Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.28 @ 13:57:06

Player: Teratos

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (55)      275
Value Destroyed (1398)     1398
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (6)                  6
              TOTAL SCORE: 3599

 Bonus
-------
High Alert Combat Kills    6

 Cogmind 
---------
Core Integrity             394/550
Matter                     300/300
Energy                     67/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (8) ----
           Aluminum Leg
    Medium Battery (200)
           EMP Blaster
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
>          --- INVENTORY --------
           Aluminum Leg
    Medium Battery
     Heavy Particle Cannon
           EMP Blaster
  Improved Datajack
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             49   | 6   .   4   10  29  
  Power                    4    | 1   .   1   2   .   
    Engine                 4    | 1   .   1   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   .   2   2   
    Treads                 2    | 2   .   .   .   .   
    Leg                    4    | .   .   .   2   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   .   2   3   5   
    Device                 7    | .   .   2   2   3   
    Storage                2    | 1   .   .   .   1   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   .   1   3   22  
    Energy Gun             4    | 2   .   .   .   2   
    Energy Cannon          10   | .   .   .   .   10  
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               14   | .   .   1   3   10  
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 19   | .   .   1   2   16  
  Power                    2    | .   .   .   1   1   
  Propulsion               3    | .   .   1   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   12   | .   .   .   1   11  
  Highest Loss Streak      11   | .   .   1   1   11  
Average Slot Usage (%)     88   | .   85  89  82  92  
  Engine                   11   | .   14  14  10  8   
  Treads                   15   | .   28  26  11  .   
  Leg                      5    | .   .   .   .   16  
  Device                   11   | .   .   5   19  16  
  Storage                  11   | .   14  14  11  9   
  Processor                4    | .   .   .   8   9   
  Energy Gun               13   | .   28  26  1   .   
  Energy Cannon            4    | .   .   .   .   13  
  Launcher                 10   | .   .   1   19  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 11  11  13  22  42  
  Greatest Support         40   | 40  40  40  20  30  
  Greatest Overweight (x)  4    | .   .   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   10  
  Average Capacity         6    | 5   6   6   6   7   
  Most Carried             8    | .   1   3   6   8   
  Average Carried          3    | .   .   1   5   5   
  Final Capacity           8    | 6   6   6   6   8   
  Final Carried            6    | .   1   3   6   4   

 Class Distribution 
--------------------
 72% | Mutant
 17% | Gunner
  5% | Scavenger-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1194 | 125 135 29  360 545 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1591 | .   .   179 436 976 
  Parts                    109  | .   .   13  53  43  
Haulers Intercepted        5    | .   .   .   3   2   
Recyclers Shooed           2    | .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  40   | .   .   9   17  14  
  Guns                     5    | .   .   5   .   .   
  Cannons                  6    | .   .   .   .   6   
  AOE                      26   | .   .   3   17  6   
Classes Destroyed          11   | .   .   3   5   3   
  Worker                   1    | .   .   .   .   1   
  Builder                  3    | .   .   .   2   1   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   5    | .   .   .   3   2   
  Recycler                 2    | .   .   .   .   2   
  Watcher                  3    | .   .   .   3   .   
  Swarmer                  14   | .   .   7   7   .   
  Grunt                    18   | .   .   2   7   9   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   6    | .   .   .   2   4   
Best Kill Streak           5    | .   .   3   5   4   
  Combat Bots Only         4    | .   .   3   4   4   
Max Kills in Single Turn   4    | .   .   2   3   4   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   .   1   3   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2188 | .    76   314  263  1535 
  Core                     269  | .    .    59   54   156  
  Absorbed by Shields      149  | .    .    .    83   66   
Core Remaining (%)         87   | 100  .    76   86   .    
Volleys Fired              65   | .    .    15   18   32   
  Largest                  4    | .    .    2    2    4    
  Hottest                  300  | .    .    100  66   300  
Shots Fired                162  | .    .    26   36   100  
  Gun                      28   | .    .    22   .    6    
  Cannon                   66   | .    .    .    .    66   
  Launcher                 68   | .    .    4    36   28   
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  88   | .    .    22   .    66   
  Explosive                47   | .    .    4    36   7    
  Electromagnetic          27   | .    .    .    .    27   
  Robot Hit Streak         16   | .    .    16   2    11   
  Robot Miss Streak        5    | .    .    2    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           77   | .    .    19   6    52   
  Core Hits                76   | .    .    10   34   32   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3861 | .    .    477  1475 1909 
  Guns                     293  | .    .    224  .    69   
  Cannons                  725  | .    .    .    .    725  
  Explosions               2843 | .    .    253  1475 1115 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  949  | .    .    224  .    725  
  Explosive                2190 | .    .    253  1475 462  
  Electromagnetic          722  | .    .    .    .    722  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            58   | .    .    2    36   20   
  Projectiles              .    | .    .    .    .    .    
  Explosions               58   | .    .    2    36   20   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      402  | .    .    59   123  220  
  Shots                    19   | .    .    3    4    12   
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        381  | .    .    288  .    381  
  Average Temperature      136  | .    .    98   .    156  
  Received Heat Transfer   761  | .    42   72   26   621  
  Effects                  2    | .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    2    
  Parts Fried              6    | .    .    .    .    6    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             6    | .    .    3    .    3    
  Heat Transferred         1739 | .    .    666  .    1073 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             467  | .   22  133 467 393 
  Average Influence        143  | .   3   60  227 248 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         69   | 100 100 100 39  37  
  Level 1                  28   | .   .   .   47  62  
  Level 2                  2    | .   .   .   13  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   .   3   4   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           4    | .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              56   | .   3   11  20  22  
  Peak Tracking Total      9    | .   2   3   4   9   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          7    | .   .   .   6   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          5    | .   2   .   1   2   
  Terminals                5    | .   2   .   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   5   .   1   4   
  Successful               8    | .   4   .   1   3   
  Failed                   2    | .   1   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   5   .   1   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   4   .   1   3   
  Record                   1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   
  Alert Level              1    | .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               2304 | 72  200 885 460 687 
Spaces Moved               1257 | 45  125 517 239 331 
  Core                     8    | 7   .   .   .   1   
  Treads                   916  | 38  125 517 236 .   
  Legs                     333  | .   .   .   3   330 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 150 125 
  Average Speed            155  | 142 160 160 161 144 
  Slowest Speed            250  | 160 160 160 180 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 5   30  82  32  22  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 20   | .   .   .   20  .   
Terrain Destroyed          312  | .   .   37  198 77  
  Melee                    .    | .   .   .   .   .   
  Projectile               21   | .   .   .   .   21  
  AOE                      291  | .   .   37  198 56  

