Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.20 @ 00:46:04

Player: Yosh

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (325)      325
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2015

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     264/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
                Utility Shielding
>               --- WEAPON (2) -------
                Grenade Launcher
>               --- INVENTORY (15) ---
                Ion Engine
                Aluminum Leg
       Improved Heat Sink
  High-capacity Storage Unit
          Large Matter Pod (150)
          Large Matter Pod (0)
                Utility Shielding
                Skeleton Box
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
         Medium Storage Unit
                Utility Shielding
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
  High-capacity Storage Unit
                Utility Shielding
         Medium Laser
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
                Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Utility Shielding
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             25   | 6   6   6   4   3   
  Power                    4    | 1   1   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   
    Treads                 3    | 2   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   4   .   3   .   
    Device                 1    | .   1   .   .   .   
    Storage                5    | 1   2   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   1   4   .   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   1   2   .   1   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   1   2   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   1   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   1   1   .   2   
  Highest Loss Streak      5    | .   1   2   .   5   
Average Slot Usage (%)     88   | .   97  100 72  97  
  Engine                   12   | .   10  13  14  14  
  Core                     1    | .   3   .   .   .   
  Treads                   27   | .   28  28  28  26  
  Device                   1    | .   6   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Protection               11   | .   4   14  14  14  
  Ballistic Gun            15   | .   28  23  .   14  
  Launcher                 1    | .   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 11  30  29  28  31  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   9   15  15  15  
  Most Carried             15   | 6   15  15  15  14  
  Average Carried          12   | 3   8   14  14  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   15  15  15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           732  | 200 232 107 163 30  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            414  | .   283 131 .   .   
  Parts                    41   | .   23  18  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  16   | .   10  6   .   .   
  Guns                     16   | .   10  6   .   .   
Classes Destroyed          4    | .   3   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  11   | .   5   6   .   .   
  Grunt                    5    | .   5   .   .   .   
Best Kill Streak           4    | .   3   4   .   .   
  Combat Bots Only         3    | .   3   3   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1323 | .   495 256 .   572 
  Core                     279  | .   87  27  .   165 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              78   | .   28  45  .   5   
  Largest                  2    | .   2   2   .   2   
  Hottest                  55   | .   40  55  .   55  
Shots Fired                127  | .   56  61  .   10  
  Gun                      91   | .   56  30  .   5   
  Cannon                   33   | .   .   29  .   4   
  Launcher                 3    | .   .   2   .   1   
  Special                  .    | .   .   .   .   .   
  Kinetic                  124  | .   56  59  .   9   
  Thermal                  .    | .   .   .   .   .   
  Explosive                3    | .   .   2   .   1   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | .   10  6   .   9   
  Robot Miss Streak        3    | .   3   3   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        4    | .   3   1   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           60   | .   38  15  .   7   
  Core Hits                32   | .   20  9   .   3   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           723  | .   432 171 .   120 
  Guns                     652  | .   430 171 .   51  
  Cannons                  68   | .   .   .   .   68  
  Explosions               1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
  Ramming                  2    | .   2   .   .   .   
  Kinetic                  720  | .   430 171 .   119 
  Thermal                  .    | .   .   .   .   .   
  Explosive                1    | .   .   .   .   1   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   2   2   2   
  Average Corruption       2    | .   2   2   2   2   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  27   | .   2   13  12  .   
    Message Errors         13   | .   2   6   5   .   
    Heat Flow Errors       3    | .   .   1   2   .   
    Energy Discharges      6    | .   .   3   3   .   
    Data Loss (minor)      5    | .   .   3   2   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 3    | .   .   .   .   3   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  3    | .   .   .   .   3   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      25   | .   .   25  .   .   
