Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.30 @ 14:37:48 Player: ofunderland Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (170) 850 Value Destroyed (6984) 6984 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (180) 180 TOTAL SCORE: 14774 Bonus ------- High Alert Combat Kills 180 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 40/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Hacking Suite > --- WEAPON ----------- Gamma Rifle Plasma Lance > --- INVENTORY -------- Advanced Signal Interpreter Powered Armor Gamma Rifle Gamma Rifle [Rating: 135] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Impulse Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 6 | . . 1 . . . 1 . 2 1 1 Utility 7 | . . 1 1 2 1 . 2 . . . Weapon 3 | . . . 1 . . 1 . . 1 . Parts Attached 179 | 6 13 14 4 18 34 14 15 3 18 40 Power 30 | 1 1 2 . 1 9 1 1 . 6 8 Engine 11 | 1 1 2 . 1 5 1 . . . . Core 2 | . . . . . 1 . . . . 1 Reactor 17 | . . . . . 3 . 1 . 6 7 Propulsion 61 | 2 6 6 2 4 8 5 4 2 6 16 Treads 21 | . . 2 2 4 8 5 . . . . Leg 6 | 2 4 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 16 | . . . . . . . . . . 16 Flight 18 | . 2 4 . . . . 4 2 6 . Utility 48 | 1 3 3 1 7 7 5 7 1 2 11 Device 26 | . . 2 . 4 3 4 5 1 1 6 Storage 3 | 1 2 . . . . . . . . . Processor 7 | . . . 1 1 . . 2 . 1 2 Hackware 3 | . . . . 1 . . . . . 2 Protection 9 | . 1 1 . 1 4 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 40 | 2 3 3 1 6 10 3 3 . 4 5 Energy Gun 20 | 1 2 2 . 3 5 1 1 . . 5 Energy Cannon 5 | . . . . . . 2 1 . 2 . Ballistic Gun 7 | 1 1 . 1 . 3 . . . 1 . Ballistic Cannon 7 | . . 1 . 3 2 . 1 . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 3 1 . . 1 1 Parts Lost 102 | . . 6 2 5 9 17 . . 21 42 Power 17 | . . 1 . 1 3 2 . . 3 7 Propulsion 34 | . . 2 . . 1 5 . . 11 15 Utility 26 | . . 1 . 2 1 5 . . 3 14 Weapon 25 | . . 2 2 2 4 5 . . 4 6 Highest Loss Streak 15 | . . 3 1 2 3 8 . . 12 15 Average Slot Usage (%) 80 | . 99 87 93 97 97 61 35 85 65 52 Engine 4 | . 14 8 9 6 3 3 . . . . Core 1 | . . . . . 4 . . . . 1 Reactor 2 | . . . . . 3 3 . 4 5 4 Treads 11 | . . 8 25 22 19 14 . . . . Leg 2 | . 25 . . . . . . . . . Hover 1 | . . . . . . . . . . 13 Flight 6 | . 2 18 . . . . 20 28 23 . Device 9 | . . 13 9 12 7 2 8 28 15 9 Storage 5 | . 14 11 9 7 6 3 . . . . Processor 8 | . . . 6 12 13 7 . 9 8 13 Hackware 2 | . . . . 2 6 3 . . . 3 Protection 6 | . 13 5 9 8 10 6 . . . . Energy Gun 7 | . 14 10 16 7 7 5 . 4 2 2 Ballistic Gun 3 | . 14 4 9 . 6 . . . 1 . Ballistic Cannon 3 | . . 5 . 12 3 2 . 4 2 . Naked Turns 258 | . . . . . . 229 25 . . 4 Heaviest Build 91 | 12 28 31 34 41 65 74 69 72 91 64 Greatest Support 138 | 20 20 40 62 70 70 87 40 60 64 138 Greatest Overweight (x) 20 | 1 5 5 . . 1 2 9 1 20 5 Average Overweight (x) . | . . . . . . . 3 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 4 4 4 4 Average Capacity 7 | 5 6 10 10 10 10 8 4 4 4 4 Most Carried 10 | 2 8 7 7 9 10 6 3 2 4 4 Average Carried 5 | . 4 4 5 6 8 3 1 . 2 3 Final Capacity 10 | 6 10 10 10 10 10 4 4 4 4 4 Final Carried 9 | 2 5 6 7 9 7 . 3 . 4 1 Class Distribution -------------------- 30% | Mutant 19% | Tank 18% | Gunner 15% | Scavenger-Mutant 6% | Scavenger-Scout 4% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3437 | 214 164 371 83 665 928 265 19 . 208 520 Remotely . | . . . . . . . . . . . Salvage Created 7073 | . 446 836 326 933 2229 726 57 . 305 1215 Parts 381 | . 14 60 18 40 112 27 2 . 12 96 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 6 | . 2 1 . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 136 | . 