Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 23:22:44 Player: delto Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (150) 750 Value Destroyed (4042) 4042 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2225) 2225 TOTAL SCORE: 11277 Bonus ------- High Alert Combat Kills 857 Follower Combat Kills 1394 Friendly Fire -26 Cogmind --------- Core Integrity 0/850 Matter 88/300 Energy 19/100 System Corruption 9% Temperature Cool (18) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Trap Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- High-capacity Matter Pod (0) Particle Charger Weapon Cycler Improved Weapon Shielding Focal Shield Tractor Beam Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Improved Terrain Scanner Transmission Jammer Layered Medium Armor Plating Tractor Beam > --- WEAPON ----------- Wave Gun Micro-nuke Launcher > --- INVENTORY -------- Antimatter Reactor Armored Treads Armored Treads Coolant Injector High-capacity Matter Pod Trap Scanner Particle Charger Weapon Cycler Improved Propulsion Shielding Improved Weapon Shielding Hardened Medium Armor Plating Reactive Plating Medium Insulated Plating Damper Plating Focal Shield EM Disruption Field Improved Shield Generator System Restoration Module Beamcaster Beamcaster [Rating: 88] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Micro-nuke Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . 1 Utility 4 | . . . 1 . 1 1 . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 120 | 7 10 4 27 . 27 3 10 16 . . 16 Power 8 | 1 . . 2 . 2 . 1 . . . 2 Engine 5 | 1 . . 2 . 1 . . . . . 1 Core 1 | . . . . . 1 . . . . . . Reactor 2 | . . . . . . . 1 . . . 1 Propulsion 21 | 2 2 . 5 . 7 1 2 . . . 2 Treads 19 | 1 1 . 5 . 7 1 2 . . . 2 Leg . | . . . . . . . . . . . . Wheel 2 | 1 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 69 | 2 5 4 15 . 12 2 3 16 . . 10 Device 19 | 1 1 2 2 . 1 1 2 4 . . 5 Storage 2 | 1 1 . . . . . . . . . . Processor 23 | . 3 1 6 . 5 1 . 6 . . 1 Hackware 3 | . . . . . 1 . . 1 . . 1 Protection 22 | . . 1 7 . 5 . 1 5 . . 3 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 3 . 5 . 6 . 4 . . . 2 Energy Gun 9 | . . . 2 . 3 . 2 . . . 2 Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 8 | 2 2 . 2 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . 1 . 1 . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . Parts Lost 42 | . 1 . 9 . 11 . . . . . 21 Power 5 | . . . 1 . 1 . . . . . 3 Propulsion 13 | . 1 . 4 . 3 . . . . . 5 Utility 13 | . . . . . 3 . . . . . 10 Weapon 11 | . . . 4 . 4 . . . . . 3 Highest Loss Streak 14 | . 1 . 2 . 5 . . . . . 14 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 21 | 2 16 25 22 24 24 23 21 20 20 21 18 Power 2 | . 1 5 4 5 3 3 2 1 1 1 . Propulsion 2 | 1 1 5 3 3 2 3 2 2 2 2 1 Utility 12 | . 9 11 10 11 13 11 14 15 15 16 14 Weapon 2 | . 2 3 3 5 3 4 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 48 | 4 8 1 10 1 6 1 10 5 . . 2 Power 14 | . 2 1 2 . 4 1 3 1 . . . Propulsion 9 | 2 3 . 1 . . . 2 . . . 1 Utility 13 | . 2 . 4 1 . . 2 3 . . 1 Weapon 11 | 2 1 . 3 . 2 . 2 1 . . . Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 92 | . 100 100 99 100 99 99 87 84 84 84 74 Engine 6 | . 14 14 10 11 8 7 2 . . . . Reactor 2 | . . . . . . . 4 7 7 7 5 Treads 26 | . 15 28 33 33 36 38 26 23 23 23 18 Wheel 1 | . 12 . . . . . . . . . . Device 16 | . 7 7 11 22 17 27 23 16 29 30 19 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 Processor 3 | . 7 5 3 . 4 2 . 2 . . . Protection 4 | . . . 7 . 2 . 7 10 . . 8 Energy Gun 6 | . . . 7 22 11 . 2 7 7 7 6 Ballistic Gun 6 | . 19 14 12 . 4 7 . . . . . Launcher 5 | . 8 14 2 . 1 7 7 7 7 7 4 Peak Build Rating 88 | 7 13 19 28 28 39 41 72 80 77 77 88 Average Rating 42 | 5 10 15 19 27 33 39 60 72 76 77 74 On Entrance 38 | . 