Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.15 @ 13:59:54 Player: ldi (hl). (hl) Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (3701) 3701 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1390) 1390 TOTAL SCORE: 9796 Bonus ------- High Alert Combat Kills 212 Follower Combat Kills 378 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 350/350 System Corruption 12% Temperature Cool (36) Movement Walking (230) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Multireflex Exoskeleton > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Improved Weapon Shielding Reflective Plating Makeshift Thermal Plating > --- WEAPON (4) ------- Makeshift Hammer Ripper Ripper Great Axe > --- INVENTORY (10) --- Reinforced Deuterium Engine Improved Cooling System 0b10 Decoder Chip [Looter] Heavy Rocket Launcher Precision Rocket Launcher Makeshift Hammer Ripper Ripper DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Multireflex Exoskeleton > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Weapon Shielding Reflective Plating Makeshift Thermal Plating > --- WEAPON ----------- Makeshift Hammer Ripper Ripper Great Axe > --- INVENTORY -------- Reinforced Deuterium Engine Improved Cooling System 0b10 Decoder Chip [Looter] Heavy Rocket Launcher Precision Rocket Launcher Makeshift Hammer Ripper Ripper DRS Beacon [Rating: 60] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Slots Evolved 8 | . . . 2 2 . . . 4 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 3 | . . . 1 1 . . . 1 . . Weapon 2 | . . . . 1 . . . 1 . . Parts Attached 93 | 7 . 5 14 9 4 . 3 37 14 . Power 12 | 1 . 1 1 1 1 . . 6 1 . Engine 7 | 1 . 1 1 1 1 . . 2 . . Core 5 | . . . . . . . . 4 1 . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . . 5 2 2 . 3 7 3 . Treads 4 | . . . . . . . . 4 . . Leg 20 | 2 . . 5 2 2 . 3 3 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 . 2 4 2 1 . . 15 6 . Device 12 | . . 1 2 1 . . . 7 1 . Storage 4 | 1 . . 1 . . . . 2 . . Processor 6 | . . 1 1 . . . . 3 1 . Hackware . | . . . . . . . . . . . Protection 9 | . . . . 1 1 . . 3 4 . Artifact . | . . . . . . . . . . . Weapon 26 | 3 . 2 4 4 . . . 9 4 . Energy Gun 12 | 3 . 1 1 1 . . . 6 . . Energy Cannon 3 | . . . 2 1 . . . . . . Ballistic Gun 4 | . . . 1 1 . . . 2 . . Ballistic Cannon 1 | . . 1 . . . . . . . . Launcher 2 | . . . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . 1 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . . 4 1 . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . 10 . Parts Lost 41 | . 2 2 1 5 . . . 22 8 1 Power 6 | . . 1 . 1 . . . 3 1 . Propulsion 12 | . . . . 2 . . . 6 3 1 Utility 11 | . . . 1 . . . . 6 4 . Weapon 12 | . 2 1 . 2 . . . 7 . . Highest Loss Streak 14 | . 2 2 1 2 . . . 14 2 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | . 2 3 7 11 14 15 14 5 7 8 Power . | . 1 . . . 1 1 1 . 1 1 Propulsion . | . . 1 . 2 1 1 1 . . . Utility 4 | . . 1 1 4 8 9 8 3 2 2 Weapon 3 | . 1 . 4 4 4 4 3 1 3 5 Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . . . 1 1 1 . 2 6 . 6 Power 2 | . . . . 1 . . . . . 1 Propulsion 1 | . . . . . . . 1 . . . Utility 8 | . . . . . 1 . 1 5 . 1 Weapon 6 | . . . 1 . . . . 1 . 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 82 97 98 98 100 100 100 79 88 93 Engine 8 | . 14 14 11 8 9 9 9 4 6 6 Core 2 | . . . . . . . . 