Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.19 @ 16:20:20 Player: Pepsi Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3523) 3523 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (593) 593 TOTAL SCORE: 8521 Bonus ------- High Alert Combat Kills 293 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 31/300 Energy 98/100 System Corruption 10% Temperature Cool (21) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Charger Heavy Particle Cannon Heavy Particle Cannon 8R-AWN's Boregun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Micro Nuclear Core Improved Heat Sink Particle Charger Layered Light Armor Plating Layered Light Armor Plating Heavy Particle Cannon Heavy Particle Cannon 8R-AWN's Boregun Gauss Cannon Advanced EMP Blaster [Rating: 60] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 3 | . . . 1 . . . . 2 Weapon . | . . . . . . . . . Parts Attached 160 | 6 12 6 26 11 1 2 61 35 Power 21 | 1 1 1 4 . . . 6 8 Engine 11 | 1 1 1 4 . . . 1 3 Core 10 | . . . . . . . 5 5 Reactor . | . . . . . . . . . Propulsion 41 | 2 2 1 9 5 . . 17 5 Treads . | . . . . . . . . . Leg 41 | 2 2 1 9 5 . . 17 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 6 1 7 1 . . 7 5 Device 12 | . 4 1 3 . . . 2 2 Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 13 | . 1 . 4 1 . . 4 3 Artifact . | . . . . . . . . . Weapon 70 | 2 3 3 6 5 1 2 31 17 Energy Gun 5 | 2 1 1 . . . . 1 . Energy Cannon 26 | . . 1 2 2 1 1 8 11 Ballistic Gun 17 | . . . 2 1 . . 13 1 Ballistic Cannon 6 | . . . 2 . . . 3 1 Launcher 10 | . . . . 2 . . 5 3 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . 2 . . . . 1 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 7 | . . . . 1 1 . 4 1 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 7 | . . . . . . . . 7 Parts Lost 41 | . 1 . 3 2 . . 10 25 Power 10 | . 1 . 1 . . . 2 6 Propulsion 13 | . . . . 2 . . 3 8 Utility 14 | . . . 2 . . . 4 8 Weapon 4 | . . . . . . . 1 3 Highest Loss Streak 19 | . 1 . 1 1 . . 3 19 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 95 | . 99 100 98 99 92 87 95 89 Engine 9 | . 13 14 11 11 11 11 8 4 Core 4 | . . . . . . . 8 9 Leg 31 | . 28 28 33 32 33 33 35 25 Device 9 | . 5 2 13 11 11 11 8 10 Storage 10 | . 14 14 11 11 11 11 9 6 Processor 1 | . . . . . . . 3 . Protection 9 | . 7 11 7 11 11 11 5 16 Energy Gun 2 | . 18 14 1 . . . . . Energy Cannon 8 | . . 2 13 17 11 9 5 10 Ballistic Gun 3 | . . . 1 2 3 . 7 1 Ballistic Cannon 1 | . . . 5 . . . 1 . Slashing Weapon 1 | . 9 11 . . . . . . Peak Build Rating 60 | 6 9 15 23 30 38 38 42 60 Average Rating 28 | 4 7 9 19 22 34 36 32 43 On Entrance 21 | . 6 8 13 21 29 38 38 36 Naked Turns 14 | . . . . . . . . 14 Heaviest Build 66 | 12 32 36 48 48 52 52 62 66 Greatest Support 62 | 20 20 20 35 38 36 36 62 62 Greatest Overweight (x) 3 | 2 1 1 1 1 1 1 1 3 Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 14 Most Carried 15 | 4 13 15 15 15 15 15 15 15 Average Carried 13 | 1 9 13 14 14 14 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 13 15 15 14 15 15 13 5 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2782 | 152 223 57 722 143 . 15 1255 215 Remotely . | . . . . . . . . . Salvage Created 4250 | . 346 185 816 284 . 48 1864 707 Parts 239 | . 12 7 56 20 . 6 100 38 Haulers Intercepted 8 | . 1 . 2 . . . 