Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 18:32:08

Player: Cog on my mind

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (132)     660
Value Destroyed (4332)     4332
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (943)                943
              TOTAL SCORE: 8795

 Bonus
-------
High Alert Combat Kills    943

 Cogmind 
---------
Core Integrity             450/700
Matter                     276/300
Energy                     200/290
System Corruption          2%
Temperature                Cool (81)
Movement                   Walking (110)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (4+2) -
          Light Treads
       Improved Carbon-fiber Leg (+)
       Improved Carbon-fiber Leg (+)
                Arachnoskeleton
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Weapon Cycler
        Layered Light Armor Plating
>               --- WEAPON (3) -------
      Precision Assault Rifle
      Precision Assault Rifle
      Precision Assault Rifle
>               --- INVENTORY (20) ---
          Heavy Deuterium Engine
          Light Treads
       Improved Heat Sink
        Compact Battery (200)
        Compact Matter Pod (150)
                Core Analyzer
                Recoil Stabilizer
       Hardened Heavy Armor Plating
         Medium Reflective Plating
                Trap Extractor (0/4)
          Heavy EM Shotgun
                Lightning Gun
       Advanced Beam Rifle
         Cooled Pulse Rifle
                EM Pulse Cannon
                Gauss Cannon
       Advanced EMP Blaster
          Heavy Missile Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Arachnoskeleton
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
                Weapon Cycler
        Layered Light Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
      Precision Assault Rifle
      Precision Assault Rifle
      Precision Assault Rifle
>               --- INVENTORY --------
          Heavy Deuterium Engine
        Compact Battery
        Compact Matter Pod
                Core Analyzer
                Recoil Stabilizer
       Hardened Heavy Armor Plating
         Medium Reflective Plating
                Trap Extractor
          Heavy EM Shotgun
                Lightning Gun
       Advanced Beam Rifle
         Cooled Pulse Rifle
                EM Pulse Cannon
                Gauss Cannon
       Advanced EMP Blaster
          Heavy Missile Launcher
                Katana
[Rating: 77]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Improved Light Armor Plating
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Impact Weapon            Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Slots Evolved              6    | .   .   .   4   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             144  | 7   11  22  51  53  
  Power                    12   | 1   2   .   5   4   
    Engine                 8    | 1   .   .   3   4   
    Core                   4    | .   2   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               38   | 2   3   8   16  9   
    Treads                 17   | 1   2   4   7   3   
    Leg                    7    | .   .   .   1   6   
    Wheel                  14   | 1   1   4   8   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  30   | 2   2   2   10  14  
    Device                 11   | 1   1   1   .   8   
    Storage                4    | 1   1   .   2   .   
    Processor              2    | .   .   .   .   2   
    Hackware               2    | .   .   .   2   .   
    Protection             11   | .   .   1   6   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   64   | 2   4   12  20  26  
    Energy Gun             18   | 2   .   .   10  6   
    Energy Cannon          4    | .   .   2   2   .   
    Ballistic Gun          21   | .   2   5   5   9   
    Ballistic Cannon       5    | .   .   .   .   5   
    Launcher               7    | .   .   3   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          5    | .   2   2   1   .   
    Slashing Weapon        4    | .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  11   | .   1   .   6   4   
Parts Lost                 17   | .   1   1   8   7   
  Power                    2    | .   .   .   2   .   
  Propulsion               7    | .   .   .   4   3   
  Utility                  6    | .   1   .   1   4   
  Weapon                   2    | .   .   1   1   .   
  Highest Loss Streak      2    | .   1   1   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  99  95  75  
  Engine                   3    | .   5   .   3   6   
  Core                     6    | .   8   14  4   .   
  Treads                   14   | .   14  18  19  4   
  Leg                      4    | .   .   .   2   15  
  Wheel                    8    | .   14  9   13  .   
  Device                   8    | .   11  13  .   7   
  Storage                  10   | .   14  14  9   6   
  Processor                1    | .   .   .   .   4   
  Hackware                 3    | .   .   .   6   4   
  Protection               6    | .   .   .   17  7   
  Energy Gun               3    | .   1   .   6   5   
  Energy Cannon            4    | .   .   13  .   .   
  Ballistic Gun            12   | .   24  13  10  8   
Peak Build Rating          77   | 7   14  20  38  77  
  Average Rating           32   | 4   12  17  31  63  
  On Entrance              15   | .   7   14  17  38  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             79   | 15  32  42  62  79  
  Greatest Support         104  | 10  10  43  30  104 
  Greatest Overweight (x)  4    | 1   3   4   4   4   
  Average Overweight (x)   1    | .   2   2   2   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  
  Average Capacity         17   | 7   14  15  18  20  
  Most Carried             20   | 5   12  15  20  20  
  Average Carried          15   | 2   9   13  17  18  
  Final Capacity           20   | 8   15  15  20  20  
  Final Carried            20   | 2   11  14  20  20  

