Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 20:13:43 Player: Orfs Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (667) 667 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 2866 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 254/550 Matter 285/300 Energy 142/185 System Corruption 9% Temperature Cool (18) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Experimental Sensor Array Heavy EM Pulse Gun Small Laser Particle Gun Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Heavy EM Pulse Gun Ripper > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Experimental Sensor Array Small Laser Particle Gun Light Assault Rifle Light Assault Rifle Datajack Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Ripper Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 32 | . 1 6 4 11 10 Power 5 | . . . . 2 3 Engine 4 | . . . . 2 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | . . . 1 4 3 Treads 3 | . . . . 2 1 Leg 3 | . . . 1 2 . Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 1 3 2 2 1 Device 4 | . 1 1 1 1 . Storage 3 | . . 2 . 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 10 | . . 3 1 3 3 Energy Gun 2 | . . 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . 1 . 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . . . 3 5 12 Power 4 | . . . 1 1 2 Propulsion 6 | . . . . 1 5 Utility 5 | . . . 1 2 2 Weapon 5 | . . . 1 1 3 Highest Loss Streak 9 | . . . 2 4 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 98 98 96 84 Engine 12 | . 14 14 11 9 17 Treads 4 | . . . . 4 14 Leg 24 | . 28 28 33 28 6 Device 11 | . 12 14 14 10 9 Storage 14 | . 14 14 11 16 13 Protection 3 | . . . 6 5 . Energy Gun 6 | . . 11 11 3 7 Ballistic Gun 4 | . 28 6 7 1 2 Launcher 5 | . . 8 3 7 . Slashing Weapon 5 | . . . . 9 7 Peak Build Rating 19 | . 7 8 10 15 19 Average Rating 11 | . 6 7 9 12 16 On Entrance 8 | 6 6 7 8 8 15 Naked Turns . | . . . . . . Heaviest Build 67 | 13 14 49 17 62 67 Greatest Support 40 | 20 20 20 30 40 40 Greatest Overweight (x) 14 | . . 2 . 2 14 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | . 8 20 8 20 20 Average Capacity 12 | . 8 8 8 14 20 Most Carried 11 | . 8 9 7 11 11 Average Carried 8 | . 6 7 5 8 10 Final Capacity 20 | 8 8 8 8 20 20 Final Carried 10 | 6 8 8 6 10 8 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 635 | 200 . 170 43 180 42 Remotely . | . . . . . . Salvage Created 831 | . . 238 54 187 352 Parts 54 | . . 10 8 21 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 31 | . . 9 4 13 5 Melee 5 | . . . . 2 3 Guns 13 | . . 3 4 4 2 AOE 13 | . . 6 . 7 . Classes Destroyed 6 | . . 4 . 1 1 Recycler 2 | . . 1 . . 1 Swarmer 18 | . . 3 4 11 . Grunt 9 | . . 4 . 1 4 Brawler 1 | . . . . 1 . Sentry 1 | . . . . . 1 Assembled 2 | . . 2 . . . Best Kill Streak 5 | . . 4 1 5 2 Combat Bots Only 5 | . . 4 1 5 2 Max Kills in Single Turn 3 | . . 3 1 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . 2 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 200 | . . 25 36 58 81 Missed 59 | . . 10 10 19 20 Damage Taken 2108 | . . 257 228 441 1182 Core 418 | . . 59 26 37 296 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 . 76 . 84 . Volleys Fired 79 | . 2 20 23 16 18 Largest 2 | . 2 2 2 2 2 Hottest 60 | . 40 60 60 60 45 Shots Fired 110 | . 4 25 36 26 19 Gun 97 | . 4 18 36 20 19 Cannon . | . . . . . . Launcher 13 | . . 7 . 6 . Special . | . . . . . . Kinetic 36 | . 4 5 13 10 4 Thermal 46 | . . 13 23 10 . Explosive 13 | . . 7 . 6 . Electromagnetic 15 | . . . . . 15 Robot Hit Streak 7 | . 1 7 3 3 4 Robot Miss Streak 5 | . 3 1 5 3 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 71 | . 1 19 14 16 21 Core Hits 47 | . 1 16 7 14 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 22 | . . . . 10 12 Impact . | . . . . . . Slashing 22 | . . . . 10 12 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1932 | . 10 569 132 650 571 Guns 538 | . 10 163 132 76 157 Cannons . | . . . . . . Explosions 830 | . . 406 . 388 36 Melee 564 | . . . . 186 378 Ramming . | . . . . . . Kinetic 161 | . 10 61 54 21 15 Thermal 271 | . . 102 78 55 36 Explosive 794 | . . 406 . 388 . Electromagnetic 142 | . . . . . 142 Impact . | . . . . . . Slashing 564 | . . . . 186 378 Piercing . | . . . . . . Highest Corruption 9 | . . . . 3 9 Average Corruption 2 | . . . . 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . 5 1 Message Errors 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 62 | . . 15 . 44 3 Projectiles . | . . . . . . Explosions 59 | . . 15 . 44 . Melee 3 | . . . . . 3 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 106 | . . 30 . 76 . Shots 6 | . . 2 . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 90 | . . 90 40 40 17 Average Temperature 22 | . . 39 18 21 5 Received Heat Transfer 711 | . . 