Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 19:36:00 Player: koksu120 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2735) 2735 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 6736 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 257 Friendly Fire -54 Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 338/350 System Corruption 11% Temperature Cool (9) Movement Hovering (48) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY (4) ------ Improved Cooling System Armor Integrity Analyzer Hardened Medium Armor Plating > --- WEAPON (3) ------- Beamcaster High-powered Shotgun High-powered Shotgun > --- INVENTORY (5) ---- Improved Heat Sink Transmission Jammer System Restoration Module Shock Rifle Gatling Laser Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Trap Scanner Improved Propulsion Shielding Shield Generator > --- WEAPON ----------- Battle Rifle Battle Rifle High-powered Shotgun > --- INVENTORY -------- Beamcaster Beamcaster Beamcaster Beamcaster Slug Cannon [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Treads Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Shield Generator Device Shield Generator Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Battle Rifle Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Battle Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Slots Evolved 6 | . . 2 2 . 2 . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 124 | 3 3 6 10 20 11 14 57 . Power 20 | . . 1 3 4 2 3 7 . Engine 9 | . . . 1 3 1 . 4 . Core 8 | . . 1 2 1 1 . 3 . Reactor 3 | . . . . . . 3 . . Propulsion 37 | 3 1 3 2 6 4 2 16 . Treads 2 | . . . . . . 2 . . Leg 11 | . . 3 2 . . . 6 . Wheel 4 | 3 1 . . . . . . . Hover 14 | . . . . 3 1 . 10 . Flight 6 | . . . . 3 3 . . . Utility 30 | . 1 1 1 6 2 3 16 . Device 20 | . 1 1 1 6 1 2 8 . Storage . | . . . . . . . . . Processor 5 | . . . . . . . 5 . Hackware . | . . . . . . . . . Protection 5 | . . . . . 1 1 3 . Artifact . | . . . . . . . . . Weapon 37 | . 1 1 4 4 3 6 18 . Energy Gun 10 | . . . 1 1 1 1 6 . Energy Cannon 3 | . . 1 . 1 1 . . . Ballistic Gun 19 | . 1 . 3 2 . 4 9 . Ballistic Cannon 3 | . . . . . . 1 2 . Launcher 1 | . . . . . . . 1 . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . Corrupted Parts 2 | . . . 2 . . . . . System Corruption 3 | . . . 3 . . . . . Parts Lost 30 | . 2 . 3 7 5 . 12 1 Power 9 | . 1 . 1 3 1 . 3 . Propulsion 6 | . 1 . 1 . 1 . 3 . Utility 8 | . . . . 2 1 . 4 1 Weapon 7 | . . . 1 2 2 . 2 . Highest Loss Streak 5 | . 2 . 2 4 5 . 5 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 88 83 92 71 54 66 90 98 Engine 6 | . 12 . 3 10 1 . 8 7 Core 4 | . . 7 12 2 4 6 2 7 Reactor 1 | . . . . . . 4 1 . Treads 3 | . . . . . . 11 3 . Leg 9 | . . 21 21 1 . . 13 . Wheel 1 | . 25 3 . . . . . . Hover 4 | . . . . 2 6 . 8 30 Flight 4 | . . . . 22 22 5 . . Device 12 | . 7 17 26 13 5 13 9 13 Storage 2 | . 14 11 9 3 . . . . Processor 4 | . . . . . . . 10 7 Protection 4 | . . . . . 2 2 8 7 Energy Gun 4 | . 14 1 6 2 3 . 6 7 Energy Cannon 1 | . . 9 . 3 2 . . . Ballistic Gun 10 | . 14 11 10 7 . 21 8 15 Ballistic Cannon 2 | . . . . . . . 4 . Peak Build Rating 63 | 6 7 13 21 29 32 62 63 48 Average Rating 36 | 6 6 10 19 22 25 43 49 47 On Entrance 22 | 6 6 6 13 21 18 22 62 48 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 14 15 17 27 32 20 47 49 38 Greatest Support 140 | 26 32 30 40 30 15 140 140 36 Greatest Overweight (x) 5 | . . . . 3 1 1 5 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 5 | 8 8 8 8 6 5 5 5 5 Most Carried 7 | 5 7 7 5 6 3 5 5 5 Average Carried 4 | 4 4 5 3 4 1 4 4 5 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 6 | 4 6 6 4 4 1 5 5 5 Class Distribution -------------------- 25% | Scavenger-Tank 19% | Mutant 19% | Scavenger-Gunner 14% | Scavenger-Mutant 9% | Sprinter 5% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Matter Collected 2375 | 200 120 72 143 263 29 295 1253 . Remotely . | . . . . . . . . . Salvage Created 3194 | . 