 Class Distribution 
--------------------
 69% | Mutant
 14% | Tank
 11% | Scavenger-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials
   Tank | -7/Factory

 Resources                      | -11  -10  -10  -8   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  
Matter Collected           4142 | 269  348  347  1081 2097 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            5549 | 22   758  291  1722 2756 
  Parts                    267  | 4    37   25   90   111  
Haulers Intercepted        11   | .    2    .    5    4    
Recyclers Shooed           4    | 1    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      14   | .    .    14   .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Combat Hostiles Destroyed  98   | .   15  9   32  42  
  Melee                    1    | .   1   .   .   .   
  Guns                     74   | .   13  3   23  35  
  Cannons                  16   | .   .   4   7   5   
  AOE                      6    | .   .   2   2   2   
Classes Destroyed          16   | 1   5   1   6   3   
  Worker                   2    | .   1   .   1   .   
  Builder                  4    | .   .   .   3   1   
  Tunneler                 2    | 1   1   .   .   .   
  Hauler                   11   | .   2   .   5   4   
  Recycler                 5    | .   .   .   1   4   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  9    | .   3   .   3   3   
  Swarmer                  22   | .   3   3   9   7   
  Grunt                    48   | .   12  .   15  21  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  3    | .   .   .   1   2   
  Protector                1    | .   .   .   .   1   
  Sentry                   13   | .   .   .   5   8   
  Hunter                   3    | .   .   .   2   1   
  Programmer               1    | .   .   .   .   1   
  Subdweller               6    | .   .   6   .   .   
Best Kill Streak           6    | 1   3   3   5   6   
  Combat Bots Only         6    | .   3   3   5   6   
Max Kills in Single Turn   2    | 1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   1   2   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  
Hostile Shots Fired        644   | .    42   61   169  372  
  Missed                   192   | .    11   23   50   108  
Damage Taken               5295  | .    333  448  1641 2873 
  Core                     606   | .    49   136  171  250  
  Absorbed by Shields      708   | .    .    .    .    708  
Core Remaining (%)         64    | 100  .    26   68   .    
Volleys Fired              346   | 5    43   26   139  133  
  Largest                  3     | 2    2    2    2    3    
  Hottest                  157   | 80   46   103  110  157  
Shots Fired                784   | 10   86   36   271  381  
  Gun                      688   | 10   86   12   243  337  
  Cannon                   85    | .    .    19   26   40   
  Launcher                 11    | .    .    5    2    4    
  Special                  .     | .    .    .    .    .    
  Kinetic                  556   | .    86   17   171  282  
  Thermal                  204   | .    .    19   90   95   
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          24    | 10   .    .    10   4    
  Robot Hit Streak         35    | 3    35   11   20   26   
  Robot Miss Streak        5     | 2    2    1    5    3    
  Penetration Max          1     | .    .    .    1    1    
  Secondary Targets        5     | .    .    .    .    5    
    Max Gunslinging Chain  1     | .    .    .    .    1    
Shots Hit Robots           547   | 5    72   15   177  278  
  Core Hits                228   | 1    27   12   75   113  
  Critical Kills           4     | .    1    .    2    1    
  Critical Parts Destroyed 6     | .    2    .    2    2    
  Critical Strikes         23    | .    3    .    7    13   
    Burn                   10    | .    .    .    3    7    
    Destroy                7     | .    .    .    4    3    
    Blast                  3     | .    .    .    .    3    
    Smash                  3     | .    3    .    .    .    
Melee Attacks              26    | .    5    6    .    15   
  Impact                   11    | .    5    6    .    .    
  Slashing                 15    | .    .    .    .    15   
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            4     | .    1    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           11815 | 71   1209 550  3705 6280 
  Guns                     9487  | 71   1036 122  3045 5213 
  Cannons                  1045  | .    .    191  419  435  
  Explosions               680   | .    .    237  241  202  
  Melee                    601   | .    173  .    .    428  
  Ramming                  2     | .    .    .    .    2    
  Kinetic                  7930  | .    1036 359  2092 4443 
  Thermal                  2768  | .    .    191  1372 1205 
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          514   | 71   .    .    241  202  
  Impact                   173   | .    173  .    .    .    
  Slashing                 428   | .    .    .    .    428  
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         2     | .    .    .    1    2    
  Average Corruption       1     | .    .    .    1    1    
  Corruption Purged        1     | .    .    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  45    | .    .    .    11   34   
    Message Errors         8     | .    .    .    4    4    
    Matter Fused           9     | .    .    .    2    7    
    Heat Flow Errors       6     | .    .    .    1    5    
    Energy Discharges      3     | .    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    2    
    Data Loss (minor)      3     | .    .    .    1    2    
    Data Loss (major)      3     | .    .    .    1    2    
    Misfires               3     | .    .    .    1    2    
    Alerts                 2     | .    .    .    1    1    
    Weapon Failures        5     | .    .    .    .    5    
Overload Shots             1     | .    .    .    .    1    
Overflow Damage            167   | .    77   1    48   41   
  Projectiles              57    | .    .    .    40   17   
  Explosions               9     | .    .    1    8    .    
  Melee                    101   | .    77   .    .    24   
Knockbacks                 5     | .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    4    
  Secondary                1     | .    .    .    .    1    
Self-Inflicted Damage      86    | .    .    15   34   37   
  Shots                    4     | .    .    1    1    2    
  Rammed                   .     | .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    
  Kicked                   1     | .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        512   | 54   6    30   381  512  
  Average Temperature      100   | 22   3    10   94   117  
  Received Heat Transfer   1915  | .    168  174  657  916  
  Effects                  13    | .    .    .    3    10   
    Shutdowns              3     | .    .    .    1    2    
    Energy Bleed           3     | .    .    .    1    2    
    Interference           1     | .    .    .    1    .    
    Matter Decay           1     | .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    2    
    Damage (major)         3     | .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           3     | .    2    .    .    1    
  Combat Hostiles          1     | .    1    .    .    .    
  Parts Fried              2     | .    1    .    1    .    
  Impact Corruptions       5     | .    4    .    .    1    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             10    | .    .    1    7    2    
  Heat Transferred         5250  | .    .    259  2457 2534 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    2    .    

