | . . 1 . 2
Utility 2 | . . . . 2
Weapon 12 | . . . 1 11
Highest Loss Streak 11 | . . 1 1 11
Average Slot Usage (%) 88 | . 85 89 82 92
Engine 11 | . 14 14 10 8
Treads 15 | . 28 26 11 .
Leg 5 | . . . . 16
Device 11 | . . 5 19 16
Storage 11 | . 14 14 11 9
Processor 4 | . . . 8 9
Energy Gun 13 | . 28 26 1 .
Energy Cannon 4 | . . . . 13
Launcher 10 | . . 1 19 17
Naked Turns . | . . . . .
Heaviest Build 42 | 11 11 13 22 42
Greatest Support 40 | 40 40 40 20 30
Greatest Overweight (x) 4 | . . . 2 4
Average Overweight (x) . | . . . . .
Largest Inventory Capacity 10 | 6 6 6 6 10
Average Capacity 6 | 5 6 6 6 7
Most Carried 8 | . 1 3 6 8
Average Carried 3 | . . 1 5 5
Final Capacity 8 | 6 6 6 6 8
Final Carried 6 | . 1 3 6 4
Class Distribution
--------------------
72% | Mutant
17% | Gunner
5% | Scavenger-Mutant
5% | Scavenger-Gunner
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Gunner | -8/Materials
Resources | -11 -10 -10 -9 -8
----------- Run | Scr Mat Min Mat Mat
Matter Collected 1194 | 125 135 29 360 545
Remotely . | . . . . .
Salvage Created 1591 | . . 179 436 976
Parts 109 | . . 13 53 43
Haulers Intercepted 5 | . . . 3 2
Recyclers Shooed 2 | . . . 1 1
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed . | . . . . .
Prevented . | . . . . .
Kills | -11 -10 -10 -9 -8
------- Run | Scr Mat Min Mat Mat
Combat Hostiles Destroyed 40 | . . 9 17 14
Guns 5 | . . 5 . .
Cannons 6 | . . . . 6
AOE 26 | . . 3 17 6
Classes Destroyed 11 | . . 3 5 3
Worker 1 | . . . . 1
Builder 3 | . . . 2 1
Tunneler 1 | . . 1 . .
Hauler 5 | . . . 3 2
Recycler 2 | . . . . 2
Watcher 3 | . . . 3 .
Swarmer 14 | . . 7 7 .
Grunt 18 | . . 2 7 9
Brawler 1 | . . . . 1
Duelist 1 | . . . 1 .
Sentry 6 | . . . 2 4
Best Kill Streak 5 | . . 3 5 4
Combat Bots Only 4 | . . 3 4 4
Max Kills in Single Turn 4 | . . 2 3 4
Gunslinging 1 | . . 1 . .
Exploded 3 | . . 1 3 2
Melee . | . . . . .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -10 -9 -8
-------- Run | Scr Mat Min Mat Mat
Damage Taken 2188 | . 76 314 263 1535
Core 269 | . . 59 54 156
Absorbed by Shields 149 | . . . 83 66
Core Remaining (%) 87 | 100 . 76 86 .
Volleys Fired 65 | . . 15 18 32
Largest 4 | . . 2 2 4
Hottest 300 | . . 100 66 300
Shots Fired 162 | . . 26 36 100
Gun 28 | . . 22 . 6
Cannon 66 | . . . . 66
Launcher 68 | . . 4 36 28
Special . | . . . . .
Kinetic . | . . . . .
Thermal 88 | . . 22 . 66
Explosive 47 | . . 4 36 7
Electromagnetic 27 | . . . . 27
Robot Hit Streak 16 | . . 16 2 11
Robot Miss Streak 5 | . . 2 5 3
Penetration Max . | . . . . .
Secondary Targets 1 | . . 1 . .
Max Gunslinging Chain 1 | . . 1 . .
Shots Hit Robots 77 | . . 19 6 52
Core Hits 76 | . . 10 34 32
Critical Hits . | . . . . .
Critical Kills . | . . . . .
Critical Parts Destroyed . | . . . . .
Melee Attacks . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks . | . . . . .
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 3861 | . . 477 1475 1909
Guns 293 | . . 224 . 69
Cannons 725 | . . . . 725
Explosions 2843 | . . 253 1475 1115
Melee . | . . . . .
Ramming . | . . . . .
Kinetic . | . . . . .
Thermal 949 | . . 224 . 725
Explosive 2190 | . . 253 1475 462
Electromagnetic 722 | . . . . 722
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption . | . . . . .
Average Corruption . | . . . . .
Corruption Purged . | . . . . .
Overload Shots . | . . . . .
Overflow Damage 58 | . . 2 36 20
Projectiles . | . . . . .
Explosions 58 | . . 2 36 20
Melee . | . . . . .
Knockbacks . | . . . . .
Impact . | . . . . .
Kinetic . | . . . . .
Secondary . | . . . . .