299 247 264 120 73 283 1843 65 Parts 167 | . 23 17 7 8 6 4 99 3 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 3 | . 1 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Combat Hostiles Destroyed 57 | . 4 5 4 3 3 . 36 2 Guns 35 | . 4 1 4 1 . . 23 2 Cannons 13 | . . 3 . 2 2 . 6 . AOE 6 | . . . . . 1 . 5 . Classes Destroyed 14 | . 4 2 3 . . . 5 . Worker 2 | . . . . . . . 2 . Builder 6 | . 1 . . . . . 5 . Hauler 1 | . . . 1 . . . . . Recycler 3 | . 1 . . . . . 2 . Operator 1 | . . 1 . . . . . . Watcher 4 | . 1 1 . . . . 2 . Swarmer 12 | . . 1 . 1 3 . 7 . Grunt 22 | . 4 4 . 1 . . 11 2 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 9 | . . . 2 1 . . 6 . Specialist 2 | . . . . . . . 2 . Hunter 5 | . . . 2 . . . 3 . Programmer 4 | . . . . . . . 4 . Thug 1 | . . . . . . . 1 . Best Kill Streak 8 | . 3 3 1 2 3 . 8 2 Combat Bots Only 7 | . 2 2 1 2 3 . 7 2 Max Kills in Single Turn 4 | . 1 1 1 1 1 . 4 1 Gunslinging 1 | . . . . . . . 1 . Exploded 3 | . . . . . 1 . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Hostile Shots Fired 624 | . 23 23 40 97 77 . 337 27 Missed 204 | . 4 6 12 25 27 . 123 7 Damage Taken 6195 | . 291 305 461 1053 857 . 2974 254 Core 1089 | . 65 73 54 182 312 . 344 59 Absorbed by Shields 577 | . . . . 72 93 . 322 90 Redirected to Shielding 67 | . . . . . . . 67 . Core Remaining (%) 78 | 100 74 81 . 57 . . . . Volleys Fired 232 | . 26 13 30 28 18 10 95 12 Largest 3 | . 2 2 2 2 1 3 3 3 Hottest 198 | . 60 76 76 80 65 75 198 125 Shots Fired 501 | . 52 26 56 54 18 30 237 28 Gun 418 | . 52 13 55 43 5 30 192 28 Cannon 68 | . . 13 1 11 7 . 36 . Launcher 9 | . . . . . . . 9 . Special 6 | . . . . . 6 . . . Kinetic 300 | . 26 13 32 28 . 30 147 24 Thermal 139 | . . . 23 26 7 . 79 4 Explosive . | . . . . . . . . . Electromagnetic 56 | . 26 13 1 . 5 . 11 . Robot Hit Streak 21 | . 10 18 12 9 6 21 6 3 Robot Miss Streak 7 | . 4 1 4 7 3 3 7 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . . . . . . . 3 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 303 | . 33 21 36 28 10 25 128 22 Core Hits 159 | . 15 11 16 11 4 3 90 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 13 | . 1 1 1 2 . . 8 . Burn 7 | . . . 1 1 . . 5 . Destroy 1 | . . . . 1 . . . . Blast 3 | . . . . . . . 3 . Corrupt 2 | . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6661 | . 495 404 394 469 251 408 3918 322 Guns 4184 | . 432 73 371 256 34 408 2288 322 Cannons 1078 | . . 308 23 206 80 . 461 . Explosions 1355 | . 63 23 . . 108 . 1161 . Melee . | . . . . . . . . . Ramming 44 | . . . . 7 29 . 8 . Kinetic 3027 | . 199 73 183 87 . 408 1817 260 Thermal 2304 | . 63 23 188 375 80 . 1513 62 Explosive 108 | . . . . . 108 . . . Electromagnetic 1178 | . 233 308 23 . 34 . 580 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 3 6 . . 11 11 Average Corruption 6 | . . . 2 3 . . 7 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . . . 6 10 . . 42 2 Message Errors 15 | . . . 1 . . . 14 . Matter Fused 14 | . . . 2 3 . . 8 1 Heat Flow Errors 10 | . . . 1 3 . . 5 1 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 6 | . . . . 1 . . 5 . Data Loss (major) 4 | . . . . 1 . . 3 . Misfires 4 | . . . . 2 . . 2 . Weapon Failures 5 | . . . 1 . . . 4 . Overload Shots . | . . . . . . . . . Overflow Damage 240 | . . 12 . . 61 . 167 . Projectiles 12 | . . 12 . . . . . . Explosions 228 | . . . . . 61 . 167 . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 5 . Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 4 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 257 | . 30 . . 3 179 . 45 . Shots 7 | . 1 . . . 2 . 4 . Rammed 8 | . . . . 1 7 . . . Targets Rammed 9 | . . . . 1 7 . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 504 | . 103 189 84 466 132 68 504 348 Average Temperature 149 | . 25 62 34 231 50 31 160 131 Received Heat Transfer 1425 | . 162 96 27 606 . . 411 123 Effects 35 | . . . . 10 . . 22 3 Shutdowns 9 | . . . . 1 . . 7 1 Energy Bleed 8 | . . . . 