Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.04.27 @ 21:42:51 Player: MrDoodlezz Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (56) 280 Value Destroyed (1429) 1429 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2689 Bonus ------- None Cogmind --------- Core Integrity 260/400 Matter 235/300 Energy 70/265 System Corruption 6% Temperature Cool (23) Movement Treading (145) Location -9/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (3) ------ High-capacity Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON (3) ------- Advanced EMP Blaster Advanced EMP Blaster Mining Claw > --- INVENTORY (20) --- Ion Engine Ion Engine Improved Ion Engine Light Treads Light Treads Improved Treads Advanced Treads Terrain Scanner ECM Suite Power Shielding Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Faulty Improved Assault Rifle High-powered Shotgun Improved Light Cannon Improved Light Cannon Grenade Launcher Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster Mining Claw > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Treads Light Treads Improved Treads Advanced Treads Terrain Scanner ECM Suite Power Shielding Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Improved Assault Rifle High-powered Shotgun Improved Light Cannon Improved Light Cannon Grenade Launcher Grenade Launcher Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . 1 . Weapon 1 | . . 1 Parts Attached 55 | 8 11 36 Power 5 | 2 1 2 Engine 5 | 2 1 2 Core . | . . . Reactor . | . . . Propulsion 12 | 2 . 10 Treads 12 | 2 . 10 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 10 | 2 5 3 Device 4 | 1 2 1 Storage 3 | . 2 1 Processor 2 | 1 . 1 Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 28 | 2 5 21 Energy Gun 13 | 2 2 9 Energy Cannon . | . . . Ballistic Gun 3 | . . 3 Ballistic Cannon 2 | . . 2 Launcher 4 | . 1 3 Special Weapon 1 | . . 1 Impact Weapon 1 | . 1 . Slashing Weapon 4 | . 1 3 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 4 | . . 4 Parts Lost 3 | . 1 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 2 | . 1 1 Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 99 95 Engine 10 | . 12 10 Treads 27 | . 25 29 Device 12 | . 13 12 Storage 9 | . 9 10 Processor 9 | . 12 7 Energy Gun 16 | . 17 16 Ballistic Cannon 1 | . . 3 Launcher 2 | . 3 2 Slashing Weapon 2 | . 1 3 Naked Turns . | . . . Heaviest Build 91 | 10 91 65 Greatest Support 68 | 40 40 68 Greatest Overweight (x) 2 | 1 2 1 Average Overweight (x) . | . 1 . Largest Inventory Capacity 25 | 5 25 20 Average Capacity 16 | 5 18 20 Most Carried 20 | 5 10 20 Average Carried 11 | 4 6 17 Final Capacity 20 | 5 20 20 Final Carried 20 | 5 10 20 Class Distribution -------------------- 91% | Hacker-Mutant 8% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1027 | 197 223 607 Remotely . | . . . Salvage Created 2128 | . 862 1266 Parts 129 | . 38 91 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 36 | . 10 26 Guns 26 | . 9 17 Cannons 4 | . . 4 AOE 5 | . 1 4 Classes Destroyed 9 | . 7 2 Worker 2 | . 1 1 Builder 4 | . 2 2 Recycler 6 | . 4 2 Mechanic 1 | . 1 . Watcher 7 | . 3 4 Swarmer 8 | . 2 6 Grunt 21 | . 8 13 Brawler 1 | . . 1 Sentry 6 | . . 6 Best Kill Streak 10 | . 7 10 Combat Bots Only 10 | . 4 10 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded 2 | . 1 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1313 | . 299 1014 Core 177 | . 37 140 Absorbed by Shields 75 | . . 75 Redirected to Shielding 23 | . 23 . Regen/Repaired (Parts) 89 | . . 89 Core Remaining (%) 92 | 100 85 . Volleys Fired 103 | . 45 58 Largest 3 | . 2 3 Hottest 146 | . 80 146 Shots Fired 181 | . 72 109 Gun 141 | . 63 78 Cannon 14 | . . 14 Launcher 20 | . 9 11 Special 6 | . . 6 Kinetic 22 | . . 22 Thermal 44 | . 10 34 Explosive 12 | . 9 3 Electromagnetic 103 | . 53 50 Robot Hit Streak 18 | . 10 18 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets 5 | . 2 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 136 | . 56 80 Core Hits 77 | . 26 51 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 2 2 Burn 1 | . . 1 Corrupt 3 | . 2 1 Melee Attacks 33 | . . 33 Impact . | . . . Slashing 33 | . . 33 Piercing . | . . . Sneak Attacks 3 | . . 3 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2780 | . 980 1800 Guns 1610 | . 642 968 Cannons 170 | . . 170 Explosions 853 | . 338 515 Melee 147 | . . 147 Ramming . | . . . Kinetic 331 | . . 331 Thermal 519 | . 128 391 Explosive 514 | . 265 249 Electromagnetic 1269 | . 587 682 Impact . | . . . Slashing 147 | . . 147 Piercing . | . . . Highest Corruption 6 | . 1 6 Average Corruption 2 | . 1 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 49 | . 17 32 Message Errors 9 | . 4 5 Matter Fused 14 | . 5 9 Heat Flow Errors 4 | . 1 3 Energy Discharges 4 | . 