Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 03:36:41 Player: ivanmixo Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (2701) 2701 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 8546 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 795 Friendly Fire -456 Cogmind --------- Core Integrity 0/1150 Matter 183/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg ECM Suite Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Machine Gun Heavy Machine Gun Tiamat Missile Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Carbon-fiber Leg Weapon Cycler ECM Suite Layered Light Armor Plating [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . . 2 Power 3 | . . . . 1 1 . . . . 1 Propulsion 3 | . . 1 . . 1 . . . . 1 Utility 4 | . . . . 1 . 1 2 . . . Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 123 | 6 9 11 7 37 18 15 12 5 3 . Power 20 | 2 . . . 7 4 2 3 1 1 . Engine 9 | 2 . . . 2 2 1 2 . . . Core 10 | . . . . 5 2 1 1 . 1 . Reactor 1 | . . . . . . . . 1 . . Propulsion 37 | 2 4 1 2 11 9 4 2 2 . . Treads 15 | . 2 . . 4 5 . 2 2 . . Leg 14 | 2 2 1 . 1 4 4 . . . . Wheel 6 | . . . . 6 . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . 2 . . . . . . . Utility 37 | . 4 7 1 12 1 4 5 1 2 . Device 17 | . 1 2 1 6 1 2 3 . 1 . Storage 9 | . 2 4 . 2 . . . . 1 . Processor 4 | . . 1 . 2 . 1 . . . . Hackware 1 | . . . . 1 . . . . . . Protection 6 | . 1 . . 1 . 1 2 1 . . Artifact . | . . . . . . . . . . . Weapon 29 | 2 1 3 4 7 4 5 2 1 . . Energy Gun 13 | 2 1 1 1 3 2 2 1 . . . Energy Cannon 3 | . . 2 . 1 . . . . . . Ballistic Gun 8 | . . . 1 1 2 3 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . 2 2 . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . Parts Lost 36 | . . 3 . 4 1 7 9 . . 12 Power 10 | . . 1 . . 1 3 2 . . 3 Propulsion 6 | . . . . 1 . . 3 . . 2 Utility 7 | . . 1 . . . 1 2 . . 3 Weapon 13 | . . 1 . 3 . 3 2 . . 4 Highest Loss Streak 11 | . . 3 . 1 1 3 6 . . 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 83 89 80 87 90 90 81 84 88 62 Engine 5 | . 14 10 . 5 5 3 4 5 5 4 Core 7 | . . . . 11 10 9 2 5 5 8 Treads 8 | . . . . 1 23 . 3 11 11 8 Leg 9 | . 28 28 17 . 4 25 14 . . . Wheel 3 | . . . . 14 . . . . . . Flight 1 | . . . 11 3 . . . . . . Device 12 | . 4 6 20 8 14 12 16 17 16 3 Storage 2 | . . 1 . 10 . . . . . 5 Processor 6 | . . 1 . 5 7 12 11 11 11 9 Protection 2 | . 8 10 . 1 . . 3 5 5 4 Energy Gun 8 | . 27 16 10 3 6 7 12 6 5 3 Energy Cannon 2 | . . 14 2 8 . . . . . . Ballistic Gun 6 | . . . 7 . 7 13 8 11 11 8 Launcher 5 | . . . 10 10 7 . . 3 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 9 17 28 13 42 40 44 50 72 91 89 Greatest Support 140 | 20 20 30 30 62 84 76 73 140 140 140 Greatest Overweight (x) 11 | . . . 3 8 2 . 2 . . 11 Average Overweight (x) . | . . . 1 1 . . . . . . Largest Inventory Capacity 25 | 5 25 25 5 10 5 5 5 5 15 15 Average Capacity 6 | 5 5 5 5 9 5 5 5 5 5 15 Most Carried 8 | 2 5 5 5 8 5 5 5 5 5 3 Average Carried 3 | . 2 3 4 3 2 4 3 5 4 3 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 15 15 Final Carried 5 | . 5 3 5 3 3 5 5 5 3 3 Class Distribution -------------------- 25% | Gunner 23% | Scavenger-Gunner 18% | Bomber 16% | Mutant 8% | Scavenger-Bomber 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Bomber | -5/Waste Scavenger-Bomber | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Matter Collected 2777 | 260 30 71 130 711 459 501 155 251 80 129 Remotely . | . . . . . . . . . . . Salvage Created 2972 | 66 89 350 9 586 841 475 196 286 74 . Parts 172 | 4 7 24 2 52 55 21 5 2 . . Haulers Intercepted 3 | . . . . 1 2 . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . 1 Parts Field Recycled 8 | . 8 . . . . . . . . . Retrieved Matter 68 | . 68 . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 53 | 1 . 7 3 14 13 9 4 1 . 1 Guns 19 | 1 . 1 . . 6 9 2 . . . Cannons 12 | . . 5 . 7 . . . . . . AOE 20 | . . . 3 7 7 . 1 1 . 1 Classes Destroyed 19 | 2 1 4 . 6 3 1 1 1 . . Worker 13 | 1 1 1 . 6 3 1 . . . . Builder 6 | . . . . 5 1 . . . . . Tunneler 2 | . . . . 2 . . . . . . Hauler 3 | . . . . 1 2 . . . . . Recycler 6 | . 1 . . . 4 . . . 1 . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . . . . 2 . . . . . . Watcher 3 | . . 2 . . 1 . . . . . Swarmer 8 | . . 1 3 4 . . . . . . Grunt 23 | 1 . 4 . 6 6 3 3 . . . Brawler 2 | . . 1 . . . 1 . . . . Duelist 1 | . . 1 . . . . . . . . Protector 1 | . . . . 1 . . . . . . Sentry 6 | . . . . 3 1 2 . . . . Demolisher 2 | . . . . . 2 . . . . . Hunter 1 | . . . . . . 1 . . . . Programmer 6 | . . . . . 4 2 . . . . Behemoth 2 | . . . . . . . 1 . . 1 Compactor 1 | . . . . . . . . 1 . . Wasp 1 | . . . . . . . . . 1 . Thug 1 | . . . . . 1 . . . . . Best Kill Streak 7 | 1 1 4 3 7 5 3 3 1 1 1 Combat Bots Only 4 | 1 . 2 3 3 4 3 3 1 . 1 Max Kills in Single Turn 3 | 1 1 1 1 3 2 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 1 2 1 . 1 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Hostile Shots Fired 605 | 5 . 70 12 51 73 156 26 . . 212 Missed 160 | 1 . 8 3 15 22 57 3 . . 51 Damage Taken 7666 | 45 . 775 108 590 965 1044 1170 4 60 2905 Core 2001 | 11 . 297 59 124 45 50 224 . 30 1161 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 193 | . . . . . 70 . . 123 . . Core Remaining (%) 77 | 95 95 . 11 77 93 94 . . 74 . Volleys Fired 249 | 5 6 31 5 68 46 49 9 12 2 16 Largest 4 | 2 2 3 3 2 2 4 4 4 1 4 Hottest 207 | 90 90 172 101 120 97 207 207 203 46 186 Shots Fired 417 | 10 11 61 15 73 70 74 32 44 2 25 Gun 278 | 10 11 26 10 13 47 74 32 41 . 14 Cannon 71 | . . 35 . 36 . . . . . . Launcher 68 | . . . 5 24 23 . . 3 2 11 Special . | . . . . . . . . . . . Kinetic 131 | . . . 5 . 24 54 14 24 . 10 Thermal 178 | 5 5 54 . 45 10 20 18 17 . 4 Explosive 68 | . . . 5 24 23 . . 3 2 11 Electromagnetic 40 | 5 6 7 5 4 13 . . . . . Robot Hit Streak 37 | 2 2 13 2 12 11 8 8 37 10 22 Robot Miss Streak 6 | 3 2 4 4 3 4 6 3 2 . 3 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 278 | 5 5 36 2 48 45 50 26 41 1 19 Core Hits 183 | 3 3 14 4 40 56 34 12 4 4 9 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . 1 . . . . . 1 . . Burn 1 | . . 1 . . . . . . . . Destroy 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11437 | 80 110 643 248 2578 3358 1112 590 1444 192 1082 Guns 4160 | 80 110 207 18 204 709 1103 590 920 . 219 Cannons 1012 | . . 412 . 600 . . . . . . Explosions 6079 | . . . 217 1686 2600 . . 524 192 860 Melee . | . . . . . . . . . . . Ramming 186 | . . 24 13 88 49 9 . . . 3 Kinetic 2079 | . . . 18 . 339 850 243 496 . 133 Thermal 2807 | 50 51 523 . 883 190 253 347 424 . 86 Explosive 5838 | . . . 217 1558 2487 . . 524 192 860 Electromagnetic 527 | 30 59 96 . 49 293 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 6 . . . . . Average Corruption 5 | . . . . . 5 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . . . . 13 . . . . . Message Errors 2 | . . . . . 2 . . . . . Matter Fused 4 | . . . . . 4 . . . . . Energy Discharges 2 | . . . . . 2 . . . . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Data Loss (major) 2 | . . . . . 2 . . . . . Misfires 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 332 | . . 22 16 148 146 . . . . . Projectiles 98 | . . 22 . 76 . . . . . . Explosions 234 | . . . 16 72 146 . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 204 | . . . 38 151 14 . . . . 1 Shots 5 | . . . 1 3 1 . . . . . Rammed 23 | . . . 3 10 7 . . . . 3 Targets Rammed 36 | . . 6 3 10 11 3 . . . 3 Kicked 9 | . . 6 . . . 3 . . . . Crushed 4 | . . . . . 4 . . . . . Highest Temperature 644 | 138 123 644 54 263 84 288 611 . . 396 Average Temperature 129 | 62 55 278 21 71 22 82 292 . . 188 Received Heat Transfer 1117 | 24 . 129 . 108 108 141 222 . . 385 Effects 30 | . . 21 . . . . 5 . . 4 Shutdowns 6 | . . 3 . . . . 1 . . 2 Energy Bleed 3 | . . 2 . . . . 1 . . . Interference 9 | . . 7 . . . . . . . 2 Matter Decay 4 | . . 4 . . . . . . . . Short Circuit 2 | . . . . . . . 2 . . . Damage (minor) 2 | . . 2 . . . . . . . . Damage (core) 4 | . . 3 . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . 1 . . . Combat Hostiles 2 | . . 1 . . . . 1 . . . Parts Melted 11 | . . 3 . 4 1 2 1 . . . Heat Transferred 5574 | 148 148 1332 . 1233 296 549 734 934 . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Peak Influence 629 | 25 41 241 202 382 423 350 147 101 629 377 Initial 298 | . 16 16 82 . 122 165 117 . 70 298 Average 187 | 5 28 100 123 195 227 221 119 65 346 314 Maximum Alert Level 2 | . . 1 1 1 2 1 . . 2 1 Low Security (%) 53 | 100 100 78 61 49 34 41 100 100 35 . Level 1 40 | . . 21 38 50 54 58 . . 6 100 Level 2 6 | . . . . . 11 . . . 57 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . . . . 8 6 3 . . 8 . Investigation 4 | . . . . 1 2 1 . . . . Extermination 4 | . . . . . 3 1 . . . . Reinforcement 11 | . . . . 5 1 1 . . 4 . Assault 2 | . . . . 1 . . . . 1 . Garrison 4 | . . . . 1 . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Distress Signals 7 | . . 3 . 2 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | 1 1 16 3 23 18 12 7 4 16 4 Peak Tracking Total 6 | 1 1 5 3 3 4 3 5 2 6 2 Tactical Retreats 5 | . . . . 3 1 . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Traps Triggered 4 | . . . . . 1 1 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 1 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Machines Disabled 17 | . . . 1 5 8 1 . . . 2 Max in Single Turn 3 | . . . 1 2 3 1 . . . 2 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Machines Accessed 14 | . 2 1 . 3 4 2 . . 2 . Terminals 12 | . 2 1 . 3 2 2 . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 34 | . 5 6 . 9 8 3 . . 3 . Successful 17 | . 3 5 . 5 3 . . . 1 . Failed 16 | . 2 . . 4 5 3 . . 2 . Catastrophic 2 | . . . . . . . . . 2 . Database Lockouts 1 | . . 1 . . . . . . . . Manual . | . . . . . . . . . . . Terminals 29 | . 5 6 . 9 3 3 . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 3 5 . 5 1 . . . 1 . Record 8 | . . 4 . 4 . . . . . . Open DSF 2 | . . . . . 1 . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . . 2 4 2 . . 2 . Full Trace Events 4 | . 1 . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 38 | . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Total Allies 23 | . . . . . . . 3 20 . . Largest Group 19 | . . . . . . . 3 19 19 3 Highest-Rated Group 684 | . . . . . . . 93 684 684 103 Highest-Rated Ally 50 | . . . . . . . 31 50 50 50 Total Orders . | . . . . . . . . . . . Ally Attacks 179 | . . . . . . . 10 86 77 6 Total Damage 4605 | . . . . . . . 184 1695 2649 77 Kills 25 | . . . . . . . . 5 20 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Turns Passed 6627 | 93 389 318 469 1417 1782 792 410 328 368 261 Spaces Moved 3880 | 61 279 173 247 856 1028 539 242 147 203 105 Core 25 | 18 . . . . . . . . . 7 Treads 1379 | . . . . 52 813 . 66 147 203 98 Legs 1488 | 43 279 173 62 1 215 539 176 . . . Wheels 718 | . . . . 