Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 17:23:59 Player: Patches Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (2313) 2313 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 6241 Bonus ------- High Alert Combat Kills 158 Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 55/100 System Corruption 2% Temperature Cool (44) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Compact Ion Cannon > --- INVENTORY (20) --- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Weight Redist. System Structural Scanner Light Armor Plating EM Disruption Field Tractor Beam Improved Recalibrator Improved Field Recycling Unit (55) Compact Ion Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Trap Scanner Advanced Targeting Computer Shield Generator Shield Generator > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Weight Redist. System Structural Scanner Improved Targeting Computer Light Armor Plating EM Disruption Field Shield Generator Tractor Beam Improved Recalibrator Improved Field Recycling Unit Shock Rifle Improved Medium Laser Mini Grenade Launcher [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Shield Generator Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . . 1 2 1 Weapon 2 | . . . . 1 . 1 Parts Attached 76 | 8 1 . 39 4 8 16 Power 15 | 1 . . 10 . 1 3 Engine 12 | 1 . . 7 . 1 3 Core 3 | . . . 3 . . . Reactor . | . . . . . . . Propulsion 19 | 2 . . 15 . . 2 Treads 9 | 2 . . 7 . . . Leg 5 | . . . 3 . . 2 Wheel 5 | . . . 5 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 3 1 . 3 2 5 4 Device 10 | 1 . . . 1 5 3 Storage 4 | 2 . . 2 . . . Processor 3 | . . . 1 1 . 1 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 24 | 2 . . 11 2 2 7 Energy Gun 9 | 1 . . 3 1 1 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 1 . . 5 . . . Ballistic Cannon 2 | . . . 1 . . 1 Launcher 6 | . . . 2 1 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 40 | . 1 . 14 . 2 23 Power 9 | . . . 3 . 1 5 Propulsion 11 | . . . 6 . . 5 Utility 7 | . 1 . 1 . . 5 Weapon 13 | . . . 4 . 1 8 Highest Loss Streak 22 | . 1 . 4 . 2 22 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 100 92 99 100 90 Engine 12 | . 14 14 11 9 14 11 Core 4 | . . . 8 9 . . Treads 8 | . 28 28 16 . . . Leg 12 | . . . 1 27 23 17 Wheel 4 | . . . 11 . . . Device 10 | . 2 . . 9 23 21 Storage 9 | . 14 14 11 9 7 6 Processor 6 | . . . 5 9 7 7 Protection 2 | . 10 14 4 . . . Energy Gun 9 | . 14 14 7 9 10 12 Ballistic Gun 9 | . 14 14 10 9 7 5 Ballistic Cannon 1 | . . . 2 . . 1 Launcher 3 | . . . 1 8 3 4 Naked Turns . | . . . . . . . Heaviest Build 80 | 14 14 14 60 65 80 76 Greatest Support 60 | 40 40 40 60 30 30 30 Greatest Overweight (x) 15 | . . . 5 2 2 15 Average Overweight (x) 1 | . . . . 2 2 2 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 15 | 6 8 8 13 20 20 20 Most Carried 20 | 7 8 8 20 20 20 20 Average Carried 14 | 4 7 8 11 19 17 18 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 20 | 7 8 8 20 20 20 12 Class Distribution -------------------- 31% | Scavenger-Tank 28% | Scavenger-Mutant 23% | Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1917 | 291 14 . 1080 120 284 128 Remotely 168 | 168 . . . . . . Salvage Created 3056 | 116 38 . 1929 177 311 485 Parts 190 | 8 6 . 109 16 21 30 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 9 | . . . 9 . . . Parts Field Recycled 21 | . . . . . 21 . Retrieved Matter 108 | . . . . . 108 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 55 | . 3 . 34 7 4 7 Guns 37 | . 3 . 29 1 1 3 Cannons 5 | . . . 3 . . 2 AOE 13 | . . . 2 6 3 2 Classes Destroyed 13 | 3 1 . 6 . 