4 1 Recyclers Shooed 4 | . . . 2 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 86 | . 6 2 20 6 . 3 31 18 Melee 8 | . 3 2 . . . 3 . . Guns 16 | . 3 . 2 . . . 9 2 Cannons 38 | . . . 18 . . . 13 7 AOE 22 | . . . . 5 . . 9 8 Classes Destroyed 16 | . 3 2 4 1 . . 3 3 Worker 5 | . 1 . 1 . . . 3 . Builder 1 | . . . . . . . 1 . Tunneler 3 | . . 2 . . . . 1 . Hauler 8 | . 1 . 2 . . . 4 1 Recycler 5 | . . 1 1 1 . . 2 . Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . . . . . 1 Watcher 7 | . . . 4 . . . 2 1 Swarmer 25 | . . . 6 4 . 3 5 7 Grunt 38 | . 6 2 8 . . . 16 6 Brawler 3 | . . . 2 . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 14 | . . . 4 . . . 9 1 Demolisher 2 | . . . . 2 . . . . Hunter 2 | . . . . . . . 1 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 8 | . 2 2 5 4 . 3 8 4 Combat Bots Only 6 | . 2 2 4 4 . 3 6 4 Max Kills in Single Turn 3 | . 1 1 2 2 . 1 3 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 2 . . 3 3 Melee 1 | . 1 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 660 | . 28 7 119 19 . 26 194 267 Missed 210 | . 6 1 32 4 . 3 60 104 Damage Taken 6653 | . 281 88 879 401 . 185 2105 2714 Core 920 | . 16 18 95 73 . 25 245 448 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 263 | . . . . . . . 263 . Core Remaining (%) 73 | 100 . 86 . . . 51 55 . Volleys Fired 260 | . 21 . 62 10 . . 127 40 Largest 2 | . 2 . 2 2 . . 2 2 Hottest 150 | . 90 . 131 131 . . 150 140 Shots Fired 448 | . 37 . 124 19 . . 210 58 Gun 188 | . 37 . 22 . . . 125 4 Cannon 234 | . . . 102 11 . . 73 48 Launcher 26 | . . . . 8 . . 12 6 Special . | . . . . . . . . . Kinetic 252 | . . . 91 . . . 151 10 Thermal 124 | . 21 . 9 5 . . 47 42 Explosive 1 | . . . . . . . . 1 Electromagnetic 71 | . 16 . 24 14 . . 12 5 Robot Hit Streak 14 | . 7 . 14 7 . . 9 4 Robot Miss Streak 12 | . 2 . 12 4 . . 4 6 Penetration Max 2 | . . . . . . . . 2 Secondary Targets . | . . . . . . . . . Shots Hit Robots 298 | . 34 7 94 12 . 4 126 21 Core Hits 201 | . 14 6 63 11 . 2 64 41 Critical Kills 3 | . . . . . . . 1 2 Critical Parts Destroyed 10 | . . . . . . . 7 3 Critical Strikes 21 | . 1 . 1 1 . . 13 5 Burn 1 | . 1 . . . . . . . Meltdown 1 | . . . . . . . . 1 Destroy 16 | . . . . . . . 12 4 Blast 1 | . . . . . . . 1 . Corrupt 2 | . . . 1 1 . . . . Melee Attacks 29 | . 14 8 . . . 7 . . Impact . | . . . . . . . . . Slashing 29 | . 14 8 . . . 7 . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . 3 3 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9568 | . 579 230 1760 407 . 125 3972 2495 Guns 1883 | . 300 . 214 . . . 1266 103 Cannons 4483 | . . . 1537 153 . . 1703 1090 Explosions 2534 | . . . . 254 . . 978 1302 Melee 633 | . 279 229 . . . 125 . . Ramming 35 | . . 1 9 . . . 25 . Kinetic 2976 | . . . 1173 . . . 1646 157 Thermal 3744 | . 175 . 104 74 . . 1637 1754 Explosive 200 | . . . . . . . . 200 Electromagnetic 1980 | . 125 . 474 333 . . 664 384 Impact . | . . . . . . . . . Slashing 633 | . 279 229 . . . 125 . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . 1 1 1 1 . 10 Average Corruption 2 | . . . 1 1 1 1 . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . 3 2 7 4 . 19 Message Errors 7 | . . . . 1 . . . 6 Matter Fused 13 | . . . 1 . 2 2 . 8 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 2 | . . . . . 