Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.23 @ 08:41:19

Player: Driana

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (1393)     1393
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-87)                -87
              TOTAL SCORE: 3416

 Bonus
-------
Follower Combat Kills      35
Friendly Fire              -122

 Cogmind 
---------
Core Integrity             0/550
Matter                     170/300
Energy                     90/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (650) Ox12
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
           Visual Processing Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
  Improved Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
           Terrain Scanner
     Heavy Armor Plating
           Trap Extractor

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
   Compact Matter Pod
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Autogun
           Shock Bomb Launcher
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
  Improved Heat Sink
     Large Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
           Terrain Scanner
           Propulsion Shielding
     Heavy Armor Plating
  Hardened Light Armor Plating
           Trap Extractor
           Assault Cannon
           Rocket Launcher
           Datajack
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Shock Bomb Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             60   | 13  6   10  5   26  
  Power                    5    | 1   .   1   .   3   
    Engine                 4    | 1   .   1   .   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 9   .   7   3   7   
    Treads                 13   | 2   .   3   3   5   
    Leg                    8    | 4   .   3   .   1   
    Wheel                  4    | 3   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   
  Utility                  19   | 1   6   .   1   11  
    Device                 3    | .   2   .   .   1   
    Storage                8    | 1   3   .   1   3   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   1   .   .   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   .   2   1   5   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   .   .   .   18  
  Power                    2    | .   .   .   .   2   
  Propulsion               8    | .   .   .   .   8   
  Utility                  3    | .   .   .   .   3   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      15   | .   .   .   .   15  
Average Slot Usage (%)     95   | .   97  92  100 89  
  Engine                   10   | .   14  11  11  5   
  Treads                   36   | .   28  31  44  31  
  Device                   1    | .   9   .   .   1   
  Storage                  16   | .   14  11  16  19  
  Protection               7    | .   2   11  5   13  
  Energy Gun               7    | .   14  .   9   3   
  Energy Cannon            2    | .   .   10  1   .   
  Ballistic Gun            10   | .   14  11  11  6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             54   | 12  27  33  45  54  
  Greatest Support         83   | 40  40  80  83  83  
  Greatest Overweight (x)  12   | 3   .   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 16   | 6   10  10  16  16  
  Average Capacity         11   | 5   8   10  13  16  
  Most Carried             16   | 6   10  10  13  16  
  Average Carried          10   | 4   8   9   11  13  
  Final Capacity           16   | 6   10  10  16  16  
  Final Carried            13   | 6   10  10  13  7   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           1098 | 325 50  307 156 260 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2105 | 122 76  414 511 982 
  Parts                    118  | 4   6   28  30  50  
Haulers Intercepted        3    | .   .   .   .   3   
Recyclers Shooed           7    | 2   .   .   2   3   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  38   | .   .   13  10  15  
  Guns                     22   | .   .   6   10  6   
  Cannons                  11   | .   .   7   .   4   
  AOE                      5    | .   .   .   .   5   
Classes Destroyed          9    | 2   2   3   .   2   
  Worker                   5    | 2   .   .   1   2   
  Builder                  4    | .   1   .   .   3   
  Hauler                   3    | .   .   .   .   3   
  Recycler                 5    | 1   .   .   3   1   
  Operator                 2    | .   .   .   .   2   
  Watcher                  4    | .   2   1   .   1   
  Swarmer                  15   | .   .   8   7   .   
  Grunt                    19   | .   .   2   3   14  
  Sentry                   4    | .   .   3   .   1   
  Thug                     1    | .   .   .   .   1   
Best Kill Streak           19   | 3   2   7   5   19  
  Combat Bots Only         10   | .   .   6   4   10  
Max Kills in Single Turn   3    | 1   1   1   2   3   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2743 | .    .    224  183  2336 
  Core                     589  | .    .    24   10   555  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         97   | 100  100  .    91   .    
Volleys Fired              120  | 13   7    23   23   54   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  79   | 60   60   79   68   77   
Shots Fired                213  | 18   14   44   46   91   