2 1 Worker 8 | 2 . . 5 . 1 . Builder 12 | . . . 2 1 4 5 Tunneler 3 | 1 . . 1 . . 1 Hauler 2 | . . . 2 . . . Recycler 9 | 1 . . 6 . 1 1 Mechanic 1 | . . . . . 1 . Watcher 4 | . . . 1 1 . 2 Swarmer 11 | . 3 . 4 4 . . Grunt 30 | . . . 21 3 2 4 Brawler 1 | . . . . . 1 . Duelist 3 | . . . 2 . . 1 Sentry 9 | . . . 7 . 1 1 Programmer 1 | . . . . . . 1 Best Kill Streak 15 | 2 3 . 15 4 3 11 Combat Bots Only 8 | . 3 . 8 4 3 5 Max Kills in Single Turn 5 | 1 1 . 2 3 1 5 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 492 | . 31 . 205 30 57 169 Missed 159 | . 7 . 56 15 27 54 Damage Taken 4877 | . 184 . 2145 151 186 2211 Core 1222 | . 25 . 311 7 18 861 Absorbed by Shields 370 | . . . . 59 79 232 Redirected to Shielding 59 | . 3 . 56 . . . Core Remaining (%) 81 | 100 . 90 22 98 97 . Volleys Fired 239 | 11 11 . 144 17 20 36 Largest 4 | 2 2 . 2 3 3 4 Hottest 213 | 70 70 . 88 112 135 213 Shots Fired 521 | 22 22 . 276 43 60 98 Gun 428 | 22 22 . 229 33 50 72 Cannon 65 | . . . 46 . . 19 Launcher 28 | . . . 1 10 10 7 Special . | . . . . . . . Kinetic 277 | 11 11 . 186 17 20 32 Thermal 216 | 11 11 . 89 16 30 59 Explosive 28 | . . . 1 10 10 7 Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 4 2 . 13 9 13 10 Robot Miss Streak 5 | 2 5 . 5 4 5 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 298 | 14 9 . 158 19 38 60 Core Hits 152 | 6 4 . 73 16 22 31 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 13 | . . . 4 1 4 4 Burn 10 | . . . 2 1 4 3 Destroy 1 | . . . 1 . . . Blast 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6617 | 133 85 . 2637 798 930 2034 Guns 3826 | 133 85 . 2027 254 506 821 Cannons 767 | . . . 414 . . 353 Explosions 2024 | . . . 196 544 424 860 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2369 | 69 48 . 1616 112 168 356 Thermal 2712 | 64 37 . 825 142 338 1306 Explosive 1536 | . . . 196 544 424 372 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 277 | . . . 114 . 15 148 Projectiles 2 | . . . . . . 2 Explosions 275 | . . . 114 . 15 146 Melee . | . . . . . . . Knockbacks 9 | . . . 5 . . 4 Impact . | . . . . . . . Kinetic 9 | . . . 5 . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 156 | . . . 112 11 . 33 Shots 3 | . . . 1 1 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 513 | 80 90 . 513 183 176 371 Average Temperature 112 | 31 37 . 143 65 42 93 Received Heat Transfer 1442 | . . . 774 73 64 531 Effects 30 | . . . 25 . . 5 Shutdowns 11 | . . . 9 . . 2 Interference 6 | . . . 3 . . 3 Matter Decay 4 | . . . 4 . . . Short Circuit 3 | . . . 3 . . . Damage (minor) 2 | . . . 2 . . . Damage (major) 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | 1 . . 7 1 2 3 Heat Transferred 5961 | 185 111 . 2183 370 1036 2076 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 698 | 20 129 49 698 566 256 133 Initial 274 | . 13 49 18 274 165 61 Average 240 | 4 74 49 371 421 159 70 Maximum Alert Level 2 | . . . 2 2 1 . Low Security (%) 51 | 100 100 100 25 . 58 100 Level 1 21 | . . . 22 38 41 . Level 2 26 | . . . 51 61 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 . 5 . 1 3 Investigation 3 | . . . 3 . . . Extermination 2 | . . . . . 1 1 Reinforcement 6 | . 2 . 2 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 8 | . 1 . 7 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 9 . 55 9 5 11 Peak Tracking Total 8 | . 4 . 8 4 3 4 Tactical Retreats 5 | . 1 . 3 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 7 | . . . 4 1 . 2 Max in Single Turn 2 | . . . 2 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 7 | . 1 . 3 1 2 . Terminals 6 | . 1 . 3 1 1 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 7 . 