Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.25 @ 05:15:37

Player: Olexender

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (251)      251
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1386

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>       --- POWER ------------
        Backup Power I
>       --- PROPULSION -------
        Aluminum Leg
        Backup Propulsion I
>       --- UTILITY ----------
  Small Storage Unit
        Backup Plating I
>       --- WEAPON -----------
  Heavy Assault Rifle
        Shotgun
>       --- INVENTORY --------
        Backup Laser I
  Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Backup Plating I
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 6   .   4   7   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   2   2   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   .   2   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  1    | 1   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   1   5   
    Energy Gun             3    | 1   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 19   | .   .   7   12  
  Power                    3    | .   .   2   1   
  Propulsion               7    | .   .   3   4   
  Utility                  2    | .   .   .   2   
  Weapon                   7    | .   .   2   5   
  Highest Loss Streak      12   | .   .   7   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     63   | .   85  75  42  
  Engine                   8    | .   14  9   2   
  Leg                      18   | .   28  26  8   
  Hover                    1    | .   .   .   3   
  Storage                  12   | .   14  14  9   
  Protection               1    | .   .   .   3   
  Energy Gun               8    | .   14  9   3   
  Ballistic Gun            12   | .   14  14  10  
Peak Build Rating          9    | 6   6   6   9   
  Average Rating           5    | 3   6   5   4   
  On Entrance              3    | .   6   6   3   
Naked Turns                7    | .   .   .   7   
Heaviest Build             13   | 13  13  13  13  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | 1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   7   
  Most Carried             5    | 5   4   4   2   
  Average Carried          1    | 2   2   2   1   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            4    | 1   4   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           389  | 219 35  .   135 
  Remotely                 .    | .   .   .   .   
Salvage Created            282  | .   35  .   247 
  Parts                    15   | .   5   .   10  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  7    | .   1   .   6   
  Guns                     7    | .   1   .   6   
Classes Destroyed          3    | .   1   .   2   
  Swarmer                  1    | .   .   .   1   
  Grunt                    5    | .   1   .   4   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | .   1   .   4   
  Combat Bots Only         4    | .   1   .   4   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        243  | .    1    25   217  
  Missed                   67   | .    1    .    66   
Damage Taken               2055 | .    .    822  1233 
  Core                     589  | .    .    182  407  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   608  | .    .    221  387  
Core Remaining (%)         63   | 100  .    27   .    
Volleys Fired              48   | .    1    8    39   
  Largest                  2    | .    2    2    2    
  Hottest                  70   | .    70   70   65   
Shots Fired                69   | .    2    15   52   
  Gun                      69   | .    2    15   52   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  47   | .    1    9    37   
  Thermal                  22   | .    1    6    15   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    2    2    11   
  Robot Miss Streak        2    | .    .    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           55   | .    2    9    44   
  Core Hits                18   | .    2    3    13   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           772  | .    22   92   658  
  Guns                     772  | .    22   92   658  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  550  | .    9    29   512  
  Thermal                  222  | .    13   63   146  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       1    | .    1    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    2    1    .    
    Message Errors         1    | .    .    1    .    
    Energy Discharges      1    | .    1    .    .    
    Alerts                 1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        80   | .    30   60   80   
  Average Temperature      21   | .    18   24   20   
  Received Heat Transfer   663  | .    .    .    663  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         703  | .    37   185  481  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             125  | .   36  11  125 
  Initial                  11   | .   .   11  .   
  Average                  28   | .   24  6   50  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   1   7   16  
  Peak Tracking Total      8    | .   1   5   8   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   3   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   12  .   1   
  Successful               10   | .   9   .   1   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                11   | .   11  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   8   .   .   
  Record                   5    | .   5   .   .   
  Terminal Index           1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               491  | 40  150 108 193 
Spaces Moved               298  | 32  121 70  75  
  Core                     30   | 14  .   .   16  
  Treads                   .    | .   .   .   .   
  Legs                     256  | 18  121 70  47  
  Wheels                   .    | .   .   .   .   
  Hover                    12   | .   .   .   12  
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            116  | 90  120 120 120 
  Slowest Speed            250  | 120 120 120 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       15   | 3   31  15  11  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      373  | 42  124 81  126 
  Wait                     .    | .   .   .   .   
  Move                     295  | 31  120 69  75  
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 5   3   .   5   
  Fast Attach              2    | 2   .   .   .   
  Attach                   13   | 4   .   4   5   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   .   2   
  Drop                     .    | .   .   .   .   
  Fire                     48   | .   1   8   39  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   23 | -11/Scrapyard | Discovered new exit (range 12)
   41 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 14)
  173 | -10/Materials | Discovered new exit (range 15)
  191 | -10/Materials | Entered Mines
  214 | -10/Mines     | Assembled infested the area
  268 | -10/Mines     | Core integrity fell below 50%
  286 | -10/Mines     | Discovered new exit (range 9)
  299 | -10/Mines     | Entered Materials
  299 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  308 | -9/Materials  | Build established: Mutant
  318 | -9/Materials  | Lost 7 parts (2p3n2w)
  459 | -9/Materials  | Core integrity fell below 50%
  483 | -9/Materials  | Core integrity fell below 20%
  492 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00441_ Destroyed Aluminum Leg.
00443_ G-34 Mercenary destroyed.
00453_ Lgt. Assault Rifle destroyed.
00456_ Acquired Aluminum Leg.
00458_ Acquired 53 matter.
00466_ Backup Laser I destroyed.
00467_ Acquired Aluminum Leg.
00469_ K-01 Serf cleans the Terminal.
00469_ Acquired 11 matter.
00470_ Sml. Storage Unit destroyed.
00471_ Acquired 54 matter.
00472_ Aluminum Leg destroyed.
00472_ K-01 Serf cleans the Atomic Centrifuge.
00473_ Acquired Particle Gun.
00480_ Aluminum Leg destroyed.
00480_ Destroyed Lgt. Ion Engine.
00485_ Particle Gun destroyed.
00487_ Acquired 17 matter.
00487_ S-10 Pest suffers critical hit (Destroy).
00488_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????                     s   #?????????????? |
| ??????????                      %gu#?????????????? |
| ??????????               @      %!=#?????????????? |
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| ????????????????????#]    ""S  #   #????????????#  |
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| ??????????????????????????????#                    |
| ??????????????????????????????#                    |
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|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             80
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorStealthArray
  Manual?         0
Play Time         00:10:33
  Cumulative      267.2 hours
  Start           2024.12.25 @ 05:04:41
  End             2024.12.25 @ 05:15:37
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          207
  Rogue           0
  Adventurer      144
  Explorer        63
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          61
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d3a51d6-16bb-42a6-89e8-902250e708d0