9 28 7 16 38 14 2 . 6 16 Melee 16 | . . . . . . . . . . 16 Guns 68 | . 9 21 7 2 26 2 . . 1 . Cannons 43 | . . 7 . 14 8 9 . . 5 . AOE 6 | . . . . . 2 2 2 . . . Classes Destroyed 13 | . 3 5 1 4 . . . . . . Worker 11 | . . 4 . 4 3 . . . . . Builder 5 | . . 1 1 . 3 . . . . . Recycler 9 | . 3 2 . 2 2 . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 2 | . . 1 . . 1 . . . . . Watcher 6 | . . . . 2 2 . . . . 2 Swarmer 29 | . 2 12 . . 9 2 . . 4 . Grunt 54 | . 7 12 7 8 15 5 . . . . Brawler 1 | . . . . 1 . . . . . . Duelist 2 | . . 1 . . . 1 . . . . Sentry 22 | . . 3 . 3 9 2 . . 2 3 Hunter 6 | . . . . 2 . 4 . . . . Programmer 22 | . . . . 2 5 . 2 . . 13 Best Kill Streak 5 | . 2 5 4 5 5 4 2 . 4 3 Combat Bots Only 4 | . 2 4 3 3 4 4 2 . 4 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 2 . 1 1 Gunslinging 1 | . . 1 . . 1 . . . . . Exploded 2 | . . . . . 2 2 2 . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 13380 | . 373 830 593 954 1885 2345 77 43 1999 4281 Core 3570 | . 85 215 70 73 177 766 . . 578 1606 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 66 46 87 89 79 23 100 100 60 . Volleys Fired 337 | . 50 86 21 44 86 35 1 2 11 1 Largest 5 | . 2 2 3 3 3 4 1 3 5 1 Hottest 359 | . 85 121 144 178 158 242 110 231 359 75 Shots Fired 790 | . 87 147 53 124 246 87 1 6 37 2 Gun 570 | . 87 111 53 41 222 36 . 2 16 2 Cannon 220 | . . 36 . 83 24 51 1 4 21 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 405 | . 50 79 21 83 127 27 . 2 16 . Thermal 155 | . 37 68 32 5 . 8 . . 5 . Explosive . | . . . . . . . . . . . Electromagnetic 230 | . . . . 36 119 52 1 4 16 2 Robot Hit Streak 56 | . 22 26 40 33 56 41 42 . 43 . Robot Miss Streak 6 | . 6 4 2 3 1 2 . . 1 . Penetration Max 1 | . . . . 1 1 . . . . . Secondary Targets 10 | . 2 3 3 . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . Shots Hit Robots 734 | . 71 124 47 101 212 75 1 . 27 76 Core Hits 446 | . 54 109 38 47 92 53 2 . 14 37 Critical Hits 26 | . 1 . . 7 2 3 . . 2 11 Critical Kills 11 | . . . . 3 . 1 . . 1 6 Critical Parts Destroyed 14 | . 1 . . 3 2 2 . . 1 5 Melee Attacks 94 | . . . . . . . . . . 94 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 94 | . . . . . . . . . . 94 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16347 | . 677 1586 640 2158 4833 2018 442 . 747 3246 Guns 7726 | . 674 1081 640 478 3920 673 . . 260 . Cannons 4195 | . . 505 . 1620 540 1047 . . 483 . Explosions 1107 | . . . . 60 337 268 442 . . . Melee 3240 | . . . . . . . . . . 3240 Ramming 79 | . 3 . . . 36 30 . . 4 6 Kinetic 5972 | . 210 697 210 1620 2470 438 . . 327 . Thermal 3225 | . 464 889 430 151 326 438 442 . 85 . Explosive . | . . . . . . . . . . . Electromagnetic 3831 | . . . . 387 2001 1112 . . 331 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 3240 | . . . . . . . . . . 3240 Highest Corruption 19 | . 1 . . . 7 5 . . . 19 Average Corruption 5 | . 1 . . . 5 2 . . . 11 Corruption Purged . | . . . . . . . . . . . Effects 116 | . 2 . . . 64 11 . . . 39 Message Errors 22 | . 1 . . . 12 2 . . . 7 Matter Fused 24 | . . . . . 11 3 . . . 10 Heat Flow Errors 2 | . . . . . 1 1 . . . . Energy Discharges 15 | . 1 . . . 11 1 . . . 2 Parts Rejected 3 | . . . . . 3 . . . . . Data Loss (minor) 11 | . . . . . 6 3 . . . 2 Data Loss (major) 3 | . . . . . 2 . . . . 1 Misfires 4 | . . . . . 3 . . . . 1 Misdirections 9 | . . . . . . . . . . 9 Targeting Errors 20 | . . . . . 12 1 . . . 7 Weapon Failures 3 | . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 221 | . . . . 6 61 23 102 . . 29 Projectiles 8 | . . . . 6 . 