2 2 Parts Rejected 1 | . . 1 Data Loss (minor) 9 | . 5 4 Data Loss (major) 6 | . . 6 Misfires 1 | . . 1 Alerts 1 | . . 1 Overload Shots . | . . . Overflow Damage 23 | . 13 10 Projectiles . | . . . Explosions 13 | . 13 . Melee 10 | . . 10 Knockbacks 3 | . . 3 Impact . | . . . Kinetic 3 | . . 3 Secondary . | . . . Self-Inflicted Damage 236 | . 25 211 Shots 8 | . 1 7 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 379 | . 293 379 Average Temperature 106 | . 115 102 Received Heat Transfer 380 | . 234 146 Effects 1 | . . 1 Shutdowns 1 | . . 1 Siege Activations . | . . . Robots Corrupted 2 | . 2 . Combat Hostiles . | . . . Parts Fried 10 | . 8 2 Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 2 | . 1 1 Heat Transferred 1143 | . 175 968 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | . 2 2 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 321 | . 321 272 Initial 13 | . . 13 Average 57 | . 57 79 Maximum Alert Level 1 | . 1 1 Low Security (%) 93 | 100 93 89 Level 1 6 | . 6 10 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 54 | . 19 35 Peak Tracking Total 7 | . 5 7 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 2 | . 2 . Reprogrammed 1 | . 1 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 12 | . 5 7 Max in Single Turn 3 | . 1 3 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 14 | . 6 8 Terminals 13 | . 6 7 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 37 | . 15 22 Successful 30 | . 11 19 Failed 7 | . 4 3 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 34 | . 15 19 Fabricators . | . . . Repair Stations 3 | . . 3 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 28 | . 11 17 Record 8 | . 4 4 Emergency Access Points 1 | . 1 . Alert Level 2 | . . 2 Unreport Threat 2 | . . 2 Locate Traps 7 | . 3 4 Disarm Traps 1 | . 1 . Reprogram Traps 1 | . 1 . Assault Status 1 | . . 1 Recall Investigation 2 | . . 2 Zone Layout 3 | . 1 2 Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 4 5 Full Trace Events 4 | . 3 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 32 | . . 32 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 5183 | 920 1989 2274 Spaces Moved 1834 | 277 745 812 Core 14 | 14 . . Treads 1820 | 263 745 812 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 145 Average Speed 195 | 155 246 162 Slowest Speed 320 | 160 320 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 65 | 33 95 68 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug 12 | . . 12 Terrain Destroyed 156 | . 40 116 Melee 12 | . . 12 Projectile . | . . . AOE 144 | . 40 104 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 3184 | 765 823 1596 Wait 1093 | 470 9 614 Move 1832 | 276 744 812 Hop . | . . . Pick Up 44 | 11 10 23 Fast Attach 8 | 1 . 7 Attach 11 | 6 2 3 Detach 1 | . . 1 Swap 36 | 1 9 26 Drop 23 | . 4 19 Fire 103 | . 45 58 Melee 33 | . . 33 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 921 | -11/Scrapyard | Entered Materials 921 | -10/Materials | Evolved 1 slot: Utility x1 942 | -10/Materials | Build established: Hacker-Mutant 1117 | -10/Materials | Identified exit to Mines 1117 | -10/Materials | Discovered exit to Mines (range 12) 1368 | -10/Materials | Identified exit to Materials 1368 | -10/Materials | Discovered exit to Materials (range 4) 2404 | -10/Materials | Discovered exit to Materials (range 16) 2747 | -10/Materials | Discovered exit to Materials (range 10) 2910 | -10/Materials | Entered another Materials area 2910 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3030 | -9/Materials | Identified exit to Mines 3030 | -9/Materials | Discovered exit to Mines (range 15) 3470 | -9/Materials | Crushed by falling debris 3662 | -9/Materials | Discovered exit to Mines (range 16) 3842 | -9/Materials | Destroyed 10 combat bots 3972 | -9/Materials | Build established: Hacker-Tank 4067 | -9/Materials | Repaired Imp. Light Cannon 4399 | -9/Materials | Build established: Hacker-Mutant 4726 | -9/Materials | Identified exit to Materials 4726 | -9/Materials | Discovered exit to Materials (range 16) 4978 | -9/Materials | Crushed by falling debris 5184 | -9/Materials | Self-destructed Last Messages --------------- Acquired 52 matter. Dropped Minigun. Acquired Prototype Launcher. Identified Adv. EMP Blaster. Dropped Beam Rifle. Acquired Adv. EMP Blaster. System corrupted: Matter fused (-6). System corrupted: Energy discharge (-103). Acquired 42 matter. System corrupted: Component data lost. Door malfunctions. Nuclear Reactor explodes. Door malfunctions. Scanalyzer disabled. The unstable cave ceiling collapses. U-05 Engineer repairs door. Y-45 Defender destroyed. Door malfunctions. U-05 Engineer destroyed. The unstable cave ceiling collapses. 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