  Shots                    2    | .   .   2   .   .   
  Rammed                   1    | .   1   .   .   .   
Targets Rammed             1    | .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        245  | .   26  148 245 .   
  Average Temperature      45   | .   10  36  102 .   
  Received Heat Transfer   162  | .   162 .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             238  | .   238 232 .   .   
  Initial                  92   | .   .   92  .   .   
  Average                  82   | .   71  104 .   .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         77   | 100 88  64  .   100 
  Level 1                  22   | .   11  35  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           4    | .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   19  7   .   4   
  Peak Tracking Total      4    | .   4   3   .   2   
  Tactical Retreats        3    | .   2   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          9    | .   6   .   3   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   16  .   6   .   
  Successful               14   | .   8   .   6   .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   3   .   1   .   
  Terminals                16   | .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   7   .   6   .   
  Record                   5    | .   .   .   5   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2952 | 87   721  950  1129 65   
Spaces Moved               1630 | 48   360  500  697  25   
  Core                     4    | 4    .    .    .    .    
  Treads                   1626 | 44   360  500  697  25   
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            159  | 150  160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       48   | 5    59   74   93   13   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    1    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             3    | .    .    2    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          21   | .    .    13   .    8    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      21   | .    .    13   .    8    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1866 | 60  457 594 714 41  
  Wait                     78   | .   39  31  .   8   
  Move                     1626 | 47  359 499 696 25  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 7   15  7   4   .   
  Fast Attach              11   | 5   3   1   2   .   
  Attach                   7    | 1   1   2   .   3   
  Detach                   2    | .   .   .   2   .   
  Swap                     7    | .   2   3   2   .   
  Drop                     23   | .   9   6   8   .   
  Fire                     78   | .   28  45  .   5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 14)
   88 | -11/Scrapyard | Entered Materials
  331 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Discovered new exit (range 13)
  362 | -10/Materials | Identified exit to Mines
  748 | -10/Materials | Discovered new exit (range 13)
  809 | -10/Materials | Entered Mines
  830 | -10/Mines     | Discovered new exit (range 13)
  947 | -10/Mines     | Discovered new exit (range 14)
 1213 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1302 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1419 | -10/Mines     | Excavation squad dispatched
 1419 | -10/Mines     | A large section of the Mines collapsed
 1587 | -10/Mines     | Learned location of Storage (-8)
 1753 | -10/Mines     | Discovered new exit (range 5)
 1759 | -10/Mines     | Entered Exiles
 1791 | -10/Exiles    | Discovered new exit (range 15)
 1823 | -10/Exiles    | Met 8R-AWN
 1849 | -10/Exiles    | Met EX-HEX
 1926 | -10/Exiles    | Met EX-DEC
 1978 | -10/Exiles    | Visited The Gauntlet
 2176 | -10/Exiles    | Learned location of Zion (-6)
 2216 | -10/Exiles    | Met EX-BIN
 2241 | -10/Exiles    | Aligned with FarCom system
 2243 | -10/Exiles    | Given EX-Vault access code
 2280 | -10/Exiles    | Opened EX-Vault
 2290 | -10/Exiles    | Found Skeleton Box
 2324 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2870 | -10/Exiles    | Discovered new exit (range 14)
 2888 | -10/Exiles    | Left Exiles lab with Skeleton Box
 2888 | -10/Exiles    | Entered Mines
 2900 | -9/Mines      | Assembled infested the area
 2942 | -9/Mines      | Core integrity fell below 50%
 2947 | -9/Mines      | Core integrity fell below 20%
 2953 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02899_ Found Field Recycling Unit.
02899_ Found 30 Matter.
02900_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02900_ Acquired 30 matter.
02936_ C-30 ARC bursts open, deploying its payload.
02936_ D-53 Grenadier unfolds itself. <x2>
02938_ D-53 Grenadier knocked back. <x2>
02943_ Lgt. Treads destroyed.
02945_ The unstable cave ceiling collapses.
02947_ D-53 Grenadier knocked back.
02949_ The unstable cave ceiling collapses.
02949_ T-07 Excavator destroyed.
02950_ The unstable cave ceiling collapses.
02950_ Lgt. Cannon destroyed.
02951_ The unstable cave ceiling collapses. <x3>
02953_ Lgt. Treads destroyed.
02953_ Ion Engine destroyed.
02953_ Assault Rifle destroyed.
02953_ T-07 Excavator destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerFlightReconfigurator
  Manual?         0
Play Time         00:23:22
  Cumulative      11.3 hours
  Start           2021.12.20 @ 00:22:56
  End             2021.12.20 @ 00:46:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2772ac2b-84d1-4e7f-a787-f4ce933fc5cf