5 5 6 Treads 2 | . . . . . . . . 8 5 . Leg 21 | . 28 28 32 25 27 27 27 9 11 20 Device 7 | . . 3 10 9 9 9 9 7 6 6 Storage 8 | . 14 14 11 9 9 9 9 3 6 6 Processor 7 | . . 9 10 9 9 9 9 6 2 . Protection 8 | . . . . 8 9 9 9 7 15 20 Energy Gun 4 | . 25 13 2 5 . . . 8 . . Energy Cannon 6 | . . . 16 13 9 9 9 2 . . Ballistic Gun 9 | . . . . 7 18 18 18 8 1 . Ballistic Cannon 1 | . . 13 2 . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 18 20 Peak Build Rating 60 | 6 6 9 25 32 30 29 34 57 60 60 Average Rating 32 | 3 5 7 23 29 29 29 30 39 55 59 On Entrance 24 | . 6 4 8 25 28 29 29 34 49 60 Avg Prop Armor Cover (%) 15 | . . . . . . . . 25 8 . Naked Turns 25 | . . . . . . . . 25 . . Heaviest Build 81 | 12 12 15 38 50 49 47 47 81 53 50 Greatest Support 90 | 20 20 20 45 45 40 35 45 90 66 66 Greatest Overweight (x) 2 | . . . . 1 1 1 1 2 1 . Average Overweight (x) . | . . . . . 1 1 1 . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 20 10 10 Average Capacity 11 | 5 8 8 8 15 15 15 15 10 10 10 Most Carried 15 | 2 3 6 12 14 15 15 15 15 10 9 Average Carried 9 | . 2 3 7 11 14 15 14 6 8 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 10 10 10 Final Carried 15 | 2 3 5 12 12 15 15 15 6 9 9 Class Distribution -------------------- 23% | Mutant 22% | Scavenger-Tank 20% | Commander-Tank 9% | Tank 7% | Skirmisher 7% | Derelict-Gladiator 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Tank | -8/Scraptown Scavenger-Tank | -6/Factory Scavenger-Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Matter Collected 1841 | 220 39 131 201 219 146 97 85 546 157 . Remotely . | . . . . . . . . . . . Salvage Created 4151 | . 120 181 634 922 295 200 142 1300 357 . Parts 218 | . 8 12 49 52 20 12 12 45 8 . Haulers Intercepted 3 | . . . 2 1 . . . . . . Recyclers Shooed 5 | . . 1 1 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 . Prevented 3 | . . . . . . . . . 3 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Combat Hostiles Destroyed 83 | . 2 4 19 18 5 4 2 22 7 . Melee 5 | . . . . . . . . . 5 . Guns 26 | . 2 1 1 8 3 2 . 9 . . Cannons 28 | . . 3 18 2 1 2 2 . . . AOE 15 | . . . . 8 . . . 7 . . Classes Destroyed 18 | . 3 2 3 4 . 1 2 2 1 . Worker 4 | . . . . 2 1 . . 1 . . Builder 6 | . 1 . . 2 1 . . 2 . . Tunneler 2 | . . 2 . . . . . . . . Hauler 3 | . . . 2 1 . . . . . . Recycler 3 | . . . . 1 . . . 2 . . Mechanic 2 | . . 1 . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 22 | . . . 11 7 . . . 4 . . Grunt 37 | . 2 4 4 7 4 1 . 9 6 . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 11 | . . . 4 1 1 2 . 3 . . Demolisher 1 | . . . . . . . . 1 . . Hunter 5 | . . . . 2 . . . 3 . . Programmer 3 | . . . . . . 1 . 2 . . Behemoth 1 | . . . . . . . . . 1 . Ranger 1 | . . . . . . . 1 . . . Scrapper 1 | . . . . . . . 1 . . . Best Kill Streak 12 | . 4 5 8 12 2 2 2 10 2 . Combat Bots Only 10 | . 2 4 8 10 2 2 2 7 3 . Max Kills in Single Turn 3 | . 3 1 1 3 1 1 1 2 1 . Gunslinging 1 | . . . . 1 . . . 1 . . Exploded 3 | . . . . 3 . . . 2 . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Hostile Shots Fired 585 | . 18 25 46 46 16 10 17 308 91 8 Missed 152 | . 7 2 9 7 5 4 5 83 29 1 Deflected 11 | . . . . . . . . . 10 1 Hits 433 | . 11 23 37 39 11 6 12 225 62 7 Melee 3 | . . . . . . . . 1 . 2 Projectile 430 | . 