Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 09:23:32

Player: ferret

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (976)      976
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2926

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     65/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           System Shield
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Nuclear Core
  Improved Heat Sink
   Compact Matter Pod (11)
   Compact Matter Pod (0)
   Compact Matter Pod (102)
   Compact Matter Pod (120)
           Hardlight Generator

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
  Hardened Medium Armor Plating
           System Shield
           System Shield
>          --- WEAPON -----------
           Minigun
           Minigun
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
     Light Treads
  Improved Heat Sink
   Compact Matter Pod
   Compact Matter Pod
   Compact Matter Pod
   Compact Matter Pod
           Reaction Control System
           Reaction Control System
  Improved Light Armor Plating
           Hardlight Generator
           Hardlight Generator
           Hardlight Generator
           Assault Cannon
[Rating: 31]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Minigun
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             65   | 8   1   7   22  27  
  Power                    12   | 1   .   1   2   8   
    Engine                 8    | 1   .   .   2   5   
    Core                   4    | .   .   1   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 4   .   1   3   7   
    Treads                 7    | .   .   .   3   4   
    Leg                    3    | 2   .   1   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   .   .   3   
  Utility                  24   | 1   1   3   12  7   
    Device                 11   | 1   .   3   5   2   
    Storage                7    | .   1   .   6   .   
    Processor              .    | .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   
    Protection             4    | .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   .   2   5   5   
    Energy Gun             2    | .   .   1   1   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          8    | 2   .   .   4   2   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 16   | .   .   1   2   13  
  Power                    4    | .   .   1   1   2   
  Propulsion               7    | .   .   .   1   6   
  Utility                  2    | .   .   .   .   2   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      9    | .   .   1   2   9   
  To Critical Strikes      2    | .   .   .   .   2   
Average Slot Usage (%)     96   | .   98  99  95  92  
  Engine                   6    | .   14  3   10  6   
  Core                     9    | .   .   10  8   11  
  Treads                   10   | .   .   .   16  22  
  Leg                      14   | .   28  27  4   .   
  Device                   10   | .   14  14  10  3   
  Storage                  13   | .   12  14  15  11  
  Hackware                 3    | .   .   .   .   12  
  Protection               3    | .   .   .   6   7   
  Energy Gun               5    | .   .   10  6   .   
  Energy Cannon            5    | .   .   10  6   .   
  Ballistic Gun            10   | .   28  7   9   11  
  Ballistic Cannon         1    | .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 7   27  37  47  50  
  Greatest Support         62   | 20  20  20  40  62  
  Greatest Overweight (x)  11   | .   1   3   2   11  
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  
  Average Capacity         14   | 5   13  15  15  15  
  Most Carried             15   | 2   5   15  15  15  
  Average Carried          11   | .   .   12  14  13  
  Final Capacity           15   | 5   15  15  15  15  
  Final Carried            15   | .   5   15  13  7   