111 9 60 531 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 575 | . . 225 175 125 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 431 | . 35 251 307 431 261 Initial 119 | . . 13 97 119 93 Average 205 | . 9 156 198 267 175 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 39 | . 100 50 52 7 71 Level 1 60 | . . 49 47 91 28 Level 2 . | . . . . 1 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 2 9 15 17 15 Peak Tracking Total 9 | . 2 4 7 4 9 Tactical Retreats 5 | . . . 4 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . 1 . 2 . 2 Terminals 5 | . 1 . 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 4 . 8 . 10 Successful 10 | . 2 . 5 . 3 Failed 12 | . 2 . 3 . 7 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 14 | . . . 6 . 8 Terminals 22 | . 4 . 8 . 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . 3 . 2 Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Coupling Status 1 | . . . 1 . . Zone Layout 4 | . 1 . 1 . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . . 2 . 1 Terminals 3 | . . . 2 . 1 Botnet 3 | . . . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 1 . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1958 | . 80 391 323 798 366 Spaces Moved 1105 | 1 60 255 211 455 123 Core 1 | . . . . . 1 Treads 157 | . . . . 62 95 Legs 920 | 1 60 255 211 393 . Wheels 27 | . . . . . 27 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 115 | 120 120 120 120 120 115 Average Speed 147 | 120 120 124 120 155 231 Slowest Speed 750 | 120 120 260 120 320 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 35 | 2 17 65 25 91 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 5 | . . 2 . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 142 | . . 91 . 41 10 Melee . | . . . . . . Projectile . | . . . . . . AOE 142 | . . 91 . 41 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1289 | . 64 306 247 506 166 Wait 24 | . . 12 9 3 . Move 1100 | . 59 254 210 454 123 Hop . | . . . . . . Pick Up 19 | . 2 7 1 7 2 Fast Attach 13 | . 1 . 1 7 4 Attach 10 | . . 1 3 2 4 Detach 1 | . . . . 1 . Swap 9 | . . 5 . 2 2 Drop 12 | . . 7 . 4 1 Fire 79 | . 2 20 23 16 18 Melee 22 | . . . . 10 12 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Identified exit to Mines 81 | -10/Materials | Entered Mines 88 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 122 | -10/Mines | Assembled infested the area 315 | -10/Mines | Build established: Mutant 392 | -10/Mines | Discovered new exit (range 10) 447 | -10/Mines | Discovered new exit (range 8) 459 | -10/Mines | Learned location of Zion (-6) 472 | -10/Mines | Entered Materials 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 733 | -9/Materials | Discovered new exit (range 9) 795 | -9/Materials | Entered Mines 936 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1039 | -9/Mines | Discovered new exit (range 6) 1136 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1139 | -9/Mines | Found Prototype Device 1172 | -9/Mines | Learned 8 Materials zone layouts 1437 | -9/Mines | Lost 4 parts (1p1n1u1w) 1495 | -9/Mines | Discovered new exit (range 7) 1593 | -9/Mines | Entered Materials 1593 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1594 | -8/Materials | Identified exit to Factory 1709 | -8/Materials | Build established: Scavenger-Mutant 1894 | -8/Materials | Crushed by falling debris 1956 | -8/Materials | Core integrity fell below 50% 1959 | -8/Materials | Self-destructed Last Messages --------------- 01894_ System corrupted by crushing effect (+2). 01895_ Acquired 7 matter. 01899_ Acquired Com. Wheel. 01909_ K-01 Serf collects debris. 01910_ System corrupted: Substantial component data lost. 01932_ Rnf. Ion Engine destroyed. 01935_ Ion Engine destroyed. 01938_ Y-45 Defender Lgt. Treads severed. 01938_ Critical hit (Burn: +37). 01938_ Com. Wheel destroyed. 01943_ Y-45 Defender destroyed. 01947_ Lgt. Treads destroyed. 01951_ Ripper destroyed. 01951_ System corrupted by crushing effect (+4). 01953_ Heat Sink destroyed. 01954_ Acquired Lgt. Treads. 01955_ Critical hit (Burn: +37). 01956_ Adv. Visual Processing Unit destroyed. 01956_ System corrupted by crushing effect (+3). 01957_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????#########################????????? | | ???????# # #????????? | | ???????# # """ """ #????????? | | ???????# # """ """ #????????? | | ???????# """ """ # """ """ #????????? | | ???????# """ """ # #????????? | | ???????# """ """ # #????????? | | ???????# # #????????? | | ???????######+########+#########????????? | | ??????????# ##### # #????????? | | ?????????? # #??####### | | ??????????# / #### # | | ??????????# ##### # # # # | | ??????????##+######## ## # # # | | #?????????# ## ## + + # | | #????????? 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