3 . . 4 1 Interference 13 | . . . . 5 . . 8 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 2 | . . . . 1 . . 1 . Damage (minor) 2 | . . . . . . . 1 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . 1 . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 9 | . . 5 . . . . 4 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 5 | . . . . . . . 5 . Heat Transferred 4191 | . 150 50 555 777 111 . 2437 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 2 1 . . . . 1 . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Peak Influence 819 | . 130 248 201 397 263 92 819 . Initial 175 | . . 54 104 40 175 92 . . Average 200 | . 54 150 123 182 196 83 283 . Maximum Alert Level 3 | . . 1 1 1 1 . 3 . Low Security (%) 65 | 100 100 75 94 52 71 100 45 . Level 1 21 | . . 24 5 47 28 . 26 . Level 2 12 | . . . . . . . 26 . Level 3 1 | . . . . . . . 2 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 1 1 2 . . 13 . Investigation 5 | . . . . 2 . . 3 . Extermination 2 | . . . . . . . 2 . Reinforcement 7 | . 1 1 . . . . 5 . Assault . | . . . . . . . . . Garrison 4 | . . . 1 . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 1 . . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Distress Signals 9 | . 1 1 1 2 . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 9 8 6 28 3 . 58 3 Peak Tracking Total 9 | . 3 3 4 7 3 . 9 3 Tactical Retreats 8 | . . . . 3 . . 5 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Traps Triggered 8 | . . 2 . 1 1 . 4 . Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Machines Disabled 9 | . . . . . 2 . 7 . Max in Single Turn 5 | . . . . . 2 . 5 . Garrison Access 2 | . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Machines Accessed 15 | . . 1 1 8 1 . 4 . Terminals 13 | . . 1 1 7 1 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 38 | . . 2 6 18 1 . 11 . Successful 18 | . . 2 1 8 1 . 6 . Failed 20 | . . . 5 10 . . 5 . Catastrophic 5 | . . . 1 3 . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 35 | . . 2 6 16 1 . 10 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 . Terminal Hacks 16 | . . 2 1 7 1 . 5 . Record 2 | . . . . . . . 2 . Prototype ID Bank 2 | . . . . 2 . . . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 2 | . . 1 . 1 . . . . Alert Level 2 | . . . . 1 . . 1 . Unreport Threat 2 | . . . 1 . . . 1 . Locate Traps 1 | . . . . . . . 1 . Zone Layout 3 | . . 1 . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Seal Access 2 | . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . . 1 5 . . 3 . Full Trace Events 6 | . . . 1 2 . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . Non-combat 2 | . . . . . 2 . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . no_distress 1 | . . . . . 1 . . . find_chute 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Total Allies 14 | . . . . 10 . 1 3 . Largest Group 10 | . . . . 10 . 1 3 . Highest-Rated Group 173 | . . . . 173 . 31 93 . Highest-Rated Ally 31 | . . . . 29 . 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 91 | . . . . 74 . . 17 . Total Damage 1083 | . . . . 831 . . 252 . Kills 9 | . . . . 9 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Turns Passed 3152 | 6 168 254 271 349 187 438 1441 38 Spaces Moved 2309 | 1 86 177 119 431 188 391 915 1 Core 1 | . . . . . . . 1 . Treads 349 | . . . . . . 200 149 . Legs 699 | . . 112 119 7 . . 461 . Wheels 152 | 1 86 65 . . . . . . Hover 373 | . . . . 68 . . 304 1 Flight 735 | . . . . 356 188 191 . . Fastest Speed 29 | 90 90 100 120 29 29 29 48 108 Average Speed 90 | 90 94 112 120 50 55 96 106 108 Slowest Speed 300 | 90 100 120 120 242 99 160 300 108 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . . 2 4 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 2 30 25 21 62 5 96 24 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 101 | . 2 2 . . 34 . 63 . Melee . | . . . . . . . . . Projectile 17 | . . . . . . . 17 . AOE 84 | . 2 2 . . 34 . 