11 23 37 39 11 6 12 224 62 5 Critical Strikes 16 | . . 1 . 3 1 . 1 8 1 1 Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 6773 | . 185 289 324 785 153 80 203 3524 1091 139 Core 1039 | . 21 48 34 33 13 . 36 759 42 53 Absorbed by Shields 14 | . . . . . 14 . . . . . Redirected to Shielding 36 | . . . . . . . . . 36 . Ignored by Resistances 147 | . . . . . . . . 89 50 8 Regen/Repaired (Parts) 49 | . . . 49 . . . . . . . Core Remaining (%) 87 | 100 . 72 91 . . . 85 . . . Volleys Fired 187 | . 8 20 36 31 19 10 4 59 . . Largest 4 | . 2 2 2 3 3 3 3 4 . . Hottest 245 | . 80 95 120 180 111 111 111 245 . . Shots Fired 463 | . 14 37 72 88 57 31 12 152 . . Gun 310 | . 14 19 9 65 38 20 8 137 . . Cannon 143 | . . 18 63 21 19 11 4 7 . . Launcher 10 | . . . . 2 . . . 8 . . Special . | . . . . . . . . . . . Kinetic 168 | . . 18 9 30 38 20 8 45 . . Thermal 221 | . . 19 63 21 19 11 4 84 . . Explosive 10 | . . . . 2 . . . 8 . . Electromagnetic 64 | . 14 . . 35 . . . 15 . . Robot Hit Streak 17 | . 3 6 10 17 11 8 4 15 . . Robot Miss Streak 4 | . 2 3 4 3 4 2 1 4 . . Penetration Max 1 | . . . . 1 . 1 . . . . Secondary Targets 4 | . . . . 3 . . . 1 . . Max Gunslinging Chain 2 | . . . . 2 . . . 1 . . Shots Hit Robots 325 | . 6 23 39 59 28 21 4 112 29 4 Core Hits 204 | . 6 11 21 42 14 6 3 93 7 1 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 3 . Critical Strikes 18 | . 1 . 1 . 1 . . 7 7 1 Burn 8 | . . . 1 . . . . 7 . . Meltdown 1 | . . . . . 1 . . . . . Corrupt 1 | . 1 . . . . . . . . . Smash 3 | . . . . . . . . . 3 . Sever 5 | . . . . . . . . . 4 1 Melee Attacks 48 | . . . . . . . . 3 41 4 Impact 7 | . . . . . . . . . 7 . Slashing 41 | . . . . . . . . 3 34 4 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . 14 1 Martial Strikes 4 | . . . . . . . . . 3 1 Damage Inflicted 9869 | . 222 368 889 1933 556 449 71 4087 1179 115 Guns 3838 | . 78 143 98 939 297 283 25 1975 . . Cannons 1720 | . . 215 783 207 259 164 46 46 . . Explosions 2822 | . 144 . . 775 . . . 1903 . . Melee 1415 | . . . . . . . . 121 1179 115 Ramming 74 | . . 10 8 12 . 2 . 42 . . Kinetic 1688 | . . 215 86 355 297 283 25 427 . . Thermal 3724 | . 144 143 795 703 259 164 46 1470 . . Explosive 2182 | . . . . 279 . . . 1903 . . Electromagnetic 786 | . 78 . . 584 . . . 124 . . Impact 306 | . . . . . . . . . 306 . Slashing 1109 | . . . . . . . . 121 873 115 Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 1 . 12 12 Average Corruption 4 | . . . . . . 1 1 . 10 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 17 | . . . . . . 5 . . 9 3 Message Errors 4 | . . . . . . 2 . . 2 . Matter Fused 1 | . . . . . . . . . 1 . Heat Flow Errors 4 | . . . . . . 1 . . 3 . Energy Discharges 2 | . . . . . . . . . 1 1 Data Loss (minor) 4 | . . . . . . 1 . . 1 2 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 1 | . . . . . . 1 . . . . Overload Shots 2 | . . . . . . . . 2 . . Overflow Damage 400 | . 40 . 25 71 . 7 . 72 185 . Projectiles 32 | . . . 25 . . 7 . . . . Explosions 145 | . 40 . . 71 . . . 34 . . Melee 223 | . . . . . . . . 38 185 . Knockbacks 3 | . . 3 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 456 | . 54 . . 174 . . . 228 . . Shots 15 | . 1 . . 6 . . . 8 . . Rammed 4 | . . . . . . . . 4 . . Targets Rammed 22 | . . 3 3 7 . 1 . 8 . . Kicked 18 | . . 3 3 7 . 1 . 