7 11 19 28 28 36 41 72 69 77 77 Avg Prop Armor Cover (%) 10 | 13 10 . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 145 | 15 92 92 101 95 104 96 128 136 117 117 145 Greatest Support 210 | 20 40 40 60 60 85 105 160 160 160 160 210 Greatest Overweight (x) 9 | 1 9 2 1 1 1 . 1 . . . 7 Average Overweight (x) 1 | . 6 2 1 1 1 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 2 16 24 22 24 24 23 24 24 24 25 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 25 25 24 25 24 25 25 25 25 25 6 Class Distribution -------------------- 54% | Mutant 21% | Scavenger-Mutant 18% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Matter Collected 5108 | 306 306 116 1043 516 642 . 150 883 249 . 897 Remotely 2677 | . 38 47 773 . 461 . . 745 31 . 582 Salvage Created 3469 | 86 348 83 1155 . 673 . . 469 31 . 624 Parts 227 | 5 34 . 84 . 34 . . 20 5 . 45 Haulers Intercepted 4 | . 1 . 1 . 1 . . 1 . . . Recyclers Shooed 8 | . . . 2 . . . . 2 . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 85 | . 11 2 24 . 14 . . 9 3 . 22 Guns 43 | . 5 1 19 . 11 . . 3 . . 4 AOE 39 | . 6 1 5 . 1 . . 6 3 . 17 Classes Destroyed 16 | 2 7 . 2 . 1 . . 1 . . 3 Worker 20 | . 5 . . . . . . 2 . . 13 Builder 14 | . . . 3 . . . . 1 . . 10 Tunneler 3 | 1 1 . 1 . . . . . . . . Hauler 4 | . 1 . 1 . 1 . . 1 . . . Recycler 2 | 1 . . 1 . . . . . . . . Mechanic 2 | . 1 . 1 . . . . . . . . Operator 5 | . 1 . 2 . 1 . . 1 . . . Watcher 15 | . 2 . 4 . 2 . . 4 . . 3 Swarmer 25 | . 6 . 6 . 4 . . 3 3 . 3 Saboteur 1 | . . . . . . . . . . . 1 Grunt 40 | . 5 2 12 . 8 . . 4 . . 9 Brawler 2 | . . . . . . . . . . . 2 Duelist 1 | . . . . . 1 . . . . . . Protector 2 | . . . . . . . . . . . 2 Sentry 10 | . . . 6 . 1 . . 1 . . 2 Hunter 4 | . . . . . . . . 1 . . 3 Best Kill Streak 22 | 2 5 2 10 . 4 . . 3 3 . 22 Combat Bots Only 14 | . 3 2 6 . 4 . . 2 3 . 14 Max Kills in Single Turn 4 | 1 2 1 3 . 1 . . 3 3 . 4 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 1 2 . 1 . . 2 3 . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Hostile Shots Fired 955 | . 40 4 156 . 124 . . 110 1 . 520 Missed 244 | . 9 . 49 . 36 . . 34 1 . 115 Hits 711 | . 31 4 107 . 88 . . 76 . . 405 Melee 9 | . . . . . 3 . . . . . 6 Projectile 702 | . 31 4 107 . 85 . . 76 . . 399 AOE 1 | . . . . . . . . 1 . . . Critical Strikes 24 | . . . 6 . 5 . . 1 . . 12 Actively Blocked 3 | . . . 1 . 1 . . 1 . . . Part Disruptions 7 | . . . . . . . . . . . 7 Damage Taken 8321 | . 473 75 1197 . 1360 . . 699 . . 4517 Core 1310 | . 80 23 129 . 128 . . 100 . . 850 Absorbed by Shields 560 | . . . . . . . . 140 . . 420 Redirected to Shielding 392 | . . 3 41 . 71 . . 138 . . 139 Ignored by Resistances 589 | . . . . . . . . 68 . . 521 Regen/Repaired (Parts) 495 | . . . . . . . 53 247 . . 195 Core Remaining (%) 77 | 100 . 58 . 67 76 . . . . 85 . Volleys Fired 318 | 6 50 2 95 . 50 . . 45 1 . 69 Largest 2 | 2 2 2 2 . 2 . . 2 2 . 2 Hottest 156 | 40 53 53 100 . 100 . . 130 130 . 156 Shots Fired 520 | 12 80 4 168 . 93 . . 55 2 . 106 Gun 447 | 12 62 2 161 . 89 . . 45 1 . 75 Cannon . | . . . . . . . . . . . . Launcher 73 | . 18 2 7 . 4 . . 10 1 . 31 Special . | . . . . . . . . . . . . Kinetic 201 | 12 62 2 123 . 2 . . . . . . Thermal 121 | . . . . . . . . 45 1 . 75 Explosive 73 | . 18 2 7 . 4 . . 10 1 . 31 Electromagnetic 125 | . . . 38 . 87 . . . . . . Robot Hit Streak 14 | 3 5 7 14 . 9 . . 10 1 . 11 Robot Miss Streak 9 | 1 9 . 3 . 4 . . 3 1 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . . 3 . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . Shots Hit Robots 295 | 7 37 3 103 . 63 . . 32 1 . 49 Core Hits 236 | 3 39 3 50 . 25 . . 21 3 . 92 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 7 | . . . . . 