46 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Total 2950 | 5 123 210 198 518 253 434 1196 13 Wait 128 | . . 3 28 15 22 . 60 . Move 2290 | . 85 176 118 426 180 390 914 1 Hop 6 | . . . . 2 4 . . . Pick Up 74 | . 6 8 7 10 7 9 27 . Fast Attach 35 | . . . . 6 . 7 22 . Attach 58 | . 3 6 7 11 10 5 16 . Detach 5 | . . . . 2 . 3 . . Swap 31 | 3 . . 3 3 1 2 19 . Drop 82 | 2 3 4 5 14 4 8 42 . Fire 232 | . 26 13 30 28 18 10 95 12 Melee . | . . . . . . . . . Ram 8 | . . . . 1 7 . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 11) 175 | -10/Materials | Entered another Materials area 175 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 408 | -9/Materials | Discovered new exit (range 16) 429 | -9/Materials | Entered another Materials area 429 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 539 | -8/Materials | Build established: Scavenger-Mutant 678 | -8/Materials | Discovered new exit (range 12) 681 | -8/Materials | Garrison activated, responded to threat 700 | -8/Materials | Entered Storage 855 | -8/Storage | Lost 3 parts (1p1u1w) 886 | -8/Storage | Discovered new exit (range 15) 911 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1040 | -8/Storage | Lost 10 allies 1042 | -8/Storage | Discovered new exit (range 16) 1049 | -8/Storage | Entered Factory 1049 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1073 | -7/Factory | Lost 4 parts (2p1u1w) 1215 | -7/Factory | Lost 5 parts (1p1n1u2w) 1236 | -7/Factory | Sucked down chute 1236 | -7/Factory | Entered Waste 1236 | -7/Waste | The area was eerily silent 1237 | -7/Waste | Met a frightened Derelict 1308 | -7/Waste | Discovered new exit (range 15) 1674 | -7/Waste | Entered Factory 1674 | -7/Factory | Accompanied by 1 ally 1769 | -7/Factory | Garrison activated, responded to threat 1814 | -7/Factory | Core integrity fell below 50% 1834 | -7/Factory | Lost 3 parts (3u) 2100 | -7/Factory | Build established: Scavenger-Gunner 2626 | -7/Factory | Allied Derelicts emerged from ambush trap array 2630 | -7/Factory | P-60 Hacker assimilated allied 65-K1R(g) 2694 | -7/Factory | Lost 5 parts (1p2n1u1w) 2761 | -7/Factory | Destroyed 7 combat bots 2823 | -7/Factory | System corruption reached 10% 2896 | -7/Factory | Core integrity fell below 20% 3070 | -7/Factory | Discovered new exit (range 16) 3115 | -7/Factory | Entered Lower Caves 3153 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03108_ R-06 Scavenger destroyed. 03110_ K-01 Serf collects debris. 03111_ K-01 Serf destroyed. 03111_ Acquired 26 matter. 03112_ K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE 03117_ G-47 Trooper destroyed. 03121_ Lgt. Nuclear Core fries itself beyond repair. 03122_ Aluminum Leg fries itself beyond repair. 03126_ System corrupted: Heat flow error (+274). 03127_ Power failure, Imp. Deuterium Engine shutdown. 03129_ Overheating: Energy bleed (-33). 03130_ Overheating: Beamcaster damaged (-17). 03133_ G-47 Trooper destroyed. 03138_ Aluminum Leg fries itself beyond repair. 03141_ System corrupted: Matter fused (-10). 03148_ Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ??????????????????????#### ##????????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????# ##??????????????????? | | ??????????????????????# #####??????????????? | | ????????????????####### #??????????????? | | ???????????# @ #?????????????? | | ???????????# #?????????????? | | ??????????# ####### ##?????????????? | | ??????????????????????# g%% #??????????????? | | ?????????????????????? ## #??????????????? | | ?????????????????????# ####?????????????????? | | ?????????????????????## ##????????????????????? | | ??????????????????????### #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed ConcussiveHeartCharger Manual? 0 Play Time 00:47:42 Cumulative 15.4 hours Start 2024.09.06 @ 18:48:54 End 2024.09.06 @ 19:36:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x22 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53b429bd-656e-4f36-8a58-802122fa9fee