1 1 . . Data Loss (minor) 8 | . . . 2 . 4 . . 2 Misfires 1 | . . . . 1 . . . . Alerts 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 474 | . 12 . 27 43 . 20 160 212 Projectiles 332 | . . . 27 . . . 137 168 Explosions 110 | . . . . 43 . . 23 44 Melee 32 | . 12 . . . . 20 . . Knockbacks 38 | . . . 33 . . . 5 . Impact . | . . . . . . . . . Kinetic 35 | . . . 31 . . . 4 . Secondary 3 | . . . 2 . . . 1 . Self-Inflicted Damage 418 | . . . . 20 . . 108 290 Shots 12 | . . . . 1 . . 3 8 Rammed . | . . . . . . . . . Targets Rammed 5 | . . 1 1 1 . . 2 . Kicked 5 | . . 1 1 1 . . 2 . Crushed . | . . . . . . . . . Highest Temperature 385 | . 182 11 163 36 . 266 385 144 Average Temperature 67 | . 60 11 36 10 . 147 102 44 Received Heat Transfer 2022 | . 153 72 183 . . . 936 678 Effects 5 | . . . . . . . 5 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 7 | . . . 3 2 . . 1 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . . . . 1 . . 2 2 Heat Transferred 4672 | . 592 . 185 87 . . 2140 1668 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . . . 3 . . 5 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 722 | . 180 65 332 234 . 85 715 722 Initial 324 | . . . 25 91 . . 33 324 Average 263 | . 60 37 203 121 . 81 310 503 Maximum Alert Level 3 | . . . 1 1 . . 3 3 Low Security (%) 47 | 100 100 100 33 76 . 100 46 . Level 1 26 | . . . 66 23 . . 17 25 Level 2 23 | . . . . . . . 29 71 Level 3 2 | . . . . . . . 6 3 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 1 2 . . . 3 6 Investigation 6 | . 2 1 2 . . . 1 . Extermination 2 | . . . . . . . . 2 Reinforcement 4 | . . . . . . . 2 2 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . . . 3 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 9 2 38 6 . 3 51 37 Peak Tracking Total 9 | . 3 2 8 4 . 3 8 9 Tactical Retreats 8 | . . . 1 . . . 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 6 | . 1 . 2 . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 18 | . . . 2 . . . 5 11 Max in Single Turn 2 | . . . 1 . . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 22 | . 3 1 3 . 2 . 9 4 Terminals 14 | . 3 . 3 . . . 6 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . . . 2 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 56 | . 8 1 11 . 2 . 25 9 Successful 24 | . 2 1 4 . 2 . 11 4 Failed 31 | . 6 . 6 . . . 14 5 Catastrophic 9 | . 1 . 1 . . . 5 2 Database Lockouts 1 | . . . 1 . . . . . Manual 28 | . 7 . 10 . 1 . 7 3 Terminals 35 | . 8 . 11 . . . 13 3 Fabricators 4 | . . . . . . . . 4 Repair Stations 11 | . . . . . . . 11 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 11 | . 2 1 4 . 2 . 1 1 Record 1 | . . . . . 1 . . . Robot Analysis 4 | . 1 . 3 . . . . . Prototype ID Bank 3 | . . . 1 . . . 1 1 Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 9 | . . . . . . . 9 . Scan Component 5 | . . . . . . . 5 . Repair 4 | . . . . . . . 4 . Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Unlock Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 . 3 . . . 8 4 Full Trace Events 3 | . 1 . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 187 | . . . . . . . . 187 Total Part Build Rating 7 | . . . . . . . . 7 Parts Repaired 4 | . . . . . . . 4 . Time 167 | . . . . . . . 167 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 1 . 