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1472 | 50  125 548 281 468 
  Wait                     65   | .   .   9   .   56  
  Move                     1253 | 44  124 516 238 331 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | .   1   2   6   5   
  Fast Attach              25   | 6   .   2   8   9   
  Attach                   10   | .   .   .   1   9   
  Detach                   7    | .   .   .   2   5   
  Swap                     14   | .   .   2   1   11  
  Drop                     19   | .   .   2   7   10  
  Fire                     65   | .   .   15  18  32  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   73 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 16)
  273 | -10/Materials | Entered Mines
  302 | -10/Mines     | Build established: Mutant
  797 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  802 | -10/Mines     | Found Prototype Device
  802 | -10/Mines     | Identified Exp. Sensor Array
  955 | -10/Mines     | Discovered new exit (range 16)
 1158 | -10/Mines     | Entered Materials
 1158 | -9/Materials  | Evolved 2 slots: Utility x2
 1547 | -9/Materials  | Discovered new exit (range 14)
 1618 | -9/Materials  | Entered another Materials area
 1618 | -8/Materials  | Evolved 2 slots: Weapon x2
 2050 | -8/Materials  | Lost 3 parts (3w)
 2305 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02288_ U-05 Engineer lays Concrete.
02289_ U-05 Engineer builds a Wall.
02290_ K-01 Serf collects debris. <x2>
02292_ U-05 Engineer destroyed.
02293_ Hvy. Particle Cannon destroyed.
02293_ G-47 Trooper misfires.
02293_ K-01 Serf collects debris.
02294_ U-05 Engineer repairs door.
02294_ K-01 Serf collects debris.
02295_ W-25 Informer sends out distress signal.
02296_ Imp. Heat Sink destroyed.
02297_ Hvy. EM Shotgun destroyed.
02297_ K-01 Serf collects debris.
02299_ Penetrated by Slug.
02299_ K-01 Serf collects debris. <x2>
02302_ Hvy. Particle Cannon destroyed.
02302_ K-01 Serf collects debris. <x2>
02305_ Hvy. Particle Cannon destroyed.
02305_ K-01 Serf collects debris.
02305_ G-47 Trooper misfires.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????? #?????????? |
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|    [   #?#    #      # #???????????#   #???"""???? |
|        #?#] ] ######## #???????????#   #????  ???? |
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| #+##    ##+### ###???????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         8
Armor Integrity Analysis   33
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherGravmagFacilitator
  Manual?         0
Play Time         00:24:39
  Cumulative      44.6 hours
  Start           2020.06.28 @ 13:20:50
  End             2020.06.28 @ 13:57:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          101
  Rogue           101
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             25
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1eb98794-4061-48c6-b30c-bcb36cf462da