1 . . 4 . . 2 Burn 6 | . . . . . . . . 4 . . 2 Corrupt 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14710 | 90 1285 104 2039 . 1410 . . 2254 278 . 7250 Guns 5075 | 90 461 32 1574 . 1087 . . 686 . . 1145 Cannons . | . . . . . . . . . . . . Explosions 9596 | . 824 72 465 . 314 . . 1539 278 . 6104 Melee . | . . . . . . . . . . . . Ramming 39 | . . . . . 9 . . 29 . . 1 Kinetic 1722 | 90 461 32 1105 . 34 . . . . . . Thermal 2483 | . 75 . 38 . 101 . . 686 . . 1583 Explosive 8841 | . 668 72 427 . 213 . . 1517 278 . 5666 Electromagnetic 1625 | . 81 . 469 . 1053 . . 22 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . 9 Average Corruption 6 | . . . . . . . . . . . 6 Corruption Purged 4 | . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . 8 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 727 | . 30 . 52 . 11 . . 204 . . 430 Projectiles . | . . . . . . . . . . . . Explosions 727 | . 30 . 52 . 11 . . 204 . . 430 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 270 | . 159 22 . . . . . 38 . . 51 Shots 11 | . 7 1 . . . . . 1 . . 2 Rammed 7 | . . . . . 1 . . 3 . . 3 Targets Rammed 7 | . . . . . 1 . . 3 . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 621 | 6 . 9 240 . 333 . . 264 80 . 621 Average Temperature 130 | 6 . 5 75 . 103 . . 90 43 . 195 Received Heat Transfer 2341 | . 126 33 435 . 738 . . 182 . . 827 Effects 17 | . . . 1 . 1 . . 1 . . 14 Shutdowns 2 | . . . . . . . . . . . 2 Energy Bleed 2 | . . . 1 . . . . . . . 1 Interference 3 | . . . . . 1 . . 1 . . 1 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . Parts Fried 9 | . . . 3 . 6 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 4 | . . . . . . . . 3 . . 1 Heat Transferred 3793 | . 100 . 100 . 150 . . 1332 . . 2111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Maximum Alert Level 4 | . 1 . 2 . . . . 4 . . 4 Low Security (%) 57 | 100 52 100 38 100 100 100 100 16 . . . Level 1 19 | . 47 . 54 . . . . 4 . . 37 Level 2 10 | . . . 6 . . . . 37 . . 12 Level 3 8 | . . . . . . . . 31 . . 18 Level 4 4 | . . . . . . . . 9 . . 31 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1582 | 10 314 175 417 150 118 3 . 1526 . . 1582 Initial 405 | . . 104 9 150 . 3 . . . . 405 Average 264 | . 142 103 227 59 26 . . 593 . . 809 Influence Increases 6071 | 10 631 71 848 . 524 . . 2248 109 . 1630 Destroy 0b10 Robot/C 2560 | . 300 40 520 . 340 . . 780 60 . 520 Destroy 0b10 Robot/NC 380 | 10 60 . 65 . 20 . . 85 . . 140 Destroy Leader 602 | . 88 10 140 . 66 . . 192 10 . 96 Allied During Kill 1171 | . 38 5 28 . 10 . . 841 39 . 210 Successful Hack 44 | . 4 . 12 . 10 . . 18 . . . Disable Machine 615 | . 75 . 15 . 15 . . 150 . . 360 Destroy Structure 609 | . 66 16 38 . 33 . . 167 . . 289 Partial Spotted 15 | . . . 15 . . . . . . . . Lose Combat Pursuer 75 | . . . 15 . 30 . . 15 . . 15 Influence Decreases 4722 | 10 362 315 486 387 515 9 . 722 827 164 925 Entered New Map 1382 | . . 165 16 237 . 6 . . 565 154 239 Time Decay 2599 | 10 352 150 360 150 424 3 . 522 262 10 356 Lost Part 381 | . 10 . 90 . 71 . . . . . 210 Lost Ally 360 | . . . 20 . 20 . . 200 . . 120 Squads Dispatched 36 | . 5 . 4 . 3 . . 14 . . 10 Investigation 5 | . 2 . . . 2 . . 1 . . . Extermination 5 | . . . . . . . . 4 . . 1 Reinforcement 16 | . 3 . 4 . 1 . . 5 . . 3 Assault 4 | . . . . . . . . 1 . . 3 Garrison 6 | . . . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . 1 . . 2 Haulers Reinforced 3 | . . . . . . . . 2 . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Distress Signals 9 | . 1 . 2 . . . . 2 . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 170 | . 17 2 40 . 20 . . 40 1 . 50 Peak Tracking Total 9 | . 4 1 7 . 4 . . 5 3 . 9 Tactical Retreats 5 | . . . 1 . 2 . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Traps Triggered 5 | . 2 . . . 2 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Machines Disabled 41 | . 5 . 1 . 1 . . 10 . . 24 Max in Single Turn 22 | . 2 . 1 . 1 . . 4 . . 22 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Machines Accessed 23 | . 7 . 5 1 4 . . 4 . . 2 Terminals 15 | . 6 . 4 . 2 . . 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 1 . 1 . 1 . . 1 . . 2 Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 59 | . 18 . 11 1 14 . . 11 . . 4 Successful 22 | . 5 . 3 1 7 . . 6 . . . Failed 37 | . 13 . 8 . 7 . . 5 . . 4 Catastrophic 3 | . 1 . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 54 | . 18 . 11 . 10 . . 11 . . 4 Terminals 38 | . 14 . 10 . 6 . . 8 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 16 | . 4 . 1 . 4 . . 3 . . 4 Scanalyzers 4 | . . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 6 | . 1 . 1 1 1 . . 2 . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 4 | . 1 . 1 . 1 . . 1 . . . Terminal Index 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 13 | . 4 . 2 . 3 . . 4 . . . Terminals 8 | . 3 . 2 . 1 . . 2 . . . Botnet 8 | . 3 . 2 . 1 . . 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 2 . . 2 . . . Reject 2 | . . . . . 1 . . 1 . . . Mask 3 | . 1 . . . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 6 . 5 . 3 . . 4 . . 2 Full Trace Events 3 | . 1 . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . 3 . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Total Allies 24 | 1 . . . 3 . . 20 . . . . Largest Group 20 | 1 1 1 1 3 3 . 20 20 7 7 7 Highest-Rated Group 541 | 29 29 27 27 40 40 . 541 541 210 210 210 Highest-Rated Ally 35 | 29 29 27 27 16 16 . 35 35 31 31 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 428 | . 40 3 12 . 29 . . 266 . . 78 Total Damage 6433 | . 324 40 113 . 373 . . 4558 . . 1025 Kills 54 | . 5 . 2 . 3 . . 38 . . 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Active Infowar (turns) 6646 | 30 1032 269 607 403 1985 301 5 1043 569 25 377 Optics 1148 | . . 124 43 . 605 86 . 290 . . . Sensors 5338 | . . 145 582 403 1965 301 2 988 569 25 358 Terrain 4395 | . . . 485 403 1238 301 3 1012 564 25 364 Traps 1593 | . . . . . . . . 640 567 25 361 Seismic 789 | 30 622 . . . . 132 5 . . . . Machine Analysis 415 | . 410 . . . . . . 5 . . . Jamming 1349 | . . . . . . . . 414 550 25 360 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Turns Passed 10204 | 111 1513 302 1321 403 2259 301 477 2114 569 25 809 Spaces Moved 4379 | 84 601 91 390 166 825 179 242 1149 339 14 299 Core 3 | 3 . . . . . . . . . . . Treads 3813 | 1 118 91 390 166 825 179 242 1149 339 14 299 Legs . | . . . . . . . . . . . . Wheels 563 | 80 483 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 320 240 240 238 159 158 163 163 163 160 Average Speed 197 | 87 220 320 240 240 240 159 170 163 163 163 167 Slowest Speed 730 | 160 480 320 240 240 242 159 239 163 163 163 730 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 5 89 30 37 53 35 5 96 29 47 8 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . 1 . . 1 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . . . . . 1 . Scrap Searched 3 | . . 1 . 1 . . . . 1 . . Spaces Dug 9 | . . . . . 9 . . . . . . Terrain Destroyed 663 | . 61 16 34 . 33 . . 135 22 . 362 Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . . . . 1 . . 4 AOE 658 | . 61 16 34 . 33 . . 134 22 . 358 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Fac Total 5318 | 108 714 99 587 172 995 198 315 1309 352 16 453 Wait 51 | . . . . 4 8 . 17 3 3 3 13 Move 4369 | 83 600 90 389 165 824 179 241 1148 338 13 299 Hop . | . . . . . . . . . . . . Pick Up 151 | 7 38 1 24 2 29 9 15 17 2 . 7 Fast Attach 20 | 7 1 1 2 . 2 . 5 2 . . . Attach 48 | . 