Self-Inflicted Damage 402 | . . 59 123 220
Shots 19 | . . 3 4 12
Rammed . | . . . . .
Targets Rammed . | . . . . .
Kicked . | . . . . .
Crushed . | . . . . .
Highest Temperature 381 | . . 288 . 381
Average Temperature 136 | . . 98 . 156
Received Heat Transfer 761 | . 42 72 26 621
Effects 2 | . . . . 2
Matter Decay 1 | . . . . 1
Short Circuit 1 | . . . . 1
Siege Activations . | . . . . .
Robots Corrupted 2 | . . . . 2
Combat Hostiles 2 | . . . . 2
Parts Fried 6 | . . . . 6
Impact Corruptions . | . . . . .
Robots Melted 1 | . . 1 . .
Combat Hostiles 1 | . . 1 . .
Parts Melted 6 | . . 3 . 3
Heat Transferred 1739 | . . 666 . 1073
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions . | . . . . .
Missiles Intercepted . | . . . . .
Alert | -11 -10 -10 -9 -8
------- Run | Scr Mat Min Mat Mat
Peak Influence 467 | . 22 133 467 393
Average Influence 143 | . 3 60 227 248
Maximum Alert Level 2 | . . . 2 1
Low Security (%) 69 | 100 100 100 39 37
Level 1 28 | . . . 47 62
Level 2 2 | . . . 13 .
Level 3 . | . . . . .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Squads Dispatched 8 | . 1 . 3 4
Investigation 2 | . . . 1 1
Extermination . | . . . . .
Reinforcement 6 | . 1 . 2 3
Assault . | . . . . .
Garrison . | . . . . .
Intercept . | . . . . .
Construction Impeded 2 | . . . 1 1
Haulers Reinforced . | . . . . .
Stealth | -11 -10 -10 -9 -8
--------- Run | Scr Mat Min Mat Mat
Distress Signals 4 | . . . 3 1
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 56 | . 3 11 20 22
Peak Tracking Total 9 | . 2 3 4 9
Tactical Retreats 1 | . . 1 . .
Traps | -11 -10 -10 -9 -8
------- Run | Scr Mat Min Mat Mat
Traps Triggered 1 | . . . 1 .
Indirectly . | . . . . .
Trap Hack Attempts . | . . . . .
Triggered . | . . . . .
Disarmed . | . . . . .
Reprogrammed . | . . . . .
Reused . | . . . . .
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered . | . . . . .
Machines | -11 -10 -10 -9 -8
---------- Run | Scr Mat Min Mat Mat
Machines Disabled 7 | . . . 6 1
Max in Single Turn 2 | . . . 2 1
Machines Sabotaged . | . . . . .
Garrisons Compromised . | . . . . .
Overloaded Fab Kills . | . . . . .
Fab Network Shutdowns . | . . . . .
Hacking | -11 -10 -10 -9 -8
--------- Run | Scr Mat Min Mat Mat
Machines Accessed 5 | . 2 . 1 2
Terminals 5 | . 2 . 1 2
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Total Hacks 10 | . 5 . 1 4
Successful 8 | . 4 . 1 3
Failed 2 | . 1 . . 1
Catastrophic . | . . . . .
Database Lockouts . | . . . . .
Manual . | . . . . .
Terminals 10 | . 5 . 1 4
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Terminal Hacks 8 | . 4 . 1 3
Record 1 | . 1 . . .
Prototype ID Bank 2 | . . . 1 1
Alert Level 1 | . . . . 1
Dispatch Records 1 | . 1 . . .
Patrol Status 1 | . 1 . . .
Registered Components 1 | . . . . 1
Zone Layout 1 | . 1 . . .
Fabricator Hacks . | . . . . .
Repair Station Hacks . | . . . . .
Recycling Unit Hacks . | . . . . .
Scanalyzer . | . . . . .
Garrison Access Hacks . | . . . . .
Unauthorized Hacks . | . . . . .
Terminals . | . . . . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Data Cores Recovered . | . . . . .
Used . | . . . . .
Hacking Detections 3 | . 1 . 1 1
Full Trace Events 1 | . . . . 1
Feedback Events . | . . . . .
Feedback Blocked . | . . . . .
Robot Schematics Acquired . | . . . . .
Robots Built . | . . . . .
Matter . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Built . | . . . . .
Matter . | . . . . .
Time . | . . . . .
Total Part Build Rating . | . . . . .
Parts Repaired . | . . . . .
Time . | . . . . .
Parts Recycled . | . . . . .
Recycled Matter . | . . . . .
Retrieved Matter . | . . . . .
Retrieved Components . | . . . . .
Parts Scanalyzed . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Damaged . | . . . . .
Bothacking | -11 -10 -10 -9 -8
------------ Run | Scr Mat Min Mat Mat
Used RIF Installer . | . . . . .
Robots Hacked . | . . . . .
Non-combat . | . . . . .
Combat . | . . . . .
Robot Hacks Applied . | . . . . .