  Gun                      153  | 18   14   23   46   52   
  Cannon                   47   | .    .    21   .    26   
  Launcher                 13   | .    .    .    .    13   
  Special                  .    | .    .    .    .    .    
  Kinetic                  121  | 5    7    23   23   63   
  Thermal                  20   | 13   7    .    .    .    
  Explosive                8    | .    .    .    .    8    
  Electromagnetic          64   | .    .    21   23   20   
  Robot Hit Streak         25   | 7    18   25   12   22   
  Robot Miss Streak        3    | 1    .    1    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    .    4    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           163  | 15   11   33   35   69   
  Core Hits                105  | 4    4    17   16   64   
  Critical Hits            2    | .    .    1    .    1    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              4    | .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3984 | 178  134  541  499  2632 
  Guns                     1815 | 178  134  331  499  673  
  Cannons                  619  | .    .    210  .    409  
  Explosions               1539 | .    .    .    .    1539 
  Melee                    .    | .    .    .    .    .    
  Ramming                  11   | .    .    .    .    11   
  Kinetic                  1636 | 56   92   331  250  907  
  Thermal                  353  | 122  42   .    .    189  
  Explosive                988  | .    .    .    .    988  
  Electromagnetic          996  | .    .    210  249  537  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    1    .    .    2    
  Average Corruption       1    | .    1    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  3    | .    1    .    .    2    
    Message Errors         1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
    Targeting Errors       1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            56   | .    .    1    .    55   
  Projectiles              32   | .    .    1    .    31   
  Explosions               24   | .    .    .    .    24   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    8    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      119  | .    .    .    .    119  
  Shots                    7    | .    .    .    .    7    
  Rammed                   5    | .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        327  | .    27   182  100  327  
  Average Temperature      79   | .    14   75   36   106  
  Received Heat Transfer   1485 | .    .    45   .    1440 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    
  Heat Transferred         725  | 275  100  .    .    350  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             358  | 15  48  207 145 358 
  Average Influence        68   | 8   36  81  41  171 
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         91   | 100 100 90  100 63  
  Level 1                  8    | .   .   9   .   36  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   4   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           6    | .   .   1   .   5   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   2   16  10  40  
  Peak Tracking Total      9    | .   1   7   4   9   
  Tactical Retreats        6    | .   .   1   .   5   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          5    | .   .   1   .   4   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          6    | .   3   2   .   1   
  Terminals                4    | .   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                19   | .   6   10  .   3   
  Successful               14   | .   5   7   .   2   
  Failed                   5    | .   1   3   .   1   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   
  Terminals                14   | .   4   10  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   3   7   .   .   
  Record                   3    | .   .   3   .   .   
  Repair Station Index     1    | .   .   1   .   .   
  Alert Level              2    | .   1   1   .   .   
  Unreport Threat          2    | .   .   2   .   .   
  Surveillance Status      1    | .   1   .   .   .   
  Investigation Status     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   2   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   
  Retrieve Components      2    | .   1   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   3   2   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   
  Combat                   2    | .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   2   
  parse_system             2    | .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   2   
  Highest-Rated Group      41   | .   .   .   41  41  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   
  Total Damage             86   | .   .   .   .   86  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               2911 | 364  357  439  1173 578  
Spaces Moved               1586 | 265  201  218  682  220  
  Core                     10   | 5    .    .    .    5    
  Treads                   1321 | 5    201  218  682  215  
  Legs                     177  | 177  .    .    .    .    
  Wheels                   78   | 78   .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            154  | 115  160  160  160  170  