4 . . Crushed . | . . . . . . . . . . . Highest Temperature 403 | . 75 266 253 183 4 82 10 403 189 . Average Temperature 95 | . 27 131 73 51 3 25 5 118 89 . Received Heat Transfer 2119 | . 75 177 27 297 86 27 121 934 321 54 Effects 8 | . . 2 . . . . . 6 . . Interference 6 | . . 2 . . . . . 4 . . Short Circuit 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Martial Activations 6 | . . . . . . . . . 5 1 Total Turns 273 | . . . . . . . . . 259 14 Longest Duration 229 | . . . . . . . . . 229 14 Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 5 | . . . . 4 . . . . 1 . Impact Corruptions 4 | . . . . . . . . . 4 . Robots Melted 7 | . . . . . 1 . . 6 . . Combat Hostiles 7 | . . . . . 1 . . 6 . . Parts Melted 32 | . 1 1 3 2 2 . 1 22 . . Heat Transferred 7579 | . 150 407 1406 983 407 259 62 3905 . . Parts Sabotaged 2 | . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . 5 . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Maximum Alert Level 2 | . . . 1 2 1 . . 2 . . Low Security (%) 61 | 100 100 100 47 25 92 100 . 26 . . Level 1 14 | . . . 52 27 7 . . 14 . . Level 2 23 | . . . . 46 . . . 59 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 684 | . 48 100 336 490 214 71 . 684 . . Initial 191 | . . 10 9 131 191 71 . . . . Average 203 | . 8 31 192 309 158 22 . 385 . . Influence Increases 3133 | . 73 203 532 589 199 139 . 1198 200 . Destroy 0b10 Robot/C 1700 | . 40 120 380 360 100 100 . 460 140 . Destroy 0b10 Robot/NC 110 | . 10 15 10 35 10 . . 30 . . Destroy Leader 358 | . 12 20 84 72 20 . . 120 30 . Allied During Kill 10 | . . 3 . . . 5 . 2 . . Successful Hack 81 | . 5 . 4 20 6 4 . 42 . . Disable Machine 255 | . . . 15 15 45 15 . 165 . . Anti-Garrison Action 150 | . . . . . . . . 150 . . Destroy Structure 139 | . 6 . 9 57 3 15 . 49 . . Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 315 | . . 45 30 30 15 . . 165 30 . Influence Decreases 3082 | . 45 207 244 447 469 323 . 613 647 87 Entered New Map 834 | . . 18 15 181 263 113 . . 217 27 Time Decay 1788 | . 25 149 219 206 206 190 . 393 350 50 Lost Part 410 | . 20 20 10 50 . . . 220 80 10 Lost Ally 50 | . . 20 . 10 . 20 . . . . Squads Dispatched 19 | . . 1 1 5 2 . . 10 . . Investigation 2 | . . . . . . . . 2 . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 6 | . . . 1 3 1 . . 1 . . Assault 5 | . . 1 . 2 . . . 2 . . Garrison 4 | . . . . . 1 . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Distress Signals 5 | . . . 3 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 129 | . 7 6 24 21 9 5 8 37 9 3 Peak Tracking Total 14 | . 5 4 5 12 5 2 2 14 4 3 Tactical Retreats 10 | . . 1 1 1 1 . . 4 2 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Traps Triggered 6 | . . . . . 1 . . 5 . . Indirectly 4 | . . . . . . . . 4 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Machines Disabled 25 | . . . 1 1 3 1 7 12 . . Max in Single Turn 2 | . . . 1 1 1 1 1 2 . . Garrison Access 3 | . . . . . 1 . . 2 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Machines Accessed 26 | . 1 . 5 2 4 4 2 7 1 . Terminals 19 | . 1 . 4 2 3 4 . 5 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 . . Total Hacks 66 | . 3 . 12 7 6 17 4 16 1 . Successful 33 | . 1 . 7 4 4 6 4 6 1 . Failed 33 | . 2 . 5 3 2 11 . 10 . . Catastrophic 8 | . . . 2 1 . 3 . 2 . . Database Lockouts . | . . . . . . . . . . . Manual 46 | . 