3 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 7972 | 64 560 387 1520 515 802 346 2398 1380 Spaces Moved 3679 | 44 247 180 665 236 421 176 1034 676 Core 40 | 12 . . . . . . . 28 Treads . | . . . . . . . . . Legs 3639 | 32 247 180 665 236 421 176 1034 648 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 120 120 50 Average Speed 171 | 117 157 190 190 190 190 184 153 163 Slowest Speed 340 | 150 190 190 190 190 190 190 193 340 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 45 25 56 64 89 57 77 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 308 | . . . . 8 . . 147 153 Melee . | . . . . . . . . . Projectile 23 | . . . . . . . 18 5 AOE 285 | . . . . 8 . . 129 148 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4818 | 53 347 209 807 283 425 187 1646 861 Wait 553 | . 48 5 8 17 . . 386 89 Move 3671 | 43 246 179 664 235 420 175 1033 676 Hop . | . . . . . . . . . Pick Up 50 | 4 6 5 17 . 1 . 12 5 Fast Attach 36 | 6 1 . 4 . 1 2 10 12 Attach 40 | . 1 . 6 2 . . 15 16 Detach 17 | . . . . . 1 1 5 10 Swap 84 | . 10 6 16 9 . . 36 7 Drop 67 | . . 5 29 3 2 2 20 6 Fire 260 | . 21 . 62 10 . . 127 40 Melee 29 | . 14 8 . . . 7 . . Ram . | . . . . . . . . . Kick 5 | . . 1 1 1 . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . 6 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Identified exit to Mines 339 | -10/Materials | Build established: Mutant 625 | -10/Materials | Entered Mines 630 | -10/Mines | Met a Derelict bent on vengeance 773 | -10/Mines | Discovered new exit (range 5) 834 | -10/Mines | Learned location of 2 exits from Materials 900 | -10/Mines | Met a Derelict shopkeep closing up shop 1012 | -10/Mines | Entered Materials 1012 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1013 | -9/Materials | Identified exit to Materials 1318 | -9/Materials | Build established: Scavenger-Mutant 1424 | -9/Materials | Discovered new exit (range 8) 2153 | -9/Materials | Central database locked down 2371 | -9/Materials | Discovered exit to Materials (range 7) 2532 | -9/Materials | Entered Mines 2553 | -9/Mines | Learned location of Storage (-7) 2584 | -9/Mines | Build established: Mutant 2786 | -9/Mines | Assembled infested the area 2930 | -9/Mines | Met 8R-AWN 2936 | -9/Mines | Found Prototype Ballistic Gun 2936 | -9/Mines | Identified 8R-AWN's Boregun 3040 | -9/Mines | Discovered new exit (range 5) 3047 | -9/Mines | Entered Exiles 3091 | -9/Exiles | Welcomed by 8R-AWN 3131 | -9/Exiles | Met EX-HEX 3188 | -9/Exiles | Met EX-BIN 3224 | -9/Exiles | Aligned with FarCom system 3226 | -9/Exiles | Given EX-Vault access code 3290 | -9/Exiles | Build established: Scavenger-Mutant 3308 | -9/Exiles | Opened EX-Vault 3318 | -9/Exiles | Found Prototype Energy Cannon 3318 | -9/Exiles | Identified YOLO Cannon 3374 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3426 | -9/Exiles | Met EX-DEC 3501 | -9/Exiles | Visited The Gauntlet 3829 | -9/Exiles | Discovered new exit (range 14) 3849 | -9/Exiles | Left Exiles lab with YOLO Cannon 3849 | -9/Exiles | Entered Mines 4189 | -8/Mines | Discovered exit to Materials (range 3) 4195 | -8/Mines | Entered Materials 4195 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4562 | -8/Materials | Discovered new exit (range 16) 5489 | -8/Materials | Repaired Carbon-fiber Leg 6100 | -8/Materials | Build