Relay Couplers Released . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -10 -9 -8
-------- Run | Scr Mat Min Mat Mat
Total Allies . | . . . . .
Largest Group . | . . . . .
Highest-Rated Group . | . . . . .
Highest-Rated Ally . | . . . . .
Total Orders . | . . . . .
Ally Attacks . | . . . . .
Total Damage . | . . . . .
Kills . | . . . . .
Allies Corrupted . | . . . . .
Allies Melted . | . . . . .
Intel | -11 -10 -10 -9 -8
------- Run | Scr Mat Min Mat Mat
Robot Analysis Total . | . . . . .
Derelict Logs Recovered 1 | . . 1 . .
Drone Launches . | . . . . .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -10 -9 -8
------------- Run | Scr Mat Min Mat Mat
Turns Passed 2304 | 72 200 885 460 687
Spaces Moved 1257 | 45 125 517 239 331
Core 8 | 7 . . . 1
Treads 916 | 38 125 517 236 .
Legs 333 | . . . 3 330
Wheels . | . . . . .
Hover . | . . . . .
Flight . | . . . . .
Fastest Speed 50 | 50 160 160 150 125
Average Speed 155 | 142 160 160 161 144
Slowest Speed 250 | 160 160 160 180 250
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped . | . . . . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 34 | 5 30 82 32 22
Regions Visited 4
Branch Regions 1
Pre-discovered Areas . | . . . . .
Known Exits Taken . | . . . . .
Unknown Exits Taken 4 | 1 1 1 1 .
Scrap Searched 2 | . . 2 . .
Spaces Dug 20 | . . . 20 .
Terrain Destroyed 312 | . . 37 198 77
Melee . | . . . . .
Projectile 21 | . . . . 21
AOE 291 | . . 37 198 56
Actions | -11 -10 -10 -9 -8
--------- Run | Scr Mat Min Mat Mat
Total 1472 | 50 125 548 281 468
Wait 65 | . . 9 . 56
Move 1253 | 44 124 516 238 331
Hop . | . . . . .
Pick Up 14 | . 1 2 6 5
Fast Attach 25 | 6 . 2 8 9
Attach 10 | . . . 1 9
Detach 7 | . . . 2 5
Swap 14 | . . 2 1 11
Drop 19 | . . 2 7 10
Fire 65 | . . 15 18 32
Melee . | . . . . .
Ram . | . . . . .
Kick . | . . . . .
Crush . | . . . . .
Escape Stasis . | . . . . .
Rewire . | . . . . .
Trap . | . . . . .
Miscellaneous . | . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
History
---------
Turn | Location | Event
10 | -11/Scrapyard | Discovered new exit (range 14)
73 | -11/Scrapyard | Entered Materials
249 | -10/Materials | Discovered new exit (range 16)
273 | -10/Materials | Entered Mines
302 | -10/Mines | Build established: Mutant
797 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached
802 | -10/Mines | Found Prototype Device
802 | -10/Mines | Identified Exp. Sensor Array
955 | -10/Mines | Discovered new exit (range 16)
1158 | -10/Mines | Entered Materials
1158 | -9/Materials | Evolved 2 slots: Utility x2
1547 | -9/Materials | Discovered new exit (range 14)
1618 | -9/Materials | Entered another Materials area
1618 | -8/Materials | Evolved 2 slots: Weapon x2
2050 | -8/Materials | Lost 3 parts (3w)
2305 | -8/Materials | Self-destructed
Last Messages
---------------
02288_ U-05 Engineer lays Concrete.
02289_ U-05 Engineer builds a Wall.
02290_ K-01 Serf collects debris. <x2>
02292_ U-05 Engineer destroyed.
02293_ Hvy. Particle Cannon destroyed.
02293_ G-47 Trooper misfires.
02293_ K-01 Serf collects debris.
02294_ U-05 Engineer repairs door.
02294_ K-01 Serf collects debris.
02295_ W-25 Informer sends out distress signal.
02296_ Imp. Heat Sink destroyed.
02297_ Hvy. EM Shotgun destroyed.
02297_ K-01 Serf collects debris.
02299_ Penetrated by Slug.
02299_ K-01 Serf collects debris. <x2>
02302_ Hvy. Particle Cannon destroyed.
02302_ K-01 Serf collects debris. <x2>
02305_ Hvy. Particle Cannon destroyed.
02305_ K-01 Serf collects debris.
02305_ G-47 Trooper misfires.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 59
Energy Generation 12
Energy Capacity 265
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Evasion (%) 40
Targeting Accuracy 8
Armor Integrity Analysis 33
Recoil Reduction 2
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed LauncherGravmagFacilitator
Manual? 0
Play Time 00:24:39
Cumulative 44.6 hours
Start 2020.06.28 @ 13:20:50
End 2020.06.28 @ 13:57:06
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 101
Rogue 101
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0
Lore% 25
Gallery% 28
Achievement% 24
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 18/SmallcapsGlow
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 1eb98794-4061-48c6-b30c-bcb36cf462da