2 . . . . Explosions 184 | . . . . . 61 21 102 . . . Melee 29 | . . . . . . . . . . 29 Knockbacks 36 | . . 3 . 21 5 5 . . 2 . Impact 1 | . . . . . . 1 . . . . Kinetic 33 | . . 2 . 20 5 4 . . 2 . Secondary 2 | . . 1 . 1 . . . . . . Self-Inflicted Damage 427 | . . . . 16 143 186 77 . 2 3 Shots 8 | . . . . 1 3 3 1 . . . Rammed 29 | . . 1 . . 1 25 . . 1 1 Targets Rammed 31 | . 1 1 . . 2 25 . . 1 1 Kicked 1 | . 1 . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 652 | . 608 195 379 390 251 545 36 329 652 194 Average Temperature 134 | . 180 52 185 126 67 207 30 224 265 61 Received Heat Transfer 3288 | . 237 342 432 369 582 984 . 9 261 72 Effects 53 | . 11 . 2 3 . 17 . . 20 . Shutdowns 13 | . 2 . 1 . . 3 . . 7 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 12 | . 2 . . 2 . 8 . . . . Matter Decay 6 | . . . 1 . . 1 . . 4 . Short Circuit 4 | . 1 . . 1 . 1 . . 1 . Damage (minor) 5 | . 1 . . . . 1 . . 3 . Damage (major) 11 | . 5 . . . . 3 . . 3 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 1 . . . . Combat Hostiles 3 | . . . . . 2 1 . . . . Parts Fried 19 | . . . . . 7 12 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 3 1 . . . . . . . Heat Transferred 3421 | . 575 1137 710 165 200 360 200 . 74 . Parts Sabotaged 2 | . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 2 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 557 | . 150 306 243 333 506 557 172 42 187 176 Average Influence 126 | . 32 130 123 108 217 310 42 11 78 55 Maximum Alert Level 2 | . . 1 1 1 2 2 . . . . Low Security (%) 77 | 100 100 88 89 86 46 7 100 100 100 100 Level 1 16 | . . 11 10 13 35 67 . . . . Level 2 5 | . . . . . 17 25 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . . 4 2 5 8 5 2 . 2 3 Investigation 8 | . . 2 . 2 2 1 . . 1 . Extermination 10 | . . . . 2 3 . 2 . . 3 Reinforcement 9 | . . 2 2 . 3 1 . . 1 . Assault 1 | . . . . . . 1 . . . . Garrison 3 | . . . . 1 . 2 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 13 | . . 2 2 2 5 1 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 241 | . 18 37 16 25 54 32 2 2 21 34 Peak Tracking Total 10 | . 5 6 6 5 4 7 1 1 10 8 Tactical Retreats 15 | . . . . 2 1 6 . . 4 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . 2 . . 1 3 1 . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 10 | . 10 . . . . . . . . . Reprogrammed 15 | . . 6 . 9 . . . . . . Reused 3 | . . . . 3 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . 3 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 22 | . . . . 1 12 4 4 . 1 . Max in Single Turn 5 | . . . . 1 5 4 4 . 1 . Garrison Access 2 | . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 38 | . 7 8 1 7 5 4 1 1 2 2 Terminals 31 | . 7 8 1 4 4 2 1 1 2 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . 1 1 1 . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 137 | . 29 28 6 23 20 14 1 5 6 5 Successful 89 | . 19 20 4 15 15 7 1 4 3 1 Failed 48 | . 10 8 2 8 5 7 . 1 3 4 Catastrophic 4 | . . . . 1 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 12 | . . 1 . 1 3 . 1 2 3 1 Terminals 108 | . 29 28 6 16 10 5 1 5 6 2 Fabricators . | . . . . . . . . . . . Repair Stations 18 | . . . . 3 10 5 . . . . Recycling Units 3 | . . . . . . . . . . 3 Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 7 | . . . . 3 . 4 . . . . Terminal Hacks 71 | . 19 20 4 11 5 3 1 4 3 1 Record 18 | . 6 3 3 1 3 . . 1 1 . Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 3 | . 1 . . 2 . . . . . . Prototype ID Bank 3 | . 1 1 . . 1 . . . . . Level Access Points 4 | . . . . . . . 1 1 1 1 Branch Access Points 2 | . 