established: Mutant 6321 | -8/Materials | Repaired Carbon-fiber Leg 6375 | -8/Materials | Repaired Corrupted Carbon-fiber Leg 6428 | -8/Materials | Lost 3 parts (1n1u1w) 6507 | -8/Materials | Repaired Titanium Leg 6537 | -8/Materials | Discovered new exit (range 9) 6593 | -8/Materials | Entered Factory 6593 | -7/Factory | Evolved 2 slots: Utility x2 6698 | -7/Factory | Build established: Scavenger-Mutant 7166 | -7/Factory | Lost 5 parts (2p2n1u) 7706 | -7/Factory | Fabricated Exp. System Shield? 7793 | -7/Factory | First assault squad dispatched 7795 | -7/Factory | Identified exit to Garrison 7912 | -7/Factory | Garrison activated, responded to threat 7921 | -7/Factory | System corruption reached 10% 7955 | -7/Factory | YOLO Cannon suddenly exploded 7956 | -7/Factory | Core integrity fell below 50% 7957 | -7/Factory | Core integrity fell below 20% 7973 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 07955_ Hvy. Deuterium Engine destroyed. 07955_ Core damaged (-253). 07955_ Melted Lgt. Treads. 07955_ Subcomponent Replicator disabled. 07955_ B-48 Gladiator overheating. 07957_ B-48 Gladiator heat damages Rnf. Deuterium Engine, Mace, Imp. Light Armor Plating, Broken Lgt. Treads. 07957_ B-48 Gladiator overheating. 07958_ B-48 Gladiator heat damages Rnf. Deuterium Engine, Broken Lgt. Treads, Mace. 07958_ U-05 Engineer lays Concrete. 07958_ B-48 Gladiator overheating. 07958_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 07959_ B-48 Gladiator heat damages core (-18). 07959_ U-05 Engineer builds a Wall. 07959_ Aluminum Leg destroyed. 07965_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07969_ G|:7RZXSEDMLF1YCB/Q:61CL95C, 07971_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07973_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????" | | ???????????????????? ??? #?????????? ????"" " | | ??????????????????? ??? #?????????? ? """ " | | ???????????????????? ?? ########### | | ???????????????# ?" ?? | | ???????????????# """ """ ?????# | | ???????????????# """ """ ??????# | | ???????????????# """ """ ???????# | | ???????????????# ????????# | | ???????????????# ==] ?????????# | | ??????????????## ^ =! ?????????# | | ??????????????# !== ^ =! #####+###### | | ??????????????# !== # + | | ?????########## === + # | | ?????# # """" / # ! # | | ?????# # """" # # | | ?????#^ ^ # %### """" # # | | ?????# """ ; %[ #?# # [ # | | ?????# """ ; = ### # # | | ?????# % Y;;## ### ############ | | ?????# p #u# #######+#######???????# | | ?????# ! ; # ; # ######### | | ?????# !*]!" g # %= # """ """ """ +^ | | ?????#####""""""#+### % # """ """ >G" ######### | | ????????# g = @ """ """ """ #???????? | | ????????# i #???????? | | ????????# """ """ """ #???????? | | ????????# # """ """ """ #???????? | | ????????# """ """ # """ """ """ #???????? | | ????????# """ """ # * #???????? | | ????????# """ """ # #???????? | | ????????# # #???????? | | ????????##################################???????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. System Shield | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessSkeletonFlakker Manual? 0 Play Time 01:10:00 Cumulative 26.4 hours Start 2025.04.16 @ 17:44:45 End 2025.04.19 @ 16:20:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 479ffaab-261d-45fe-b77c-54db02334623