 Alert                          | -11  -10  -10  -8   -7   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  
Peak Influence             1074 | 5    371  .    626  1074 
  Initial                  266  | .    3    .    .    266  
  Average                  446  | .    140  .    405  665  
Maximum Alert Level        3    | .    1    .    2    3    
  Low Security (%)         18   | 100  72   .    6    .    
  Level 1                  23   | .    27   .    35   8    
  Level 2                  42   | .    .    .    58   51   
  Level 3                  15   | .    .    .    .    39   
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          25   | .    3    .    7    15   
  Investigation            8    | .    2    .    2    4    
  Extermination            1    | .    .    .    .    1    
  Reinforcement            9    | .    1    .    4    4    
  Assault                  3    | .    .    .    .    3    
  Garrison                 4    | .    .    .    1    3    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       2    | .    .    .    2    .    
Haulers Reinforced         1    | .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Distress Signals           6    | .   .   .   4   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              181  | .   27  20  65  69  
  Peak Tracking Total      8    | .   5   4   8   8   
  Tactical Retreats        21   | .   3   5   6   7   

 Traps                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Traps Triggered            7    | .   1   1   1   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Sub Mat Fac 
Machines Disabled          12   | .   .   2   5   5   
  Max in Single Turn       4    | .   .   1   1   4   
  Garrison Access          3    | .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Machines Accessed          34   | .   9   2   10  13  
  Terminals                20   | .   6   .   7   7   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          5    | .   2   .   2   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   4   
Total Hacks                78   | .   23  6   25  24  
  Successful               44   | .   12  6   13  13  
  Failed                   33   | .   10  .   12  11  
    Catastrophic           4    | .   .   .   .   4   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   50   | .   18  .   21  11  
  Terminals                56   | .   20  .   21  15  
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          6    | .   2   .   3   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          7    | .   .   .   1   6   
Terminal Hacks             25   | .   6   6   5   8   
  Record                   5    | .   .   5   .   .   
  Part Schematic           1    | .   .   .   .   1   
  Robot Analysis           3    | .   2   .   1   .   
  Prototype ID Bank        3    | .   1   .   1   1   
  Branch Access Points     1    | .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   
  Unreport Threat          4    | .   1   .   1   2   
  Security Status          1    | .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   1   1   
  Derelict Proto ID Bank   1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   
  Seal Access              2    | .   .   .   1   1   
Unauthorized Hacks         17   | .   6   .   7   4   
  Terminals                10   | .   3   .   5   2   
    Track                  2    | .   1   .   1   .   
    Botnet                 7    | .   2   .   3   2   
    Disrupt                1    | .   .   .   1   .   
  Fabricators              1    | .   .   .   .   1   
    Haulers                1    | .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   
    Mechanics              1    | .   1   .   .   .   
  Recycling Units          5    | .   2   .   2   1   
    Tunnel                 5    | .   2   .   2   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         24   | .   6   .   7   11  
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  
------------               Run  | Yrd Mat Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Robot Analysis Total       3    | .   2   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  
