Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 19:26:31 Player: Thqwib Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2084) 2084 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (936) 936 TOTAL SCORE: 5030 Bonus ------- High Alert Combat Kills 138 Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 135/160 System Corruption 0% Temperature Cool (60) Movement Rolling (110) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel Armored Wheel > --- UTILITY (4) ------ Cooling System Medium Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Phase Cannon Improved Assault Rifle > --- INVENTORY (10) --- Light Angular Momentum Engine Compact Wheel 0b10 Decoder Chip [Looter] Hacking Suite Improved Assault Rifle Datajack Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Phase Cannon Improved Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel 0b10 Decoder Chip [Looter] Hacking Suite Improved Assault Rifle Datajack Maul [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Riot Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 92 | 6 13 60 3 2 8 Power 11 | 1 2 8 . . . Engine 7 | 1 2 4 . . . Core 4 | . . 4 . . . Reactor . | . . . . . . Propulsion 23 | 2 5 15 . . 1 Treads . | . . . . . . Leg 9 | . 2 7 . . . Wheel 14 | 2 3 8 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 2 10 1 1 4 Device 8 | . 1 5 . . 2 Storage 2 | . 1 1 . . . Processor 3 | . . 3 . . . Hackware . | . . . . . . Protection 5 | . . 1 1 1 2 Artifact . | . . . . . . Weapon 40 | 3 4 27 2 1 3 Energy Gun 12 | 3 3 5 . 1 . Energy Cannon 4 | . . 3 . . 1 Ballistic Gun 14 | . 1 11 1 . 1 Ballistic Cannon . | . . . . . . Launcher 8 | . . 6 1 . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 4 . . . Parts Lost 11 | . 3 5 . . 3 Power 1 | . 1 . . . . Propulsion 5 | . 1 3 . . 1 Utility 3 | . . 2 . . 1 Weapon 2 | . 1 . . . 1 Highest Loss Streak 4 | . 3 4 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 99 100 100 99 Engine 5 | . 13 8 . . . Core 5 | . . 2 11 11 11 Leg 9 | . 14 15 . . . Wheel 13 | . 12 5 22 22 22 Device 11 | . 12 11 11 11 16 Storage 11 | . 12 11 11 11 11 Processor 10 | . . 14 11 11 4 Protection 7 | . . 6 11 11 11 Energy Gun 8 | . 17 3 11 11 4 Energy Cannon 3 | . . 7 . . 6 Ballistic Gun 10 | . 10 9 10 11 10 Naked Turns . | . . . . . . Heaviest Build 39 | 7 20 33 27 30 39 Greatest Support 32 | 20 32 32 28 28 28 Greatest Overweight (x) 5 | . 5 2 . 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 1 8 10 10 10 10 Average Carried 8 | . 5 7 9 9 9 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 1 8 10 10 10 7 Class Distribution -------------------- 58% | Mutant 24% | Scavenger-Mutant 17% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1562 | 260 211 926 94 25 46 Remotely . | . . . . . . Salvage Created 2577 | 50 579 1673 125 . 150 Parts 171 | 2 29 120 7 . 13 Haulers Intercepted 6 | . 1 5 . . . Recyclers Shooed 4 | . 2 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 57 | 1 8 37 3 . 8 Guns 26 | 1 8 13 1 . 3 Cannons 13 | . . 13 . . . AOE 17 | . . 10 2 . 5 Classes Destroyed 13 | 1 3 9 . . . Worker 2 | . . 2 . . . Builder 1 | . . 1 . . . Hauler 6 | . 1 5 . . . Recycler 5 | . 2 3 . . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 5 | . 1 4 . . . Swarmer 17 | . . 11 . . 6 Grunt 28 | 1 8 14 3 . 2 Brawler 1 | . . 1 . . . Duelist 2 | . . 2 . . . Protector 1 | . . 1 . . . Sentry 8 | . . 8 . . . Best Kill Streak 9 | 1 3 9 3 . 8 Combat Bots Only 8 | 1 3 7 3 . 8 Max Kills in Single Turn 4 | 1 1 4 2 . 4 Gunslinging . | . . . . . . Exploded 4 | . . 4 2 . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 282 | 10 51 173 2 . 46 Missed 93 | 4 17 52 2 . 18 Damage Taken 2773 | 64 482 1668 8 . 551 Core 517 | 12 85 379 . . 41 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 95 61 . . . . Volleys Fired 171 | 8 46 105 2 . 10 Largest 2 | 2 2 2 2 . 2 Hottest 118 | 90 90 101 78 . 118 Shots Fired 315 | 16 85 190 4 . 20 Gun 239 | 16 85 128 2 . 8 Cannon 65 | . . 55 . . 10 Launcher 11 | . . 7 2 . 2 Special . | . . . . . . Kinetic 128 | . 36 84 . . 8 Thermal 126 | 8 21 87 . . 10 Explosive 11 | . . 7 2 . 