3 . 7 7 4 17 . 8 . . Terminals 54 | . 3 . 10 7 4 17 . 13 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . 3 . . Terminal Hacks 15 | . . . 2 1 2 3 4 2 1 . Record 4 | . . . . . . . 4 . . . Part Schematic 1 | . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 3 | . . . . . 2 . . . 1 . Branch Access Points 2 | . . . . 1 . . . 1 . . Terminal Index 1 | . . . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . Seal Access 2 | . . . . . 1 . . 1 . . Unauthorized Hacks 14 | . 1 . 3 3 1 3 . 3 . . Terminals 14 | . 1 . 3 3 1 3 . 3 . . Track 1 | . . . . 1 . . . . . . Botnet 12 | . 1 . 3 1 1 3 . 3 . . Disrupt 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 1 . 4 2 3 4 . 6 . . Full Trace Events 7 | . . . 2 . . 3 . 2 . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 38 | . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 8 | . . . . 1 . 7 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Total Allies 9 | . . 1 . 1 . 7 . . . . Largest Group 6 | . . 1 . 1 . 6 6 2 . . Highest-Rated Group 106 | . . 31 . 10 . 106 102 61 . . Highest-Rated Ally 34 | . . 31 . 10 . 34 34 34 . . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . 7 . . . 5 16 1 . . Total Damage 1007 | . . 126 . . . 99 700 82 . . Kills 12 | . . 2 . . . 1 7 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 5 | . . . . . . . 5 . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Active Infowar (turns) 3347 | . . . 461 430 437 738 821 460 . . Sensors 460 | . . . . . . . . 460 . . Machine Analysis 2887 | . . . 461 430 437 738 821 . . . Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Turns Passed 5834 | 68 108 530 486 430 437 738 821 1314 794 108 Spaces Moved 2813 | 48 66 247 221 147 182 316 419 716 372 79 Core 131 | 5 . . . . . . . 126 . . Treads 231 | . . . . . . . . 231 . . Legs 2451 | 43 66 247 221 147 182 316 419 359 372 79 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 190 50 116 116 Average Speed 157 | 112 120 120 120 175 190 190 190 136 176 116 Slowest Speed 360 | 120 120 120 120 190 190 190 190 320 360 116 Overloaded Moves 79 | . . . . . . . . . 79 . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 24 34 25 15 27 79 37 19 47 12 Regions Visited 10 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 1 . 1 . Scrap Searched 2 | . . 1 . . . . . . 1 . Spaces Dug 4 | . . . 1 . . . . . 3 . Terrain Destroyed 108 | . 5 . 8 61 3 . . 28 3 . Melee 3 | . . . . . . . . . 3 . Projectile 14 | . . . 8 2 3 . . 1 . . AOE 91 | . 5 . . 59 . . . 27 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Total 3769 | 59 81 442 373 243 232 431 438 915 464 91 Wait 395 | . 7 159 69 31 15 . 1 61 42 10 Move 2803 | 47 65 246 220 146 181 315 418 715 371 79 Hop . | . . . . . . . . . . . Pick Up 59 | 1 1 6 14 9 4 . 3 13 8 . Fast Attach 54 | 8 . 3 5 1 2 . 2 26 7 . Attach 35 | . . 3 6 6 . . . 14 6 . Detach 7 | 2 . 1 1 . . . . 2 1 . Swap 23 | . . . 6 7 2 . 3 4 1 . Drop 45 | 1 . 1 13 3 5 . 7 10 5 . Fire 187 | . 8 20 36 31 19 10 4 59 . . Melee 28 | . . . . . . . . 3 23 2 Ram 1 | . . . . . . . . 1 . . Kick 18 | . . 3 3 7 . 1 . 4 . . Crush 3 | . . . . . . . . 3 . . Escape Stasis 4 | . . . . . 4 . . . . . Rewire 107 | . . . . 2 . 