Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 15:41:57 Player: Shippujinlai Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (111) 555 Value Destroyed (3550) 3550 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 6516 Bonus ------- High Alert Combat Kills 349 Follower Combat Kills 142 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 280/280 System Corruption 4% Temperature Cool (9) Movement Treading (165) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Machine Analyzer Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (15) --- Nuclear Core VTOL Module VTOL Module Sensor Array Terrain Scan Processor Hacking Suite Rocket Launcher Rocket Launcher Rocket Launcher Missile Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Weight Redist. System Machine Analyzer Improved Signal Interpreter > --- WEAPON ----------- Precision Beam Rifle Heavy Hammer > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Improved Airjet Improved Airjet Sensor Array Terrain Scan Processor Hacking Suite Rocket Launcher Rocket Launcher Rocket Launcher Missile Launcher Heavy Hammer [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Improved Targeting Computer Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 73 | 7 18 15 30 3 Power 12 | 1 3 3 4 1 Engine 9 | 1 3 3 1 1 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 29 | 4 4 3 17 1 Treads 9 | 2 . . 6 1 Leg . | . . . . . Wheel 11 | 2 4 2 3 . Hover 6 | . . . 6 . Flight 3 | . . 1 2 . Utility 11 | 1 2 3 4 1 Device 3 | . 1 . 1 1 Storage 2 | 1 . 1 . . Processor 5 | . 1 1 3 . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 21 | 1 9 6 5 . Energy Gun 3 | . 1 . 2 . Energy Cannon . | . . . . . Ballistic Gun 14 | 1 8 5 . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 2 . Parts Lost 12 | . 1 . 9 2 Power 2 | . . . 1 1 Propulsion 7 | . 1 . 5 1 Utility 1 | . . . 1 . Weapon 2 | . . . 2 . Highest Loss Streak 3 | . 1 . 3 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 91 97 80 78 Engine 7 | . 13 11 4 2 Core 2 | . . . 4 6 Treads 5 | . . . 5 23 Wheel 13 | . 26 21 7 . Hover 3 | . . . 8 . Device 4 | . 5 . 5 8 Storage 10 | . 14 11 9 9 Processor 13 | . 4 9 17 18 Protection 4 | . . 9 2 . Ballistic Gun 16 | . 25 32 5 . Impact Weapon 2 | . . . 3 9 Slashing Weapon 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 42 | 12 14 42 42 31 Greatest Support 90 | 40 32 32 90 66 Greatest Overweight (x) 8 | . 1 8 3 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 5 8 8 15 15 Most Carried 12 | . 8 8 12 12 Average Carried 8 | . 6 7 9 11 Final Capacity 15 | 8 8 15 15 15 Final Carried 11 | . 6 8 11 11 Class Distribution -------------------- 51% | Mutant 39% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2013 | 235 295 738 691 54 Remotely . | . . . . . Salvage Created 4017 | . 478 1173 1736 630 Parts 213 | . 31 77 82 23 Haulers Intercepted 7 | . . 5 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 86 | . 9 23 37 17 Melee 25 | . . . 18 7 Guns 49 | . 9 23 17 . Classes Destroyed 13 | . 4 5 2 2 Worker 3 | . . 2 1 . Builder 1 | . . . 1 . Hauler 7 | . . 5 2 . Recycler 4 | . 2 . 2 . Operator 2 | . . 1 1 . Watcher 8 | . 2 2 4 . Swarmer 17 | . 3 3 7 4 Grunt 48 | . 6 12 22 8 Brawler 1 | . . 1 . . Duelist 3 | . . . 2 1 Protector 1 | . . . . 1 Sentry 15 | . . 7 6 2 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 5 5 5 4 Combat Bots Only 5 | . 2 4 5 4 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 390 | . 50 66 174 100 Missed 98 | . 12 20 37 29 Damage Taken 3252 | . 317 475 1686 774 Core 662 | . 71 39 376 176 Absorbed by Shields . | . . . . . Ignored by Resistances 949 | . 97 138 484 230 Regen/Repaired (Parts) 81 | . . . 61 20 Core Remaining (%) 87 | 100 71 90 . . Volleys Fired 166 | . 50 52 64 . Largest 3 | . 2 3 3 . Hottest 90 | . 40 75 90 . Shots Fired 344 | . 85 156 103 . Gun 344 | . 85 156 103 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 334 | . 85 156 93 . Thermal 10 | . . . 10 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 37 | . 13 35 37 . Robot Miss Streak 4 | . 4 4 3 . Penetration Max . | . . . . . Secondary Targets 5 | . 2 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 371 | . 65 108 158 40 Core Hits 167 | . 30 53 77 7 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 9 | . 1 . 3 5 Critical Strikes 22 | . 1 . 13 8 Burn 3 | . . . 3 . Destroy 2 | . 1 . 1 . Smash 11 | . . . 3 8 Sever 6 | . . . 6 . Melee Attacks 111 | . . 1 65 45 Impact 62 | . . 