Turns Passed               8698 | 78   1253 2652 2370 2345 
Spaces Moved               5374 | 55   810  1834 1313 1362 
  Core                     12   | 12   .    .    .    .    
  Treads                   575  | .    .    566  .    9    
  Legs                     1253 | .    .    .    .    1253 
  Wheels                   3534 | 43   810  1268 1313 100  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   95   105  95   105  
  Average Speed            127  | 83   122  136  128  120  
  Slowest Speed            237  | 95   125  160  145  237  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       60   | 3    98   70   75   56   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     8    | .    2    3    2    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             6    | .    .    6    .    .    
Spaces Dug                 13   | .    .    6    .    7    
Terrain Destroyed          116  | .    .    73   20   23   
  Melee                    6    | .    .    2    .    4    
  Projectile               37   | .    .    7    11   19   
  AOE                      72   | .    .    64   8    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  
Total                      6472 | 75   975  1927 1722 1773 
  Wait                     438  | 4    94   26   156  158  
  Move                     5370 | 54   809  1833 1312 1362 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  65   | 5    8    7    26   19   
  Fast Attach              52   | 4    4    2    24   18   
  Attach                   23   | 3    .    1    6    13   
  Detach                   12   | .    .    .    4    8    
  Swap                     70   | .    7    19   22   22   
  Drop                     69   | .    5    7    33   24   
  Fire                     346  | 5    43   26   139  133  
  Melee                    26   | .    5    6    .    15   
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / [*Rec])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 7 exits: Fac x3 / *Sto x2 / *Low x2)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  618 | -10/Materials | Discovered new exit (range 6)
  695 | -10/Materials | Central database locked down
  783 | -10/Materials | Discovered new exit (range 15)
  970 | -10/Materials | Discovered new exit (range 9)
 1032 | -10/Materials | Discovered new exit (range 9)
 1316 | -10/Materials | Discovered new exit (range 6)
 1332 | -10/Materials | Entered Subcaves
 1338 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 1339 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 1491 | -10/Subcaves  | Visited 4L-MR0's lab
 1509 | -10/Subcaves  | Found Arachnoskeleton
 1665 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1706 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 2146 | -10/Subcaves  | Discovered new exit (range 8)
 2642 | -10/Subcaves  | Core integrity fell below 50%
 3124 | -10/Subcaves  | Discovered new exit (range 7)
 3205 | -10/Subcaves  | Visited Clippyterm
 3210 | -10/Subcaves  | Learned location of Deep Caves (-7)
 3210 | -10/Subcaves  | Learned 40 Factory zone layouts
 3550 | -10/Subcaves  | Learned location of Zion (-7)
 3550 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3750 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3984 | -10/Subcaves  | Entered Materials
 3984 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4906 | -8/Materials  | Build established: Scavenger-Mutant
 5212 | -8/Materials  | Discovered new exit (range 10)
 5782 | -8/Materials  | Discovered new exit (range 5)
 5892 | -8/Materials  | Build established: Mutant
 6075 | -8/Materials  | Garrison activated, responded to threat
 6354 | -8/Materials  | Entered Factory
 6354 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6355 | -7/Factory    | Identified exit to Factory
 6355 | -7/Factory    | Identified exit to Lower Caves
 6355 | -7/Factory    | Identified exit to Storage
 6594 | -7/Factory    | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
 6614 | -7/Factory    | Discovered exit to Lower Caves (range 4)
 7499 | -7/Factory    | Build established: Skirmisher
 7954 | -7/Factory    | First assault squad dispatched
 8485 | -7/Factory    | Garrison activated, responded to threat
 8699 | -7/Factory    | Self-destructed