105 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 14) 177 | -10/Materials | Entered Mines 259 | -10/Mines | Found a hidden stash of uninstalled traps 280 | -10/Mines | Discovered new exit (range 5) 282 | -10/Mines | Met a Derelict testing a Signal Generator 290 | -10/Mines | Identified exit to Materials 301 | -10/Mines | Build established: Mutant 707 | -10/Mines | Entered Materials 707 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -9/Materials | Repaired Carbon-fiber Leg 971 | -9/Materials | Destroyed 8 combat bots 991 | -9/Materials | Discovered new exit (range 12) 1140 | -9/Materials | Discovered new exit (range 15) 1193 | -9/Materials | Entered another Materials area 1193 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1205 | -8/Materials | Discovered new exit (range 15) 1444 | -8/Materials | Destroyed 10 combat bots 1483 | -8/Materials | Identified exit to Storage 1502 | -8/Materials | Build established: Tank 1593 | -8/Materials | First assault squad dispatched 1623 | -8/Materials | Entered Storage 1862 | -8/Storage | Garrison activated, responded to threat 2056 | -8/Storage | Used back door to open Recycling access 2056 | -8/Storage | Discovered new exit (range 3) 2060 | -8/Storage | Entered Recycling 2246 | -8/Recycling | Build established: Scavenger-Tank 2481 | -8/Recycling | Discovered new exit (range 10) 2626 | -8/Recycling | Build established: Commander-Tank 2738 | -8/Recycling | Scanned before Scraplab entrance 2764 | -8/Recycling | Entered Scraplab 2795 | -8/Recycling | Discovered new exit (range 3) 2798 | -8/Recycling | Entered Scraptown 2798 | -8/Scraptown | Accompanied by 6 allies 2810 | -8/Scraptown | System corruption cleaned by C-Scrubber 2874 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2954 | -8/Scraptown | Visited UFD Registry 2954 | -8/Scraptown | Registered with UFD as "Flakglider" 3072 | -8/Scraptown | Visited Research Penetration Think Tank 3131 | -8/Scraptown | Visited Derelict Rescue Squad 3145 | -8/Scraptown | Found DRS Beacon 3201 | -8/Scraptown | Met Optimus 3201 | -8/Scraptown | Accepted into 0bPrime 3284 | -8/Scraptown | Visited Supply Room 3357 | -8/Scraptown | Visited Chapter 10 3392 | -8/Scraptown | Civil war broke out across Scraptown 3398 | -8/Scraptown | Visited A0-MCA Data Center 3415 | -8/Scraptown | Found Prototype Processor 3476 | -8/Scraptown | Optimus destroyed in the chaos of civil war 3520 | -8/Scraptown | Discovered new exit (range 11) 3566 | -8/Scraptown | Lost 13 allies 3619 | -8/Scraptown | Entered Factory 3619 | -6/Factory | Accompanied by 2 allies 3619 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3626 | -6/Factory | Identified Expert System 3910 | -6/Factory | Build established: Skirmisher 4124 | -6/Factory | Core integrity fell below 50% 4125 | -6/Factory | Released all parts (4) 4140 | -6/Factory | Destroyed 7 combat bots 4155 | -6/Factory | Lost 14 parts (2p4n3u5w) 4276 | -6/Factory | Garrison activated, responded to threat 4394 | -6/Factory | Lost 3 parts (1p2u) 4413 | -6/Factory | Core integrity fell below 20% 4571 | -6/Factory | Lost 4 parts (2n1u1w) 4668 | -6/Factory | Build established: Scavenger-Tank 4709 | -6/Factory | Identified exit to Lower Caves 4709 | -6/Factory | Identified exit to Extension 4933 | -6/Factory | Entered Lower Caves 5283 | -6/Lower Caves | Spotted B-75 Beast 5291 | -6/Lower Caves | Build established: Scavenger-Gladiator 5477 | -6/Lower Caves | System corruption reached 10% 5635 | -6/Lower Caves | Destroyed B-75 Beast 5713 | -6/Lower Caves | Discovered new exit (range 13) 5723 | -6/Lower Caves | Build established: Derelict-Gladiator 5727 | -6/Lower Caves | Entered another Lower Caves area 5835 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05666_ Found 0b10 Decoder Chip [Looter]. 