1 16 45 Slashing 49 | . . . 49 . Piercing . | . . . . . Sneak Attacks 5 | . . . 5 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8825 | . 588 1887 4754 1596 Guns 4576 | . 588 1887 2101 . Cannons . | . . . . . Explosions . | . . . . . Melee 4230 | . . . 2634 1596 Ramming 19 | . . . 19 . Kinetic 4415 | . 588 1887 1940 . Thermal 161 | . . . 161 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 2256 | . . . 660 1596 Slashing 1974 | . . . 1974 . Piercing . | . . . . . Highest Corruption 4 | . . . 4 4 Average Corruption 4 | . . . 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . 28 10 Message Errors 6 | . . . 4 2 Matter Fused 10 | . . . 7 3 Heat Flow Errors 5 | . . . 5 . Energy Discharges 7 | . . . 5 2 Data Loss (minor) 8 | . . . 6 2 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 736 | . . . 318 418 Projectiles . | . . . . . Explosions . | . . . . . Melee 736 | . . . 318 418 Knockbacks 10 | . . . 2 8 Impact 10 | . . . 2 8 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 19 | . . . 19 . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 387 | . 35 114 387 4 Average Temperature 62 | . 14 33 108 3 Received Heat Transfer 1779 | . 165 255 972 387 Effects 3 | . . . 3 . Energy Bleed 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 15 | . . . 5 10 Impact Corruptions 30 | . . . 8 22 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 592 | . . . 592 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 825 | . 167 321 714 825 Initial 214 | . . 23 75 214 Average 292 | . 73 108 460 481 Maximum Alert Level 3 | . . 1 3 3 Low Security (%) 44 | 100 100 84 7 . Level 1 20 | . . 15 23 46 Level 2 31 | . . . 67 38 Level 3 2 | . . . . 15 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 3 6 6 Investigation 8 | . 1 2 4 1 Extermination . | . . . . . Reinforcement 4 | . . 1 1 2 Assault 3 | . . . 1 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . 1 . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 130 | . 13 29 53 35 Peak Tracking Total 6 | . 3 6 5 6 Tactical Retreats 12 | . 1 1 5 5 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 6 | . 3 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 30 | . 5 11 10 4 Terminals 23 | . 5 9 6 3 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 2 | . . . 2 . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 78 | . 17 29 24 8 Successful 51 | . 10 23 13 5 Failed 27 | . 7 6 11 3 Catastrophic 6 | . 1 2 1 2 Database Lockouts . | . . . . . Manual 48 | . 7 17 19 5 Terminals 57 | . 17 19 15 6 Fabricators . | . . . . . Repair Stations 6 | . . . 4 2 Recycling Units 4 | . . . 4 . Scanalyzers 10 | . . 10 . . Garrison Access 1 | . . . 1 . Terminal Hacks 21 | . 10 8 2 1 Record 2 | . . 1 . 1 Part Schematic 1 | . . 1 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Level Access Points 3 | . 1 1 1 . Branch Access Points 3 | . 1 1 1 . Emergency Access Points 2 | . 1 1 . . Unreport Threat 3 | . 1 2 . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 2 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Recycling Unit Hacks 4 | . . . 4 . Process 1 | . . . 1 . Report Inventory 2 | . . . 2 . Retrieve Matter 1 | . . . 1 . Scanalyzer 9 | . . 9 . . Insert Component 5 | . . 5 . . Analyze 4 | . . 4 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . . 6 5 2 Terminals 10 | . . 5 3 2 Botnet 10 | . . 5 3 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Mechanics 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access 1 | . . . 1 . Reprogram 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 4 5 6 2 Full Trace Events 11 | . 2 4 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 6 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 1 1 Time 83 | . . . 51 32 Parts Recycled . | . . . . . Recycled Matter 220 | . . . 220 . Retrieved Matter 316 | . . . 316 . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 10 | . . . . 10 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 29 | . . . . 29 Total Orders . | . . . . . Ally Attacks 63 | . . . . 63 Total Damage 945 | . . . . 945 Kills 8 | . . . . 8 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4143 | 52 567 1319 1573 632 Spaces Moved 2666 | 45 457 905 1018 241 Core 3 | 2 . 1 . . Treads 430 | 7 . . 182 241 Legs . | . . . . . Wheels 1635 | 36 457 904 238 . Hover 590 | . . . 590 . Flight 8 | . . . 8 . Fastest Speed 42 | 50 80 95 42 163 Average Speed 105 | 91 83 109 98 163 Slowest Speed 450 | 160 100 450 250 165 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 4 71 72 56 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . 1 1 . Terrain Destroyed 2 | . . 1 1 . Melee 2 | . . 1 1 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed 1 | . . . 1 . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 3517 | 53 567 1117 1381 399 Wait 438 | . 22 126 182 108 Move 2662 | 44 456 904 1017 241 Hop . | . . . . . Pick Up 18 | . 9 6 3 . Fast Attach 56 | 7 15 8 24 2 Attach 7 | . . 2 4 1 Detach 6 | . . 1 4 1 Swap 10 | . 3 5 2 . Drop 41 | 2 12 12 15 . Fire 166 | . 50 52 64 . Melee 111 | . . 1 65 45 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 9) 353 | -10/Materials | Identified exit to Mines 361 | -10/Materials | Identified exit to Materials 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 716 | -9/Materials | Identified exit to Materials 716 | -9/Materials | Identified exit to Mines 918 | -9/Materials | Build established: Gunner 1939 | -9/Materials | Entered another Materials area 1939 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2399 | -8/Materials | Lost 3 parts (2n1u) 2578 | -8/Materials | Repaired Hvy. Ion Engine 2604 | -8/Materials | Build established: Mutant 2663 | -8/Materials | Discovered new exit (range 9) 2691 | -8/Materials | Core integrity fell below 50% 2739 | -8/Materials | First assault squad dispatched 3296 | -8/Materials | Identified exit to Factory 3296 | -8/Materials | Identified exit to Storage 3512 | -8/Materials | Entered Storage 3746 | -8/Storage | Repaired Weight Redist. System 3779 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3836 | -8/Storage | Lost 3 allies 3912 | -8/Storage | First assault squad dispatched 3946 | -8/Storage | Lost 7 allies 3957 | -8/Storage | Core integrity fell below 20% 4144 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- S-10 Pest destroyed. Destroyed Flight Unit. Destroyed Lgt. Assault Rifle. Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. S-10 Pest system terminally corrupted. G-47 Trooper knocked back. System corrupted: Energy discharge (-100). G-47 Trooper knocked back. K-01 Serf collects debris. G-47 Trooper knocked back. Destroyed Imp. Heat Sink. G-47 Trooper system corrupted by crushing effect. G-47 Trooper misfires. G-47 Trooper system terminally corrupted. K-01 Serf collects debris. System corrupted: Component data lost. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | ?????????????????????????#########???? | | ???????????????????????###"""T"""###?? | | ???????????????????????# #?? | | ???#####################[== ##? | | ?? ==%#*=%""" """! #? | | ?? !!/%%*"""*"""%##? | | ?? *#[=="""%""" #?? | | ????????############## #%=%=!!=%= #?? | | ?????????????????????# #!/[ [%%=%% #?? | | ?????????????????????# ##########+##?? | | ???##########??####### #????????# #??? | | ???# #### ## ##T#"????# #??? | | ???# %/ "????# #??? | | ???# #### % "????# #??? | | ???# """""" #??# % #######"????# #??? | | ??????????" #####/#####?????????# #??? | | ??????????" ## %% #?????????# #??? | | ??????????" ## ########### #??? | | ?????????? ## """" + ^ #??? | | ?????????? ## "??" ##### #### | | ??????????#### "??" #??## !=" # | | ?????????????# "??" #??# == % !G"# | | ?????????????# "??" #??# *% "" # | | ?????????????# """" #####%% %= #### | | ?????????????# Y/ @ % #??? | | ?????????????#######+######### # ##??? | | ???????????????????# #???##### ####### | | ??????????????????? ?####??# ### # | | ??????????????????? ?? #??# ## # | | ??????????????????? ??# #?## ## # | | ???????????????????# #??# ### / # | | ???????????????????#+#??# % ##T # | | ????????????????????????# ### ###### | | ??????????????????????### ####/####### | | ??????????????????????# # %* # | | ??????????????????????+ # [ #? | | ??????????????????????# # """ """ #? | | ??????????????????????# # """ """ #? | | ??????????????????????# + """ """ #? | | ??????????????????????# # #? | | ??????????????????????# # #? | | ??????????????????????# # #? | | ??????????????????????# ###" "#####? | | ??????????????????????# #?#"R"#????? | | ??????????????????????# #?#"""#????? | | ??????????????????????# #?#####????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Mace | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed MinesnifferSpliceMediator Manual? 0 Play Time 00:52:51 Cumulative 14.1 hours Start 2024.04.09 @ 14:30:01 End 2024.04.09 @ 15:41:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: daa8ae02-bcb4-42c4-a1d7-5d238223a8a3