 Class Distribution 
--------------------
 66% | Mutant
 19% | Hacker-Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1480 | 288 22  116 670 384 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1070 | 50  30  88  492 410 
  Parts                    57   | 2   2   3   21  29  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  25   | 1   .   2   9   13  
  Guns                     16   | 1   .   2   6   7   
  Cannons                  9    | .   .   .   3   6   
Classes Destroyed          6    | 1   1   .   2   2   
  Operator                 1    | .   .   .   .   1   
  Watcher                  4    | .   1   .   2   1   
  Swarmer                  5    | .   .   .   .   5   
  Grunt                    15   | 1   .   2   6   6   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   4    | .   .   .   2   2   
Best Kill Streak           4    | 1   1   1   4   4   
  Combat Bots Only         4    | 1   .   1   4   4   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        320  | 1    .    14   71   234  
  Missed                   70   | 1    .    3    13   53   
Damage Taken               3005 | .    .    189  631  2185 
  Core                     645  | .    .    .    88   557  
  Absorbed by Shields      320  | .    .    .    184  136  
Core Remaining (%)         92   | 100  .    100  78   .    
Volleys Fired              114  | 2    3    14   41   54   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  150  | 40   40   40   150  69   
Shots Fired                217  | 4    6    28   76   103  
  Gun                      157  | 4    6    28   61   58   
  Cannon                   60   | .    .    .    15   45   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  187  | 4    6    28   46   103  
  Thermal                  19   | .    .    .    19   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          11   | .    .    .    11   .    
  Robot Hit Streak         16   | 2    1    13   16   13   
  Robot Miss Streak        5    | 1    2    3    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           135  | 2    2    21   56   54   
  Core Hits                45   | 2    1    5    15   22   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         2    | .    .    1    .    1    
    Destroy                1    | .    .    1    .    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2410 | 18   24   220  1113 1035 
  Guns                     1596 | 18   24   220  838  496  
  Cannons                  807  | .    .    .    275  532  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    .    .    7    
  Kinetic                  1918 | 18   24   220  628  1028 
  Thermal                  341  | .    .    .    341  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          144  | .    .    .    144  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    7    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        432  | .    .    .    300  432  
  Average Temperature      154  | .    .    .    126  169  
  Received Heat Transfer   691  | .    .    93   235  363  
  Effects                  7    | .    .    .    2    5    
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           3    | .    .    .    .    3    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         518  | .    .    .    518  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             263  | 20  20  57  130 263 
  Initial                  54   | .   13  7   .   54  
  Average                  67   | 2   15  19  96  134 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         94   | 100 100 100 100 78  
  Level 1                  5    | .   .   .   .   21  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   3   
  Investigation            3    | .   1   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | 1   1   2   14  23  
  Peak Tracking Total      6    | 1   1   2   6   5   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   2   1   .   3   
  Terminals                3    | .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   5   1   .   14  
  Successful               16   | .   5   1   .   10  
  Failed                   4    | .   .   .   .   4   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                14   | .   1   .   .   13  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   1   1   .   9   
  Record                   7    | .   1   .   .   6   
  Open Door                1    | .   .   1   .   .   
  Alert Level              3    | .   .   .   .   3   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   4   .   .   1   
  Recycle Component        2    | .   2   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   1   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   1   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   
  Recycled Matter          154  | .   154 .   .   .   
  Retrieved Matter         154  | .   154 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   2   
  Non-combat               1    | .   .   .   .   1   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   2   
  parse_system             1    | .   .   .   .   1   
  find_recycling           1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               2716 | 89   213  1055 592  767  
Spaces Moved               1185 | 66   112  521  185  301  
  Core                     21   | 16   .    .    .    5    
  Treads                   443  | .    .    .    152  291  
  Legs                     711  | 45   112  521  33   .    
  Wheels                   5    | 5    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   5    | .    .    .    .    5    
  Fastest Speed            50   | 50   120  190  160  155  
  Average Speed            188  | 100  176  191  228  181  
  Slowest Speed            680  | 120  190  330  320  680  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 8    26   93   17   26   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          11   | .    .    .    3    8    
  Melee                    .    | .    .    .    .    .    
  Projectile               11   | .    .    .    3    8    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1484 | 85  123 553 291 432 
  Wait                     5    | .   .   .   .   5   
  Move                     1181 | 65  111 520 184 301 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  71   | 8   8   12  23  20  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   25   | 6   1   2   4   12  
  Detach                   3    | .   .   .   .   3   
  Swap                     40   | 2   .   5   18  15  
  Drop                     41   | 2   .   .   21  18  
  Fire                     114  | 2   3   14  41  54  
  Melee                    3    | .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
   90 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Entered Mines
  310 | -10/Mines     | Build established: Mutant
  342 | -10/Mines     | Met a Derelict bent on vengeance
  385 | -10/Mines     | Discovered new exit (range 14)
  526 | -10/Mines     | Learned Materials stockpile data
  563 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1333 | -10/Mines     | Discovered new exit (range 7)
 1358 | -10/Mines     | Entered Materials
 1358 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1933 | -9/Materials  | Discovered new exit (range 5)
 1950 | -9/Materials  | Entered another Materials area
 1950 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2474 | -8/Materials  | Build established: Hacker-Mutant
 2630 | -8/Materials  | Lost 3 parts (1n1u1w)
 2664 | -8/Materials  | Core integrity fell below 50%
 2688 | -8/Materials  | Core integrity fell below 20%
 2717 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
Imp. Datajack destroyed.
K-01 Serf collects debris. <x3>
Slug penetrates Terminal.
K-01 Serf collects debris.
Slug penetrates S-10 Pest.
S-10 Pest destroyed.
K-01 Serf collects debris.
Flight Unit destroyed.
K-01 Serf collects debris. <x2>
Slug penetrates Wall.
K-01 Serf collects debris.
Penetrated by Slug.
K-01 Serf collects debris.
Slug penetrates Terminal.
Penetrated by Slug.
Hardlight Generator destroyed.
Slug penetrates Wall.
Imp. Ion Engine destroyed.
Penetrated by Slug.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????               |
| ????????????????????#???????????????               |
| ??????########################??????               |
| ???####         ""   %       #??????               |
| ??           h      %  s @   #??????               |
| ???#                   ##### #??????               |
| ?? #                   #????????????               |
| ?#                 *%  #????????????               |
| ???#                   #????????????               |
| ???#                   #????????????               |
| ???#                   "????????????               |
| ???####              # # ???????????               |
| ??????#              # # ???????????               |
| ??????#+              ##?#??#???????               |
| ???                  #      #???????               |
| ??  """                     #???????               |
| ?????""           %  # "" ! #???????               |
| ?????""              + "T   #???????               |
| ?????"" #            # ""   #???????               |
| ?????  ?#         #  #      #???????               |
| ????##??## #   ####  ########???????               |
| ??#??????# #      +             #???               |
| ??#  ????# #      #+########    #???               |
| ??#""" ??# #      #       ??????????               |
| ??#"""   # #   *  #""???????????????               |
| ??#"""   +=+   ![ #"""??????????????               |
| ??#      # #      #"""??????????????               |
| ??#####?## ########    ?????????????               |
| ????????#% %###########?????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            430
Matter Stores              520
Matter Capacity            600
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3
Defensive Hacking          20
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
One Hack Too Far
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              PlasmaColdDatajack
  Manual?         0
Play Time         01:13:32
  Cumulative      1.1 hours
  Start           2024.07.27 @ 10:29:50
  End             2024.07.28 @ 09:23:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da0195ef-dcc8-4869-ae8f-ce447e49a943