1 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 3 | . 1 1 . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 11 | . 3 1 . 3 1 2 . 1 . . Disarm Traps 2 | . 2 . . . . . . . . . Reprogram Traps 3 | . . 1 . 2 . . . . . . Dispatch Records 3 | . . 2 . 1 . . . . . . Security Status 1 | . . . . 1 . . . . . . Transport Status 2 | . 1 1 . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Hauler Manifests 3 | . 1 2 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 7 | . 2 4 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 15 | . . . . 2 10 3 . . . . Scan Component 8 | . . . . 1 5 2 . . . . Repair 7 | . . . . 1 5 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Seal Access 2 | . . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 33 | . 6 6 1 5 5 4 1 1 2 2 Full Trace Events 6 | . . 2 . 2 . 1 . . 1 . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . . . 1 5 1 . . . . Time 174 | . . . . 19 142 13 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Programmers 4 | . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . 1 . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 11010 | 58 908 1493 438 1770 2264 865 1006 365 489 1354 Spaces Moved 6540 | 46 503 565 223 965 1055 668 361 150 469 1535 Core 890 | 17 . . . . . 417 221 . 72 163 Treads 2792 | . . 298 223 965 1055 251 . . . . Legs 496 | 29 467 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 1372 | . . . . . . . . . . 1372 Flight 990 | . 36 267 . . . . 140 150 397 . Fastest Speed 22 | 50 120 114 158 152 150 50 34 105 22 36 Average Speed 124 | 102 137 172 158 156 157 93 248 105 77 54 Slowest Speed 1050 | 120 440 440 163 160 180 200 500 105 1050 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . 10 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 76 57 27 30 39 19 7 4 11 33 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 12 | . . . . . . . . 2 . 10 Terrain Destroyed 197 | . . . . 17 67 41 52 2 8 10 Melee 10 | . . . . . . . . . . 10 Projectile 32 | . . . . 11 4 7 . 2 8 . AOE 155 | . . . . 6 63 34 52 . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8576 | 53 649 945 264 1136 1473 792 460 353 557 1894 Wait 1270 | . 63 259 14 98 275 38 81 181 49 212 Move 6511 | 45 502 564 222 964 1054 667 360 149 449 1535 Hop 9 | . . . . . . . . . 9 . Pick Up 40 | 2 5 8 2 4 5 . 3 . 7 4 Fast Attach 108 | 6 4 6 2 6 17 5 15 . 12 35 Attach 47 | . 2 6 1 8 12 6 . 3 5 4 Detach 32 | . 3 5 . 5 7 6 . . 5 1 Swap 24 | . 7 2 1 4 5 3 . . 1 1 Drop 54 | . 12 8 1 3 9 7 . . 8 6 Fire 337 | . 50 86 21 44 86 35 1 2 11 1 Melee 94 | . . . . . . . . . . 94 Ram 23 | . . 1 . . . 20 . . 1 1 Kick 1 | . 1 . . . . . . . . . Crush 7 | . . . . . 2 5 . . . . Escape Stasis 18 | . . . . . . . . 18 . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 5 exits: *Mat x2 / Min x2 / *Sto) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Identified exit to Mines 173 | -10/Materials | Discovered new exit (range 8) 280 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 11) 967 | -10/Materials | Entered another Materials area 967 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -9/Materials | Discovered new exit (range 4) 1255 | -9/Materials | Build established: Scavenger-Mutant 1323 | -9/Materials | Discovered new exit (range 13) 1615 | -9/Materials | Lost 3 parts (1n2w) 2052 | -9/Materials | Identified exit to Mines 2052 | -9/Materials | Identified exit to Storage 2208 | -9/Materials | Core integrity fell below 50% 2342 | -9/Materials | Discovered new exit (range 15) 2460 | -9/Materials | Entered another Materials