05666_ Found Lrn. Missile Launcher. 05666_ Found 40 Matter. 05667_ Acquired 10 matter. 05668_ Acquired 0b10 Decoder Chip [Looter]. 05671_ Acquired Hvy. Rocket Launcher. 05692_ System corrupted: Substantial component data lost. 05713_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05749_ System corrupted: Component data lost. 05775_ System corrupted: Energy discharge (-94). 05815_ System corrupted: Component data lost. 05822_ Activated martial mode. 05828_ Martial strike on L-41 Fighter. 05831_ Deflected attack with Great Axe. 05833_ Ripper follow-up attack on L-41 Fighter. 05833_ L-41 Fighter Carbon-fiber Leg severed. 05834_ Carbon-fiber Leg destroyed. 05835_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######?????????????????#### | | ?????????????????????## #?????????????#?## # | | ???????????????????## ?????????????? # # | | ??????????###?????## ???????????????? #? | | ?????????## ##???# ??????????????????# #? | | ?????????# ##### #???????????????##### ## | | ?????????# ## #?###???????????## # | | ?????????## ### ##??????###?# # | | ??????????##### ## ######## #### ## | | ??????????????## ## ### ###? | | ???????????????# ## #??? | | ???????????????# ##?? | | ???????????????# #?? | | ???????????????### ###### # # | | ?????????????????## ###### ## ##???# ## | | ??????????????????####????## ### ##### #?# # | | ???????????????????????????##### #??### | | ????????????????????????##### #????? | | ???????????????????????## #######????? | | ??????????????????????## ####??????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ## #?????????????? | | ??????????????????????## #### #?????????????? | | ?????????? ????????????##@ #??# #?????????????? | | ????????? ???????#####lgg#??# ?????????????? | | ????????? ???## ## #??# ##????????????? | | ???????? ## ##??# #?????????????? | | ???????? #???? ?????????????? | | ???????? ## #???? ?????????????? | | ???????? #######???? ?????????????? | | ??????????## ???????????? ?????????????? | | ???????????# ????????????? ????????????? | | ???????????## ??????????????? ??????????????? | | ????????????## ???????????????????????????????? | | ?????????????## ????????????????????????????????? | | ??????????????##?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 26 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Sensor Array | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 55% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Physics Protects We Love MA Challenges ------------ None Game ------ Seed WarlordShadeRecalibrator Manual? 0 Play Time 00:56:55 Cumulative 672.3 hours Start 2026.07.15 @ 11:58:07 End 2026.07.15 @ 13:59:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 450 Rogue 450 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0/0 Lore% 75 Gallery% 70 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 112x70 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8821f307-bc88-4371-b070-5cafa0e452f4