Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.23 @ 17:17:59 Player: krahkrah Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (309) 309 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1274 Bonus ------- None Cogmind --------- Core Integrity 355/400 Matter 300/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Large Storage Unit > --- WEAPON (2) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (12) --- Ion Engine Flight Unit Flight Unit High-capacity Matter Pod (80) Visual Processing Unit Targeting Computer Light Assault Rifle Improved Light Cannon Mini Grenade Launcher Datajack Datajack Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Flight Unit Flight Unit Small Storage Unit High-capacity Matter Pod Visual Processing Unit Targeting Computer Light Assault Rifle Light Assault Rifle Improved Light Cannon Datajack Mining Claw [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 14 | 7 3 4 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 1 2 Treads . | . . . Leg 5 | 2 1 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 1 . Device . | . . . Storage 3 | 2 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 98 | . 99 96 Engine 12 | . 14 11 Leg 33 | . 27 40 Storage 25 | . 28 22 Energy Gun 10 | . 14 6 Ballistic Gun 14 | . 14 15 Naked Turns . | . . . Heaviest Build 32 | 16 29 32 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 2 | . 2 1 Average Overweight (x) . | . . . Largest Inventory Capacity 12 | 8 12 12 Average Capacity 10 | 5 11 12 Most Carried 12 | 3 12 12 Average Carried 8 | 2 8 10 Final Capacity 12 | 8 12 12 Final Carried 12 | 3 12 12 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 549 | 275 72 202 Remotely . | . . . Salvage Created 465 | 61 202 202 Parts 32 | 2 11 19 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 9 | . 3 6 Guns 9 | . 3 6 Classes Destroyed 6 | 1 3 2 Hauler 1 | . 1 . Recycler 1 | 1 . . Watcher 2 | . 2 . Swarmer 3 | . . 3 Grunt 4 | . 3 1 Sentry 2 | . . 2 Best Kill Streak 4 | 1 1 4 Combat Bots Only 4 | . 1 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 362 | . 117 245 Core 45 | . . 45 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 41 | 5 14 22 Largest 2 | 2 2 2 Hottest 70 | 70 70 70 Shots Fired 81 | 10 28 43 Gun 81 | 10 28 43 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 48 | 5 14 29 Thermal 33 | 5 14 14 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 19 | 6 19 12 Robot Miss Streak 2 | 1 1 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 63 | 8 26 29 Core Hits 23 | 2 10 11 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 707 | 64 290 353 Guns 707 | 64 290 353 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 407 | 25 142 240 Thermal 300 | 39 148 113 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 96 | 50 96 9 Average Temperature 22 | 24 27 5 Received Heat Transfer 153 | . 72 81 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 888 | 111 444 333 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 212 | 5 159 212 Initial 2 | . 2 2 Average 71 | . 53 115 Maximum Alert Level 1 | . . 1 Low Security (%) 98 | 100 100 95 Level 1 1 | . . 4 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 7 10 Peak Tracking Total 3 | . 3 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 5 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 8 1 Successful 6 | . 5 1 Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 4 | . 3 1 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Branch Access Points 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Reject 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 3 | . 3 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 929 | 109 455 365 Spaces Moved 565 | 72 260 233 Core 6 | 6 . . Treads . | . . . Legs 559 | 66 260 233 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 130 | 114 143 121 Slowest Speed 180 | 120 180 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 4 38 20 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 677 | 86 317 274 Wait 29 | . 27 2 Move 563 | 71 259 233 Hop . | . . . Pick Up 20 | 3 11 6 Fast Attach 10 | 7 1 2 Attach 1 | . . 1 Detach . | . . . Swap 3 | . 2 1 Drop 10 | . 3 7 Fire 41 | 5 14 22 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Repaired Targeting Computer 304 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 16) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Propulsion x2 684 | -9/Materials | Identified exit to Mines 927 | -9/Materials | Discovered new exit (range 16) 930 | -9/Materials | Self-destructed Last Messages --------------- 00706_ Destroyed Hacking Suite. 00724_ Triggered EMP Trap. 00724_ A bubble of electromagnetic force engulfs the area. 00724_ Door malfunctions. 00729_ Acquired Imp. Hover Unit. 00730_ Dropped Imp. Hover Unit. 00777_ Y-45 Defender destroyed. 00788_ Acquired 55 matter. 00791_ R-06 Scavenger collects Heat Sink. 00795_ Dropped Med. Laser. 00795_ Acquired Hvy. Assault Rifle. 00795_ R-06 Scavenger collects Lgt. Armor Plating. 00850_ Dropped Lgt. Assault Rifle. 00851_ Acquired Datajack. 00852_ Dropped Sml. Storage Unit. 00857_ Acquired Mni. Grenade Launcher. 00912_ Aluminum Leg destroyed. 00913_ Y-45 Defender destroyed. 00927_ EXIT=FOUND 00928_ Acquired 60 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????###??????????????????????? | | ?########????????????? ??????????????????????? | | ?# #????????????? ??????????????????????? | | ?#[ #????????????? ??????????????????????? | | ?#!/ #?????????????# #??????????????????????? | | ?#// #?????????????# #??????????????????????? | | ?#! #?????????????# #??????????????????????? | | ?# #?????????????# #??????????????????????? | | ?####/###???????????### ###????????????????????? | | ????# #?############# #????????????????????? | | ????# #? = #????????????????????? | | ????# #?< =@! #????????????????????? | | ????# #? [!* #????????????????????? | | ????# #????########## #????????????????????? | | ????# ################ ##????????????????????? | | ????# + # #?????????????????????? | | ????# ### #r #?????????????????????? | | ????# #?# + #?????????????????????? | | ????# #?# # #?????????????????????? | | ????# #?# # #?????????????????????? | | ????# #?# # #?????????????????????? | | ????# #?# # #?????????????????????? | | ????# #?# # #?????????????????????? | | ????# #?########### #?????????????????????? | | ????# #???????????+ #?????????????????????? | | ????# #???????????# ?????????????????????? | | ????# ####????????# ????????????????????? | | ????# #????????# ????????????????????? | | ????# #### #????????## ###???????????????????? | | ??###+#### #?????????? #?????????????????????? | | ??# + #?????????? #?????????????????????? | | ??# # #?????????? #?????????????????????? | | ??# + #?????????? #?????????????????????? | | ??# # #?????????? #?????????????????????? | | ??# # #?????????? #?????????????????????? | | ??# # #?????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlGlidesysCore Manual? 0 Play Time 00:12:24 Cumulative 25.7 hours Start 2020.09.22 @ 22:57:13 End 2020.09.23 @ 17:17:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f2f8cb7-3c74-434d-9eb4-565ba78b13ac