2 Electromagnetic 50 | 8 28 12 2 . . Robot Hit Streak 12 | 4 12 11 2 . 5 Robot Miss Streak 5 | 3 5 4 1 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 191 | 8 52 117 3 . 11 Core Hits 118 | 2 23 69 5 . 19 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 4 | . 1 3 . . . Burn 2 | . 1 1 . . . Meltdown 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks 4 | . . 4 . . . Impact 4 | . . 4 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5169 | 107 783 3446 131 . 702 Guns 2173 | 107 713 1223 24 . 106 Cannons 885 | . . 822 . . 63 Explosions 2106 | . 70 1401 102 . 533 Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 1068 | . 236 726 . . 106 Thermal 2114 | 38 224 1789 . . 63 Explosive 1458 | . . 823 102 . 533 Electromagnetic 524 | 69 323 108 24 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 4 4 . Average Corruption 4 | . . 4 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . 18 6 1 . Message Errors 7 | . . 7 . . . Matter Fused 8 | . . 5 2 1 . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 3 | . . 1 2 . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Alerts 1 | . . 1 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 52 | . . 29 . . 23 Projectiles 17 | . . 4 . . 13 Explosions 35 | . . 25 . . 10 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 265 | . 24 213 8 . 20 Shots 9 | . 1 6 1 . 1 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 336 | 276 195 336 247 . 51 Average Temperature 64 | 143 48 63 90 . 14 Received Heat Transfer 849 | 36 261 399 . . 153 Effects 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | 1 . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 6 | . 1 5 . . . Heat Transferred 3519 | 111 631 2703 . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 850 | 20 224 850 419 . . Initial 331 | . 13 46 331 . . Average 279 | 3 100 334 369 . . Maximum Alert Level 3 | . 1 3 2 . . Low Security (%) 39 | 100 81 29 . . . Level 1 28 | . 18 29 56 . . Level 2 29 | . . 38 43 . . Level 3 1 | . . 2 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 4 5 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 5 | . 2 3 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | 1 18 59 3 . 18 Peak Tracking Total 13 | 1 3 5 3 . 13 Tactical Retreats 5 | . . 4 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 10 | . 1 8 . . 1 Max in Single Turn 3 | . 1 3 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 5 5 . 1 . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 33 | . 12 17 . 4 . Successful 19 | . 6 9 . 4 . Failed 14 | . 6 8 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 8 10 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 4 | . 1 3 . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 4 . 4 . Record 2 | . 1 1 . . . Part Schematic 4 | . . . . 4 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events 4 | . 3 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 4 5 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 158 | . . . . 158 158 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 15 | . . . . . 15 Total Damage 804 | . . . . . 804 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4766 | 94 639 2139 245 1297 352 Spaces Moved 3187 | 81 425 1035 233 1177 236 Core 17 | 16 1 . . . . Treads . | . . . . . . Legs 900 | . 236 664 . . . Wheels 2270 | 65 188 371 233 1177 236 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 95 110 Average Speed 114 | 74 108 140 95 101 110 Slowest Speed 300 | 80 300 260 95 110 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 6 67 83 40 90 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 6 | . . . 1 4 1 Spaces Dug 4 | . . 4 . . . Terrain Destroyed 133 | . 3 94 22 . 14 Melee 4 | . . 4 . . . Projectile 6 | . . . . . 6 AOE 123 | . 3 90 22 . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3969 | 95 517 1520 251 1276 310 Wait 403 | . 14 241 11 87 50 Move 3182 | 80 424 1034 232 1176 236 Hop . | . . . . . . Pick Up 60 | 1 13 38 1 5 2 Fast Attach 18 | 5 5 6 . 1 1 Attach 23 | . 4 15 . . 4 Detach 1 | . . 1 . . . Swap 51 | 1 4 39 3 1 3 Drop 54 | . 7 37 1 6 3 Fire 171 | 8 46 105 2 . 10 Melee 4 | . . 4 . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 379 | -10/Materials | Lost 3 parts (1p1n1w) 673 | -10/Materials | Discovered new exit (range 15) 679 | -10/Materials | Build established: Scavenger-Mutant 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Utility x2 1032 | -9/Materials | Build established: Scavenger-Skirmisher 1538 | -9/Materials | Discovered new exit (range 12) 1589 | -9/Materials | Core integrity fell below 50% 1622 | -9/Materials | Lost 4 parts (3n1u) 1859 | -9/Materials | Build established: Scavenger-Mutant 2420 | -9/Materials | Destroyed 7 combat bots 2505 | -9/Materials | Discovered new exit (range 5) 2510 | -9/Materials | Identified exit to Materials 2666 | -9/Materials | Build established: Mutant 2734 | -9/Materials | First assault squad dispatched 2768 | -9/Materials | Core integrity fell below 20% 2871 | -9/Materials | Identified exit to Mines 2873 | -9/Materials | Entered Mines 3115 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3117 | -9/Mines | Identified exit to Zion 3118 | -9/Mines | Entered Zion 3160 | -7/Zion | System corruption cleaned by Quarantine Array 3621 | -7/Zion | Imprinted 3623 | -7/Zion | Declared Zion's savior 4269 | -7/Zion | Discovered new exit (range 9) 4278 | -7/Zion | Identified exit to Proximity Caves 4415 | -7/Zion | Entered Proximity Caves 4415 | -6/Proximity Caves | Accompanied by 4 allies 4531 | -6/Proximity Caves | Learned Factory stockpile data 4739 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4767 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04758_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04758_ G-50 Soldier destroyed. 04759_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04759_ G-50 Soldier destroyed. 04762_ VTOL Module fries itself beyond repair. 04762_ Slug penetrates X2-NAX(M). 04762_ X2-NAX(M) overheating. 04763_ X2-NAX(M) heat damages Salvage Targeting Computer, Riot Gun, Angular Momentum Engine, Enh. Flamer. 04763_ X2-NAX(M) overheating. 04764_ X2-NAX(M) heat damages Salvage Targeting Computer. 04764_ X2-NAX(M) critical meltdown. 04764_ G-50 Soldier destroyed. 04765_ Penetrated by Slug. 04766_ Critical hit (Burn: +37). 04767_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????# ????? ??????????????? | | ????????????????????????# ???? ?????????????? | | ????????????????????????# #?###;//####??????????? | | ????????????????????????# #? ; "?????????? | | ????????????????????????# # "?????????? | | ????????????????????????# # """#??????? | | ????????????????????????# # " #??????? | | ????????????????????????# # "" #??????? | | ????????????????????????# ! = +??????? | | ????????????????????????# Y g% %! " +??????? | | ????????????????????????# %!g " #??????? | | ??????????????????????### %% "#??????? | | ??????????????????????# ;@ !%* "#??????? | | ??????????????????????# # #;;;# "#??????? | | ??????????????????????#?# #? "#??????? | | ????????????????????????# #??? 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T""????????? | | ????????????????????????# ########++######??????? | | ????????????????????????# #???? | | ????????????????????????# #???? | | ????????????????????????##; ######## #####???? | | ??????????????????????????# ##??????? #???????? | | ??????????????????????????## #######??? #??????? | | ???????????????????????????# #???? #??????? | | ???????????????????????????# ### ##????? #?????? | | ???????????????????????????# #?# #???????##?????? | | ???????????????????????????# ### ###### #??????? | | ??????????????????????????## #??????? | | ??????????????????????????# #???????? | | ??????????????????????????# ### #???????? | | ??????????????????????????### ## ##??? ????? | | ????????????????????????????# #####?????? ? #??? | | ????????????????????????????# #??????????? ##????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Evasion (%) 55 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed PowerRiotKit Manual? 0 Play Time 01:28:17 Cumulative 13.0 hours Start 2024.04.20 @ 17:13:52 End 2024.04.20 @ 19:26:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 777356a5-62e8-4e49-bf7c-a5b6738427d0