area 2460 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2715 | -8/Materials | Discovered new exit (range 19) 2898 | -8/Materials | Entered Factory 2898 | -7/Factory | Evolved 2 slots: Utility x2 3714 | -7/Factory | Build established: Gunner 3855 | -7/Factory | Garrison activated, responded to threat 4123 | -7/Factory | Repaired Adv. Treads 4357 | -7/Factory | Discovered new exit (range 20) 4668 | -7/Factory | Entered another Factory area 4668 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4825 | -6/Factory | Repaired Imp. Heat Sink 4854 | -6/Factory | Repaired Heat Sink 4881 | -6/Factory | Repaired Core Shielding 4910 | -6/Factory | Repaired Lgt. Treads 4938 | -6/Factory | Repaired Lgt. Treads 5247 | -6/Factory | Build established: Scavenger-Gunner 5549 | -6/Factory | Build established: Tank 6577 | -6/Factory | Lost 3 parts (1p1u1w) 6916 | -6/Factory | Discovered new exit (range 11) 6932 | -6/Factory | Entered another Factory area 6932 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7016 | -5/Factory | Repaired Lgt. Treads 7054 | -5/Factory | Garrison activated, responded to threat 7232 | -5/Factory | First assault squad dispatched 7460 | -5/Factory | Lost 6 parts (1n2u3w) 7543 | -5/Factory | Lost 8 parts (2p3n2u1w) 7569 | -5/Factory | Core integrity fell below 50% 7705 | -5/Factory | Build established: Mutant 7792 | -5/Factory | Discovered new exit (range 15) 7797 | -5/Factory | Entered another Factory area 7797 | -4/Factory | Evolved 2 slots: Utility x2 8111 | -4/Factory | Identified exit to Research 8803 | -4/Factory | Entered Research 8803 | -3/Research | Evolved 2 slots: Propulsion x2 8915 | -3/Research | Identified exit to Research 9016 | -3/Research | Build established: Gunner 9168 | -3/Research | Entered another Research area 9168 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9289 | -2/Research | Lost 3 parts (2u1w) 9548 | -2/Research | Lost 5 parts (1p2n2w) 9572 | -2/Research | Identified exit to Access 9643 | -2/Research | Lost 12 parts (2p8n1u1w) 9657 | -2/Research | Entered Access 9657 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 9780 | -1/Access | Found Powered Armor 9819 | -1/Access | Identified exit to Surface 9841 | -1/Access | Build established: Mutant 10419 | -1/Access | Lost 6 parts (1p3n1u1w) 10506 | -1/Access | System corruption reached 10% 10575 | -1/Access | Lost 8 parts (2p2n3u1w) 10775 | -1/Access | Spotted B-99 Colossus 10777 | -1/Access | Build established: Scavenger-Scout 10917 | -1/Access | Core integrity fell below 50% 10952 | -1/Access | Lost 10 parts (2p4n3u1w) 10985 | -1/Access | Spotted B-99 Colossus 10988 | -1/Access | Spotted B-99 Colossus 11007 | -1/Access | Core integrity fell below 20% 11011 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 11000_ Slug penetrates Sealed Heavy Doors. 11001_ P-80 Master resets B-99 Colossus, system corruption cleaned. 11003_ Penetrated by Slug. 11003_ Powered Armor destroyed. 11003_ Penetrated by Slug. 11003_ Slug penetrates Sealed Heavy Doors. 11004_ Gamma Rifle destroyed. 11004_ Knocked back. 11004_ Slug penetrates B-99 Colossus. 11007_ Slammed into P-80 Master. 11007_ Destabilizing: System interference. 11007_ Adv. Visual Processing Unit temporarily disabled. 11007_ Hacking Suite destroyed. 11007_ Adv. Visual Processing Unit destroyed. 11007_ Penetrated by Slug. 11007_ P-80 Master knocked back. 11007_ Slug penetrates Sealed Heavy Doors. 11009_ B-99 Colossus activates siege mode. 11011_ Penetrated by Slug. 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