1 . 11 . 12 2 2 . . . 20 Detach 14 | . . 1 2 . 1 . 4 1 . . 5 Swap 238 | . 9 3 53 . 50 2 5 78 6 . 32 Drop 101 | 5 15 1 11 1 18 6 25 12 2 . 5 Fire 318 | 6 50 2 95 . 50 . . 45 1 . 69 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush 4 | . . . . . 1 . . 3 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Botcube activated 57 | -11/Scrapyard | Botcube completed mutation into legged form, armed with 1 gun. 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Accompanied by 1 ally 291 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 717 | -10/Materials | Discovered new exit (range 16) 1042 | -10/Materials | Discovered new exit (range 16) 1089 | -10/Materials | Discovered new exit (range 15) 1355 | -10/Materials | Discovered new exit (range 9) 1555 | -10/Materials | Identified exit to Mines 1625 | -10/Materials | Entered Mines 1625 | -10/Mines | Accompanied by 1 ally 1648 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1775 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1782 | -10/Mines | Found Prototype Device 1782 | -10/Mines | Identified Exp. Sensor Array 1908 | -10/Mines | Discovered new exit (range 7) 1927 | -10/Mines | Entered Materials 1927 | -9/Materials | Accompanied by 1 ally 1927 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2470 | -9/Materials | Discovered new exit (range 14) 2562 | -9/Materials | Discovered new exit (range 13) 2745 | -9/Materials | Discovered new exit (range 12) 2933 | -9/Materials | Discovered new exit (range 8) 2974 | -9/Materials | Identified exit to Mines 2974 | -9/Materials | Identified exit to Storage 3248 | -9/Materials | Entered Mines 3278 | -9/Mines | Learned location of 1 exit from Materials 3301 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3480 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3492 | -9/Mines | Learned Materials machine intel 3634 | -9/Mines | Discovered new exit (range 7) 3651 | -9/Mines | Entered Materials 3651 | -8/Materials | Accompanied by 3 allies 3651 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3652 | -8/Materials | Identified exit to Factory 3653 | -8/Materials | Loaded intel: 67 machine locations 3955 | -8/Materials | Lost 3 allies 3957 | -8/Materials | Build established: Scavenger-Mutant 4007 | -8/Materials | Lost 5 parts (1p2n1u1w) 4969 | -8/Materials | Lost 3 parts (1u2w) 4979 | -8/Materials | Discovered exit to Factory (range 8) 5173 | -8/Materials | Build established: Mutant 5910 | -8/Materials | Entered Factory 5910 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6211 | -7/Factory | Sucked down chute 6211 | -7/Factory | Entered Waste 6212 | -7/Waste | Joined by Warlord forces that had cleared the area 6365 | -7/Waste | Found Damper Plating 6616 | -7/Waste | Build established: Scavenger-Mutant 6647 | -7/Waste | Discovered new exit (range 13) 6688 | -7/Waste | Entered Factory 6688 | -7/Factory | Accompanied by 20 allies 6984 | -7/Factory | Build established: Scavenger-Skirmisher 7049 | -7/Factory | Garrison activated, responded to threat 7776 | -7/Factory | Lost 3 allies 7830 | -7/Factory | Build established: Scavenger-Mutant 8191 | -7/Factory | Build established: Scavenger-Skirmisher 8288 | -7/Factory | First assault squad dispatched 8612 | -7/Factory | Discovered new exit (range 15) 8660 | -7/Factory | Build established: Scavenger-Mutant 8663 | -7/Factory | Discovered new exit (range 9) 8689 | -7/Factory | Identified exit to Lower Caves 8802 | -7/Factory | Entered Lower Caves 8802 | -7/Lower Caves | Accompanied by 7 allies 9089 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9355 | -7/Lower Caves | Identified exit to Lower Caves 9371 | -7/Lower Caves | Entered another Lower Caves area 9371 | -7/Lower Caves | Accompanied by 7 allies 9380 | -7/Lower Caves | Discovered new exit (range 9) 9396 | -7/Lower Caves | Entered Factory 9396 | -6/Factory | Accompanied by 7 allies 9396 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9746 | -6/Factory | First assault squad dispatched 9980 | -6/Factory | Garrison activated, responded to threat 9983 | -6/Factory | Destroyed 14 combat bots 10012 | -6/Factory | Lost 6 allies 10057 | -6/Factory | Cargo convoy interrupted 10079 | -6/Factory | Destroyed 8 combat bots 10176 | -6/Factory | Lost 14 parts (2p4n5u3w) 10187 | -6/Factory | Core integrity fell below 50% 10199 | -6/Factory | Core integrity fell below 20% 10205 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 10153_ Penetrated by Slug. 10156_ System corrupted: Matter fused (-6). 10156_ U-05 Engineer builds a Wall. 10160_ Slug penetrates Wall. 10169_ Slammed into G-50 Soldier. 10171_ Slug penetrates Wall. 10174_ Wall collapses. 10176_ BK,>LXW50YH1=#3XSXVMLTR: 10178_ Penetrated by Slug. 10178_ U-05 Engineer builds a Wall. 10179_ Damper Plating destroyed. 10179_ Lgt. Angular Momentum Engine destroyed. 10179_ EM Disruption Field destroyed. 10184_ Slug penetrates Wall. 10196_ U-05 Engineer lays Concrete. 10198_ Slammed into G-50 Soldier. 10198_ Transmission Jammer destroyed. 10199_ System corrupted: Exp. Sensor Array rejected. 10202_ Slug penetrates Wall. 10202_ Imp. Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | """ #????# #????????? ?????????????????????? | | " """ #????# #????????# ???? #?? ????????? | | " #????# #????????# [ "??? #? #???????? | | " #????# #????????# """" +? #???????? | | #????# #????????#! """" # #???????? | | ##########???## #????????# """" # #???????? | | #??????????#### #######??# " #???????? | | ???????????# % #?## #???????? | | ???????????#+##/##### #########+#### #???????? | | ???????????# [%% = #!# !] + #???????? | | #??????????# = #*# = # ????????? | | ?##????????# #=# #% ?????????? | | ???????????#! # # ! # ?????????? | | ???????????#!! # # # ????????? | | ???????????#!! # # ??????????? | | ???????????# # # # ????????????? | | ???????????# # # ??????????? | | #??????????# # # ?????????? | | ?#?????????###### #= [ = ?????????? | | ????????????????# # #[+ !! ????????? | | ??????????????? # # # # ????????? | | ?#???????????? # ## #+######## ! ???????? | | ####?????????""" # # # # ## ???????? | | #????????"""" # # ## # # ???????? | | #?????????""" #x#####u# %# ??????? | | #?????????""" u pY[@g + # ??????? | | #?????????""" #x#####h# # ?????? | | #??????????"" # #! # # # ?????? | | !#??????????"" # # ## #?????? | | ####?#??????? # # # #?????? | | ?????????????######## # #??????? | | ????????????????????# ## ??????? | | ???#????????????????#? !! % ??????? | | ????????????????????? !%!%|##### ???????? | | ????????????????????# # ![ # # % ???????? | | ????????????????????# # # # #???????? | | ????????????????????#+# ## ## ????????? | | ?????????????????????? ????????? | | ????????????????????? ?????????? | | ??#?????????????????? =" ?????????? | | ???????????????????? !=%% % # ????????????? | | ?????????????????????? !==" [% #?????????????? | | ???????????????????????? ????????????????? | | ?????????????????????????? % ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Corruption Containment 12 Armor Coverage 1600 Resistance: KI 20 Resistance: EM 90 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 12 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 11 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricMolecularMinigun Manual? 0 Play Time 02:09:47 Cumulative 118.6 hours Start 2026.02.17 @ 19:26:47 End 2026.02.18 @ 23:22:44 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8695570e-5c3e-4d51-b21d-271ca49a8f73