 Last Messages 
---------------
08643_ K-01 Serf cleans the Terminal.
08644_ Y-54 Guardian destroyed.
08647_ Acquired 62 matter.
08648_ K-01 Serf collects debris.
08649_ Dropped Arm. Treads.
08650_ Acquired Lgt. Treads.
08653_ K-01 Serf collects debris. <x2>
08657_ Acquired 66 matter.
08659_ Acquired 54 matter.
08661_ K-01 Serf collects debris.
08663_ Acquired 56 matter.
08664_ Acquired 51 matter.
08666_ Acquired 48 matter.
08671_ Fabricator completes G-47 Trooper. <x3>
08677_ System corrupted: Imp. Deuterium Engine
  rejected.
08677_ Acquired Imp. Deuterium Engine.
08697_ Imp. Carbon-fiber Leg destroyed.
08698_ Hardlight Generator destroyed.
08699_ Temporary Propulsion slot lost.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????# """  #?########?????# |
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| ??????????????  ???????????#%""[  #? """"  ######  |
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| ??#########???  ???????????#["T!  #? """" !#?##### |
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| ??#        #         !%         !!*          #     |
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| ??#    """ #            g         !     "F"  ##### |
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|     +     + """     #?#     """ +        # """S""" |
|     #     # """     #?#     """ #        +         |
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| ????#     +   """ """ ## #           #   #         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Plasma Cutter | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertLaserFalx
  Manual?         0
Play Time         01:28:52
  Cumulative      191.9 hours
  Start           2025.01.28 @ 16:55:50
  End             2025.01.28 @ 18:32:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           6/0/2/1/0/0/0/1/0
Lore%             62
Gallery%          70
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed660ecf-e795-4b35-b8cc-b2b0cca4b5c2