718 . . . . . . Hover . | . . . . . . . . . . . Flight 270 | . . . 185 85 . . . . . . Fastest Speed 50 | 50 120 120 112 80 120 120 120 160 160 160 Average Speed 138 | 99 120 120 143 133 150 120 135 160 160 175 Slowest Speed 675 | 120 120 120 295 675 260 120 260 160 160 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 5 41 22 50 72 27 17 8 87 9 3 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 10 | . . . . 10 . . . . . . Terrain Destroyed 571 | . . . 41 218 184 . . 60 19 49 Melee . | . . . . . . . . . . . Projectile 13 | . . . . 11 . . . . . 2 AOE 558 | . . . 41 207 184 . . 60 19 47 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Fac Total 4808 | 84 328 236 353 1067 1194 636 302 210 245 153 Wait 350 | 5 13 3 78 28 62 22 35 43 32 29 Move 3871 | 60 278 172 246 855 1027 538 242 146 202 105 Hop . | . . . . . . . . . . . Pick Up 47 | 6 10 2 6 15 6 2 . . . . Fast Attach 69 | . . 4 2 20 14 11 10 5 3 . Attach 53 | 6 9 7 5 17 4 3 2 . . . Detach 63 | 1 8 7 3 27 10 3 3 . 1 . Swap 1 | . . . . . . 1 . . . . Drop 69 | 1 4 4 5 27 14 4 1 4 5 . Fire 249 | 5 6 31 5 68 46 49 9 12 2 16 Melee . | . . . . . . . . . . . Ram 16 | . . . 3 10 . . . . . 3 Kick 9 | . . 6 . . . 3 . . . . Crush 11 | . . . . . 11 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Fac x2]) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 94 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 13) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 558 | -9/Materials | Central database locked down 592 | -9/Materials | Discovered new exit (range 14) 741 | -9/Materials | Core integrity fell below 50% 801 | -9/Materials | Entered Mines 829 | -9/Mines | Lost 3 parts (1p1u1w) 919 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 983 | -9/Mines | Core integrity fell below 20% 1162 | -9/Mines | Build established: Gunner 1240 | -9/Mines | Discovered new exit (range 14) 1270 | -9/Mines | Entered Materials 1270 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1286 | -8/Materials | Garrison activated, responded to threat 1601 | -8/Materials | Build established: Mutant 2183 | -8/Materials | Met 7R-MNS 2282 | -8/Materials | Discovered new exit (range 15) 2668 | -8/Materials | Discovered new exit (range 12) 2687 | -8/Materials | Entered Factory 2687 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2887 | -7/Factory | Build established: Gunner 3240 | -7/Factory | Repaired Arm. Treads 4070 | -7/Factory | Build established: Bomber 4424 | -7/Factory | Discovered new exit (range 13) 4469 | -7/Factory | Entered another Factory area 4469 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4635 | -6/Factory | Lost 3 parts (1p2w) 4806 | -6/Factory | Lost 3 parts (2p1u) 4984 | -6/Factory | Build established: Scavenger-Gunner 5214 | -6/Factory | Discovered new exit (range 19) 5220 | -6/Factory | Cargo convoy interrupted 5261 | -6/Factory | Entered another Factory area 5261 | -5/Factory | Evolved 2 slots: Utility x2 5372 | -5/Factory | Lost 3 parts (1p1u1w) 5418 | -5/Factory | Spotted B-75 Beast 5447 | -5/Factory | Allied Derelicts emerged from ambush trap array 5510 | -5/Factory | Destroyed B-75 Beast 5541 | -5/Factory | Lost 6 parts (1p3n1u1w) 5671 | -5/Factory | Sucked down chute 5671 | -5/Factory | Entered Waste 5672 | -5/Waste | Met a frightened Derelict 5679 | -5/Waste | Spotted C-40 Crusher 5685 | -5/Waste | 2 allies followed down the chute 5698 | -5/Waste | Allies destroyed C-40 Crusher 5700 | -5/Waste | Spotted C-40 Crusher 5720 | -5/Waste | Allies destroyed C-40 Crusher 5738 | -5/Waste | Spotted C-40 Crusher 5765 | -5/Waste | Spotted C-40 Crusher 5765 | -5/Waste | Spotted C-40 Crusher 5770 | -5/Waste | Destroyed C-40 Crusher 5790 | -5/Waste | Warlord forces began an assault 5791 | -5/Waste | Allies destroyed C-40 Crusher 5834 | -5/Waste | Spotted C-40 Crusher 5838 | -5/Waste | Allies destroyed C-40 Crusher 5843 | -5/Waste | Allies destroyed C-40 Crusher 5973 | -5/Waste | Discovered new exit (range 12) 5999 | -5/Waste | Entered Factory 5999 | -5/Factory | Accompanied by 19 allies 6052 | -5/Factory | Build established: Scavenger-Bomber 6065 | -5/Factory | Lost 5 allies 6135 | -5/Factory | Garrison activated, responded to threat 6187 | -5/Factory | Lost 9 allies 6299 | -5/Factory | First assault squad dispatched 6299 | -5/Factory | Discovered new exit (range 10) 6311 | -5/Factory | Discovered new exit (range 11) 6367 | -5/Factory | Entered another Factory area 6367 | -4/Factory | Accompanied by 3 allies 6367 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6431 | -4/Factory | Spotted B-86 Titan 6485 | -4/Factory | Lost 3 allies 6527 | -4/Factory | Build established: Scavenger-Gunner 6537 | -4/Factory | Destroyed B-86 Titan 6609 | -4/Factory | Core integrity fell below 50% 6618 | -4/Factory | Core integrity fell below 20% 6628 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06608_ Penetrated by Slug. 06608_ K-01 Serf collects debris. 06611_ Penetrated by Slug. 06611_ K-01 Serf collects debris. 06613_ Acquired 1 matter. 06614_ Penetrated by Slug. 06614_ K-01 Serf collects debris. 06617_ The unstable cave ceiling collapses. 06617_ Penetrated by Slug. 06618_ K-01 Serf collects debris. 06619_ Penetrated by Slug. 06620_ Acquired 115 matter. 06621_ Penetrated by Slug. 06622_ K-01 Serf collects debris. 06624_ Penetrated by Slug. 06624_ Slug penetrates Fabricator. 06625_ Penetrated by Slug. 06625_ K-01 Serf collects debris. 06627_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#######??????????????? | | ???????????????????????????? ??????????????? | | ????????????????????????? ?? ???????????????? | | ????????????????????????? ? ???????????????? | | ?????????????????????"?""" """ ????????????????? | | ????????????????????"" """ """ ????????????????? | | ????????????????????"" """ """ #????????????????? | | ???????????????????""" """ """ #????????????????? | | ???????????????? ??? ##############???? | | ????????????????] ?""" """ """ # #???? | | ????????????????? """ """ """ # #???? | | ????????????????? 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""" %%%%; k ##??? | | ????????? % ; "#??? | | ????????? % #???? | | ?????????????###+# # @ #???? | | ??????????????? # ## ######"+###??? | | ?????????????? ] ##### h ###? | | ?????????????? # # h " #? | | ???????????# "" # # ## " #? | | ???????????????" ?## # # #? | | ???????????????"" ???###??# ###? | | ????????????????????##########;### ########??? | | ????????????????????# # #?????????? | | ????????????????????# #######?????????? | | ????????????????????# #???????????????? | | ????????????????????# ! #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# ! #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 50 Energy Generation 53 Energy Capacity 575 Matter Stores 330 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot GoHome() It's Just You Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Please Form A Line Remodeling Risk Taker Serviceable Loadout Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed SupercompositeHeatSpear Manual? 0 Play Time 01:53:33 Cumulative 2.4 hours Start 2024.04.02 @ 01:39:30 End 2024.04.02 @ 03:36:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14cd3b57-c24d-4028-9315-ef5e0269c5fd