  Slowest Speed            650  | 200  160  160  160  650  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 16   30   19   99   26   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          64   | .    .    .    .    64   
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    .    .    7    
  AOE                      57   | .    .    .    .    57   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1843 | 302 223 272 723 323 
  Wait                     .    | .   .   .   .   .   
  Move                     1582 | 264 200 217 681 220 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | 6   6   9   8   8   
  Fast Attach              20   | 11  1   4   1   3   
  Attach                   15   | .   1   3   .   11  
  Detach                   2    | 1   .   1   .   .   
  Swap                     25   | 2   4   3   4   12  
  Drop                     33   | 5   4   12  6   6   
  Fire                     120  | 13  7   23  23  54  
  Melee                    4    | .   .   .   .   4   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    4    | .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  365 | -11/Scrapyard | Entered Materials
  378 | -10/Materials | Build established: Mutant
  626 | -10/Materials | Discovered new exit (range 10)
  722 | -10/Materials | Entered another Materials area
  722 | -9/Materials  | Evolved 2 slots: Propulsion x2
  992 | -9/Materials  | Discovered new exit (range 10)
 1161 | -9/Materials  | Entered Mines
 1162 | -9/Mines      | Learned location of Storage (-7)
 1764 | -9/Mines      | Discovered new exit (range 5)
 1770 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1806 | -9/Mines      | Learned 2 Materials zone layouts
 2291 | -9/Mines      | Discovered new exit (range 10)
 2334 | -9/Mines      | Entered Materials
 2334 | -8/Materials  | Accompanied by 2 allies
 2334 | -8/Materials  | Evolved 2 slots: Utility x2
 2335 | -8/Materials  | Identified exit to Factory
 2339 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2755 | -8/Materials  | Lost 3 parts (1p1u1w)
 2793 | -8/Materials  | Destroyed 10 combat bots
 2867 | -8/Materials  | Core integrity fell below 50%
 2892 | -8/Materials  | Core integrity fell below 20%
 2912 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Lgt. Treads destroyed.
Acquired Wheel.
Slammed into G-47 Trooper.
Slammed into Y-45 Defender.
Imp. Treads destroyed.
Slammed into Y-45 Defender.
Destabilizing: Core damaged (-16).
Datajack destroyed.
Wheel destroyed.
Com. Matter Pod destroyed.
U-05 Engineer repairs door.
U-05 Engineer lays Concrete. <x5>
Acquired 75 matter.
Critical hit.
Lgt. Treads destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Com. Wheel.
K-01 Serf collects debris. <x4>
Acquired Carbon-fiber Leg.
Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| #      #     ????????????????????????????????????? |
| #      ######????????????????????????????????????? |
| ########???????????#??????????????????#??????????? |
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| ??????????????????????          % %%[  #?????????? |
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| ?????????   ???????????? %=! %         ??????????? |
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| ?????????   ??????????##    ![%      #???????????? |
| ????????#   #?????????#     !%[     #????????????? |
| ????????#   #?????????##    *[      #????????????? |
| ????????#   +?????????#   [      !  #????????????? |
| ????????#   #?????????#   %     *  #?????????????? |
| ????????#   #????+????#    %=    # #?????????????? |
| ???????##   ##??# #???#    =      ##?????????????? |
| ???#+###     #??# #???#          ##??????????????? |
| ????         #### #???##    #/#####??????????????? |
| ??????         ?  #????###### ##?????????????????? |
| ???????      #??# #?????????# #??????????????????? |
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| ????#           # #  k      # ###########????????? |
| ????#           + +  Y!  @  #%               ????? |
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| ????#           # #         #????????????????????? |
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| ??????????#           #     #????????????????????? |
| ??????????# """""""   #!    #        ????????????? |
| ??????????# """""""   +%!   +        ????????????? |
| ??????????# """""""  !#]    #        ????????????? |
| ????????????"""""""  !#     #????????????????????? |
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| ??????#   """  ##      #   #?????????????????????? |
| ??????#        ##      #   #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              401
Matter Capacity            450
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                42
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Everything Is Under Control
Hey, That's Mine!
Let's See Who's Tougher
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              BackupWeldingDoomcannon
  Manual?         0
Play Time         01:24:32
  Cumulative      4.4 hours
  Start           2019.11.22 @ 21:35:18
  End             2019.11.23 @ 08:41:19
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           1
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af11bf50-c085-4277-ad47-aba04fcc9bf9