8 2 3 . Successful 9 | . 5 . 3 . 1 . Failed 11 | . 2 . 5 2 2 . Catastrophic 3 | . . . 1 1 1 . Database Lockouts . | . . . . . . . Manual 4 | . 2 . 1 . 1 . Terminals 19 | . 7 . 8 2 2 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 . 3 . 1 . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . 3 1 2 . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3664 | 169 293 16 1315 478 759 634 Spaces Moved 1358 | 86 158 11 526 151 261 165 Core 20 | 19 . . . . . 1 Treads 475 | 67 158 11 239 . . . Legs 611 | . . . 35 151 261 164 Wheels 252 | . . . 252 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 90 260 260 260 Average Speed 192 | 135 160 160 136 260 260 267 Slowest Speed 800 | 160 160 160 470 260 260 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 6 39 7 49 18 5 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 165 | . . . 31 78 34 22 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 165 | . . . 31 78 34 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 1948 | 119 180 10 855 202 297 285 Wait 167 | . 3 . 74 26 4 60 Move 1352 | 85 157 10 525 150 260 165 Hop . | . . . . . . . Pick Up 75 | 14 5 . 42 3 4 7 Fast Attach 12 | . . . 10 2 . . Attach 45 | 8 1 . 15 2 5 14 Detach 2 | 1 . . . . 1 . Swap 19 | . . . 14 . 3 2 Drop 37 | . 3 . 31 2 . 1 Fire 239 | 11 11 . 144 17 20 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 421 | -10/Materials | Identified exit to Mines 463 | -10/Materials | Entered Mines 463 | -10/Mines | Discovered new exit (range 10) 478 | -10/Mines | Met a Derelict bent on vengeance 479 | -10/Mines | Entered Materials 479 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 945 | -9/Materials | Lost 4 parts (1p2n1w) 1000 | -9/Materials | Build established: Scavenger-Mutant 1190 | -9/Materials | Lost 4 parts (2n2w) 1191 | -9/Materials | Destroyed 8 combat bots 1335 | -9/Materials | Core integrity fell below 50% 1381 | -9/Materials | Lost 3 parts (1p1n1w) 1479 | -9/Materials | Identified exit to Mines 1754 | -9/Materials | Discovered new exit (range 18) 1794 | -9/Materials | Entered another Materials area 1794 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2216 | -8/Materials | Discovered new exit (range 16) 2272 | -8/Materials | Entered Factory 2272 | -7/Factory | Evolved 2 slots: Utility x2 2338 | -7/Factory | Discovered new exit (range 15) 2566 | -7/Factory | Build established: Scavenger-Tank 2922 | -7/Factory | Build established: Scavenger-Gunner 3031 | -7/Factory | Entered another Factory area 3031 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3284 | -6/Factory | Build established: Scavenger-Tank 3584 | -6/Factory | Spotted B-75 Beast 3618 | -6/Factory | Core integrity fell below 50% 3647 | -6/Factory | Core integrity fell below 20% 3665 | -6/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 03651_ U-05 Engineer builds a Door. 03651_ U-05 Engineer lays Concrete. 03653_ T-07 Excavator is excavating. 03653_ U-05 Engineer lays Concrete. 03653_ Imp. Medium Laser destroyed. 03654_ K-01 Serf collects debris. 03654_ U-05 Engineer lays Concrete. 03655_ K-01 Serf collects debris. 03655_ U-05 Engineer lays Concrete. 03657_ K-01 Serf collects debris. 03657_ U-05 Engineer lays Concrete. 03660_ Acquired Com. Ion Cannon. 03660_ U-05 Engineer lays Concrete. 03660_ K-01 Serf collects debris. 03661_ U-05 Engineer builds a Door. 03661_ U-05 Engineer lays Concrete. 03663_ K-01 Serf collects debris. 03664_ U-05 Engineer lays Concrete. 03664_ K-01 Serf collects debris. 03665_ U-05 Engineer lays Concrete. 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